Re: Best Practice for Library Stacks - Found word(s) list error in the Text body

2014-02-17 Thread Bob Sneidar
Not the way you are doing it. Only the STACK script is in the message path. Not 
every script of every object IN the stack! 

That being said, you could certainly insert the script of every card of the 
library stack, but that might be messy. An alternative might be to put all the 
handlers in the stack script, then name the handlers in such a way as they 
would sort in groups. All your math functions could start with calc. All your 
information handlers could begin with info, and so on. 

Now, I’m sure it’s just an example, and you aren’t really using a one line 
function called calcSum. Are you?? :-)

Bob


On Feb 13, 2014, at 03:13 , Ender Nafi Elekcioglu endern...@keehuna.com wrote:

 Hello,
 
 I have a library stack which consists all my common functions and commands.
 Calculations, text manipulation, getting device info, update procedures, etc.
 
 Stack’s script is close 5000+ line of code.
 
 I wanted to organize it and put related handlers into the script of 
 respective cards.
 
 But it didn’t work, calling a function from my mainstack’s cards throws an 
 error.
 I know that I can dispatch a function but it’s not effective.
 
 Here is an example:
 
 _main stack
 ___card 1
 ___card 2
 ___…
 __library stack
 ___card 1
 ___card 2
 ___…
 
 Script of card 1 of library stack:
 
 function calcSum pX, pY
return pX + pY
 end function
 
 Script of card 2 of main stack:
 
 on answerSum
answer calcSum(3, 5)
 end answerSum
 
 
 Is this possible?
 Can I distribute my handlers onto different cards of the library stack
 and still call them directly?
 
 
 
 Thanks,
 
 ~ Ender
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Re: Best Practice for Library Stacks

2014-02-17 Thread enderNafi
Bob Sneidar-2 wrote
Now, I’m sure it’s just an example, and you aren’t really using a one line
function called calcSum. Are you?? :-)
 
Bob

:))
No, Bob, of course not :)
It's 5062 lines of code.

Following many advices in this thread; I've rearranged my code to benefit
from backscripts.
It's very convenient, I wonder why I didn't use it before.

Now, I have an extra library card in my mainstack; no substacks.
That card's buttons contain my lib scripts which are separated by their
focus:
- kafesNet which deals with server thingy, updates, http requests
- kafesZip which extracts or creates zip's
- kafesMath which has math functions, trigonometry, etc.
- kafesLayout which is my own geometry manager
and so on...

Everything works fine; so far so good...


Best,

~ Ender






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Re: Best Practice for Library Stacks - Found word(s) check out in the Text body

2014-02-17 Thread Bob Sneidar
What you are calling Scripts are actually Handlers. A Script is the entire 
chunk of code, containing 0 or more commands and/or functions, which belongs to 
an object. A handler is everything between and including an on/command/function 
statement and it’s corresponding end statement. 

In the past, I and others have often referred to handlers as Scripts, out of 
laziness I suppose, but now I try to catch myself doing it because it’s really 
a kind of bad habit. 

Bob


On Feb 13, 2014, at 08:26 , Earthednet-wp proth...@earthednet.org wrote:

 Richard,
 My question was probably too elementary, but what I was really asking is:
 Do all of the handlers in a single button script count as a single script, or 
 is a single handler in the button script counted as a script, for purposes of 
 scriptLimits.
 
 If only 10 front scripts were allowed, the method wouldn't be very useful for 
 library purposes.
 
 Bill
 
 William Prothero
 http://es.earthednet.org
 
 On Feb 13, 2014, at 7:46 AM, Richard Gaskin ambassa...@fourthworld.com 
 wrote:
 
 Earthednet-wp wrote:
 
 I like the idea of putting libraries into buttons, then copying
 them into the front script at startup. When you say there is a
 limit of some number of scripts, what counts for a script? Is
 a single script counted as all the handlers contained within a
 single button?
 
 There used to be limits; it remains to be seen if there still are, or if the 
 Dictionary entry for scriptLimits just needs to be updated.
 
 You can check out that entry for details, but in short there were the 
 following limits when running in a standalone, which do not apply in the IDE:
 
 10 frontScripts
 10 backScripts
 50 libraries
 10 executable lines in any string evaluated by do or value
 
 The latter doesn't include comments, and if a single statement is written 
 across multiple lines with a continuation character (\) it still only 
 counts as one line.
 
 
 
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Best Practice for Library Stacks

2014-02-13 Thread Ender Nafi Elekcioglu
Hello,

I have a library stack which consists all my common functions and commands.
Calculations, text manipulation, getting device info, update procedures, etc.

Stack’s script is close 5000+ line of code.

I wanted to organize it and put related handlers into the script of respective 
cards.

But it didn’t work, calling a function from my mainstack’s cards throws an 
error.
I know that I can dispatch a function but it’s not effective.

Here is an example:

_main stack
___card 1
___card 2
___…
__library stack
___card 1
___card 2
___…

Script of card 1 of library stack:

function calcSum pX, pY
   return pX + pY
end function

Script of card 2 of main stack:

on answerSum
   answer calcSum(3, 5)
end answerSum


Is this possible?
Can I distribute my handlers onto different cards of the library stack
and still call them directly?



Thanks,

~ Ender
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Re: Best Practice for Library Stacks

2014-02-13 Thread Mark Schonewille
Hi Ender,

Stacks in use receive messages at stack level, not at card level.

Use a button for each part of your library and use backscripts and frontscripts.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

Use Color Converter to convert CMYK, RGB, RAL, XYZ, H.Lab and other colour 
spaces. http://www.color-converter.com

We have time for new software development projects. Contact me for a quote.






On 13 feb 2014, at 12:13, Ender Nafi Elekcioglu wrote:

 Hello,
 
 I have a library stack which consists all my common functions and commands.
 Calculations, text manipulation, getting device info, update procedures, etc.
 
 Stack’s script is close 5000+ line of code.
 
 I wanted to organize it and put related handlers into the script of 
 respective cards.
 
 But it didn’t work, calling a function from my mainstack’s cards throws an 
 error.
 I know that I can dispatch a function but it’s not effective.
 
 Here is an example:
 
 _main stack
 ___card 1
 ___card 2
 ___…
 __library stack
 ___card 1
 ___card 2
 ___…
 
 Script of card 1 of library stack:
 
 function calcSum pX, pY
return pX + pY
 end function
 
 Script of card 2 of main stack:
 
 on answerSum
answer calcSum(3, 5)
 end answerSum
 
 
 Is this possible?
 Can I distribute my handlers onto different cards of the library stack
 and still call them directly?
 
 
 
 Thanks,
 
 ~ Ender




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Re: Best Practice for Library Stacks

2014-02-13 Thread Ender Nafi Elekcioglu
Mark, thanks for your quick reply.

I have another question, if you don’t mind.

Is there any difference, especially performance-wise, between these two 
approaches:

1. Library code is in the library stack’s script and it’s activated by
_start using stack “libraryCode”

2. Library code is distributed to different buttons of a card of the main stack 
and it’s activated by
_repeat with x=1 to the number of buttons of card “libraryCode”
__insert the script of button x of card “libraryCode” into back
_end repeat


Thanks,

~ Ender

From: Mark Schonewille Mark Schonewille
Reply: Mark Schonewille m.schonewi...@economy-x-talk.com
Date: February 13, 2014 at 13:19:32
To: How to use LiveCode use-livecode@lists.runrev.com
Subject:  Re: Best Practice for Library Stacks  
Hi Ender,  

Stacks in use receive messages at stack level, not at card level.  

Use a button for each part of your library and use backscripts and 
frontscripts.  

--  
Best regards,  

Mark Schonewille  

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Re: Best Practice for Library Stacks

2014-02-13 Thread Paul Dupuis
You can have more Library stacks loaded (via start using) than you can
insert back scripts or front scripts. The numbers used to be 50 library
stacks and 15 front and 15 back scripts. I am not sure if that has
changed with recent releases. This may or may not make a difference for
you depending upon how large your libraries grow and whether you want to
break them up into multiple libraries

Using a convention I first saw Richard Gaskin use, you can organize
handlers within a script by using empty handlers as dividers. For example:

on __MATH_ROUTINES__
  # These are my math routines all collected together
end __MATH_ROUTINES__

function calcSum pX, pY
   return pX + pY
end function

function kinetic pM, pV
   return 0.5 * pM * pV^2
end function

on __USERINTERFACE_ROUTINES__
  # These are my math routines all collected together
end __USERINTERFACE_ROUTINES__

on answerSum
   answer calcSum(3, 5)
end answerSum

This provides for very visible section breaks in the list of scripts in the IDE 
between collections of handlers. There is of course nothing special about 
starting the handler names with underscore, it is really just to provide a 
visible difference from other handlers.


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Re: Best Practice for Library Stacks

2014-02-13 Thread Richard Gaskin

Paul Dupuis wrote:


You can have more Library stacks loaded (via start using) than you can
insert back scripts or front scripts. The numbers used to be 50 library
stacks and 15 front and 15 back scripts. I am not sure if that has
changed with recent releases.


It seems that it has.

I'd been meaning to test this since the first FOSS release with v6.0, 
and Ender's post prompted me to take a minute to check it out.


In my test stack I was able to insert 16 scripts into the frontScripts, 
bringing a standalone's total to 20 frontScripts (the other four are 
inserted by the LC IDE at build time), and the scriptLimits show as 
0,0,0 for both Community and Commercial editions.


We would expect the scriptLimits to be 0,0,0 for the Community edition, 
since of course such a limit makes no sense with the GPL license.


And given that the goal of the Commercial edition is that it's the same 
as the Community edition with the exception of being able to also 
encrypt scripts, it makes reasonable sense that the scriptLimits would 
be 0,0,0 there as well.


However, the Dictionary entry for scriptLimits doesn't flag it as 
deprecated, and still notes the older limits that used to be enforced in 
standalones.  The most recent change noted in that Dictionary entry is v2.5.


So I filed a report against it, and will look forward to the team's 
clarification as to whether this is a functionality bug or a 
documentation bug:


http://quality.runrev.com/show_bug.cgi?id=11797

I hope it's the latter, since with the LC IDE's insistence on adding so 
many of its own frontScript and backScripts, we're left with too few 
available slots for some complex apps that could make good use of them.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: Best Practice for Library Stacks

2014-02-13 Thread Richard Gaskin

Ender Nafi wrote:


Is there any difference, especially performance-wise, between these two 
approaches:

1. Library code is in the library stack’s script and it’s activated by
_start using stack “libraryCode”

2. Library code is distributed to different buttons of a card of the main stack 
and it’s activated by
_repeat with x=1 to the number of buttons of card “libraryCode”
__insert the script of button x of card “libraryCode” into back
_end repeat


I haven't measured that but I would expect any difference to be 
inconsequential.


Access to handlers in behaviors measures slightly faster than in 
libraries, but this modest speed bump is possible because of their more 
limited scope so plan accordingly.


FWIW, remember that even backscripts and libraries can use behaviors, 
and behavior can be chained as of v6.1, so if it helps clarify your 
design to think of the scripts as classes and subclasses this is now a 
powerful new option available to us.


Using behaviors attached to backScripts may give you the greatest 
balance of flexibility and performance, depending on the particulars of 
your setup.


I wouldn't recommend using behaviors solely for the speed bump, as it's 
only a few microseconds.  But where behaviors can clarify your design, 
where limiting scope can be beneficial, it's great that we have them and 
can now nest them.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: Best Practice for Library Stacks

2014-02-13 Thread Earthednet-wp
I also am concerned with the organization of large script libraries. 

I like the idea of putting libraries into buttons, then copying them into the 
front script at startup. When you say there is a limit of some number of 
scripts, what counts for a script? Is a single script counted as all the 
handlers contained within a single button?

Bill

William Prothero
http://es.earthednet.org

 On Feb 13, 2014, at 6:50 AM, Richard Gaskin ambassa...@fourthworld.com 
 wrote:
 
 Paul Dupuis wrote:
 
 You can have more Library stacks loaded (via start using) than you can
 insert back scripts or front scripts. The numbers used to be 50 library
 stacks and 15 front and 15 back scripts. I am not sure if that has
 changed with recent releases.
 
 It seems that it has.
 
 I'd been meaning to test this since the first FOSS release with v6.0, and 
 Ender's post prompted me to take a minute to check it out.
 
 In my test stack I was able to insert 16 scripts into the frontScripts, 
 bringing a standalone's total to 20 frontScripts (the other four are inserted 
 by the LC IDE at build time), and the scriptLimits show as 0,0,0 for both 
 Community and Commercial editions.
 
 We would expect the scriptLimits to be 0,0,0 for the Community edition, since 
 of course such a limit makes no sense with the GPL license.
 
 And given that the goal of the Commercial edition is that it's the same as 
 the Community edition with the exception of being able to also encrypt 
 scripts, it makes reasonable sense that the scriptLimits would be 0,0,0 there 
 as well.
 
 However, the Dictionary entry for scriptLimits doesn't flag it as deprecated, 
 and still notes the older limits that used to be enforced in standalones.  
 The most recent change noted in that Dictionary entry is v2.5.
 
 So I filed a report against it, and will look forward to the team's 
 clarification as to whether this is a functionality bug or a documentation 
 bug:
 
 http://quality.runrev.com/show_bug.cgi?id=11797
 
 I hope it's the latter, since with the LC IDE's insistence on adding so many 
 of its own frontScript and backScripts, we're left with too few available 
 slots for some complex apps that could make good use of them.
 
 --
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys
 
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Re: Best Practice for Library Stacks

2014-02-13 Thread Richard Gaskin

Earthednet-wp wrote:

 I like the idea of putting libraries into buttons, then copying
 them into the front script at startup. When you say there is a
 limit of some number of scripts, what counts for a script? Is
 a single script counted as all the handlers contained within a
 single button?

There used to be limits; it remains to be seen if there still are, or if 
the Dictionary entry for scriptLimits just needs to be updated.


You can check out that entry for details, but in short there were the 
following limits when running in a standalone, which do not apply in the 
IDE:


10 frontScripts
10 backScripts
50 libraries
10 executable lines in any string evaluated by do or value

The latter doesn't include comments, and if a single statement is 
written across multiple lines with a continuation character (\) it 
still only counts as one line.


These were initially added to the engine to solve what's become known in 
xTalk history as The Digital Chisel Problem, in which a SuperCard user 
once built an authoring system that directly competed with SuperCard 
using SuperCard itself.  Ironically enough, SC won the MacEddy award for 
Best Multimedia Authoring Tool in 1995, and Digital Chisel won that 
award in '96.  DC did well - at the expense of the company that provided 
90% of their tool's functionality.


Because of the impact DC had on SC sales, Allegiant Technologies (owners 
of SC at the time) negotiated an agreement with the makers of DC 
involving undisclosed royalty amounts in exchange for continued use of 
new versions of SC.


Every xTalk vendor learned from that moment, and each put into place 
their own means of dealing with it in their EULA and in their product.


MetaCard's solution (and since, LC's) was to use scriptLimits, seeking a 
balance between providing sufficient flexibility for most developers 
while reducing the likelihood of being able to make a product using MC 
which competes directly with MC.


But now that LC is the first major xTalk to go open source, it may be 
that these limits are no longer relevant.  LC's EULA still prohibits 
using LC's Commercial edition to make a product that directly competes 
with it, and of course the Community edition is governed by the GPL 
which grants all users the right to fork it however they like.


We'll see what the team says in response to my bug report, but either 
way it's all good to me.  The scriptLimits have never prevented me from 
shipping even complex apps, and Kevin has been very open about being 
willing to negotiate raising the scriptLimits for any serious developer 
who truly needs it; in fact, I think he did that once a few years ago 
for a developer making a product that relied on an unusual set of 
frontScripts.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys


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Re: Best Practice for Library Stacks

2014-02-13 Thread Ender Nafi Elekcioglu
I couldn’t decide which line to quote from Richard’s posts;
You know, because of the 15kb limit of list :)

In short, I’ve learned much.

For my situation, using library stacks is less convenient.
And the possibility of hooking chained behaviors to the backscripts seems very 
promising.
I already started to design my library from scratch to be more scalable and 
flexible.

By the way, Digital Chisel was an interesting story to read.


Thank you all,

~ Ender
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Re: Best Practice for Library Stacks

2014-02-13 Thread Mark Wieder
Richard-

Thursday, February 13, 2014, 7:46:16 AM, you wrote:

 There used to be limits; it remains to be seen if there still are, or if
 the Dictionary entry for scriptLimits just needs to be updated.

