Re: Blowing in the Wind

2005-08-21 Thread Geoff Canyon


On Aug 20, 2005, at 10:56 PM, Judy Perry wrote:


Is it just Flash in general or Macromedia products (specifically,
Director) in particular?

I've noticed this as well...

Judy

On Sat, 20 Aug 2005, Geoff Canyon wrote:



As people have said, Flash can't have shaped windows in the first
place, so this animation is out of consideration. My experience with
Flash movies in general is that they happily take up 100% of my
1.2gHx CPU. Check out the N game for an example:


It's been so long since I ran a Director project, I have no idea.

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Re: Blowing in the Wind

2005-08-21 Thread Judy Perry
Yeah, I understand... but I had to use it for my MS in IDT... and it was
P-A-I-N-F-U-L-L  and E-X-P-E-N-S-I-V-E.. (had to pay $1,000+ for data
recovery).

Colin Holgate from the HC list finally alerted me  that there was a
serious problem with running it under classic that ate up all CPU power...
and made it crash REPEATEDLY... (like, several times per hour)...

My program, of course, thought I was lying...

:(  Didn't make me like Director, obviously... and now makes me hesitant
about Flash (once or twice burned...)

Judy

On Sat, 20 Aug 2005, Geoff Canyon wrote:


 On Aug 20, 2005, at 10:56 PM, Judy Perry wrote:

  Is it just Flash in general or Macromedia products (specifically,
  Director) in particular?
 
  I've noticed this as well...
 
  Judy
 
  On Sat, 20 Aug 2005, Geoff Canyon wrote:
 
 
  As people have said, Flash can't have shaped windows in the first
  place, so this animation is out of consideration. My experience with
  Flash movies in general is that they happily take up 100% of my
  1.2gHx CPU. Check out the N game for an example:

 It's been so long since I ran a Director project, I have no idea.

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Re: Blowing in the Wind

2005-08-21 Thread Scott Rossi
 As people have said, Flash can't have shaped windows in the first
 place, so this animation is out of consideration. My experience with
 Flash movies in general is that they happily take up 100% of my
 1.2gHx CPU.

Recently, Judy Perry  wrote:

 Is it just Flash in general or Macromedia products (specifically,
 Director) in particular?
 
 I've noticed this as well...

As far as shaped windows goes, the above is not true.  I've believe I've
seen at least two 3rd party products that allow you to apply a window mask
to a projector (standalone).

In terms of processor use, I think it depends on the content.

But it's not just Macromedia.  Even some of Adobe's products such as
Photoshop do things behind the scenes that can bog down your system.  This
is very irritating given that product in particular is for manipulating
images and has nothing to do with video/motion etc.

(Due to the past hostility between the two companies, we used to joke that
Adobe and Macromedia had CPD's -- Competitive Product Detectors -- written
into their software that would cause the system to slow down if they
detected any of their competitor's products running simultaneously.)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Blowing in the Wind

2005-08-21 Thread Dan Shafer
And now they are to be one company. I shudder. I'm thinking of  
abandoning Mac and Windows and becoming a Linspire guy who doesn't  
depend at all on software megaliths like these clowns (Adobe), who  
have from the beginning played like bullies on the playground.



On Aug 21, 2005, at 9:49 AM, Scott Rossi wrote:

(Due to the past hostility between the two companies, we used to  
joke that
Adobe and Macromedia had CPD's -- Competitive Product Detectors --  
written

into their software that would cause the system to slow down if they
detected any of their competitor's products running simultaneously.)





~~
Dan Shafer, Revolution Consultant and Author
http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.revolutionpros.com, Click My Stuff



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Re: Blowing in the Wind

2005-08-21 Thread Alejandro Tejada
On Sat, 20 Aug 2005, Geoff Canyon wrote:

 As people have said, Flash can't have shaped windows

 in the first place, so this animation is out of 
 consideration.

Look at this option to have custom
shape windows in flash: mProjector.

http://www.screentime.com/faqs/mProjector/index.html

Visit my site:
http://www.geocities.com/capellan2000/



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Re: Blowing in the Wind

2005-08-20 Thread Geoff Canyon


On Aug 19, 2005, at 12:59 PM, Todd Higgins wrote:

Does anyone know how that would compare to a similar animation in  
Flash?


As people have said, Flash can't have shaped windows in the first  
place, so this animation is out of consideration. My experience with  
Flash movies in general is that they happily take up 100% of my  
1.2gHx CPU. Check out the N game for an example:


http://www.harveycartel.org/metanet/n_screenshots.html

It's a lot of fun, by the way -- great physics model.

It's an example of something that I think could have been done with  
Rev --  albeit probably not as easily as in Flash. The game takes up  
everything my PowerBook has. On a 2+gHz PC, same story -- maxed CPU.  
It's too bad Flash (and Rev?) isn't more graphically efficient. The N  
game is less complex than what Ambrosia Software was running on a  
6100 over ten years ago:


http://www.ambrosiasw.com/games/maelstrom/

Granted, Ambrosia wrote that in C (assembly?). Still, graphics are  
graphics -- move this there and composite over that, etc.

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Re: Blowing in the Wind

2005-08-20 Thread Judy Perry
Is it just Flash in general or Macromedia products (specifically,
Director) in particular?

I've noticed this as well...

Judy

On Sat, 20 Aug 2005, Geoff Canyon wrote:

 As people have said, Flash can't have shaped windows in the first
 place, so this animation is out of consideration. My experience with
 Flash movies in general is that they happily take up 100% of my
 1.2gHx CPU. Check out the N game for an example:


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Re: Blowing in the Wind

2005-08-19 Thread Todd Higgins
I would love to see the smooth effect, but it also flickers like mad  
under Rev 2.5.1, any chance of saving it as stack that I could get to  
from the Dreamcard 2.6.1 player?


Thanks

Todd

On Aug 17, 2005, at 3:18 PM, MisterX wrote:



actually, it's more like most european flags, flogged down the  
downpour ;(


if you've been to Seattle, you know what i mean ;)

;)

but this blowing stack really blows a lot of my expectations out of  
RunRev.
It could do openGL if it really wanted too and in total  
transparency...


just imagine the faces of the drulling developpers on other IDEs  
seeing

this!

cheers
X



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dan Shafer
Sent: Wednesday, August 17, 2005 20:44
To: How to use Revolution
Subject: Re: Blowing in the Wind

But I thought the wind was always blowing so strongly in
Scotland that flags don't ripple, they just stand straight out.

:-D

Dan

On Aug 17, 2005, at 5:21 AM, david bovill wrote:



Lovely :)

Any chance of a Scottish Flag?
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Re: Blowing in the Wind

2005-08-19 Thread Scott Rossi
Recently, Todd Higgins  wrote:

 I would love to see the smooth effect, but it also flickers like mad
 under Rev 2.5.1, any chance of saving it as stack that I could get to
 from the Dreamcard 2.6.1 player?

The flag stack is just that -- a stack.  And it relies on the latest version
of Rev to work since it uses the deep masks feature that is only present in
the latest release.

I don't know what version of the engine is present in Dreamcard 2.6.1 but if
it's not based on the 2.6.5 (?) engine found in Rev, the flag stack still
won't display properly.  Sorry.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Blowing in the Wind

2005-08-19 Thread Todd Higgins

Thanks Scott,

 I was able to get it play smoothly in the 2.6 Revolution Dreamcard  
Player.  It is a beautiful effect, but it was sucking up 25% of my  
G4's processor (867 PB).  Is that typical?  Does anyone know how that  
would compare to a similar animation in Flash?


Todd

On Aug 19, 2005, at 3:40 PM, Scott Rossi wrote:


Recently, Todd Higgins  wrote:



I would love to see the smooth effect, but it also flickers like mad
under Rev 2.5.1, any chance of saving it as stack that I could get to
from the Dreamcard 2.6.1 player?



The flag stack is just that -- a stack.  And it relies on the  
latest version
of Rev to work since it uses the deep masks feature that is only  
present in

the latest release.

I don't know what version of the engine is present in Dreamcard  
2.6.1 but if
it's not based on the 2.6.5 (?) engine found in Rev, the flag stack  
still

won't display properly.  Sorry.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Blowing in the Wind

2005-08-19 Thread Malte Brill
Excellent work scott! And twice as funny if you set the systemWindow of 
the stack to true. :-)



I was able to get it play smoothly in the 2.6 Revolution Dreamcard 
Player. It is a beautiful effect, but it was sucking up 25% of my G4's 
processor (867 PB). Is that typical? Does anyone know how that would 
compare to a similar animation in Flash? Todd


I guess one canĀ“t compare this. As far as I know you will always 
display the flash animation in a window. No shapes for flash movies. 
(Even though I might be wrong there) If you would leave out setting the 
windowshape in Rev CPU usage would drop enormously.


All the best,

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Re: Blowing in the Wind

2005-08-19 Thread Scott Rossi
Recently, Todd Higgins  wrote:

 I was able to get it play smoothly in the 2.6 Revolution Dreamcard
 Player.  It is a beautiful effect, but it was sucking up 25% of my
 G4's processor (867 PB).  Is that typical?

This is true for almost any animation/messages that run in intervals less
than 1 second.  The more messages you have, and the more frequently you send
them, the more processor time is consumed.

What is interesting is that the related construct wait until condition
with messages appears to consume little or no additional processor time,
but accomplishes the same result.  I've asked about this on the list before
but never saw any official response from the rev folks.  Wait with messages
*appears* to be a less processor intensive technique, but the drawback is
you cannot edit the script while the wait is executing.


