Re: [OT] First Mobile App Released

2010-10-18 Thread As_Simon

Scott,
Fantastic job! Congratulations.
First UI I've played with that resembles the stuff from films (e.g. Mission
Impossible, Iron Man)  very well done.
Did you score the music/sndfx?  I'm just letting the iPad sit there while I
listen to the music.
Gameplay is great.

Simon (still working with the Swiss)
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Re: [OT] First Mobile App Released

2010-10-18 Thread Bob Sneidar
What kind of Capitalist entrepreneur are you?? ;-)

Bob


On Oct 16, 2010, at 11:48 AM, Scott Rossi wrote:

 Good luck on racking up some big sales!
 
 I don't need an entire rack -- I'd be happy with a small pile over in the
 corner! :-)
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design

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Re: [OT] First Mobile App Released

2010-10-18 Thread Bob Sneidar
Hey, give Richmond a break! He has only just returned from a long wormhole trip 
to the Pisces Cloud!

Bob


On Oct 16, 2010, at 12:07 PM, Scott Rossi wrote:

 I've done five of the stages, working on the sixth. The triangle's one has a
 clear button that I thought would clear the highlighted triangles, but it
 really clears your entire progress. Fortunately I hadn't gone too far when I
 discovered that! It took 22 minutes to complete that stage.
 
 Those damn aliens don't know how to design a game :-)
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design

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Re: [OT] First Mobile App Released

2010-10-18 Thread Scott Rossi
Recently, Bob Sneidar wrote:

 What kind of Capitalist entrepreneur are you?? ;-)

I'd like to think I'm a *somewhat* ethical one, which, by definition, means
I will never be a successful Capitalist entrepreneur. :-)

That reminds me, for any of you trying out PLEXXR, I humbly ask for your
ratings/reviews on iTunes.  It's brutal out there, and ratings, even
moderate ones help tremendously.  I did think twice about asking this way on
the list, but it's apparent that getting apps noticed is a It's not what
you know, but who you know game (like so many things in life).
Thanks again for everyone's support.

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-17 Thread Thomas McGrath III
Congratulations Scott,

Excellent news. I am just about to purchase your app in support of your many 
contributions to this list.


Tom McGrath III
Lazy River Software
http://lazyriver.on-rev.com
3mcgr...@comcast.net

I Can Speak - Communication for the rest of us...
http://mypad.lazyriver.on-rev.com

I Can Speak on the iPad Store
http://itunes.apple.com/us/app/i-can-speak/id364733279?mt=8


On Oct 16, 2010, at 1:28 PM, Scott Rossi wrote:

 Hello List:
 
 Just sharing a little excitement on the release of my first mobile app:
 PLEXXR -- a stylish puzzle game for Apple's iPad.  As mentioned previously,
 this app was about 7 months in the making, and I got some helpful feedback
 from folks here on the list -- thanks guys!
 
 Site with trailer (no gameplay vid yet but it's coming):
 http://www.plexxr.com
 
 App Store link:
 http://itunes.apple.com/us/app/plexxr/id397208452?mt=8
 
 For folks that don't have an iPad, there's also a desktop version available
 on the PLEXXR site.
 
 Apologies for the shameless plug -- just wanted to share!
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design
 
 
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Re: [OT] First Mobile App Released

2010-10-17 Thread Petrides, M.D. Marian
This one is a steal at $1.99! I bought it despite the fact that I  
could have just continued playing on the beta Scott sent me earlier.   
Nice job, Scott.



On Oct 17, 2010, at 10:31 AM, Thomas McGrath III wrote:


On Oct 16, 2010, at 1:28 PM, Scott Rossi wrote:


Hello List:

Just sharing a little excitement on the release of my first mobile  
app:

PLEXXR -- a stylish puzzle game for Apple's iPad


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Re: [OT] First Mobile App Released

2010-10-17 Thread Scott Rossi
Thanks for all the support, folks.  If it's not too much trouble, a short
little review in iTunes would be a great help.  It's really tough to get any
visibility in the games arena over there.

And thanks for putting up with this [OT] thread.  :-)

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-17 Thread Petrides, M.D. Marian
Thanks for the suggestion--I would have forgotten to post a review  
otherwise, but now mine is up there among the first (all of them 5  
stars, by the way). The consistency of ambiance in this game is just  
awesome.  Thanks for taking the time to write it.  All that time and  
effort really show.


On Oct 17, 2010, at 1:11 PM, Scott Rossi wrote:

Thanks for all the support, folks.  If it's not too much trouble, a  
short
little review in iTunes would be a great help.  It's really tough to  
get any

visibility in the games arena over there.

And thanks for putting up with this [OT] thread.  :-)

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-17 Thread Andre Garzia
I can't buy it, the game is not available on the Brazilian iTunes Store.
There is no game category here only the entertainment category, if it is on
game category, then it is not available to me :-(

but it is a great game, I played the beta! :-)

On Sun, Oct 17, 2010 at 3:32 PM, Petrides, M.D. Marian 
mpetri...@earthlink.net wrote:

 Thanks for the suggestion--I would have forgotten to post a review
 otherwise, but now mine is up there among the first (all of them 5 stars, by
 the way). The consistency of ambiance in this game is just awesome.  Thanks
 for taking the time to write it.  All that time and effort really show.


 On Oct 17, 2010, at 1:11 PM, Scott Rossi wrote:

  Thanks for all the support, folks.  If it's not too much trouble, a short
 little review in iTunes would be a great help.  It's really tough to get
 any
 visibility in the games arena over there.

 And thanks for putting up with this [OT] thread.  :-)

 Best Regards,

 Scott Rossi
 Creative Director
 Tactile Media, UX Design


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[OT] First Mobile App Released

2010-10-16 Thread Scott Rossi
Hello List:

Just sharing a little excitement on the release of my first mobile app:
PLEXXR -- a stylish puzzle game for Apple's iPad.  As mentioned previously,
this app was about 7 months in the making, and I got some helpful feedback
from folks here on the list -- thanks guys!

Site with trailer (no gameplay vid yet but it's coming):
http://www.plexxr.com

App Store link:
http://itunes.apple.com/us/app/plexxr/id397208452?mt=8

For folks that don't have an iPad, there's also a desktop version available
on the PLEXXR site.

Apologies for the shameless plug -- just wanted to share!

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-16 Thread wayne durden
Hi Scott,

Congrats!  The trailer was intriguing.  Will be getting this a bit later
today (my wife controls the iTunes account and the iPad) both because it
sounds intriguing on its own, and to support a long time supporter of this
community.

Good luck on racking up some big sales!

Wayne


On Sat, Oct 16, 2010 at 1:28 PM, Scott Rossi sc...@tactilemedia.com wrote:

 Hello List:

 Just sharing a little excitement on the release of my first mobile app:
 PLEXXR -- a stylish puzzle game for Apple's iPad.  As mentioned previously,
 this app was about 7 months in the making, and I got some helpful feedback
 from folks here on the list -- thanks guys!

 Site with trailer (no gameplay vid yet but it's coming):
 http://www.plexxr.com

 App Store link:
 http://itunes.apple.com/us/app/plexxr/id397208452?mt=8

 For folks that don't have an iPad, there's also a desktop version available
 on the PLEXXR site.

 Apologies for the shameless plug -- just wanted to share!

 Regards,

 Scott Rossi
 Creative Director
 Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-16 Thread Scott Rossi
Recently, wayne durden wrote:

 Congrats!  The trailer was intriguing.  Will be getting this a bit later
 today (my wife controls the iTunes account and the iPad) both because it
 sounds intriguing on its own, and to support a long time supporter of this
 community.

Thanks so much!


 Good luck on racking up some big sales!

I don't need an entire rack -- I'd be happy with a small pile over in the
corner! :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-16 Thread Colin Holgate
It's pretty good, and one of the most slick looking GameSalad apps. You might 
have risked splashing out for Pro to avoid the GameSalad promo screen! As you 
may know, things are changing over there at the moment, so keep an eye on that.

I've done five of the stages, working on the sixth. The triangle's one has a 
clear button that I thought would clear the highlighted triangles, but it 
really clears your entire progress. Fortunately I hadn't gone too far when I 
discovered that! It took 22 minutes to complete that stage.



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Re: [OT] First Mobile App Released

2010-10-16 Thread wayne durden
Hi Scott,

Wife still not back but I managed to find the iPad and crack her iTunes
account password even without Dar's help!

So one of the numbers in today's sales is me :)  Graphics look very nice.
The load time with GameSalad logo is a little of a bummer, but I know you
took that into account in the tradeoffs one has to make as a dev in ease and
time to launch, etc.

Is the RevMobile platform going to require a similar splash screen?  I hope
not but if anyone knows for sure, I am curious.

Wayne
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Re: [OT] First Mobile App Released

2010-10-16 Thread J. Landman Gay

On 10/16/10 12:28 PM, Scott Rossi wrote:

Hello List:

Just sharing a little excitement on the release of my first mobile app:
PLEXXR -- a stylish puzzle game for Apple's iPad.


Scott, this is so exciting! Exciting on a couple of different levels. 
First, for you and your success in creating such an exquisite game. I'm 
happy for you, you deserve a huge pat on the back.


And second, exciting for LiveCode. One of our apps got accepted to the 
Apple Store, which means very good things for all of us. I think a lot 
of us were waiting to see what would happen. I'd heard someone was 
trying a submission but didn't know who -- but I was waiting with 
interest to see what Apple would do. This is very good news indeed for 
both you individually and all of us LiveCoders as a group.


Big congrats! We couldn't have picked a better or more qualified guinea 
pig. :)


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: [OT] First Mobile App Released

2010-10-16 Thread wayne durden
Jacqueline,

This one wasn't LiveCode.  It's GameSalad...

Still it is a great accomplishment for Scott, and one to be proud of!

Wayne

On Sat, Oct 16, 2010 at 2:55 PM, J. Landman Gay jac...@hyperactivesw.comwrote:

 On 10/16/10 12:28 PM, Scott Rossi wrote:

 Hello List:

 Just sharing a little excitement on the release of my first mobile app:
 PLEXXR -- a stylish puzzle game for Apple's iPad.


 Scott, this is so exciting! Exciting on a couple of different levels.
 First, for you and your success in creating such an exquisite game. I'm
 happy for you, you deserve a huge pat on the back.

 And second, exciting for LiveCode. One of our apps got accepted to the
 Apple Store, which means very good things for all of us. I think a lot of us
 were waiting to see what would happen. I'd heard someone was trying a
 submission but didn't know who -- but I was waiting with interest to see
 what Apple would do. This is very good news indeed for both you individually
 and all of us LiveCoders as a group.

 Big congrats! We couldn't have picked a better or more qualified guinea
 pig. :)

 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com

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Re: [OT] First Mobile App Released

2010-10-16 Thread Scott Rossi
Recently, Colin Holgate wrote:

 It's pretty good, and one of the most slick looking GameSalad apps. You might
 have risked splashing out for Pro to avoid the GameSalad promo screen! As you
 may know, things are changing over there at the moment, so keep an eye on
 that.

Thanks Colin.  The splash screen is indeed lame, but given the current state
of GameSalad's tool (all turmoil aside), I honestly don't think it merits a
mortgage payment.  Not even close.


 I've done five of the stages, working on the sixth. The triangle's one has a
 clear button that I thought would clear the highlighted triangles, but it
 really clears your entire progress. Fortunately I hadn't gone too far when I
 discovered that! It took 22 minutes to complete that stage.

Those damn aliens don't know how to design a game :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-16 Thread Colin Holgate

On Oct 16, 2010, at 2:55 PM, J. Landman Gay wrote:

 
 And second, exciting for LiveCode. One of our apps got accepted to the Apple 
 Store, which means very good things for all of us.