Last time I looked in the code, the script limits were commented out.

-- 
-Mark Wieder
 ahsoftw...@gmail.com


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Re: Best Practice for Library Stacks

2014-02-13 Thread Earthednet-wp
Richard,
My question was probably too elementary, but what I was really asking is:
Do all of the handlers in a single button script count as a single script, or 
is a single handler in the button script counted as a script, for purposes of 
scriptLimits.

If only 10 front scripts were allowed, the method wouldn't be very useful for 
library purposes.

Bill

William Prothero
http://es.earthednet.org

 On Feb 13, 2014, at 7:46 AM, Richard Gaskin ambassa...@fourthworld.com 
 wrote:
 
 Earthednet-wp wrote:
 
  I like the idea of putting libraries into buttons, then copying
  them into the front script at startup. When you say there is a
  limit of some number of scripts, what counts for a script? Is
  a single script counted as all the handlers contained within a
  single button?
 
 There used to be limits; it remains to be seen if there still are, or if the 
 Dictionary entry for scriptLimits just needs to be updated.
 
 You can check out that entry for details, but in short there were the 
 following limits when running in a standalone, which do not apply in the IDE:
 
 10 frontScripts
 10 backScripts
 50 libraries
 10 executable lines in any string evaluated by do or value
 
 The latter doesn't include comments, and if a single statement is written 
 across multiple lines with a continuation character (\) it still only 
 counts as one line.
 
 

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Re: Best Practice for Library Stacks

2014-02-13 Thread Richard Gaskin

Earthednet-wp wrote:

 Richard,
 My question was probably too elementary, but what I was really asking
 is:
 Do all of the handlers in a single button script count as a single
 script, or is a single handler in the button script counted as a
 script, for purposes of scriptLimits.

There was no limit to the number of lines in a given frontScript, 
backScript, or library in terms of execution.


But when setting an object's script, the total number of executable 
lines had the same limit as for do: ten executable lines, in any 
handler, comments and line wraps excluded.



 If only 10 front scripts were allowed, the method wouldn't be very
 useful for library purposes.

It was only 10 lines of *new* code, either through do or setting an 
object's script.   Both of those are fairly specialized cases, which is 
why we've not heard much of an uproar about scriptLimits in the 15+ year 
they were in place.


Any amount of code written in a licensed development environment prior 
to building the standalone has always been allowed.


And as Mark Wieder noted: Last time I looked in the code, the script 
limits were commented out


...so it looks like this is all just ancient history anyway.

(Thanks for that, Mark)

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys


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Re: Best Practice for Library Stacks

2014-02-13 Thread Roger Eller
Wasn't the ten lines of 'do' commands a very old demo version thing?...
Designed to keep testers from do-ing too much without buying the product?
And wasn't it removed long ago?

Questions, questions, questions...
~Roger
 On Feb 13, 2014 12:11 PM, Richard Gaskin ambassa...@fourthworld.com
wrote:

 Earthednet-wp wrote:

  Richard,
  My question was probably too elementary, but what I was really asking
  is:
  Do all of the handlers in a single button script count as a single
  script, or is a single handler in the button script counted as a
  script, for purposes of scriptLimits.

 There was no limit to the number of lines in a given frontScript,
 backScript, or library in terms of execution.

 But when setting an object's script, the total number of executable lines
 had the same limit as for do: ten executable lines, in any handler,
 comments and line wraps excluded.


  If only 10 front scripts were allowed, the method wouldn't be very
  useful for library purposes.

 It was only 10 lines of *new* code, either through do or setting an
 object's script.   Both of those are fairly specialized cases, which is why
 we've not heard much of an uproar about scriptLimits in the 15+ year they
 were in place.

 Any amount of code written in a licensed development environment prior to
 building the standalone has always been allowed.

 And as Mark Wieder noted: Last time I looked in the code, the script
 limits were commented out

 ...so it looks like this is all just ancient history anyway.

 (Thanks for that, Mark)

 --
  Richard Gaskin
  Fourth World
  LiveCode training and consulting: http://www.fourthworld.com
  Webzine for LiveCode developers: http://www.LiveCodeJournal.com
  Follow me on Twitter:  http://twitter.com/FourthWorldSys


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