Re: Setting the blendLevel of BGColor with no color...???
John, maybe you could describe a bit more what you're trying to accomplish. If you're just trying to change the blendlevel of a bunch of graphics using a scrollbar, this is one way (using a scrollbar whose startValue = 0 and endValue = 100): on scrollbarDrag N lock screen repeat with G = 1 to number of grcs of grp "grid" set blendLevel of grc G of grp "grid" to N end repeat unlock screen end scrollbarDrag Note that setting the backgroundColor of something to empty means it will inherit the backgroundColor of the card (which in turn will inherit the backgroundColor of the stack if the card has no color assigned). Please provide some more details if you're trying to do something else. Best Regards, Scott Rossi Creative Director Tactile Media, UX Design Recently, John Patten wrote: > > Hi All... > > I'm guessing you shouldn't be able to do this: > > on MouseDown >if the backgroundcolor of me is "" then >set the backgroundcolor of me to "blue" > set the ink of me to blend > set the blendLevel of me to 50 > else > set the backgroundcolor of me to "" > set the ink of me to blend > set the blendLevel of me to 100 > end if > end mouseDown > > This works fine with a series of rectangle graphics. Setting the > backgroundColor to "" results in a transparent rectangle but still > containing an Opaque qualities. (However still couldn't get them to > change while mouse down and dragging...but I digress...) > > However, when you try to control the blendlevel of colored rectangles > with a scrollbar the rectangles with their backgroundColor set to "" > turn white. I was hoping I could still preserve the transparency and > keep the rectangle grcs opaque. (I need to the user to be able click > on them to either colorize or remove color with a click.) > > Here's my scrollbar: > > on mouseStillDown > put the number of grcs of group "grid" - 1 into ModTransparency > put 1 into X > repeat ModTransparency >set the blendLevel of grc ("rectangle"&X) to ThumbPosition of me >add 1 to X > end repeat > put the thumbPosition of me > end mouseStillDown > > > Is setting the bgcolor of a grc to "" not really something that is > supposed to result in a transparent grc with an opaque setting of true? > > Thanks! > > John Patten > > > ___ > use-revolution mailing list > use-revolution@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Setting the blendLevel of BGColor with no color...???
2010/1/29 John Patten : > > Hi All... > > I'm guessing you shouldn't be able to do this: > > on MouseDown > if the backgroundcolor of me is "" then > set the backgroundcolor of me to "blue" > set the ink of me to blend > set the blendLevel of me to 50 > else > set the backgroundcolor of me to "" > set the ink of me to blend > set the blendLevel of me to 100 > end if > end mouseDown > > This works fine with a series of rectangle graphics. Setting the > backgroundColor to "" results in a transparent rectangle but still > containing an Opaque qualities. (However still couldn't get them to change > while mouse down and dragging...but I digress...) > > However, when you try to control the blendlevel of colored rectangles with a > scrollbar the rectangles with their backgroundColor set to "" turn white. I > was hoping I could still preserve the transparency and keep the rectangle > grcs opaque. (I need to the user to be able click on them to either colorize > or remove color with a click.) > > Here's my scrollbar: > > on mouseStillDown > put the number of grcs of group "grid" - 1 into ModTransparency > put 1 into X > repeat ModTransparency > set the blendLevel of grc ("rectangle"&X) to ThumbPosition of me > add 1 to X > end repeat > put the thumbPosition of me > end mouseStillDown > > > Is setting the bgcolor of a grc to "" not really something that is supposed > to result in a transparent grc with an opaque setting of true? Hi John, If you set the background color of an object to empty it will removes its color, but it will not be transparent. Check your docs: you can also set the background color of an object to transparent. Set an objet to no color is different than set an object to transparent. To check you can put the color define for your rectangle into an answer box: - nothing for empty - or transparent Try to set your rectangles to transparent, it could be solve your problem. HTH -- -Zryip TheSlug- wish you the best! 8) http://www.aslugontheroad.co.cc ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Setting the blendLevel of BGColor with no color...???
Hi All... I'm guessing you shouldn't be able to do this: on MouseDown if the backgroundcolor of me is "" then set the backgroundcolor of me to "blue" set the ink of me to blend set the blendLevel of me to 50 else set the backgroundcolor of me to "" set the ink of me to blend set the blendLevel of me to 100 end if end mouseDown This works fine with a series of rectangle graphics. Setting the backgroundColor to "" results in a transparent rectangle but still containing an Opaque qualities. (However still couldn't get them to change while mouse down and dragging...but I digress...) However, when you try to control the blendlevel of colored rectangles with a scrollbar the rectangles with their backgroundColor set to "" turn white. I was hoping I could still preserve the transparency and keep the rectangle grcs opaque. (I need to the user to be able click on them to either colorize or remove color with a click.) Here's my scrollbar: on mouseStillDown put the number of grcs of group "grid" - 1 into ModTransparency put 1 into X repeat ModTransparency set the blendLevel of grc ("rectangle"&X) to ThumbPosition of me add 1 to X end repeat put the thumbPosition of me end mouseStillDown Is setting the bgcolor of a grc to "" not really something that is supposed to result in a transparent grc with an opaque setting of true? Thanks! John Patten ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution