Re: [OT] First Mobile App Released
Scott, Fantastic job! Congratulations. First UI I've played with that resembles the stuff from films (e.g. Mission Impossible, Iron Man) very well done. Did you score the music/sndfx? I'm just letting the iPad sit there while I listen to the music. Gameplay is great. Simon (still working with the Swiss) -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/OT-First-Mobile-App-Released-tp2998435p367.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
What kind of Capitalist entrepreneur are you?? ;-) Bob On Oct 16, 2010, at 11:48 AM, Scott Rossi wrote: Good luck on racking up some big sales! I don't need an entire rack -- I'd be happy with a small pile over in the corner! :-) Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Hey, give Richmond a break! He has only just returned from a long wormhole trip to the Pisces Cloud! Bob On Oct 16, 2010, at 12:07 PM, Scott Rossi wrote: I've done five of the stages, working on the sixth. The triangle's one has a clear button that I thought would clear the highlighted triangles, but it really clears your entire progress. Fortunately I hadn't gone too far when I discovered that! It took 22 minutes to complete that stage. Those damn aliens don't know how to design a game :-) Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Recently, Bob Sneidar wrote: What kind of Capitalist entrepreneur are you?? ;-) I'd like to think I'm a *somewhat* ethical one, which, by definition, means I will never be a successful Capitalist entrepreneur. :-) That reminds me, for any of you trying out PLEXXR, I humbly ask for your ratings/reviews on iTunes. It's brutal out there, and ratings, even moderate ones help tremendously. I did think twice about asking this way on the list, but it's apparent that getting apps noticed is a It's not what you know, but who you know game (like so many things in life). Thanks again for everyone's support. Best Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Congratulations Scott, Excellent news. I am just about to purchase your app in support of your many contributions to this list. Tom McGrath III Lazy River Software http://lazyriver.on-rev.com 3mcgr...@comcast.net I Can Speak - Communication for the rest of us... http://mypad.lazyriver.on-rev.com I Can Speak on the iPad Store http://itunes.apple.com/us/app/i-can-speak/id364733279?mt=8 On Oct 16, 2010, at 1:28 PM, Scott Rossi wrote: Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. As mentioned previously, this app was about 7 months in the making, and I got some helpful feedback from folks here on the list -- thanks guys! Site with trailer (no gameplay vid yet but it's coming): http://www.plexxr.com App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 For folks that don't have an iPad, there's also a desktop version available on the PLEXXR site. Apologies for the shameless plug -- just wanted to share! Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
This one is a steal at $1.99! I bought it despite the fact that I could have just continued playing on the beta Scott sent me earlier. Nice job, Scott. On Oct 17, 2010, at 10:31 AM, Thomas McGrath III wrote: On Oct 16, 2010, at 1:28 PM, Scott Rossi wrote: Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Thanks for all the support, folks. If it's not too much trouble, a short little review in iTunes would be a great help. It's really tough to get any visibility in the games arena over there. And thanks for putting up with this [OT] thread. :-) Best Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Thanks for the suggestion--I would have forgotten to post a review otherwise, but now mine is up there among the first (all of them 5 stars, by the way). The consistency of ambiance in this game is just awesome. Thanks for taking the time to write it. All that time and effort really show. On Oct 17, 2010, at 1:11 PM, Scott Rossi wrote: Thanks for all the support, folks. If it's not too much trouble, a short little review in iTunes would be a great help. It's really tough to get any visibility in the games arena over there. And thanks for putting up with this [OT] thread. :-) Best Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
I can't buy it, the game is not available on the Brazilian iTunes Store. There is no game category here only the entertainment category, if it is on game category, then it is not available to me :-( but it is a great game, I played the beta! :-) On Sun, Oct 17, 2010 at 3:32 PM, Petrides, M.D. Marian mpetri...@earthlink.net wrote: Thanks for the suggestion--I would have forgotten to post a review otherwise, but now mine is up there among the first (all of them 5 stars, by the way). The consistency of ambiance in this game is just awesome. Thanks for taking the time to write it. All that time and effort really show. On Oct 17, 2010, at 1:11 PM, Scott Rossi wrote: Thanks for all the support, folks. If it's not too much trouble, a short little review in iTunes would be a great help. It's really tough to get any visibility in the games arena over there. And thanks for putting up with this [OT] thread. :-) Best Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution -- http://www.andregarzia.com All We Do Is Code. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
[OT] First Mobile App Released
Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. As mentioned previously, this app was about 7 months in the making, and I got some helpful feedback from folks here on the list -- thanks guys! Site with trailer (no gameplay vid yet but it's coming): http://www.plexxr.com App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 For folks that don't have an iPad, there's also a desktop version available on the PLEXXR site. Apologies for the shameless plug -- just wanted to share! Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Hi Scott, Congrats! The trailer was intriguing. Will be getting this a bit later today (my wife controls the iTunes account and the iPad) both because it sounds intriguing on its own, and to support a long time supporter of this community. Good luck on racking up some big sales! Wayne On Sat, Oct 16, 2010 at 1:28 PM, Scott Rossi sc...@tactilemedia.com wrote: Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. As mentioned previously, this app was about 7 months in the making, and I got some helpful feedback from folks here on the list -- thanks guys! Site with trailer (no gameplay vid yet but it's coming): http://www.plexxr.com App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 For folks that don't have an iPad, there's also a desktop version available on the PLEXXR site. Apologies for the shameless plug -- just wanted to share! Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Recently, wayne durden wrote: Congrats! The trailer was intriguing. Will be getting this a bit later today (my wife controls the iTunes account and the iPad) both because it sounds intriguing on its own, and to support a long time supporter of this community. Thanks so much! Good luck on racking up some big sales! I don't need an entire rack -- I'd be happy with a small pile over in the corner! :-) Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
It's pretty good, and one of the most slick looking GameSalad apps. You might have risked splashing out for Pro to avoid the GameSalad promo screen! As you may know, things are changing over there at the moment, so keep an eye on that. I've done five of the stages, working on the sixth. The triangle's one has a clear button that I thought would clear the highlighted triangles, but it really clears your entire progress. Fortunately I hadn't gone too far when I discovered that! It took 22 minutes to complete that stage. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Hi Scott, Wife still not back but I managed to find the iPad and crack her iTunes account password even without Dar's help! So one of the numbers in today's sales is me :) Graphics look very nice. The load time with GameSalad logo is a little of a bummer, but I know you took that into account in the tradeoffs one has to make as a dev in ease and time to launch, etc. Is the RevMobile platform going to require a similar splash screen? I hope not but if anyone knows for sure, I am curious. Wayne ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
On 10/16/10 12:28 PM, Scott Rossi wrote: Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. Scott, this is so exciting! Exciting on a couple of different levels. First, for you and your success in creating such an exquisite game. I'm happy for you, you deserve a huge pat on the back. And second, exciting for LiveCode. One of our apps got accepted to the Apple Store, which means very good things for all of us. I think a lot of us were waiting to see what would happen. I'd heard someone was trying a submission but didn't know who -- but I was waiting with interest to see what Apple would do. This is very good news indeed for both you individually and all of us LiveCoders as a group. Big congrats! We couldn't have picked a better or more qualified guinea pig. :) -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Jacqueline, This one wasn't LiveCode. It's GameSalad... Still it is a great accomplishment for Scott, and one to be proud of! Wayne On Sat, Oct 16, 2010 at 2:55 PM, J. Landman Gay jac...@hyperactivesw.comwrote: On 10/16/10 12:28 PM, Scott Rossi wrote: Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. Scott, this is so exciting! Exciting on a couple of different levels. First, for you and your success in creating such an exquisite game. I'm happy for you, you deserve a huge pat on the back. And second, exciting for LiveCode. One of our apps got accepted to the Apple Store, which means very good things for all of us. I think a lot of us were waiting to see what would happen. I'd heard someone was trying a submission but didn't know who -- but I was waiting with interest to see what Apple would do. This is very good news indeed for both you individually and all of us LiveCoders as a group. Big congrats! We couldn't have picked a better or more qualified guinea pig. :) -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Recently, Colin Holgate wrote: It's pretty good, and one of the most slick looking GameSalad apps. You might have risked splashing out for Pro to avoid the GameSalad promo screen! As you may know, things are changing over there at the moment, so keep an eye on that. Thanks Colin. The splash screen is indeed lame, but given the current state of GameSalad's tool (all turmoil aside), I honestly don't think it merits a mortgage payment. Not even close. I've done five of the stages, working on the sixth. The triangle's one has a clear button that I thought would clear the highlighted triangles, but it really clears your entire progress. Fortunately I hadn't gone too far when I discovered that! It took 22 minutes to complete that stage. Those damn aliens don't know how to design a game :-) Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
On Oct 16, 2010, at 2:55 PM, J. Landman Gay wrote: And second, exciting for LiveCode. One of our apps got accepted to the Apple Store, which means very good things for all of us. I know that Scott's one is GameSalad, but as a point of interest, are LiveCode mobile alpha apps capable of being put into the App Store yet? ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
