Re: Problem with "delete button"

2016-12-19 Thread pink
the identified issue that was causing the crash involved the fact that the
buttons were moving just prior to being deleted... so what I've done in the
meantime was to turn the visible flag to false and then on the beginning of
the next turn, I delete all the invisible buttons... works well 



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Re: Problem with "delete button"

2016-12-19 Thread Peter Bogdanoff
I’m working on an application that does something similar, but instead of 
creating buttons, I have graphics or images where the buttons would be, and I 
have one large button over the whole thing. There is a list of rects where the 
buttons should be… the large button gets the mouseLoc and checks the list to 
see if the mouseLoc is “within the rect” of a line of the rects. Not much 
creation or deletion of buttons.

However, I’m creating and deleting graphics and fields, and a few buttons, 
right and left with absolutely no problem, and Livecode is really fast doing 
this. LC 8.1.1

Peter Bogdanoff


On Dec 18, 2016, at 5:39 PM, Dr. Hawkins  wrote:

> On Sun, Dec 18, 2016 at 1:50 PM, pink  wrote:
> 
>> So, the only work around I've come up with is to make the buttons
>> invisible,
>> however this means as the game goes on that there are going to be hundreds
>> of invisible buttons cluttering the board.
>> 
> 
> 1) have you compiled?  Does this also happen in standalone (some crashing
> is the IDE).
> 
> 2) in addition to invisible, you can put them at a negative X or Y.
> 
> 
> 
> -- 
> Dr. Richard E. Hawkins, Esq.
> (702) 508-8462
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Re: Problem with "delete button"

2016-12-19 Thread Quentin Long
sez pink :
> I'm developing a turned based game, on each turn, new buttons get added to
> the board, and it some buttons will get removed. There in lies the problem,
> Livecode keeps crashing when I hit the "delete button xxx" command.
>
> So, the only work around I've come up with is to make the buttons invisible,
> however this means as the game goes on that there are going to be hundreds
> of invisible buttons cluttering the board.
Assuming that button-deletion continues to be a problem, one possible 
workaround would be to figure out the maximum number of buttons that can ever 
be on the board at any one time; give the game-board that many buttons to start 
with; and re-assign button-characteristics (visibility, icons, position, etc) 
"on the fly" as needed.

If you need to deal with specific characteristics of a button on the board, you 
may want to use indirection. I of course don't know any of the details of your 
game, but let's consider the case of a game that involves a 10-by-10 grid, with 
buttons appearing and disappearing on the grid-positions during the course of 
the game. You could have a global variable whose name is "Grid-1-1", and every 
time you move a button into the 1,1 space on the grid, put the name of that 
button into the Grid-1-1 variable. If/when you need to fuss with specific 
properties of the button at (grid-space 1,1), you should be able to do things 
like this:

set the [name of property] of button Grid-1-1 to [value]
put the [name of property] of button Grid-1-1 into [name of variable]

Since the string "Grid-1-1" is a variable, and the value of that variable is 
the name of a button, LiveCode should interpret "button Grid-1-1" as a 
reference to the button whose name is stored in the variable "Grid-1-1". You'll 
want to be careful about quote-marks in your code, of course. A variable name 
in quote-marks will be interpreted as a literal string, which is not what you 
want.

Hope this helps…
   
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Re: Problem with "delete button"

2016-12-19 Thread Richard Gaskin

pink wrote:

> So am I the only one who gets excited when bugs are confirmed?  It's
> like "Yay! It's not me this time!"

Far from alone.  And the team's been offering plenty of that sort of 
excitement with super-rapid turnaround once a solid recipe's been submitted.


Thanks for reporting that, and thanks to the team for the quick resolution.

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: Problem with "delete button"

2016-12-19 Thread Bob Sneidar
I'm a little odd. My Mom called me "different". I like it when I am the one who 
actually FINDS the bugs. 

Bob S


> On Dec 19, 2016, at 06:27 , pink  wrote:
> 
> So am I the only one who gets excited when bugs are confirmed?  It's like
> "Yay! It's not me this time!"
> 
> 
> 


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Re: Problem with "delete button"

2016-12-19 Thread pink
So am I the only one who gets excited when bugs are confirmed?  It's like
"Yay! It's not me this time!"



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Re: Problem with "delete button"

2016-12-19 Thread panagiotis merakos
Hi all,

This issue is now confirmed and fixed. The fix is planned to be included in
LC 8.1.3 RC-1.

http://quality.livecode.com/show_bug.cgi?id=19017

Best,
Panos
--

On Mon, Dec 19, 2016 at 12:38 PM, pink <nab...@mad.pink> wrote:

> In a nutshell: I have a stack that I've been tinkering with for while.
> There
> is a particular handler in which there is a "delete button" command which
> causes Livecode to crash in 8.1 thru 8.1.3 (I don't have any versions of
> Livecode prior to 8.1 right now). Everything works fine in 7.1.4 and 6.7,
> so
> it is a new problem.
>
> This happens in the IDE and in standalones built. Oddly, there's no crash
> log, so I guess I would describe it more as "suddenly quits".
>
> If you're familiar with 2048, it is a similar game system. Numbered buttons
> get moved around a board, and when two alike numbers collide, they get
> added
> together and one of the buttons gets removed. Below is the actual handler,
> the problem line is "delete button tAtom"
>
> command fuseAtoms pStarting,pDestiny,@pGame
>  put pGame["hex"][pDestiny]["atom"] into tDAtom
>  put pGame["hex"][pDestiny]["value"] into tDValue
>
>  put tDValue*2 into pGame["hex"][pDestiny]["value"]
>
>  if pGame["keeper"]["best"]<pGame["hex"][pDestiny]["value"]  then put
> pGame["hex"][pDestiny]["value"]  into pGame["keeper"]["best"]
>
>  set the label of the button tDAtom to pGame["hex"][pDestiny]["value"]
>
>  put pGame["hex"][pStarting]["atom"] into tAtom
>  delete button tAtom
>  put empty into pGame["hex"][pStarting]["atom"]
>  put 0 into pGame["hex"][pStarting]["value"]
>  put empty into pGame["hex"][pStarting]["fused"]
>  put empty into pGame["hex"][pStarting]["flavor"]
>  put empty into pGame["hex"][pStarting]["new"]
>  add tDvalue*2 to pGame["keeper"]["score"]
>  put 1 into pGame["hex"][pDestiny]["fused"]
>  put 1 into pGame["keeper"]["validMove"]
>  set the backgroundColor of graphic pStarting to empty
>  if pGame["hex"][pDestiny]["flavor"] is 2 then set the backgroundColor
> of graphic pDestiny to pGame["settings"]["twoBack"]
>  if pGame["hex"][pDestiny]["flavor"] is 3 then set the backgroundColor
> of graphic pDestiny to pGame["settings"]["threeBack"]
>  if pGame["hex"][pDestiny]["flavor"] is 5 then set the backgroundColor
> of graphic pDestiny to pGame["settings"]["fiveBack"]
>  if pGame["hex"][pDestiny]["value"] is 0 then
>   set the backgroundColor of graphic pDestiny to
> pGame["settings"]["gunkBack"]
>   add 1 to field "gunkCountShow"
>   add 1 to pGame["keeper"]["negativeCount"]
>  end if
>  if pGame["hex"][pDestiny]["value"] is 0 then set the textColor of
> button tDAtom to pGame["settings"]["gunkText"]
>
>  put 1 into pGame["keeper"]["validMove"]
> end fuseAtoms
>
>
>
>
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-- 
Panagiotis Merakos <panos.mera...@livecode.com>
LiveCode Software Developer

Everyone Can Create Apps <https://livecode.com>
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Re: Problem with "delete button"

2016-12-19 Thread pink
In a nutshell: I have a stack that I've been tinkering with for while. There
is a particular handler in which there is a "delete button" command which
causes Livecode to crash in 8.1 thru 8.1.3 (I don't have any versions of
Livecode prior to 8.1 right now). Everything works fine in 7.1.4 and 6.7, so
it is a new problem.

This happens in the IDE and in standalones built. Oddly, there's no crash
log, so I guess I would describe it more as "suddenly quits".

If you're familiar with 2048, it is a similar game system. Numbered buttons
get moved around a board, and when two alike numbers collide, they get added
together and one of the buttons gets removed. Below is the actual handler,
the problem line is "delete button tAtom"

command fuseAtoms pStarting,pDestiny,@pGame
 put pGame["hex"][pDestiny]["atom"] into tDAtom
 put pGame["hex"][pDestiny]["value"] into tDValue
 
 put tDValue*2 into pGame["hex"][pDestiny]["value"] 
 
 if pGame["keeper"]["best"]<pGame["hex"][pDestiny]["value"]  then put
pGame["hex"][pDestiny]["value"]  into pGame["keeper"]["best"]
 
 set the label of the button tDAtom to pGame["hex"][pDestiny]["value"]
 
 put pGame["hex"][pStarting]["atom"] into tAtom 
 delete button tAtom
 put empty into pGame["hex"][pStarting]["atom"] 
 put 0 into pGame["hex"][pStarting]["value"] 
 put empty into pGame["hex"][pStarting]["fused"] 
 put empty into pGame["hex"][pStarting]["flavor"] 
 put empty into pGame["hex"][pStarting]["new"] 
 add tDvalue*2 to pGame["keeper"]["score"] 
 put 1 into pGame["hex"][pDestiny]["fused"] 
 put 1 into pGame["keeper"]["validMove"]
 set the backgroundColor of graphic pStarting to empty
 if pGame["hex"][pDestiny]["flavor"] is 2 then set the backgroundColor
of graphic pDestiny to pGame["settings"]["twoBack"]
 if pGame["hex"][pDestiny]["flavor"] is 3 then set the backgroundColor
of graphic pDestiny to pGame["settings"]["threeBack"]
 if pGame["hex"][pDestiny]["flavor"] is 5 then set the backgroundColor
of graphic pDestiny to pGame["settings"]["fiveBack"]
 if pGame["hex"][pDestiny]["value"] is 0 then 
  set the backgroundColor of graphic pDestiny to
pGame["settings"]["gunkBack"]
  add 1 to field "gunkCountShow"
  add 1 to pGame["keeper"]["negativeCount"]
 end if
 if pGame["hex"][pDestiny]["value"] is 0 then set the textColor of
button tDAtom to pGame["settings"]["gunkText"]
 
 put 1 into pGame["keeper"]["validMove"]
end fuseAtoms




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Re: Problem with "delete button"

2016-12-18 Thread dunbarx
Have I missed most of this thread? Why should LC crash when you delete an
object? Is there a handler running at the time? What version is this about?

Craig Nemwan



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Re: Problem with "delete button"

2016-12-18 Thread Dr. Hawkins
On Sun, Dec 18, 2016 at 1:50 PM, pink  wrote:

> So, the only work around I've come up with is to make the buttons
> invisible,
> however this means as the game goes on that there are going to be hundreds
> of invisible buttons cluttering the board.
>

1) have you compiled?  Does this also happen in standalone (some crashing
is the IDE).

2) in addition to invisible, you can put them at a negative X or Y.



-- 
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(702) 508-8462
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Re: Problem with "delete button"

2016-12-18 Thread Tom Glod
i find livecode very quick at drawing controls..make sure you lock screen
and messages whenever you can.

test it out, you might be surprised at how well LC deals with objects.

invisible objects are excluded from renderer, so they really should not
effect the performance.

but what do i knowi could be wrong..I've pushed livecode in a few
different ways, but never done games.

On Sun, Dec 18, 2016 at 4:50 PM, pink <nab...@mad.pink> wrote:

> so I've already submitted a bug report for this, but I am trying to find a
> work around in the meantime...
>
> I'm developing a turned based game, on each turn, new buttons get added to
> the board, and it some buttons will get removed. There in lies the problem,
> Livecode keeps crashing when I hit the "delete button xxx" command.
>
> So, the only work around I've come up with is to make the buttons
> invisible,
> however this means as the game goes on that there are going to be hundreds
> of invisible buttons cluttering the board.
>
> Will this have an effect on performance as the number of objects increases
> dramatically?
> is there another way to remove buttons besides "delete button"?
>
>
> FYI:
> http://quality.livecode.com/show_bug.cgi?id=19017
>
>
>
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Problem with "delete button"

2016-12-18 Thread pink
so I've already submitted a bug report for this, but I am trying to find a
work around in the meantime...

I'm developing a turned based game, on each turn, new buttons get added to
the board, and it some buttons will get removed. There in lies the problem,
Livecode keeps crashing when I hit the "delete button xxx" command.

So, the only work around I've come up with is to make the buttons invisible,
however this means as the game goes on that there are going to be hundreds
of invisible buttons cluttering the board.

Will this have an effect on performance as the number of objects increases
dramatically?
is there another way to remove buttons besides "delete button"? 


FYI:
http://quality.livecode.com/show_bug.cgi?id=19017



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