 Does anyone know how that would compare to a similar animation in Flash?

In a standard window there would be no overhead at all -- it would simply be
animation.  Last I looked (which was some time ago),  I didn't see any way
to *dynamically change* the window mask of a movie.  I know you can apply a
custom window shape to a standalone application, but I'm not familiar with
any way to dynamically change the mask while the movie is running (though
there may be a way).

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Blowing in the Wind

2005-08-17 Thread John Ridge
Thanks, Scott. A superb effect - what seems to me particularly weird  
is to have it billowing smoothly as I read the emails about it!



On 16 Aug 2005, at 22:07, Scott Rossi wrote:


Greetings List:

For those of you who were unable to attend my presentation at  
RevConWest, I
showed some experiments with one of Rev's newest features: deep  
masks.  One
of the nice things about this feature is the ability of Rev to  
cache the
current window shape before switching to new shape.  This  
effectively allows
you to smoothly change shape of a window without it briefly  
disappearing or

flashing -- in essence creating an animated stack.

Today I came across a flag animation on the 'net and, just to see  
if it
would work, I tried applying the animation to the windowShape of a  
stack.
The result is a stack that whose shape and surface ripples as if  
blown in a

light breeze.

Execute the following in your message box:

  go url http://www.tactilemedia.com/download/breeze.rev;

This stack is about 600K so give it a minute to download (you  
should be able
to drag the stack around your desktop as well).  On my 667mHz  
laptop the

result is pretty nice; your mileage may vary...

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Best wishes
John
[EMAIL PROTECTED]



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Re: Blowing in the Wind

2005-08-17 Thread david bovill

Lovely :)

Any chance of a Scottish Flag?
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Re: Blowing in the Wind

2005-08-17 Thread Dan Shafer
But I thought the wind was always blowing so strongly in Scotland  
that flags don't ripple, they just stand straight out.


:-D

Dan

On Aug 17, 2005, at 5:21 AM, david bovill wrote:


Lovely :)

Any chance of a Scottish Flag?
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RE: Blowing in the Wind

2005-08-17 Thread MisterX

actually, it's more like most european flags, flogged down the downpour ;(

if you've been to Seattle, you know what i mean ;) 

;)

but this blowing stack really blows a lot of my expectations out of RunRev.
It could do openGL if it really wanted too and in total transparency...

just imagine the faces of the drulling developpers on other IDEs seeing
this!

cheers
X

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Dan Shafer
 Sent: Wednesday, August 17, 2005 20:44
 To: How to use Revolution
 Subject: Re: Blowing in the Wind
 
 But I thought the wind was always blowing so strongly in 
 Scotland that flags don't ripple, they just stand straight out.
 
 :-D
 
 Dan
 
 On Aug 17, 2005, at 5:21 AM, david bovill wrote:
 
  Lovely :)
 
  Any chance of a Scottish Flag?
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Blowing in the Wind

2005-08-16 Thread Scott Rossi
Greetings List:

For those of you who were unable to attend my presentation at RevConWest, I
showed some experiments with one of Rev's newest features: deep masks.  One
of the nice things about this feature is the ability of Rev to cache the
current window shape before switching to new shape.  This effectively allows
you to smoothly change shape of a window without it briefly disappearing or
flashing -- in essence creating an animated stack.

Today I came across a flag animation on the 'net and, just to see if it
would work, I tried applying the animation to the windowShape of a stack.
The result is a stack that whose shape and surface ripples as if blown in a
light breeze.

Execute the following in your message box:

  go url http://www.tactilemedia.com/download/breeze.rev;

This stack is about 600K so give it a minute to download (you should be able
to drag the stack around your desktop as well).  On my 667mHz laptop the
result is pretty nice; your mileage may vary...

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Blowing in the Wind

2005-08-16 Thread Chipp Walters

Show off..

(Though works great here on WinXP!)

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Re: Blowing in the Wind

2005-08-16 Thread Ken Ray
On 8/16/05 4:07 PM, Scott Rossi [EMAIL PROTECTED] wrote:

 Greetings List:
 
 For those of you who were unable to attend my presentation at RevConWest, I
 showed some experiments with one of Rev's newest features: deep masks.  One
 of the nice things about this feature is the ability of Rev to cache the
 current window shape before switching to new shape.  This effectively allows
 you to smoothly change shape of a window without it briefly disappearing or
 flashing -- in essence creating an animated stack.
 
 Today I came across a flag animation on the 'net and, just to see if it
 would work, I tried applying the animation to the windowShape of a stack.
 The result is a stack that whose shape and surface ripples as if blown in a
 light breeze.
 
