Re: iOS 12 compatibility

2018-09-11 Thread Randy Hengst via use-livecode
Thank you for those details, Andrew.

BTW, the app I submitted last month was actually approved the same day I 
submitted it… but, the app wasn’t very complicated. Apple does seem to have 
stepped up the speed of the review process.

be well,
randy
www.classroomFocusedSoftware.com



> On Sep 11, 2018, at 5:59 AM, Andrew Bell via use-livecode 
>  wrote:
> 
>> From: Randy Hengst 
>> To: How to use LiveCode 
>> Subject: Re: iOS 12 compatibility
>> Message-ID: <0be15129-2652-43a4-aecc-00498689e...@mac.com>
>> Content-Type: text/plain;charset=us-ascii
>> 
>> Hi Andrew,
>> 
>> What version of LC and Xcode combination did you use for your build?
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
> 
> I had previously (for almost 2 years?) been using Xcode 8.2 on macOS 10.11.x 
> which worked with every version of LiveCode that was current or beta at the 
> time (including 9.0.1rc3). But when I went to submit to Apple, they rejected 
> the Xcode version I compiled against so I had to upgrade to 10.12.x so I 
> could use Xcode 9.2. Compiled with LC 9.0.1rc3 Business.
> 
> My initial submission (which got the metadata rejection) was reviewed in less 
> than 2 days. Looking at the current trend, I'll be waiting all week to get 
> this minor wording change approved according to http://appreviewtimes.com/ (a 
> GREAT little tool).
> 
> --Andrew Bell
> 
> 
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Re: iOS 12 compatibility

2018-09-11 Thread Andrew Bell via use-livecode

From: Randy Hengst 
To: How to use LiveCode 
Subject: Re: iOS 12 compatibility
Message-ID: <0be15129-2652-43a4-aecc-00498689e...@mac.com>
Content-Type: text/plain;   charset=us-ascii

Hi Andrew,

What version of LC and Xcode combination did you use for your build?

be well,
randy
www.classroomFocusedSoftware.com


I had previously (for almost 2 years?) been using Xcode 8.2 on macOS  
10.11.x which worked with every version of LiveCode that was current  
or beta at the time (including 9.0.1rc3). But when I went to submit to  
Apple, they rejected the Xcode version I compiled against so I had to  
upgrade to 10.12.x so I could use Xcode 9.2. Compiled with LC 9.0.1rc3  
Business.


My initial submission (which got the metadata rejection) was reviewed  
in less than 2 days. Looking at the current trend, I'll be waiting all  
week to get this minor wording change approved according to  
http://appreviewtimes.com/ (a GREAT little tool).


--Andrew Bell


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Re: iOS 12 compatibility

2018-09-10 Thread Colin Holgate via use-livecode
You could write that you have tested under iOS 12, maybe that would be ok? 
Saying that you had to do something proactive in order to support iOS 12 is 
indirectly reporting that Apple software had issues.


> On Sep 10, 2018, at 11:37 AM, Randy Hengst via use-livecode 
>  wrote:
> 
> Hi Andrew,
> 
> What version of LC and Xcode combination did you use for your build?
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
> 
> 
>> On Sep 10, 2018, at 10:30 AM, Andrew Bell via use-livecode 
>>  wrote:
>> 
>> Thank you Livecode crew for patching Bug 21396 that required 
>> acceleratedRendering to be TRUE in order for an app to launch in iOS 12! 
>> Word of advice to developers as they submit their new builds to Apple 
>> (because if you don't, and you don't have acceleratedRendering enabled in 
>> your stack, your app won't launch in the new operating system): don't 
>> mention the fact that the new OS broke the existing app.
>> 
>> In my "What's New in This Version" text, I mentioned "added iOS 12 
>> compatibility" which apparently is a big no-no. My latest submission got 
>> rejected for breaking PLA 2.3 which states "Apple may provide You with 
>> pre-release versions of the Apple Software or related services that 
>> constitute Apple Confidential Information and are subject to the 
>> confidentiality obligations of this Agreement."
>> 
>> So Apple released a public beta, that beta broke developer software as 
>> reported by public beta users, but we can't speak of such things. *eye roll*
>> 
>> Luckily this is just a metadata rejection that doesn't require a new build. 
>> Just thought I'd share my experience to help save someone else the 
>> embarrassment of breaking your NDA with a company who has a $1T market cap.
>> 
>> --Andrew Bell
>> 
>> 
>> 
>> 
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Re: iOS 12 compatibility

2018-09-10 Thread Randy Hengst via use-livecode
Hi Andrew,

What version of LC and Xcode combination did you use for your build?

be well,
randy
www.classroomFocusedSoftware.com



> On Sep 10, 2018, at 10:30 AM, Andrew Bell via use-livecode 
>  wrote:
> 
> Thank you Livecode crew for patching Bug 21396 that required 
> acceleratedRendering to be TRUE in order for an app to launch in iOS 12! Word 
> of advice to developers as they submit their new builds to Apple (because if 
> you don't, and you don't have acceleratedRendering enabled in your stack, 
> your app won't launch in the new operating system): don't mention the fact 
> that the new OS broke the existing app.
> 
> In my "What's New in This Version" text, I mentioned "added iOS 12 
> compatibility" which apparently is a big no-no. My latest submission got 
> rejected for breaking PLA 2.3 which states "Apple may provide You with 
> pre-release versions of the Apple Software or related services that 
> constitute Apple Confidential Information and are subject to the 
> confidentiality obligations of this Agreement."
> 
> So Apple released a public beta, that beta broke developer software as 
> reported by public beta users, but we can't speak of such things. *eye roll*
> 
> Luckily this is just a metadata rejection that doesn't require a new build. 
> Just thought I'd share my experience to help save someone else the 
> embarrassment of breaking your NDA with a company who has a $1T market cap.
> 
> --Andrew Bell
> 
> 
> 
> 
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: iOS 12 compatibility

2018-09-10 Thread Andrew Bell via use-livecode
Thank you Livecode crew for patching Bug 21396 that required  
acceleratedRendering to be TRUE in order for an app to launch in iOS  
12! Word of advice to developers as they submit their new builds to  
Apple (because if you don't, and you don't have acceleratedRendering  
enabled in your stack, your app won't launch in the new operating  
system): don't mention the fact that the new OS broke the existing app.


In my "What's New in This Version" text, I mentioned "added iOS 12  
compatibility" which apparently is a big no-no. My latest submission  
got rejected for breaking PLA 2.3 which states "Apple may provide You  
with pre-release versions of the Apple Software or related services  
that constitute Apple Confidential Information and are subject to the  
confidentiality obligations of this Agreement."


So Apple released a public beta, that beta broke developer software as  
reported by public beta users, but we can't speak of such things. *eye  
roll*


Luckily this is just a metadata rejection that doesn't require a new  
build. Just thought I'd share my experience to help save someone else  
the embarrassment of breaking your NDA with a company who has a $1T  
market cap.


--Andrew Bell




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Re: iOS 12 compatibility

2018-08-05 Thread panagiotis merakos via use-livecode
Hi Andrew, sure, send it to panos.mera...@livecode.com along with a recipe
to reproduce the problem.

