Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
Yes, Tore, thank you for that from me too…now play audioClip does ring a bell. 

I must have used it at some point. But as I mentioned in an earlier response, 
now I only use Copy Files… I bet that became my practice when I began 
developing exclusively for iOS 8-ish years ago.

randy

> On Jan 6, 2018, at 4:29 PM, Roger Guay via use-livecode 
>  wrote:
> 
> Thank you Tore. That clears up a lot and makes good sense.
> 
> Roger
> 
>> On Jan 6, 2018, at 2:15 PM, Tore Nilsen via use-livecode 
>>  wrote:
>> 
>> When you import an audio file into the stack as a control you need to use:  
>> play audioClip "the name of your imported sound”, as the imported file 
>> becomes an audio clip. The dictionary is somewhat confusing when it comes to 
>> support for audio clips om mobile platforms. If you look at audioClip as 
>> object, the dictionary states that it is not supported on mobile platforms, 
>> but the messages deleteAudioClip and newAudioClip seems to be supported, as 
>> is the keyword templateAudioClip.
>> 
>> In my opinion it is always best to use external files for audio and video, 
>> and store them in a designated folder where you have write permissions. This 
>> makes it easier to update these resources without the need to update the 
>> whole application.
>> 
>> Regards 
>> Tore Nilsen
>> 
>>> 6. jan. 2018 kl. 20:34 skrev Roger Guay via use-livecode 
>>> :
>>> 
>>> I really appreciate your patience with me, Randy, but, here is my question: 
>>> 
>>> Under the File menu of LiveCode, one is offered the option of "Importing As 
>>> Control” -> “Audio File…” What’s Up with that and how is that related to 
>>> your solution?
>>> 
>>> Thanks,
>>> Roger
>>> 
>>> 
>>> 
 On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
  wrote:
 
 The wav file is imported via the Copy File tab…the wav file is not a 
 control.
 
 The path is then listed in the copy files window… for example:
 /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
 folders/FingerGloveCounting ICONS/0.wav
 
 In this case, the name of my wav file is “0.wav”
 
 So in a control you call the play command… for example:
 play specialFolderPath("engine") &"/"& “0.wav"
 
 I’ve used buttons, graphic objects, and images as the control.
 
 If you change the location of the wav file or the location of the 
 .livecode file you’re working after importing via the Copy Files tab, 
 you’ll need to change the path or the wav file won’t be found when 
 building your standalone.
 
 In case you’re interested, here is a link to one of my free iOS apps that 
 plays wav files via buttons:
 https://itunes.apple.com/us/app/number-id/id642054717?mt=8
 
 randy
 
> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>  wrote:
> 
> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
> Controls, or in addition to Importing As Controls? Or is Importing As 
> Controls useless?
> 
> Thanks again,
> 
> Roger
> 
>> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> I bring the wav files into the app using the Copy Files tab in the 
>> Standalone Applications Settings.
> 
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Roger Guay via use-livecode
Thank you Tore. That clears up a lot and makes good sense.

Roger

> On Jan 6, 2018, at 2:15 PM, Tore Nilsen via use-livecode 
>  wrote:
> 
> When you import an audio file into the stack as a control you need to use:  
> play audioClip "the name of your imported sound”, as the imported file 
> becomes an audio clip. The dictionary is somewhat confusing when it comes to 
> support for audio clips om mobile platforms. If you look at audioClip as 
> object, the dictionary states that it is not supported on mobile platforms, 
> but the messages deleteAudioClip and newAudioClip seems to be supported, as 
> is the keyword templateAudioClip.
> 
> In my opinion it is always best to use external files for audio and video, 
> and store them in a designated folder where you have write permissions. This 
> makes it easier to update these resources without the need to update the 
> whole application.
> 
> Regards 
> Tore Nilsen
> 
>> 6. jan. 2018 kl. 20:34 skrev Roger Guay via use-livecode 
>> :
>> 
>> I really appreciate your patience with me, Randy, but, here is my question: 
>> 
>> Under the File menu of LiveCode, one is offered the option of "Importing As 
>> Control” -> “Audio File…” What’s Up with that and how is that related to 
>> your solution?
>> 
>> Thanks,
>> Roger
>> 
>> 
>> 
>>> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>>>  wrote:
>>> 
>>> The wav file is imported via the Copy File tab…the wav file is not a 
>>> control.
>>> 
>>> The path is then listed in the copy files window… for example:
>>> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
>>> folders/FingerGloveCounting ICONS/0.wav
>>> 
>>> In this case, the name of my wav file is “0.wav”
>>> 
>>> So in a control you call the play command… for example:
>>> play specialFolderPath("engine") &"/"& “0.wav"
>>> 
>>> I’ve used buttons, graphic objects, and images as the control.
>>> 
>>> If you change the location of the wav file or the location of the .livecode 
>>> file you’re working after importing via the Copy Files tab, you’ll need to 
>>> change the path or the wav file won’t be found when building your 
>>> standalone.
>>> 
>>> In case you’re interested, here is a link to one of my free iOS apps that 
>>> plays wav files via buttons:
>>> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
>>> 
>>> randy
>>> 
 On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
  wrote:
 
 Thanks Randy. I missed that! Is this done instead of Importing (them) As 
 Controls, or in addition to Importing As Controls? Or is Importing As 
 Controls useless?
 
 Thanks again,
 
 Roger
 
> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>  wrote:
> 
> I bring the wav files into the app using the Copy Files tab in the 
> Standalone Applications Settings.
 
 ___
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 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Tore Nilsen via use-livecode
When you import an audio file into the stack as a control you need to use:  
play audioClip "the name of your imported sound”, as the imported file becomes 
an audio clip. The dictionary is somewhat confusing when it comes to support 
for audio clips om mobile platforms. If you look at audioClip as object, the 
dictionary states that it is not supported on mobile platforms, but the 
messages deleteAudioClip and newAudioClip seems to be supported, as is the 
keyword templateAudioClip.

In my opinion it is always best to use external files for audio and video, and 
store them in a designated folder where you have write permissions. This makes 
it easier to update these resources without the need to update the whole 
application.

Regards 
Tore Nilsen

> 6. jan. 2018 kl. 20:34 skrev Roger Guay via use-livecode 
> :
> 
> I really appreciate your patience with me, Randy, but, here is my question: 
> 
> Under the File menu of LiveCode, one is offered the option of "Importing As 
> Control” -> “Audio File…” What’s Up with that and how is that related to your 
> solution?
> 
> Thanks,
> Roger
> 
> 
> 
>> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> The wav file is imported via the Copy File tab…the wav file is not a control.
>> 
>> The path is then listed in the copy files window… for example:
>> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
>> folders/FingerGloveCounting ICONS/0.wav
>> 
>> In this case, the name of my wav file is “0.wav”
>> 
>> So in a control you call the play command… for example:
>> play specialFolderPath("engine") &"/"& “0.wav"
>> 
>> I’ve used buttons, graphic objects, and images as the control.
>> 
>> If you change the location of the wav file or the location of the .livecode 
>> file you’re working after importing via the Copy Files tab, you’ll need to 
>> change the path or the wav file won’t be found when building your standalone.
>> 
>> In case you’re interested, here is a link to one of my free iOS apps that 
>> plays wav files via buttons:
>> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
>> 
>> randy
>> 
>>> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>>>  wrote:
>>> 
>>> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
>>> Controls, or in addition to Importing As Controls? Or is Importing As 
>>> Controls useless?
>>> 
>>> Thanks again,
>>> 
>>> Roger
>>> 
 On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
  wrote:
 
 I bring the wav files into the app using the Copy Files tab in the 
 Standalone Applications Settings.
>>> 
>>> ___
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>>> subscription preferences:
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Roger Guay via use-livecode
Aha, the thought plickens!  BTW, I was able to find all the numbers in your 
app, so I guess there’s hope?

Thanks for your help.

Roger

> On Jan 6, 2018, at 1:49 PM, Randy Hengst via use-livecode 
>  wrote:
> 
> Hi Roger,
> 
> Sorry, but I have no idea. I’ve only used wav files added via the Copy Files 
> pane for sound. In fact, I can’t even say I remember seeing the audio file 
> under import as control.
> 
> randy
> -
>> On Jan 6, 2018, at 1:34 PM, Roger Guay via use-livecode 
>>  wrote:
>> 
>> I really appreciate your patience with me, Randy, but, here is my question: 
>> 
>> Under the File menu of LiveCode, one is offered the option of "Importing As 
>> Control” -> “Audio File…” What’s Up with that and how is that related to 
>> your solution?
>> 
>> Thanks,
>> Roger
>> 
>> 
>> 
>>> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>>>  wrote:
>>> 
>>> The wav file is imported via the Copy File tab…the wav file is not a 
>>> control.
>>> 
>>> The path is then listed in the copy files window… for example:
>>> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
>>> folders/FingerGloveCounting ICONS/0.wav
>>> 
>>> In this case, the name of my wav file is “0.wav”
>>> 
>>> So in a control you call the play command… for example:
>>> play specialFolderPath("engine") &"/"& “0.wav"
>>> 
>>> I’ve used buttons, graphic objects, and images as the control.
>>> 
>>> If you change the location of the wav file or the location of the .livecode 
>>> file you’re working after importing via the Copy Files tab, you’ll need to 
>>> change the path or the wav file won’t be found when building your 
>>> standalone.
>>> 
>>> In case you’re interested, here is a link to one of my free iOS apps that 
>>> plays wav files via buttons:
>>> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
>>> 
>>> randy
>>> 
 On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
  wrote:
 
 Thanks Randy. I missed that! Is this done instead of Importing (them) As 
 Controls, or in addition to Importing As Controls? Or is Importing As 
 Controls useless?
 
 Thanks again,
 
 Roger
 
> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>  wrote:
> 
> I bring the wav files into the app using the Copy Files tab in the 
> Standalone Applications Settings.
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
>>> 
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
Hi Roger,

Sorry, but I have no idea. I’ve only used wav files added via the Copy Files 
pane for sound. In fact, I can’t even say I remember seeing the audio file 
under import as control.

randy
-
> On Jan 6, 2018, at 1:34 PM, Roger Guay via use-livecode 
>  wrote:
> 
> I really appreciate your patience with me, Randy, but, here is my question: 
> 
> Under the File menu of LiveCode, one is offered the option of "Importing As 
> Control” -> “Audio File…” What’s Up with that and how is that related to your 
> solution?
> 
> Thanks,
> Roger
> 
> 
> 
>> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> The wav file is imported via the Copy File tab…the wav file is not a control.
>> 
>> The path is then listed in the copy files window… for example:
>> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
>> folders/FingerGloveCounting ICONS/0.wav
>> 
>> In this case, the name of my wav file is “0.wav”
>> 
>> So in a control you call the play command… for example:
>> play specialFolderPath("engine") &"/"& “0.wav"
>> 
>> I’ve used buttons, graphic objects, and images as the control.
>> 
>> If you change the location of the wav file or the location of the .livecode 
>> file you’re working after importing via the Copy Files tab, you’ll need to 
>> change the path or the wav file won’t be found when building your standalone.
>> 
>> In case you’re interested, here is a link to one of my free iOS apps that 
>> plays wav files via buttons:
>> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
>> 
>> randy
>> 
>>> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>>>  wrote:
>>> 
>>> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
>>> Controls, or in addition to Importing As Controls? Or is Importing As 
>>> Controls useless?
>>> 
>>> Thanks again,
>>> 
>>> Roger
>>> 
 On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
  wrote:
 
 I bring the wav files into the app using the Copy Files tab in the 
 Standalone Applications Settings.
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Roger Guay via use-livecode
I really appreciate your patience with me, Randy, but, here is my question: 

Under the File menu of LiveCode, one is offered the option of "Importing As 
Control” -> “Audio File…” What’s Up with that and how is that related to your 
solution?

Thanks,
Roger



> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>  wrote:
> 
> The wav file is imported via the Copy File tab…the wav file is not a control.
> 
> The path is then listed in the copy files window… for example:
> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
> folders/FingerGloveCounting ICONS/0.wav
> 
> In this case, the name of my wav file is “0.wav”
> 
> So in a control you call the play command… for example:
> play specialFolderPath("engine") &"/"& “0.wav"
> 
> I’ve used buttons, graphic objects, and images as the control.
> 
> If you change the location of the wav file or the location of the .livecode 
> file you’re working after importing via the Copy Files tab, you’ll need to 
> change the path or the wav file won’t be found when building your standalone.
> 
> In case you’re interested, here is a link to one of my free iOS apps that 
> plays wav files via buttons:
> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
> 
> randy
> 
>> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>>  wrote:
>> 
>> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
>> Controls, or in addition to Importing As Controls? Or is Importing As 
>> Controls useless?
>> 
>> Thanks again,
>> 
>> Roger
>> 
>>> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>>>  wrote:
>>> 
>>> I bring the wav files into the app using the Copy Files tab in the 
>>> Standalone Applications Settings.
>> 
>> ___
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>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
The wav file is imported via the Copy File tab…the wav file is not a control.

The path is then listed in the copy files window… for example:
/Users/randyhengst/Desktop/iOS App SOUNDS and ICON folders/FingerGloveCounting 
ICONS/0.wav

In this case, the name of my wav file is “0.wav”

So in a control you call the play command… for example:
play specialFolderPath("engine") &"/"& “0.wav"

 I’ve used buttons, graphic objects, and images as the control.

If you change the location of the wav file or the location of the .livecode 
file you’re working after importing via the Copy Files tab, you’ll need to 
change the path or the wav file won’t be found when building your standalone.

In case you’re interested, here is a link to one of my free iOS apps that plays 
wav files via buttons:
https://itunes.apple.com/us/app/number-id/id642054717?mt=8

randy

> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>  wrote:
> 
> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
> Controls, or in addition to Importing As Controls? Or is Importing As 
> Controls useless?
> 
> Thanks again,
> 
> Roger
> 
>> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> I bring the wav files into the app using the Copy Files tab in the 
>> Standalone Applications Settings.
> 
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Roger Guay via use-livecode
Thanks Randy. I missed that! Is this done instead of Importing (them) As 
Controls, or in addition to Importing As Controls? Or is Importing As Controls 
useless?

Thanks again,

Roger

> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>  wrote:
> 
> I bring the wav files into the app using the Copy Files tab in the Standalone 
> Applications Settings.

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Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
Hi Roger,

WAV files do work on iOS. I use them regularly. 

I bring the wav files into the app using the Copy Files tab in the Standalone 
Applications Settings.

Then when you call the sound with the play command making sure you’ve spelled 
the name exactly the way you’ve brought it into your app.

upper/lower case in the wav file name matters.

randy
-
> On Jan 6, 2018, at 12:06 PM, Roger Guay via use-livecode 
>  wrote:
> 
> According to my research the Play command should work in iOS. But so far, no 
> luck. I’ve imported (as controls) a few WAV sound files into my stack and I’m 
> using the “play” command successfully in the IDE as well as Mac Standalones, 
> but not iOS.
> What am I missing please? I can’t seem to find anything in the archives about 
> this.
> 
> Thanks,
> Roger
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Play WAV audio clips in iOS

2018-01-06 Thread Roger Guay via use-livecode
According to my research the Play command should work in iOS. But so far, no 
luck. I’ve imported (as controls) a few WAV sound files into my stack and I’m 
using the “play” command successfully in the IDE as well as Mac Standalones, 
but not iOS.
What am I missing please? I can’t seem to find anything in the archives about 
this.

Thanks,
Roger
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