 Execute the following in your message box:
 
   go url http://www.tactilemedia.com/download/breeze.rev;
 
 This stack is about 600K so give it a minute to download (you should be able
 to drag the stack around your desktop as well).  On my 667mHz laptop the
 result is pretty nice; your mileage may vary...

Very nice, Scott! You never cease to amaze me... and the code is so simple!

:-)


Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


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Re: Blowing in the Wind

2005-08-16 Thread Dick Kriesel
On 8/16/05 2:07 PM, Scott Rossi [EMAIL PROTECTED] wrote:

 (you should be able to drag the stack around your desktop as well)

Almost every time, that worked.  The other times, the click on the flag
brought the application behind the flag to the front, so that the flag
disappeared behind the other app's window.  Why would Rev miss a click?  Is
that preventable?

-- Dick


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Re: Blowing in the Wind

2005-08-16 Thread Scott Rossi
Recently, Dick Kriesel  wrote:

 (you should be able to drag the stack around your desktop as well)
 
 Almost every time, that worked.  The other times, the click on the flag
 brought the application behind the flag to the front, so that the flag
 disappeared behind the other app's window.  Why would Rev miss a click?  Is
 that preventable?

I noticed this as well.  I might hazard a guess that the mouseclick is
hitting the stack at the precise moment that the stack's mask is being
updated, and maybe in between updates, the click is passed through to
whatever is behind the stack.  Perhaps the mask caching is more effective
visually than physically...

Mark W might be the best person to respond to this.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Blowing in the Wind

2005-08-16 Thread Dan Shafer

Dick...

I saw that once, too. But I discovered I was in edit mode, not browse  
mode. COuld be?



On Aug 16, 2005, at 2:22 PM, Dick Kriesel wrote:


On 8/16/05 2:07 PM, Scott Rossi [EMAIL PROTECTED] wrote:



(you should be able to drag the stack around your desktop as well)



Almost every time, that worked.  The other times, the click on the  
flag

brought the application behind the flag to the front, so that the flag
disappeared behind the other app's window.  Why would Rev miss a  
click?  Is

that preventable?

-- Dick


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Re: Blowing in the Wind

2005-08-16 Thread Dan Shafer

Scott

You continue to amaze me. Very, very nice.




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http://www.shafermedia.com
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Re: Blowing in the Wind

2005-08-16 Thread John Vokey

Beautiful under RR, flickers like mad under MC 2.6.1

On 16-Aug-05, at 4:00 PM, [EMAIL PROTECTED] wrote:


Greetings List:

For those of you who were unable to attend my presentation at  
RevConWest, I
showed some experiments with one of Rev's newest features: deep  
masks.  One
of the nice things about this feature is the ability of Rev to  
cache the
current window shape before switching to new shape.  This  
effectively allows
you to smoothly change shape of a window without it briefly  
disappearing or

flashing -- in essence creating an animated stack.

Today I came across a flag animation on the 'net and, just to see  
if it
would work, I tried applying the animation to the windowShape of a  
stack.
The result is a stack that whose shape and surface ripples as if  
blown in a

light breeze.

Execute the following in your message box:

  go url http://www.tactilemedia.com/download/breeze.rev;

This stack is about 600K so give it a minute to download (you  
should be able
to drag the stack around your desktop as well).  On my 667mHz  
laptop the

result is pretty nice; your mileage may vary...




- JRV
--
There are 10 kinds of people:  those who understand binary, and those  
who don't


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Re: Blowing in the Wind

2005-08-16 Thread Ken Ray
On 8/16/05 8:25 PM, John Vokey [EMAIL PROTECTED] wrote:

 Beautiful under RR, flickers like mad under MC 2.6.1

That's because MC 2.6.1 doesn't have support for deep masks... the MC engine
that is under Revolution 2.6 (the one that uses deep masks) is 2.6.5.

HTH,

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


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Re: Blowing in the Wind

2005-08-16 Thread sims

Scott,

Totally awesome, as they used to say.

You must be from another planet...space ships  aliens on your front
yard every Halloween. There is a connection.

Great stuff.

ciao,
sims
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Re: Blowing in the Wind

2005-08-16 Thread Scott Rossi
Recently, sims  wrote:

 You must be from another planet...space ships  aliens on your front
 yard every Halloween. There is a connection.

Shh...

Klaatu Barata Nikto.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Blowing in the Wind

2005-08-16 Thread xbury . cs
simply mind blowing...

If only rev could paint that fast...

cheers
Xavier

[EMAIL PROTECTED] wrote on 17/08/2005 06:52:15:

 Recently, sims  wrote:
 
  You must be from another planet...space ships  aliens on your front
  yard every Halloween. There is a connection.
 
 Shh...
 
 Klaatu Barata Nikto.
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, Multimedia  Design
 -
 E: [EMAIL PROTECTED]
 W: http://www.tactilemedia.com
 
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