Best,
Panos

On Sun, Aug 5, 2018, 20:39  wrote:

> I've been trying to figure out the exact recipe and/or a workaround
> for this problem and I can't. From the testing that I've done,
> items/groups are in fact moving but the screen is not being redrawn.
>
> Can I send my problem stack for someone to take a look at without
> posting it online?
>
> --Andrew Bell
>
> Quoting panagiotis merakos :
>
> > Ok, one less issue to tackle then :)
> >
> > If you could file a bug report with a reproducible recipe (and ideally a
> > sample stack), this will help us identify and fix the problem in an
> > upcoming release.
> >
> > Best,
> > Panos
> > --
> >
> > On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
> >
> >> I've been using 9.0.0.
> >>
> >> When using 9.0.1rc1 the black flash (issue #1) disappears but my
> >> navigation breaks (issue #2) when I enable acceleratedRendering.
> >>
> >> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like
> my
> >> navigation and has a lot of flashing black space, not just at app
> launch.
> >>
> >> --Andrew Bell
> >>
> >> --
> >>
> >>
> >> @Andrew thanks for checking.
> >>
> >> Which LC version do you now use? We have fixed *a lot* of
> >> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2
> might be
> >> already fixed.
> >>
> >> Best,
> >> Panos
> >> --
> >>
> >> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >>
> >> Yes, enabling acceleratedRendering in the preOpenStack does allow
> the
> >> app to launch in iOS 12! I was not able to actually install the app
> >> directly to the device from LiveCode (got a generic "Error" message) so
> I
> >> had to uninstall 12, install the app under 11, then upgrade back to 12
> >> (public beta 3) to test.
> >>
> >> I now remember why I disabled acceleratedRendering in the first
> place:
> >>  1- it adds a quick black screen during the launch of the app
> (between
> >> the openStack and openCard it seems)
> >>  2- it breaks the navigation system that I implemented to get from
> >> card to card (animation of a group that appears from off card)
> >>
> >> I can live with #1 for now and will start plotting a work around for
> >> #2 just so I can get an update out the door. Thanks for looking into
> this!
> >>
> >> --Andrew Bell
> >>
> >>
>
>
>
>
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Re: iOS 12 compatibility

2018-08-05 Thread Andrew Bell via use-livecode
I've been trying to figure out the exact recipe and/or a workaround  
for this problem and I can't. From the testing that I've done,  
items/groups are in fact moving but the screen is not being redrawn.


Can I send my problem stack for someone to take a look at without  
posting it online?


--Andrew Bell

Quoting panagiotis merakos :


Ok, one less issue to tackle then :)

If you could file a bug report with a reproducible recipe (and ideally a
sample stack), this will help us identify and fix the problem in an
upcoming release.

Best,
Panos
--

On Wed, Jul 25, 2018 at 5:13 PM,  wrote:


I've been using 9.0.0.

When using 9.0.1rc1 the black flash (issue #1) disappears but my
navigation breaks (issue #2) when I enable acceleratedRendering.

When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
navigation and has a lot of flashing black space, not just at app launch.

--Andrew Bell

--


@Andrew thanks for checking.

Which LC version do you now use? We have fixed *a lot* of
acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
already fixed.

Best,
Panos
--

On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:

Yes, enabling acceleratedRendering in the preOpenStack does allow the
app to launch in iOS 12! I was not able to actually install the app
directly to the device from LiveCode (got a generic "Error" message) so I
had to uninstall 12, install the app under 11, then upgrade back to 12
(public beta 3) to test.

I now remember why I disabled acceleratedRendering in the first place:
 1- it adds a quick black screen during the launch of the app (between
the openStack and openCard it seems)
 2- it breaks the navigation system that I implemented to get from
card to card (animation of a group that appears from off card)

I can live with #1 for now and will start plotting a work around for
#2 just so I can get an update out the door. Thanks for looking into this!

--Andrew Bell







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Re: iOS 12 compatibility

2018-08-02 Thread Sannyasin Brahmanathaswami via use-livecode
Wow (www.classroomFocusedSoftware.com) 

Yes great job!

Brahmanathaswami
 

 Stephen Barncard via use-livecode"  wrote:

follow the links.

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Re: iOS 12 compatibility

2018-08-02 Thread Stephen Barncard via use-livecode
follow the links.

--
Stephen Barncard - Sebastopol Ca. USA -
mixstream.org

On Thu, Aug 2, 2018 at 6:45 AM, Sannyasin Brahmanathaswami via use-livecode
 wrote:

> Hmmm. I want to see the "beautiful work" ?? that Randy has done...
>
> Brahmanathaswami
>
>
>  Stephen Barncard
>
> Beautiful work, Randy
>
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Re: iOS 12 compatibility

2018-08-02 Thread Sannyasin Brahmanathaswami via use-livecode
Hmmm. I want to see the "beautiful work" ?? that Randy has done...

Brahmanathaswami
 

 Stephen Barncard 

Beautiful work, Randy

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Re: iOS 12 compatibility

2018-07-25 Thread Randy Hengst via use-livecode
Thank you for taking the time and sharing the feedback. Here’s hoping I don’t 
have to resubmit them all. I’ll look into get a machine to test 12 on. 

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 8:40 PM, Colin Holgate via use-livecode 
>  wrote:
> 
> I had tried some in the past, and so re-downloaded those, and also downloaded 
> other free ones. Think I have five now. All of them settle on the splash 
> screen, flash briefly to a black screen, do the 3D spin, then either went to 
> a black screen and stayed there, or quit out to the iOS home screen. They get 
> a lot further than my test app before I did the acceleratedRendering fix.
> 
> I think you should find a device that you can test iOS 12 on.
> 
>> On Jul 25, 2018, at 4:19 PM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> LC apps. I should have been more specific. 
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>>> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode 
>>>  wrote:
>>> 
>>> Did you mean all iOS apps, or LC ones in particular? I know that Skype 
>>> crashes for example. If you have an app in the store I could test it for 
>>> you.
>>> 
>>> 
 On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
  wrote:
 
 Not to be alarmist, but does this discovery suggest all current iOS apps 
 will break when iOS 12 comes out?
 
 be well,
 randy
 www.classroomFocusedSoftware.com
 
> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Ok, one less issue to tackle then :)
> 
> If you could file a bug report with a reproducible recipe (and ideally a
> sample stack), this will help us identify and fix the problem in an
> upcoming release.
> 
> Best,
> Panos
> --
> 
>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>> 
>> I've been using 9.0.0.
>> 
>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>> navigation breaks (issue #2) when I enable acceleratedRendering.
>> 
>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like 
>> my
>> navigation and has a lot of flashing black space, not just at app launch.
>> 
>> --Andrew Bell
>> 
>> --
>> 
>> 
>> @Andrew thanks for checking.
>> 
>> Which LC version do you now use? We have fixed *a lot* of
>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might 
>> be
>> already fixed.
>> 
>> Best,
>> Panos
>> --
>> 
>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>> Yes, enabling acceleratedRendering in the preOpenStack does allow the
>> app to launch in iOS 12! I was not able to actually install the app
>> directly to the device from LiveCode (got a generic "Error" message) so I
>> had to uninstall 12, install the app under 11, then upgrade back to 12
>> (public beta 3) to test.
>> 
>> I now remember why I disabled acceleratedRendering in the first place:
>> 1- it adds a quick black screen during the launch of the app (between
>> the openStack and openCard it seems)
>> 2- it breaks the navigation system that I implemented to get from
>> card to card (animation of a group that appears from off card)
>> 
>> I can live with #1 for now and will start plotting a work around for
>> #2 just so I can get an update out the door. Thanks for looking into 
>> this!
>> 
>> --Andrew Bell
>> 
>> 
> ___
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>>> 
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Re: iOS 12 compatibility

2018-07-25 Thread Colin Holgate via use-livecode
I had tried some in the past, and so re-downloaded those, and also downloaded 
other free ones. Think I have five now. All of them settle on the splash 
screen, flash briefly to a black screen, do the 3D spin, then either went to a 
black screen and stayed there, or quit out to the iOS home screen. They get a 
lot further than my test app before I did the acceleratedRendering fix.

I think you should find a device that you can test iOS 12 on.

> On Jul 25, 2018, at 4:19 PM, Randy Hengst via use-livecode 
>  wrote:
> 
> LC apps. I should have been more specific. 
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
>> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> Did you mean all iOS apps, or LC ones in particular? I know that Skype 
>> crashes for example. If you have an app in the store I could test it for you.
>> 
>> 
>>> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
>>>  wrote:
>>> 
>>> Not to be alarmist, but does this discovery suggest all current iOS apps 
>>> will break when iOS 12 comes out?
>>> 
>>> be well,
>>> randy
>>> www.classroomFocusedSoftware.com
>>> 
 On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
  wrote:
 
 Ok, one less issue to tackle then :)
 
 If you could file a bug report with a reproducible recipe (and ideally a
 sample stack), this will help us identify and fix the problem in an
 upcoming release.
 
 Best,
 Panos
 --
 
> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
> 
> I've been using 9.0.0.
> 
> When using 9.0.1rc1 the black flash (issue #1) disappears but my
> navigation breaks (issue #2) when I enable acceleratedRendering.
> 
> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
> navigation and has a lot of flashing black space, not just at app launch.
> 
> --Andrew Bell
> 
> --
> 
> 
> @Andrew thanks for checking.
> 
> Which LC version do you now use? We have fixed *a lot* of
> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might 
> be
> already fixed.
> 
> Best,
> Panos
> --
> 
> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
> Yes, enabling acceleratedRendering in the preOpenStack does allow the
> app to launch in iOS 12! I was not able to actually install the app
> directly to the device from LiveCode (got a generic "Error" message) so I
> had to uninstall 12, install the app under 11, then upgrade back to 12
> (public beta 3) to test.
> 
> I now remember why I disabled acceleratedRendering in the first place:
>  1- it adds a quick black screen during the launch of the app (between
> the openStack and openCard it seems)
>  2- it breaks the navigation system that I implemented to get from
> card to card (animation of a group that appears from off card)
> 
> I can live with #1 for now and will start plotting a work around for
> #2 just so I can get an update out the door. Thanks for looking into this!
> 
> --Andrew Bell
> 
> 
 ___
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 Please visit this url to subscribe, unsubscribe and manage your 
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Re: iOS 12 compatibility

2018-07-25 Thread Stephen Barncard via use-livecode
Beautiful work, Randy

On Wed, Jul 25, 2018 at 16:19 Randy Hengst via use-livecode <
use-livecode@lists.runrev.com> wrote:

> LC apps. I should have been more specific.
>
> be well,
> randy
> www.classroomFocusedSoftware.com
>
> > On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Did you mean all iOS apps, or LC ones in particular? I know that Skype
> crashes for example. If you have an app in the store I could test it for
> you.
> >
> >
> >> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> Not to be alarmist, but does this discovery suggest all current iOS
> apps will break when iOS 12 comes out?
> >>
> >> be well,
> >> randy
> >> www.classroomFocusedSoftware.com
> >>
> >>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>>
> >>> Ok, one less issue to tackle then :)
> >>>
> >>> If you could file a bug report with a reproducible recipe (and ideally
> a
> >>> sample stack), this will help us identify and fix the problem in an
> >>> upcoming release.
> >>>
> >>> Best,
> >>> Panos
> >>> --
> >>>
>  On Wed, Jul 25, 2018 at 5:13 PM, 
> wrote:
> 
>  I've been using 9.0.0.
> 
>  When using 9.0.1rc1 the black flash (issue #1) disappears but my
>  navigation breaks (issue #2) when I enable acceleratedRendering.
> 
>  When using 9.0.0 acceleratedRendering messes up all sorts of stuff
> like my
>  navigation and has a lot of flashing black space, not just at app
> launch.
> 
>  --Andrew Bell
> 
>  --
> 
> 
>  @Andrew thanks for checking.
> 
>  Which LC version do you now use? We have fixed *a lot* of
>  acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2
> might be
>  already fixed.
> 
>  Best,
>  Panos
>  --
> 
>  On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>  use-livecode@lists.runrev.com> wrote:
> 
>   Yes, enabling acceleratedRendering in the preOpenStack does allow the
>  app to launch in iOS 12! I was not able to actually install the app
>  directly to the device from LiveCode (got a generic "Error" message)
> so I
>  had to uninstall 12, install the app under 11, then upgrade back to 12
>  (public beta 3) to test.
> 
>   I now remember why I disabled acceleratedRendering in the first
> place:
>    1- it adds a quick black screen during the launch of the app
> (between
>  the openStack and openCard it seems)
>    2- it breaks the navigation system that I implemented to get from
>  card to card (animation of a group that appears from off card)
> 
>   I can live with #1 for now and will start plotting a work around for
>  #2 just so I can get an update out the door. Thanks for looking into
> this!
> 
>   --Andrew Bell
> 
> 
> >>> ___
> >>> use-livecode mailing list
> >>> use-livecode@lists.runrev.com
> >>> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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> >> use-livecode mailing list
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> >> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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-- 
--
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mixstream.org
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Re: iOS 12 compatibility

2018-07-25 Thread Randy Hengst via use-livecode
LC apps. I should have been more specific. 

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode 
>  wrote:
> 
> Did you mean all iOS apps, or LC ones in particular? I know that Skype 
> crashes for example. If you have an app in the store I could test it for you.
> 
> 
>> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> Not to be alarmist, but does this discovery suggest all current iOS apps 
>> will break when iOS 12 comes out?
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>>>  wrote:
>>> 
>>> Ok, one less issue to tackle then :)
>>> 
>>> If you could file a bug report with a reproducible recipe (and ideally a
>>> sample stack), this will help us identify and fix the problem in an
>>> upcoming release.
>>> 
>>> Best,
>>> Panos
>>> --
>>> 
 On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
 
 I've been using 9.0.0.
 
 When using 9.0.1rc1 the black flash (issue #1) disappears but my
 navigation breaks (issue #2) when I enable acceleratedRendering.
 
 When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
 navigation and has a lot of flashing black space, not just at app launch.
 
 --Andrew Bell
 
 --
 
 
 @Andrew thanks for checking.
 
 Which LC version do you now use? We have fixed *a lot* of
 acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
 already fixed.
 
 Best,
 Panos
 --
 
 On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
 use-livecode@lists.runrev.com> wrote:
 
  Yes, enabling acceleratedRendering in the preOpenStack does allow the
 app to launch in iOS 12! I was not able to actually install the app
 directly to the device from LiveCode (got a generic "Error" message) so I
 had to uninstall 12, install the app under 11, then upgrade back to 12
 (public beta 3) to test.
 
  I now remember why I disabled acceleratedRendering in the first place:
   1- it adds a quick black screen during the launch of the app (between
 the openStack and openCard it seems)
   2- it breaks the navigation system that I implemented to get from
 card to card (animation of a group that appears from off card)
 
  I can live with #1 for now and will start plotting a work around for
 #2 just so I can get an update out the door. Thanks for looking into this!
 
  --Andrew Bell
 
 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
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Re: iOS 12 compatibility

2018-07-25 Thread Colin Holgate via use-livecode
Did you mean all iOS apps, or LC ones in particular? I know that Skype crashes 
for example. If you have an app in the store I could test it for you.


> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
>  wrote:
> 
> Not to be alarmist, but does this discovery suggest all current iOS apps will 
> break when iOS 12 comes out?
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>>  wrote:
>> 
>> Ok, one less issue to tackle then :)
>> 
>> If you could file a bug report with a reproducible recipe (and ideally a
>> sample stack), this will help us identify and fix the problem in an
>> upcoming release.
>> 
>> Best,
>> Panos
>> --
>> 
>>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>>> 
>>> I've been using 9.0.0.
>>> 
>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>> 
>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>>> navigation and has a lot of flashing black space, not just at app launch.
>>> 
>>> --Andrew Bell
>>> 
>>> --
>>> 
>>> 
>>> @Andrew thanks for checking.
>>> 
>>> Which LC version do you now use? We have fixed *a lot* of
>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>>> already fixed.
>>> 
>>> Best,
>>> Panos
>>> --
>>> 
>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
>>> 
>>>   Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>> app to launch in iOS 12! I was not able to actually install the app
>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>> (public beta 3) to test.
>>> 
>>>   I now remember why I disabled acceleratedRendering in the first place:
>>>1- it adds a quick black screen during the launch of the app (between
>>> the openStack and openCard it seems)
>>>2- it breaks the navigation system that I implemented to get from
>>> card to card (animation of a group that appears from off card)
>>> 
>>>   I can live with #1 for now and will start plotting a work around for
>>> #2 just so I can get an update out the door. Thanks for looking into this!
>>> 
>>>   --Andrew Bell
>>> 
>>> 
>> ___
>> use-livecode mailing list
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>> preferences:
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Re: iOS 12 compatibility

2018-07-25 Thread panagiotis merakos via use-livecode
Hi Randy,

Yes, but we will have fixed this issue before iOS 12 goes public. Currently
iOS 12 is in beta, so more or less these issues are expected. This is the
purpose of beta releases anyway.

Best,
Panos
--

On Wed, Jul 25, 2018 at 10:43 PM, Randy Hengst via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Not to be alarmist, but does this discovery suggest all current iOS apps
> will break when iOS 12 comes out?
>
> be well,
> randy
> www.classroomFocusedSoftware.com
>
> > On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Ok, one less issue to tackle then :)
> >
> > If you could file a bug report with a reproducible recipe (and ideally a
> > sample stack), this will help us identify and fix the problem in an
> > upcoming release.
> >
> > Best,
> > Panos
> > --
> >
> >> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
> >>
> >> I've been using 9.0.0.
> >>
> >> When using 9.0.1rc1 the black flash (issue #1) disappears but my
> >> navigation breaks (issue #2) when I enable acceleratedRendering.
> >>
> >> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like
> my
> >> navigation and has a lot of flashing black space, not just at app
> launch.
> >>
> >> --Andrew Bell
> >>
> >> --
> >>
> >>
> >> @Andrew thanks for checking.
> >>
> >> Which LC version do you now use? We have fixed *a lot* of
> >> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2
> might be
> >> already fixed.
> >>
> >> Best,
> >> Panos
> >> --
> >>
> >> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >>
> >>Yes, enabling acceleratedRendering in the preOpenStack does allow the
> >> app to launch in iOS 12! I was not able to actually install the app
> >> directly to the device from LiveCode (got a generic "Error" message) so
> I
> >> had to uninstall 12, install the app under 11, then upgrade back to 12
> >> (public beta 3) to test.
> >>
> >>I now remember why I disabled acceleratedRendering in the first
> place:
> >> 1- it adds a quick black screen during the launch of the app
> (between
> >> the openStack and openCard it seems)
> >> 2- it breaks the navigation system that I implemented to get from
> >> card to card (animation of a group that appears from off card)
> >>
> >>I can live with #1 for now and will start plotting a work around for
> >> #2 just so I can get an update out the door. Thanks for looking into
> this!
> >>
> >>--Andrew Bell
> >>
> >>
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
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> subscription preferences:
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Re: iOS 12 compatibility

2018-07-25 Thread Randy Hengst via use-livecode
Not to be alarmist, but does this discovery suggest all current iOS apps will 
break when iOS 12 comes out?

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Ok, one less issue to tackle then :)
> 
> If you could file a bug report with a reproducible recipe (and ideally a
> sample stack), this will help us identify and fix the problem in an
> upcoming release.
> 
> Best,
> Panos
> --
> 
>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>> 
>> I've been using 9.0.0.
>> 
>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>> navigation breaks (issue #2) when I enable acceleratedRendering.
>> 
>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>> navigation and has a lot of flashing black space, not just at app launch.
>> 
>> --Andrew Bell
>> 
>> --
>> 
>> 
>> @Andrew thanks for checking.
>> 
>> Which LC version do you now use? We have fixed *a lot* of
>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>> already fixed.
>> 
>> Best,
>> Panos
>> --
>> 
>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>Yes, enabling acceleratedRendering in the preOpenStack does allow the
>> app to launch in iOS 12! I was not able to actually install the app
>> directly to the device from LiveCode (got a generic "Error" message) so I
>> had to uninstall 12, install the app under 11, then upgrade back to 12
>> (public beta 3) to test.
>> 
>>I now remember why I disabled acceleratedRendering in the first place:
>> 1- it adds a quick black screen during the launch of the app (between
>> the openStack and openCard it seems)
>> 2- it breaks the navigation system that I implemented to get from
>> card to card (animation of a group that appears from off card)
>> 
>>I can live with #1 for now and will start plotting a work around for
>> #2 just so I can get an update out the door. Thanks for looking into this!
>> 
>>--Andrew Bell
>> 
>> 
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: iOS 12 compatibility

2018-07-25 Thread panagiotis merakos via use-livecode
Ok, one less issue to tackle then :)

If you could file a bug report with a reproducible recipe (and ideally a
sample stack), this will help us identify and fix the problem in an
upcoming release.

Best,
Panos
--

On Wed, Jul 25, 2018 at 5:13 PM,  wrote:

> I've been using 9.0.0.
>
> When using 9.0.1rc1 the black flash (issue #1) disappears but my
> navigation breaks (issue #2) when I enable acceleratedRendering.
>
> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
> navigation and has a lot of flashing black space, not just at app launch.
>
> --Andrew Bell
>
> --
>
>
> @Andrew thanks for checking.
>
> Which LC version do you now use? We have fixed *a lot* of
> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
> already fixed.
>
> Best,
> Panos
> --
>
> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> Yes, enabling acceleratedRendering in the preOpenStack does allow the
> app to launch in iOS 12! I was not able to actually install the app
> directly to the device from LiveCode (got a generic "Error" message) so I
> had to uninstall 12, install the app under 11, then upgrade back to 12
> (public beta 3) to test.
>
> I now remember why I disabled acceleratedRendering in the first place:
>  1- it adds a quick black screen during the launch of the app (between
> the openStack and openCard it seems)
>  2- it breaks the navigation system that I implemented to get from
> card to card (animation of a group that appears from off card)
>
> I can live with #1 for now and will start plotting a work around for
> #2 just so I can get an update out the door. Thanks for looking into this!
>
> --Andrew Bell
>
>
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Re: iOS 12 compatibility (panagiotis merakos)

2018-07-25 Thread Colin Holgate via use-livecode
>From 9.0.1 (rc 1) I can get an app to run on iOS 12, with the 
>acceleratedRendering set to true.


> On Jul 25, 2018, at 2:43 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hi all,
> 
> It seems the crash is related to screen updates, and adding this to the
> preopenstack handler prevents the app from crashing:
> 
> 
> 
> Could you please confirm?
> 
> Best,
> Panos
> --
> 
> PS: We are still investigating.
> 
> On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos 
> wrote:
> 
>> Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
>> confirm apps still crash on startup. Sigh :(
>> 
>> Best,
>> Panos
>> --
>> 
>> On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Based on the fact that my apps are still crashing on load in iOS 12 beta
>>> 4 (16A5327f) I can only assume that Fortnite was NOT written in Livecode ;)
>>> 
>>> --Andrew Bell
>>> 
>>> 
>>> From: panagiotis merakos 
>>>> To: How to use LiveCode 
>>>> Subject: Re: iOS 12 compatibility
>>>> Message-ID:
>>>>>>> ail.com>
>>>> Content-Type: text/plain; charset="UTF-8"
>>>> 
>>>> BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
>>>> and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
>>>> crossed :)
>>>> 
>>>> Best,
>>>> Panos
>>>> --
>>>> 
>>>> On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos 
>>>> wrote:
>>>> 
>>>> Hi all,
>>>>> 
>>>>> iOS 12 beta 4 is out today. I will install it on our test device and
>>>>> have
>>>>> a play tomorrow. If anyone tries it sooner, please post your results
>>>>> here :)
>>>>> 
>>>>> Best regards,
>>>>> Panos
>>>>> --
>>>>> 
>>>> 
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>> 
>> 
>> 
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Re: iOS 12 compatibility

2018-07-25 Thread Andrew Bell via use-livecode

I've been using 9.0.0.

When using 9.0.1rc1 the black flash (issue #1) disappears but my  
navigation breaks (issue #2) when I enable acceleratedRendering.


When using 9.0.0 acceleratedRendering messes up all sorts of stuff  
like my navigation and has a lot of flashing black space, not just at  
app launch.


--Andrew Bell

--

@Andrew thanks for checking.

Which LC version do you now use? We have fixed *a lot* of  
acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2  
might be already fixed.


Best,
Panos
--

On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode  
 wrote:


Yes, enabling acceleratedRendering in the preOpenStack does allow  
the app to launch in iOS 12! I was not able to actually install the  
app directly to the device from LiveCode (got a generic "Error"  
message) so I had to uninstall 12, install the app under 11, then  
upgrade back to 12 (public beta 3) to test.


I now remember why I disabled acceleratedRendering in the first place:
 1- it adds a quick black screen during the launch of the app  
(between the openStack and openCard it seems)
 2- it breaks the navigation system that I implemented to get  
from card to card (animation of a group that appears from off card)


I can live with #1 for now and will start plotting a work around  
for #2 just so I can get an update out the door. Thanks for looking  
into this!


--Andrew Bell


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Re: iOS 12 compatibility

2018-07-25 Thread panagiotis merakos via use-livecode
@Andrew thanks for checking.

Which LC version do you now use? We have fixed *a lot* of
acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
already fixed.

Best,
Panos
--

On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Yes, enabling acceleratedRendering in the preOpenStack does allow the app
> to launch in iOS 12! I was not able to actually install the app directly to
> the device from LiveCode (got a generic "Error" message) so I had to
> uninstall 12, install the app under 11, then upgrade back to 12 (public
> beta 3) to test.
>
> I now remember why I disabled acceleratedRendering in the first place:
>  1- it adds a quick black screen during the launch of the app (between the
> openStack and openCard it seems)
>  2- it breaks the navigation system that I implemented to get from card to
> card (animation of a group that appears from off card)
>
> I can live with #1 for now and will start plotting a work around for #2
> just so I can get an update out the door. Thanks for looking into this!
>
> --Andrew Bell
>
>
> From: panagiotis merakos 
>> To: How to use LiveCode 
>> Cc: and...@midwestcoastmedia.com
>> Subject: Re: iOS 12 compatibility (panagiotis merakos)
>> Message-ID:
>> > ail.com>
>> Content-Type: text/plain; charset="UTF-8"
>>
>> Hi all,
>>
>> It seems the crash is related to screen updates, and adding this to the
>> preopenstack handler prevents the app from crashing:
>>
>> 
>>
>> Could you please confirm?
>>
>> Best,
>> Panos
>> --
>>
>> PS: We are still investigating.
>>
>> On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos 
>> wrote:
>>
>> Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
>>> confirm apps still crash on startup. Sigh :(
>>>
>>> Best,
>>> Panos
>>> --
>>>
>>> On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
>>>
>>> Based on the fact that my apps are still crashing on load in iOS 12 beta
>>>> 4 (16A5327f) I can only assume that Fortnite was NOT written in
>>>> Livecode ;)
>>>>
>>>> --Andrew Bell
>>>>
>>>>
>>>> From: panagiotis merakos 
>>>>
>>>>> To: How to use LiveCode 
>>>>> Subject: Re: iOS 12 compatibility
>>>>> Message-ID:
>>>>> >>>> ail.com>
>>>>> Content-Type: text/plain; charset="UTF-8"
>>>>>
>>>>> BTW Fortnite app seems to have suffered from a similar problem on iOS
>>>>> 12,
>>>>> and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
>>>>> crossed :)
>>>>>
>>>>> Best,
>>>>> Panos
>>>>> --
>>>>>
>>>>> On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos <
>>>>> merak...@gmail.com>
>>>>> wrote:
>>>>>
>>>>> Hi all,
>>>>>
>>>>>>
>>>>>> iOS 12 beta 4 is out today. I will install it on our test device and
>>>>>> have
>>>>>> a play tomorrow. If anyone tries it sooner, please post your results
>>>>>> here :)
>>>>>>
>>>>>> Best regards,
>>>>>> Panos
>>>>>> --
>>>>>>
>>>>>>
>>>>>
>>>> ___
>>>> use-livecode mailing list
>>>> use-livecode@lists.runrev.com
>>>> Please visit this url to subscribe, unsubscribe and manage your
>>>> subscription preferences:
>>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>>>
>>>>
>>>
>>>
>>
>
>
>
>
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Re: iOS 12 compatibility

2018-07-25 Thread Andrew Bell via use-livecode
Yes, enabling acceleratedRendering in the preOpenStack does allow the  
app to launch in iOS 12! I was not able to actually install the app  
directly to the device from LiveCode (got a generic "Error" message)  
so I had to uninstall 12, install the app under 11, then upgrade back  
to 12 (public beta 3) to test.


I now remember why I disabled acceleratedRendering in the first place:
 1- it adds a quick black screen during the launch of the app  
(between the openStack and openCard it seems)
 2- it breaks the navigation system that I implemented to get from  
card to card (animation of a group that appears from off card)


I can live with #1 for now and will start plotting a work around for  
#2 just so I can get an update out the door. Thanks for looking into  
this!


--Andrew Bell



From: panagiotis merakos 
To: How to use LiveCode 
Cc: and...@midwestcoastmedia.com
Subject: Re: iOS 12 compatibility (panagiotis merakos)
Message-ID:

Content-Type: text/plain; charset="UTF-8"

Hi all,

It seems the crash is related to screen updates, and adding this to the
preopenstack handler prevents the app from crashing:



Could you please confirm?

Best,
Panos
--

PS: We are still investigating.

On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos 
wrote:


Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
confirm apps still crash on startup. Sigh :(

Best,
Panos
--

On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:


Based on the fact that my apps are still crashing on load in iOS 12 beta
4 (16A5327f) I can only assume that Fortnite was NOT written in Livecode ;)

--Andrew Bell


From: panagiotis merakos 

To: How to use LiveCode 
Subject: Re: iOS 12 compatibility
Message-ID:

Content-Type: text/plain; charset="UTF-8"

BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
crossed :)

Best,
Panos
--

On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos 
wrote:

Hi all,


iOS 12 beta 4 is out today. I will install it on our test device and
have
a play tomorrow. If anyone tries it sooner, please post your results
here :)

Best regards,
Panos
--





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Re: iOS 12 compatibility (panagiotis merakos)

2018-07-25 Thread panagiotis merakos via use-livecode
Hi all,

It seems the crash is related to screen updates, and adding this to the
preopenstack handler prevents the app from crashing:



Could you please confirm?

Best,
Panos
--

PS: We are still investigating.

On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos 
wrote:

> Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
> confirm apps still crash on startup. Sigh :(
>
> Best,
> Panos
> --
>
> On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Based on the fact that my apps are still crashing on load in iOS 12 beta
>> 4 (16A5327f) I can only assume that Fortnite was NOT written in Livecode ;)
>>
>> --Andrew Bell
>>
>>
>> From: panagiotis merakos 
>>> To: How to use LiveCode 
>>> Subject: Re: iOS 12 compatibility
>>> Message-ID:
>>> >> ail.com>
>>> Content-Type: text/plain; charset="UTF-8"
>>>
>>> BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
>>> and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
>>> crossed :)
>>>
>>> Best,
>>> Panos
>>> --
>>>
>>> On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos 
>>> wrote:
>>>
>>> Hi all,
>>>>
>>>> iOS 12 beta 4 is out today. I will install it on our test device and
>>>> have
>>>> a play tomorrow. If anyone tries it sooner, please post your results
>>>> here :)
>>>>
>>>> Best regards,
>>>> Panos
>>>> --
>>>>
>>>
>>
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
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>> subscription preferences:
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Re: iOS 12 compatibility (panagiotis merakos)

2018-07-19 Thread panagiotis merakos via use-livecode
Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
confirm apps still crash on startup. Sigh :(

Best,
Panos
--

On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Based on the fact that my apps are still crashing on load in iOS 12 beta 4
> (16A5327f) I can only assume that Fortnite was NOT written in Livecode ;)
>
> --Andrew Bell
>
>
> From: panagiotis merakos 
>> To: How to use LiveCode 
>> Subject: Re: iOS 12 compatibility
>> Message-ID:
>> > gmail.com>
>> Content-Type: text/plain; charset="UTF-8"
>>
>> BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
>> and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
>> crossed :)
>>
>> Best,
>> Panos
>> --
>>
>> On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos 
>> wrote:
>>
>> Hi all,
>>>
>>> iOS 12 beta 4 is out today. I will install it on our test device and have
>>> a play tomorrow. If anyone tries it sooner, please post your results
>>> here :)
>>>
>>> Best regards,
>>> Panos
>>> --
>>>
>>
>
> ___
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> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: iOS 12 compatibility (panagiotis merakos)

2018-07-18 Thread Andrew Bell via use-livecode
Based on the fact that my apps are still crashing on load in iOS 12  
beta 4 (16A5327f) I can only assume that Fortnite was NOT written in  
Livecode ;)


--Andrew Bell



From: panagiotis merakos 
To: How to use LiveCode 
Subject: Re: iOS 12 compatibility
Message-ID:

Content-Type: text/plain; charset="UTF-8"

BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
crossed :)

Best,
Panos
--

On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos 
wrote:


Hi all,

iOS 12 beta 4 is out today. I will install it on our test device and have
a play tomorrow. If anyone tries it sooner, please post your results here :)

Best regards,
Panos
--



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Re: iOS 12 compatibility

2018-07-18 Thread panagiotis merakos via use-livecode
BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
crossed :)

Best,
Panos
--

On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos 
wrote:

> Hi all,
>
> iOS 12 beta 4 is out today. I will install it on our test device and have
> a play tomorrow. If anyone tries it sooner, please post your results here :)
>
> Best regards,
> Panos
> --
>
> On Wed, Jul 4, 2018 at 6:24 PM, Colin Holgate via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Beta 3 of iOS 12 came out today. Apps still crash.
>>
>>
>> > On Jul 4, 2018, at 2:16 AM, panagiotis merakos 
>> wrote:
>> >
>> > Thanks for the update @Colin
>> >
>> > For anyone interested, I just filed a bug report:
>> >
>> > https://quality.livecode.com/show_bug.cgi?id=21396 <
>> https://quality.livecode.com/show_bug.cgi?id=21396>
>> >
>> > Best,
>> > Panos
>> > --
>> >
>> > On Tue, Jul 3, 2018 at 11:16 PM, Colin Holgate via use-livecode <
>> use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>>
>> wrote:
>> > Skype also crashes. With Adobe AIR apps a current app crashes, but one
>> from
>> > four years ago doesn’t. Hopefully Apple will fix things.
>> >
>> > On Tue, Jul 3, 2018 at 1:53 PM panagiotis merakos via use-livecode <
>> > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>>
>> wrote:
>> >
>> > > Hello Andrew,
>> > >
>> > > No we did not have a chance to look at it yet, but we are aware of the
>> > > issue. I think I had filed a bug report a week ago, I'll double check
>> and
>> > > let you know.
>> > >
>> > > Best
>> > > Panos
>> > > --
>> > >
>> > > On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
>> > > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>>
>> wrote:
>> > >
>> > > > Had my first customer complaint about the app not working on their
>> > > > device running the iOS 12 beta. Luckily I was able to point to a
>> blog
>> > > > post about how Fortnite also crashes under iOS 12 and explained how
>> > > > their development budget is WAY larger to buy some time ;)
>> > > >
>> > > > Has the mothership had a chance to investigate this and/or should I
>> > > > submit a report to bugzilla?
>> > > >
>> > > > --Andrew Bell
>> > > >
>> > > > > Date: Tue, 26 Jun 2018 17:45:42 +0100
>> > > > > From: panagiotis merakos > merak...@gmail.com>>
>> > > > > To: How to use LiveCode > use-livecode@lists.runrev.com>>
>> > > > > Cc: and...@midwestcoastmedia.com <mailto:andrew@midwestcoastmed
>> ia.com>
>> > > > > Subject: Re: iOS 12 compatibility
>> > > > > Message-ID:
>> > > > >   <
>> > > > ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com
>> <mailto:CA%2BJfEq8%2B1PtDYwsVsa0Xk6aSrdCQNrK8v%2B9XtBYod5UFd
>> yv...@mail.gmail.com>>
>> > > > > Content-Type: text/plain; charset="UTF-8"
>> > > > >
>> > > > > Hi Andrew,
>> > > > >
>> > > > > oh what fun!
>> > > > >
>> > > > > I will install iOS 12 beta in one of our office devices and
>> investigate
>> > > > > tomorrow. After a quick google search it seems that other non-LC
>> apps
>> > > > crash
>> > > > > on startup on iOS 12 beta, so probably Apple has changed
>> something.
>> > > > >
>> > > > > BTW what version of LC / MacOS/ Xcode did you use to build the
>> > > > > standalone(s)?
>> > > > >
>> > > > > Best,
>> > > > > Panos
>> > > > > --
>> > > >
>> > > >
>> > > >
>> > > > ___
>> > > > use-livecode mailing list
>> > > > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com
>> >
>> > > > Please visit this url to subscribe, unsubscribe and manage your
>> > > > subscription preferences:
>> > > > ht

Re: iOS 12 compatibility

2018-07-18 Thread panagiotis merakos via use-livecode
Hi all,

iOS 12 beta 4 is out today. I will install it on our test device and have a
play tomorrow. If anyone tries it sooner, please post your results here :)

Best regards,
Panos
--

On Wed, Jul 4, 2018 at 6:24 PM, Colin Holgate via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Beta 3 of iOS 12 came out today. Apps still crash.
>
>
> > On Jul 4, 2018, at 2:16 AM, panagiotis merakos 
> wrote:
> >
> > Thanks for the update @Colin
> >
> > For anyone interested, I just filed a bug report:
> >
> > https://quality.livecode.com/show_bug.cgi?id=21396 <
> https://quality.livecode.com/show_bug.cgi?id=21396>
> >
> > Best,
> > Panos
> > --
> >
> > On Tue, Jul 3, 2018 at 11:16 PM, Colin Holgate via use-livecode <
> use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>>
> wrote:
> > Skype also crashes. With Adobe AIR apps a current app crashes, but one
> from
> > four years ago doesn’t. Hopefully Apple will fix things.
> >
> > On Tue, Jul 3, 2018 at 1:53 PM panagiotis merakos via use-livecode <
> > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>>
> wrote:
> >
> > > Hello Andrew,
> > >
> > > No we did not have a chance to look at it yet, but we are aware of the
> > > issue. I think I had filed a bug report a week ago, I'll double check
> and
> > > let you know.
> > >
> > > Best
> > > Panos
> > > --
> > >
> > > On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
> > > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>>
> wrote:
> > >
> > > > Had my first customer complaint about the app not working on their
> > > > device running the iOS 12 beta. Luckily I was able to point to a blog
> > > > post about how Fortnite also crashes under iOS 12 and explained how
> > > > their development budget is WAY larger to buy some time ;)
> > > >
> > > > Has the mothership had a chance to investigate this and/or should I
> > > > submit a report to bugzilla?
> > > >
> > > > --Andrew Bell
> > > >
> > > > > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > > > > From: panagiotis merakos  merak...@gmail.com>>
> > > > > To: How to use LiveCode  use-livecode@lists.runrev.com>>
> > > > > Cc: and...@midwestcoastmedia.com <mailto:andrew@
> midwestcoastmedia.com>
> > > > > Subject: Re: iOS 12 compatibility
> > > > > Message-ID:
> > > > >   <
> > > > ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com
> <mailto:CA%2BJfEq8%2B1PtDYwsVsa0Xk6aSrdCQNrK8v%
> 2b9xtbyod5ufdyv...@mail.gmail.com>>
> > > > > Content-Type: text/plain; charset="UTF-8"
> > > > >
> > > > > Hi Andrew,
> > > > >
> > > > > oh what fun!
> > > > >
> > > > > I will install iOS 12 beta in one of our office devices and
> investigate
> > > > > tomorrow. After a quick google search it seems that other non-LC
> apps
> > > > crash
> > > > > on startup on iOS 12 beta, so probably Apple has changed something.
> > > > >
> > > > > BTW what version of LC / MacOS/ Xcode did you use to build the
> > > > > standalone(s)?
> > > > >
> > > > > Best,
> > > > > Panos
> > > > > --
> > > >
> > > >
> > > >
> > > > ___
> > > > use-livecode mailing list
> > > > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>
> > > > Please visit this url to subscribe, unsubscribe and manage your
> > > > subscription preferences:
> > > > http://lists.runrev.com/mailman/listinfo/use-livecode <
> http://lists.runrev.com/mailman/listinfo/use-livecode>
> > > >
> > > ___
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> > > Please visit this url to subscribe, unsubscribe and manage your
> > > subscription preferences:
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> http://lists.runrev.com/mailman/listinfo/use-livecode>
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> > Please visit this url to subscribe, unsubscribe and manage your
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Re: iOS 12 compatibility

2018-07-04 Thread Colin Holgate via use-livecode
Beta 3 of iOS 12 came out today. Apps still crash.


> On Jul 4, 2018, at 2:16 AM, panagiotis merakos  wrote:
> 
> Thanks for the update @Colin
> 
> For anyone interested, I just filed a bug report:
> 
> https://quality.livecode.com/show_bug.cgi?id=21396 
> <https://quality.livecode.com/show_bug.cgi?id=21396>
> 
> Best,
> Panos
> --
> 
> On Tue, Jul 3, 2018 at 11:16 PM, Colin Holgate via use-livecode 
> mailto:use-livecode@lists.runrev.com>> wrote:
> Skype also crashes. With Adobe AIR apps a current app crashes, but one from
> four years ago doesn’t. Hopefully Apple will fix things.
> 
> On Tue, Jul 3, 2018 at 1:53 PM panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>> wrote:
> 
> > Hello Andrew,
> >
> > No we did not have a chance to look at it yet, but we are aware of the
> > issue. I think I had filed a bug report a week ago, I'll double check and
> > let you know.
> >
> > Best
> > Panos
> > --
> >
> > On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
> > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>> wrote:
> >
> > > Had my first customer complaint about the app not working on their
> > > device running the iOS 12 beta. Luckily I was able to point to a blog
> > > post about how Fortnite also crashes under iOS 12 and explained how
> > > their development budget is WAY larger to buy some time ;)
> > >
> > > Has the mothership had a chance to investigate this and/or should I
> > > submit a report to bugzilla?
> > >
> > > --Andrew Bell
> > >
> > > > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > > > From: panagiotis merakos  > > > <mailto:merak...@gmail.com>>
> > > > To: How to use LiveCode  > > > <mailto:use-livecode@lists.runrev.com>>
> > > > Cc: and...@midwestcoastmedia.com <mailto:and...@midwestcoastmedia.com>
> > > > Subject: Re: iOS 12 compatibility
> > > > Message-ID:
> > > >   <
> > > ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com 
> > > <mailto:ca%2bjfeq8%2b1ptdywsvsa0xk6asrdcqnrk8v%2b9xtbyod5ufdyv...@mail.gmail.com>>
> > > > Content-Type: text/plain; charset="UTF-8"
> > > >
> > > > Hi Andrew,
> > > >
> > > > oh what fun!
> > > >
> > > > I will install iOS 12 beta in one of our office devices and investigate
> > > > tomorrow. After a quick google search it seems that other non-LC apps
> > > crash
> > > > on startup on iOS 12 beta, so probably Apple has changed something.
> > > >
> > > > BTW what version of LC / MacOS/ Xcode did you use to build the
> > > > standalone(s)?
> > > >
> > > > Best,
> > > > Panos
> > > > --
> > >
> > >
> > >
> > > ___
> > > use-livecode mailing list
> > > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>
> > > Please visit this url to subscribe, unsubscribe and manage your
> > > subscription preferences:
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> > > <http://lists.runrev.com/mailman/listinfo/use-livecode>
> > >
> > ___
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> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
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> > <http://lists.runrev.com/mailman/listinfo/use-livecode>
> >
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Re: iOS 12 compatibility

2018-07-04 Thread panagiotis merakos via use-livecode
Thanks for the update @Colin

For anyone interested, I just filed a bug report:

https://quality.livecode.com/show_bug.cgi?id=21396

Best,
Panos
--

On Tue, Jul 3, 2018 at 11:16 PM, Colin Holgate via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Skype also crashes. With Adobe AIR apps a current app crashes, but one from
> four years ago doesn’t. Hopefully Apple will fix things.
>
> On Tue, Jul 3, 2018 at 1:53 PM panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Hello Andrew,
> >
> > No we did not have a chance to look at it yet, but we are aware of the
> > issue. I think I had filed a bug report a week ago, I'll double check and
> > let you know.
> >
> > Best
> > Panos
> > --
> >
> > On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> > > Had my first customer complaint about the app not working on their
> > > device running the iOS 12 beta. Luckily I was able to point to a blog
> > > post about how Fortnite also crashes under iOS 12 and explained how
> > > their development budget is WAY larger to buy some time ;)
> > >
> > > Has the mothership had a chance to investigate this and/or should I
> > > submit a report to bugzilla?
> > >
> > > --Andrew Bell
> > >
> > > > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > > > From: panagiotis merakos 
> > > > To: How to use LiveCode 
> > > > Cc: and...@midwestcoastmedia.com
> > > > Subject: Re: iOS 12 compatibility
> > > > Message-ID:
> > > >   <
> > > ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com>
> > > > Content-Type: text/plain; charset="UTF-8"
> > > >
> > > > Hi Andrew,
> > > >
> > > > oh what fun!
> > > >
> > > > I will install iOS 12 beta in one of our office devices and
> investigate
> > > > tomorrow. After a quick google search it seems that other non-LC apps
> > > crash
> > > > on startup on iOS 12 beta, so probably Apple has changed something.
> > > >
> > > > BTW what version of LC / MacOS/ Xcode did you use to build the
> > > > standalone(s)?
> > > >
> > > > Best,
> > > > Panos
> > > > --
> > >
> > >
> > >
> > > ___
> > > use-livecode mailing list
> > > use-livecode@lists.runrev.com
> > > Please visit this url to subscribe, unsubscribe and manage your
> > > subscription preferences:
> > > http://lists.runrev.com/mailman/listinfo/use-livecode
> > >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
> >
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> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: iOS 12 compatibility

2018-07-03 Thread Colin Holgate via use-livecode
Skype also crashes. With Adobe AIR apps a current app crashes, but one from
four years ago doesn’t. Hopefully Apple will fix things.

On Tue, Jul 3, 2018 at 1:53 PM panagiotis merakos via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello Andrew,
>
> No we did not have a chance to look at it yet, but we are aware of the
> issue. I think I had filed a bug report a week ago, I'll double check and
> let you know.
>
> Best
> Panos
> --
>
> On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Had my first customer complaint about the app not working on their
> > device running the iOS 12 beta. Luckily I was able to point to a blog
> > post about how Fortnite also crashes under iOS 12 and explained how
> > their development budget is WAY larger to buy some time ;)
> >
> > Has the mothership had a chance to investigate this and/or should I
> > submit a report to bugzilla?
> >
> > --Andrew Bell
> >
> > > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > > From: panagiotis merakos 
> > > To: How to use LiveCode 
> > > Cc: and...@midwestcoastmedia.com
> > > Subject: Re: iOS 12 compatibility
> > > Message-ID:
> > >   <
> > ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com>
> > > Content-Type: text/plain; charset="UTF-8"
> > >
> > > Hi Andrew,
> > >
> > > oh what fun!
> > >
> > > I will install iOS 12 beta in one of our office devices and investigate
> > > tomorrow. After a quick google search it seems that other non-LC apps
> > crash
> > > on startup on iOS 12 beta, so probably Apple has changed something.
> > >
> > > BTW what version of LC / MacOS/ Xcode did you use to build the
> > > standalone(s)?
> > >
> > > Best,
> > > Panos
> > > --
> >
> >
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
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> >
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Re: iOS 12 compatibility

2018-07-03 Thread panagiotis merakos via use-livecode
Hello Andrew,

No we did not have a chance to look at it yet, but we are aware of the
issue. I think I had filed a bug report a week ago, I'll double check and
let you know.

Best
Panos
--

On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Had my first customer complaint about the app not working on their
> device running the iOS 12 beta. Luckily I was able to point to a blog
> post about how Fortnite also crashes under iOS 12 and explained how
> their development budget is WAY larger to buy some time ;)
>
> Has the mothership had a chance to investigate this and/or should I
> submit a report to bugzilla?
>
> --Andrew Bell
>
> > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > From: panagiotis merakos 
> > To: How to use LiveCode 
> > Cc: and...@midwestcoastmedia.com
> > Subject: Re: iOS 12 compatibility
> > Message-ID:
> >   <
> ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com>
> > Content-Type: text/plain; charset="UTF-8"
> >
> > Hi Andrew,
> >
> > oh what fun!
> >
> > I will install iOS 12 beta in one of our office devices and investigate
> > tomorrow. After a quick google search it seems that other non-LC apps
> crash
> > on startup on iOS 12 beta, so probably Apple has changed something.
> >
> > BTW what version of LC / MacOS/ Xcode did you use to build the
> > standalone(s)?
> >
> > Best,
> > Panos
> > --
>
>
>
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: iOS 12 compatibility

2018-07-03 Thread Andrew Bell via use-livecode
Had my first customer complaint about the app not working on their  
device running the iOS 12 beta. Luckily I was able to point to a blog  
post about how Fortnite also crashes under iOS 12 and explained how  
their development budget is WAY larger to buy some time ;)


Has the mothership had a chance to investigate this and/or should I  
submit a report to bugzilla?


--Andrew Bell


Date: Tue, 26 Jun 2018 17:45:42 +0100
From: panagiotis merakos 
To: How to use LiveCode 
Cc: and...@midwestcoastmedia.com
Subject: Re: iOS 12 compatibility
Message-ID:

Content-Type: text/plain; charset="UTF-8"

Hi Andrew,

oh what fun!

I will install iOS 12 beta in one of our office devices and investigate
tomorrow. After a quick google search it seems that other non-LC apps crash
on startup on iOS 12 beta, so probably Apple has changed something.

BTW what version of LC / MacOS/ Xcode did you use to build the
standalone(s)?

Best,
Panos
--




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Re: iOS 12 compatibility

2018-06-26 Thread Andrew Bell via use-livecode
We're far enough out from the iOS 12 launch that I wasn't overly  
concerned, but it's open for public beta now so I'm sure to get some  
support emails from bleeding-edge technologists.


LC 9.0
macOS 10.11.5
Xcode 8.2

--Andrew Bell


Quoting panagiotis merakos :


Hi Andrew,

oh what fun!

I will install iOS 12 beta in one of our office devices and investigate
tomorrow. After a quick google search it seems that other non-LC apps crash
on startup on iOS 12 beta, so probably Apple has changed something.

BTW what version of LC / MacOS/ Xcode did you use to build the
standalone(s)?

Best,
Panos
--

On Tue, Jun 26, 2018 at 5:11 PM, Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:


I know the devs are working on including the new version of Xcode, but has
anyone tried to run their apps in the iOS 12 beta? I installed it on my
iPad and haven't had ANY luck. Every app that I've made (app store official
& ad hoc install) either crashes or goes to black screen on iOS 12.

I didn't test iOS 10 before it was launched and ended up making a mad dash
to modify and recompile my apps because they stopped working with something
that Apple cooked up (iOS 9 was my first app release). iOS 11 was a smooth
transition for me, and iOS 12 may end up being the same, but I'm curious if
anyone has has tested their work.

--Andrew Bell






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Re: iOS 12 compatibility

2018-06-26 Thread panagiotis merakos via use-livecode
Hi Andrew,

oh what fun!

I will install iOS 12 beta in one of our office devices and investigate
tomorrow. After a quick google search it seems that other non-LC apps crash
on startup on iOS 12 beta, so probably Apple has changed something.

BTW what version of LC / MacOS/ Xcode did you use to build the
standalone(s)?

Best,
Panos
--

On Tue, Jun 26, 2018 at 5:11 PM, Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I know the devs are working on including the new version of Xcode, but has
> anyone tried to run their apps in the iOS 12 beta? I installed it on my
> iPad and haven't had ANY luck. Every app that I've made (app store official
> & ad hoc install) either crashes or goes to black screen on iOS 12.
>
> I didn't test iOS 10 before it was launched and ended up making a mad dash
> to modify and recompile my apps because they stopped working with something
> that Apple cooked up (iOS 9 was my first app release). iOS 11 was a smooth
> transition for me, and iOS 12 may end up being the same, but I'm curious if
> anyone has has tested their work.
>
> --Andrew Bell
>
>
>
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
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> subscription preferences:
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iOS 12 compatibility

2018-06-26 Thread Andrew Bell via use-livecode
I know the devs are working on including the new version of Xcode, but  
has anyone tried to run their apps in the iOS 12 beta? I installed it  
on my iPad and haven't had ANY luck. Every app that I've made (app  
store official & ad hoc install) either crashes or goes to black  
screen on iOS 12.


I didn't test iOS 10 before it was launched and ended up making a mad  
dash to modify and recompile my apps because they stopped working with  
something that Apple cooked up (iOS 9 was my first app release). iOS  
11 was a smooth transition for me, and iOS 12 may end up being the  
same, but I'm curious if anyone has has tested their work.


--Andrew Bell



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