I know that Scott's one is GameSalad, but as a point of interest, are LiveCode 
mobile alpha apps capable of being put into the App Store yet?



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Re: [OT] First Mobile App Released

2010-10-16 Thread J. Landman Gay

On 10/16/10 2:14 PM, Colin Holgate wrote:


On Oct 16, 2010, at 2:55 PM, J. Landman Gay wrote:




And second, exciting for LiveCode. One of our apps got accepted
to the Apple Store, which means very good things for all of us.



I know that Scott's one is GameSalad, but as a point of interest, are
LiveCode mobile alpha apps capable of being put into the App Store
yet?



I just looked at the desktop version and saw it was GameSalad, so I 
guess I jumped the gun. It's still gorgeous though, as is everything 
Scott does. But now I still don't know who is the secret guinea pig.


RR is just adding the ability to distribute to the App Store, it will 
show up pretty soon I think.


--
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HyperActive Software   | http://www.hyperactivesw.com
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Re: [OT] First Mobile App Released

2010-10-16 Thread Pierre Sahores
Hello Scott,

My iPad is away for some days because my lovely sister... Will got PLEXXR from 
the AppStore as soon as i will get it back ;-)

Is it build in using LiveCode Mobile ?

Kind Regards,

Pierre

Le 16 oct. 2010 à 19:28, Scott Rossi a écrit :

 Hello List:
 
 Just sharing a little excitement on the release of my first mobile app:
 PLEXXR -- a stylish puzzle game for Apple's iPad.  As mentioned previously,
 this app was about 7 months in the making, and I got some helpful feedback
 from folks here on the list -- thanks guys!
 
 Site with trailer (no gameplay vid yet but it's coming):
 http://www.plexxr.com
 
 App Store link:
 http://itunes.apple.com/us/app/plexxr/id397208452?mt=8
 
 For folks that don't have an iPad, there's also a desktop version available
 on the PLEXXR site.
 
 Apologies for the shameless plug -- just wanted to share!
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design
 
 
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mobile : (33) 6 03 95 77 70

www.wrds.com
www.sahores-conseil.com




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Re: [OT] First Mobile App Released

2010-10-16 Thread Pierre Sahores
Le 16 oct. 2010 à 22:16, Pierre Sahores a écrit :

 Hello Scott,
 
 My iPad is away for some days because my lovely sister... Will got PLEXXR 
 from the AppStore as soon as i will get it back ;-)
 
 Is it build in using LiveCode Mobile ?

GameSalad, as i seen in reading the next posts ;-)
 
 Kind Regards,
 
 Pierre
 
 Le 16 oct. 2010 à 19:28, Scott Rossi a écrit :
 
 Hello List:
 
 Just sharing a little excitement on the release of my first mobile app:
 PLEXXR -- a stylish puzzle game for Apple's iPad.  As mentioned previously,
 this app was about 7 months in the making, and I got some helpful feedback
 from folks here on the list -- thanks guys!
 
 Site with trailer (no gameplay vid yet but it's coming):
 http://www.plexxr.com
 
 App Store link:
 http://itunes.apple.com/us/app/plexxr/id397208452?mt=8
 
 For folks that don't have an iPad, there's also a desktop version available
 on the PLEXXR site.
 
 Apologies for the shameless plug -- just wanted to share!
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design
 
 
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 Please visit this url to subscribe, unsubscribe and manage your subscription 
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 --
 Pierre Sahores
 mobile : (33) 6 03 95 77 70
 
 www.wrds.com
 www.sahores-conseil.com
 
 
 
 
 

--
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mobile : (33) 6 03 95 77 70

www.wrds.com
www.sahores-conseil.com






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Fwd: [OT] First Mobile App Released

2010-10-16 Thread Pierre Sahores
 Hello Scott,
 
 My iPad is away for some days because my lovely sister... Will got PLEXXR 
 from the AppStore as soon as i will get it back ;-)
 
 Is it build in using LiveCode Mobile ?

GameSalad, as i seen in reading the next posts ;-)
 
 Kind Regards,
 
 Pierre
 
 Le 16 oct. 2010 à 19:28, Scott Rossi a écrit :
 
 Hello List:
 
 Just sharing a little excitement on the release of my first mobile app:
 PLEXXR -- a stylish puzzle game for Apple's iPad.  As mentioned previously,
 this app was about 7 months in the making, and I got some helpful feedback
 from folks here on the list -- thanks guys!
 
 Site with trailer (no gameplay vid yet but it's coming):
 http://www.plexxr.com
 
 App Store link:
 http://itunes.apple.com/us/app/plexxr/id397208452?mt=8
 
 For folks that don't have an iPad, there's also a desktop version available
 on the PLEXXR site.
 
 Apologies for the shameless plug -- just wanted to share!
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design
 
 
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www.wrds.com
www.sahores-conseil.com






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Re: [OT] First Mobile App Released

2010-10-16 Thread Scott Rossi
 App Store link:
 http://itunes.apple.com/us/app/plexxr/id397208452?mt=8

BTW, not to belabor this topic, but for anyone who decides to give PLEXXR a
go, if you wouldn't mind leaving a review (good or bad... hopefully good) on
iTunes that would be much appreciated.  Apps pretty much live or die based
on reviews. :-)

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-16 Thread Colin Holgate
I have a question for Scott:

After the coloring by numbers last level (which has a strange thing about it, 
in that you have to select the black color even though it doesn't change the 
appearance of those triangles), you get to a screen where it says transmitting 
data to SCIUP. After that the app crashes. I went back in afresh and tried 
again, and it crashed again.

Does something worthwhile happen, that is worth trying over and over until it 
doesn't crash?



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Re: [OT] First Mobile App Released

2010-10-16 Thread Colin Holgate
I did a hard restart of my iPad, and then I didn't have to select the black 
triangles on the last level, and also I got through to the rotating menu screen 
ok.



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Re: [OT] First Mobile App Released

2010-10-16 Thread Scott Rossi
Recently, Colin Holgate wrote:

 I did a hard restart of my iPad, and then I didn't have to select the black
 triangles on the last level, and also I got through to the rotating menu
 screen ok.

Q) Did you initially play the app all the way though without exiting?  What
you've run into is GameSalad's joy-inducing memory leaks.  I actually pulled
stuff out of the app to deal with this as best I could, and it still happens
in some cases (most notably playing through the entire game non-stop).
There's just no way to get around it, other than to dumb down or replace the
entire level, and still without any guarantee that it would work.  Guess how
enthusiastic I was about doing that after working on it for over a half a
year...

Your devotion is appreciated.  :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-16 Thread Colin Holgate
I wouldn't worry too much, the Pad likes to crash in general. I have Flash apps 
that work fine even on the original iPhone, but will crash after a short time 
on my iPad.

I wrote a review, but it doesn't seem to be there yet.



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Re: [OT] First Mobile App Released

2010-10-16 Thread Sarah Reichelt
On Sun, Oct 17, 2010 at 3:28 AM, Scott Rossi sc...@tactilemedia.com wrote:
 Hello List:
 Just sharing a little excitement on the release of my first mobile app:
 PLEXXR -- a stylish puzzle game for Apple's iPad.  As mentioned previously,
 this app was about 7 months in the making, and I got some helpful feedback
 from folks here on the list -- thanks guys!

 Site with trailer (no gameplay vid yet but it's coming):
 http://www.plexxr.com

 App Store link:
 http://itunes.apple.com/us/app/plexxr/id397208452?mt=8

 For folks that don't have an iPad, there's also a desktop version available
 on the PLEXXR site.


As one of those who tested Scott's app (I was the annoying one whose
iPad kept crashing), I would like to recommend this app to you all.
If anything, the graphics are even better than we expect from Scott,
and the music  sound effects are also great. The puzzles are varied
and interesting and having to work out what each puzzle is about makes
it even more fun.

I too have recently had an app accepted in the App Store, and as
revMobile (or whatever it is called now) is approaching that stage, I
thought people might be interested in hearing some more details of the
process. My app was an Xcode app, not a LiveCode app, but all lot of
the administration will be the same.

Firstly, as you all probably know by now, you have to pay your $99 to
Apple to get a developer's license. Then you can create a developer
certificate and a provisioning profile for your app. Use the wizard on
Apple's Provisioning Portal page for this.

You need to download the Apple developer tools, so that you get the
simulators and the Xcode app which includes the Organizer for
installing stuff on your iPad/iPhone.

Now you can create your stack and run it in the Simulator. If you link
in your Provisioning Profile, then you can run it on your iP* devices.
If you want to send the app to anyone else for testing, you need to
get the ID of their device (this appears in iTunes if you click the
serial number of the device - then Command-C to copy it) and add them
to your Provisioning Profile. Send then the app and the profile and
they can drag both into iTunes and install it that way.

Once the app is ready, you have to get a deployment certificate and a
deployment provisioning profile. There are several steps to this, but
the documentation on the Apple site is very good, so just follow
along. Then re-build the app with this new profile. For me the
freakiest thing was that this gives you the app to submit, but you
cannot run this app on your device, so you are sending Apple an app
that you haven't seen run.

Anyway, once you submit, there is an immediate binary check. I
presume this is an automated test for non-approved APIs etc, but when
using revMobile, that's all RunRev's responsibility and I am sure they
wouldn't include any of those.

Then it only took about 5 days for us to get approval. We got an email
saying it was approved and would appear in the App Store within 24
hours, but actually, it was there in just under an hour. So it appears
that Apple has really streamlined the process.

Basic advice: read all the instructions in the Provisioning Portal,
and follow all the steps. And since you can't test the final
distribution app, make sure the app is thoroughly tested using your
development profile.

Cheers,
Sarah
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Re: [OT] First Mobile App Released

2010-10-16 Thread Colin Holgate
Thanks for the detailed description. As a reward, feel free to mention what 
your app is called!



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Re: [OT] First Mobile App Released

2010-10-16 Thread Sarah Reichelt
On Sun, Oct 17, 2010 at 11:50 AM, Colin Holgate co...@verizon.net wrote:
 Thanks for the detailed description. As a reward, feel free to mention what 
 your app is called!


Sadly, discussion of our project has been banned from this list.
But for anyone interested, here is the iTunes link:
http://itunes.apple.com/us/app/rodeo-viewer-for-ipad/id394668730?mt=8

Cheers,
Sarah
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Re: [OT] First Mobile App Released

2010-10-16 Thread Scott Rossi
Recently, Sarah Reichelt wrote:

 Sadly, discussion of our project has been banned from this list.
 But for anyone interested, here is the iTunes link:
 http://itunes.apple.com/us/app/rodeo-viewer-for-ipad/id394668730?mt=8

Sarah, you've got a captive audience of about 30 people over at the
revToMobile Google group -- I wish you'd come discuss Rodeo with us :-)

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: [OT] First Mobile App Released

2010-10-16 Thread Mark Wieder
Scott-

Saturday, October 16, 2010, 9:10:09 PM, you wrote:

 Sarah, you've got a captive audience of about 30 people over at the
 revToMobile Google group -- I wish you'd come discuss Rodeo with us :-)

Seconded.

-- 
-Mark Wieder
 mwie...@ahsoftware.net

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Re: [OT] First Mobile App Released

2010-10-16 Thread Sarah Reichelt
On Sun, Oct 17, 2010 at 2:10 PM, Scott Rossi sc...@tactilemedia.com wrote:
 Recently, Sarah Reichelt wrote:

 Sadly, discussion of our project has been banned from this list.
 But for anyone interested, here is the iTunes link:
 http://itunes.apple.com/us/app/rodeo-viewer-for-ipad/id394668730?mt=8

 Sarah, you've got a captive audience of about 30 people over at the
 revToMobile Google group -- I wish you'd come discuss Rodeo with us :-)

Doh! I forgot all about the revMobile group.
I'll be over there soon :-)

Thanks,
Sarah
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