On 10/16/10 2:14 PM, Colin Holgate wrote: On Oct 16, 2010, at 2:55 PM, J. Landman Gay wrote: And second, exciting for LiveCode. One of our apps got accepted to the Apple Store, which means very good things for all of us. I know that Scott's one is GameSalad, but as a point of interest, are LiveCode mobile alpha apps capable of being put into the App Store yet? I just looked at the desktop version and saw it was GameSalad, so I guess I jumped the gun. It's still gorgeous though, as is everything Scott does. But now I still don't know who is the secret guinea pig. RR is just adding the ability to distribute to the App Store, it will show up pretty soon I think. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Hello Scott, My iPad is away for some days because my lovely sister... Will got PLEXXR from the AppStore as soon as i will get it back ;-) Is it build in using LiveCode Mobile ? Kind Regards, Pierre Le 16 oct. 2010 à 19:28, Scott Rossi a écrit : Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. As mentioned previously, this app was about 7 months in the making, and I got some helpful feedback from folks here on the list -- thanks guys! Site with trailer (no gameplay vid yet but it's coming): http://www.plexxr.com App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 For folks that don't have an iPad, there's also a desktop version available on the PLEXXR site. Apologies for the shameless plug -- just wanted to share! Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution -- Pierre Sahores mobile : (33) 6 03 95 77 70 www.wrds.com www.sahores-conseil.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Le 16 oct. 2010 à 22:16, Pierre Sahores a écrit : Hello Scott, My iPad is away for some days because my lovely sister... Will got PLEXXR from the AppStore as soon as i will get it back ;-) Is it build in using LiveCode Mobile ? GameSalad, as i seen in reading the next posts ;-) Kind Regards, Pierre Le 16 oct. 2010 à 19:28, Scott Rossi a écrit : Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. As mentioned previously, this app was about 7 months in the making, and I got some helpful feedback from folks here on the list -- thanks guys! Site with trailer (no gameplay vid yet but it's coming): http://www.plexxr.com App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 For folks that don't have an iPad, there's also a desktop version available on the PLEXXR site. Apologies for the shameless plug -- just wanted to share! Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution -- Pierre Sahores mobile : (33) 6 03 95 77 70 www.wrds.com www.sahores-conseil.com -- Pierre Sahores mobile : (33) 6 03 95 77 70 www.wrds.com www.sahores-conseil.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Fwd: [OT] First Mobile App Released
Hello Scott, My iPad is away for some days because my lovely sister... Will got PLEXXR from the AppStore as soon as i will get it back ;-) Is it build in using LiveCode Mobile ? GameSalad, as i seen in reading the next posts ;-) Kind Regards, Pierre Le 16 oct. 2010 à 19:28, Scott Rossi a écrit : Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. As mentioned previously, this app was about 7 months in the making, and I got some helpful feedback from folks here on the list -- thanks guys! Site with trailer (no gameplay vid yet but it's coming): http://www.plexxr.com App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 For folks that don't have an iPad, there's also a desktop version available on the PLEXXR site. Apologies for the shameless plug -- just wanted to share! Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution -- Pierre Sahores mobile : (33) 6 03 95 77 70 www.wrds.com www.sahores-conseil.com ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 BTW, not to belabor this topic, but for anyone who decides to give PLEXXR a go, if you wouldn't mind leaving a review (good or bad... hopefully good) on iTunes that would be much appreciated. Apps pretty much live or die based on reviews. :-) Thanks Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
I have a question for Scott: After the coloring by numbers last level (which has a strange thing about it, in that you have to select the black color even though it doesn't change the appearance of those triangles), you get to a screen where it says transmitting data to SCIUP. After that the app crashes. I went back in afresh and tried again, and it crashed again. Does something worthwhile happen, that is worth trying over and over until it doesn't crash? ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
I did a hard restart of my iPad, and then I didn't have to select the black triangles on the last level, and also I got through to the rotating menu screen ok. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Recently, Colin Holgate wrote: I did a hard restart of my iPad, and then I didn't have to select the black triangles on the last level, and also I got through to the rotating menu screen ok. Q) Did you initially play the app all the way though without exiting? What you've run into is GameSalad's joy-inducing memory leaks. I actually pulled stuff out of the app to deal with this as best I could, and it still happens in some cases (most notably playing through the entire game non-stop). There's just no way to get around it, other than to dumb down or replace the entire level, and still without any guarantee that it would work. Guess how enthusiastic I was about doing that after working on it for over a half a year... Your devotion is appreciated. :-) Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
I wouldn't worry too much, the Pad likes to crash in general. I have Flash apps that work fine even on the original iPhone, but will crash after a short time on my iPad. I wrote a review, but it doesn't seem to be there yet. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
On Sun, Oct 17, 2010 at 3:28 AM, Scott Rossi sc...@tactilemedia.com wrote: Hello List: Just sharing a little excitement on the release of my first mobile app: PLEXXR -- a stylish puzzle game for Apple's iPad. As mentioned previously, this app was about 7 months in the making, and I got some helpful feedback from folks here on the list -- thanks guys! Site with trailer (no gameplay vid yet but it's coming): http://www.plexxr.com App Store link: http://itunes.apple.com/us/app/plexxr/id397208452?mt=8 For folks that don't have an iPad, there's also a desktop version available on the PLEXXR site. As one of those who tested Scott's app (I was the annoying one whose iPad kept crashing), I would like to recommend this app to you all. If anything, the graphics are even better than we expect from Scott, and the music sound effects are also great. The puzzles are varied and interesting and having to work out what each puzzle is about makes it even more fun. I too have recently had an app accepted in the App Store, and as revMobile (or whatever it is called now) is approaching that stage, I thought people might be interested in hearing some more details of the process. My app was an Xcode app, not a LiveCode app, but all lot of the administration will be the same. Firstly, as you all probably know by now, you have to pay your $99 to Apple to get a developer's license. Then you can create a developer certificate and a provisioning profile for your app. Use the wizard on Apple's Provisioning Portal page for this. You need to download the Apple developer tools, so that you get the simulators and the Xcode app which includes the Organizer for installing stuff on your iPad/iPhone. Now you can create your stack and run it in the Simulator. If you link in your Provisioning Profile, then you can run it on your iP* devices. If you want to send the app to anyone else for testing, you need to get the ID of their device (this appears in iTunes if you click the serial number of the device - then Command-C to copy it) and add them to your Provisioning Profile. Send then the app and the profile and they can drag both into iTunes and install it that way. Once the app is ready, you have to get a deployment certificate and a deployment provisioning profile. There are several steps to this, but the documentation on the Apple site is very good, so just follow along. Then re-build the app with this new profile. For me the freakiest thing was that this gives you the app to submit, but you cannot run this app on your device, so you are sending Apple an app that you haven't seen run. Anyway, once you submit, there is an immediate binary check. I presume this is an automated test for non-approved APIs etc, but when using revMobile, that's all RunRev's responsibility and I am sure they wouldn't include any of those. Then it only took about 5 days for us to get approval. We got an email saying it was approved and would appear in the App Store within 24 hours, but actually, it was there in just under an hour. So it appears that Apple has really streamlined the process. Basic advice: read all the instructions in the Provisioning Portal, and follow all the steps. And since you can't test the final distribution app, make sure the app is thoroughly tested using your development profile. Cheers, Sarah ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Thanks for the detailed description. As a reward, feel free to mention what your app is called! ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
On Sun, Oct 17, 2010 at 11:50 AM, Colin Holgate co...@verizon.net wrote: Thanks for the detailed description. As a reward, feel free to mention what your app is called! Sadly, discussion of our project has been banned from this list. But for anyone interested, here is the iTunes link: http://itunes.apple.com/us/app/rodeo-viewer-for-ipad/id394668730?mt=8 Cheers, Sarah ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Recently, Sarah Reichelt wrote: Sadly, discussion of our project has been banned from this list. But for anyone interested, here is the iTunes link: http://itunes.apple.com/us/app/rodeo-viewer-for-ipad/id394668730?mt=8 Sarah, you've got a captive audience of about 30 people over at the revToMobile Google group -- I wish you'd come discuss Rodeo with us :-) Best Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
Scott- Saturday, October 16, 2010, 9:10:09 PM, you wrote: Sarah, you've got a captive audience of about 30 people over at the revToMobile Google group -- I wish you'd come discuss Rodeo with us :-) Seconded. -- -Mark Wieder mwie...@ahsoftware.net ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [OT] First Mobile App Released
On Sun, Oct 17, 2010 at 2:10 PM, Scott Rossi sc...@tactilemedia.com wrote: Recently, Sarah Reichelt wrote: Sadly, discussion of our project has been banned from this list. But for anyone interested, here is the iTunes link: http://itunes.apple.com/us/app/rodeo-viewer-for-ipad/id394668730?mt=8 Sarah, you've got a captive audience of about 30 people over at the revToMobile Google group -- I wish you'd come discuss Rodeo with us :-) Doh! I forgot all about the revMobile group. I'll be over there soon :-) Thanks, Sarah ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution