[no subject]
casema.nl Subject: Re: cellar update Date: Thu, 22 Jul 2010 00:08:39 +0200 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset=iso-8859-1; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3350 Hi Mark.. That cellar is really coming along nicely.. cool renderings.. Will be nice to see the cellars secrets..! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi Fredrik, Catching up after a short absence... Wow, yes please I'll have to study the code now that you put all this work into it! My method belongs in the dinosaur age but hey, it works ;) Meanwhile I rendered a few more cellar images, I'd like to make the navigation more intuitive and add views from more directions. http://www.athanor3d.com/3dstuff/kelder-enterL24b1.jpg http://www.athanor3d.com/3dstuff/kelder-enterL25b1.jpg http://www.athanor3d.com/3dstuff/kelder-enterL26b1.jpg Thanks, Mark Ok, since I had nothing better to do, I stitched the other images back together too. I think that my copy now shows just about the same as your original, Mark. But now using the approach that doesn't require hacking the images to pieces. Feel free to copy the files from here for further assessment and perhaps use: http://files.apan.is-a-geek.com/RS3DIC/Athanor/wwwroot/index.html (I can send them in a zip for you if that is more convenient, let me know) Of course, for things like the highligthed models in the expo, you still need to do some cutting and fine tuning of positions, but I think it will be easier this way regardless. A little suggestion for those: I think that using a file format with transparency support, read PNG, you could use Photoshop or equivalent to use a soft eraser around the edges of the highlighted images. That way they will blend smoothly into the background. I might have made som mistakes in page titles and alternative image texts, you might want to check those in the respective HTML files. Also, I hope that I am correct in assuming that the pages for the RS-room and the exhibition of Rechts aren't ready yet and that this is why the links are broken. Oh, I admit that I got a bit lazy about the rotated arrows. Of course you can make any number of various rotations of the arrow, just use one of the arrows I used, with transparent background, and rotate that if you want to make the appearance exactly like your original. Best regards, Fredrik
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Re: SSS test subject
Hi Gary and all, This is further doodles with Timo's SSSish shader: http://www.tidalsound.com/3dstuff/ssstest5.png Messing with different light types to see reaction. This has 3 point lights. 1 way above, 1 inside the candleshack, another inside the witches hat. Both the Candleshack and Witches Hat have two different versions of the SSShish shader, Happy be-earlied Paddys Day to you too :) Aidan At 05:14 27/11/2006, you wrote: Hi Aidan : Man this list goes dead on the weekends ! I get the distinct feeling most list traffic here is coming from people's work computers during the week ? http://www.tidalsound.com/3dstuff/ssstest2.png Excellent example ! This really does show where the shader performs it's magic . From the Sputterfish gallery http://tinyurl.com/s4vk6 something kind of similiar in Brazil . Of course most will remember this one from years ago . Seemed so profound way back then - ho-hum now in a way . http://tinyurl.com/yc7hfk Cheers and an early-happy St. Patrick's day . studio Hi Guys, Been doodling with Timo,s SSSish Shader, great stuff. Here is a render from my efforts called Candleshack :) http://www.tidalsound.com/3dstuff/ssstest2.png Using the same mesh, This is another render BUT with PMG messiahs SSS / translucency shader: http://www.tidalsound.com/3dstuff/candleshack.jpg Thanks TIMO, cheers Aidan -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.17/553 - Release Date: 27/11/2006 04:00
Re: SSS test subject
From the Sputterfish gallery http://tinyurl.com/s4vk6 http://tinyurl.com/yc7hfk TG2 Alpha http://tinyurl.com/ynyylp Hi Gary and all, This is further doodles with Timo's SSSish shader: http://www.tidalsound.com/3dstuff/ssstest5.png OK , I see : Good luck with your experiments . studio
Re: SSS test subject
Hi Aidan : Man this list goes dead on the weekends ! I get the distinct feeling most list traffic here is coming from people's work computers during the week ? http://www.tidalsound.com/3dstuff/ssstest2.png Excellent example ! This really does show where the shader performs it's magic . From the Sputterfish gallery http://tinyurl.com/s4vk6 something kind of similiar in Brazil . Of course most will remember this one from years ago . Seemed so profound way back then - ho-hum now in a way . http://tinyurl.com/yc7hfk Cheers and an early-happy St. Patrick's day . studio Hi Guys, Been doodling with Timo,s SSSish Shader, great stuff. Here is a render from my efforts called Candleshack :) http://www.tidalsound.com/3dstuff/ssstest2.png Using the same mesh, This is another render BUT with PMG messiahs SSS / translucency shader: http://www.tidalsound.com/3dstuff/candleshack.jpg Thanks TIMO, cheers Aidan
Re: SSS test subject
Sorry : ... meant to include this ancient example also from the Tearragen2 Pre-Alpha (finally almost beta) gallery . http://tinyurl.com/ynyylp studio Hi Aidan : Man this list goes dead on the weekends ! I get the distinct feeling most list traffic here is coming from people's work computers during the week ? http://www.tidalsound.com/3dstuff/ssstest2.png Excellent example ! This really does show where the shader performs it's magic . From the Sputterfish gallery http://tinyurl.com/s4vk6 something kind of similiar in Brazil . Of course most will remember this one from years ago . Seemed so profound way back then - ho-hum now in a way . http://tinyurl.com/yc7hfk Cheers and an early-happy St. Patrick's day . studio Hi Guys, Been doodling with Timo,s SSSish Shader, great stuff. Here is a render from my efforts called Candleshack :) http://www.tidalsound.com/3dstuff/ssstest2.png Using the same mesh, This is another render BUT with PMG messiahs SSS / translucency shader: http://www.tidalsound.com/3dstuff/candleshack.jpg Thanks TIMO, cheers Aidan -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.13.25/515 - Release Date: 11/3/2006
Re: SSS test subject
At 02:57 22-11-2006, you wrote: As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp. Great work Timo, you pushed the renderer to its limits! I'm wondering if the texture is procedural or bitmap? And: where can I get one, (s)he looks so cute, and what do you feed them? ;) thanks for showing, -Mark
Re: SSS test subject
Hi Guys, Been doodling with Timo,s SSSish Shader, great stuff. Here is a render from my efforts called Candleshack :) http://www.tidalsound.com/3dstuff/ssstest2.png Using the same mesh, This is another render BUT with PMG messiahs SSS / translucency shader: http://www.tidalsound.com/3dstuff/candleshack.jpg Thanks TIMO, cheers Aidan At 20:55 23/11/2006, you wrote: On 23/11/06, Mark Heuymans [EMAIL PROTECTED] wrote: At 18:26 23-11-2006, you wrote: All procedurals. It's just the std wrinkle material, some cell bumps and a simple noise+if for the veins. I used vertex channels for controlling the bumps and SSS color. Works nicely. Procedurals can be great: no tiling, no lost textures... it just takes some time to come up with something interesting It's amazing what's possible by combining noise and cells, I've spent whole evenings playing with these (and cellular, scratches and bricks of course). Any plans to animate it or place it in its natural habitat? Natural habitat maybe, but I'd rather not animate it: the render times are too long. We came to the conlusion that these things live in shallow water and grab on to your gonads when you swim there. The purple things have strong neurotoxins and acids in them, so basically it immobilizes (or kills) you and then melts and eats your nether regions. Interesting species, a perfect present for the neighbours! -Mark H -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.14/547 - Release Date: 22/11/2006 17:41
RE: SSS test subject
impressive render! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Timo Mikkolainen Sent: woensdag 22 november 2006 2:58 To: user-list@light.realsoft3d.com Subject: SSS test subject As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp.
Re: SSS test subject
Timo Mikkolainen wrote: As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp. Hi Timo, Are you sure this thing is a plant? Be careful while playing with it, it may be contagious. What is the SSS shader? Jean-Sebastien Perron www.neuroworld.ws
Re: SSS test subject
Hey Timo.. That was reallly a totally awesome render... ! Shows off your coolish material nicely.. btw.. is that one a meat eater version kind of a plantish thingy ?=) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp.
Re: SSS test subject - some related Messiah info on same etc
Hi Guys, As a parallel [ and maybe to Jean-Sebastien's Shagrin :) ] I was doodling with SSS [ Sub Surface Scattering ] in MESSIAH. Delighted to see Timo developing an SSS Shader for RS as I was exporting RS Models via OBJ into Messiah to doodle with. At the MESSIAH forum over at CGTALK their is a big thread devoted to SSS in Messiah, but with some really nice observations and info which would apply to SSS in general, worth a read for those interested: http://forums.cgsociety.org/showthread.php?t=377706page=1pp=15highlight=subsurface This was started by Gary Chike. Some nice SSS renders through out. I said this to TIMO at the IRC, he had a look too. The hand mesh used at this thread throughout can be downloaded from: http://shapes.aim-at-shape.net/viewgroup.php?id=354# This if you want a go at Timo's Shader with the hand for comparison. Heres a link to Timos shaders etc: http://3ddart.org/index.php?name=PNphpBB2file=viewtopicp=6523#6523 Their now you have the complete RS SSS Starter kit. No doubt Timo will update his shader as he goes. Great work Timo TA VERY MUCH! Cheers Aidan At 14:33 22/11/2006, you wrote: Hey Timo.. That was reallly a totally awesome render... ! Shows off your coolish material nicely.. btw.. is that one a meat eater version kind of a plantish thingy ?=) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.12/545 - Release Date: 21/11/2006 22:36
RE: SSS test subject
Awesome! Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Timo Mikkolainen Verzonden: woensdag 22 november 2006 2:58 Aan: user-list@light.realsoft3d.com Onderwerp: SSS test subject As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp.
SSS test subject
As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp.
Re: The list is way too much out of the subject.
Hallo Jean-Sebastien, Montag, 25. September 2006, 02:41:40, schriebst Du: On every list or forum, there is a King. Someone who is perfect, better than everyone. Oh cool, so there is someone who is able to answer my questions. Someone who does CD tutorial and sell them. Nice, this means, that the tool I use can't be bad, because there is someone who earns money with it. A favorite of the developer. This guy can direct the developers to steer the evolution of the tool into a specific direction. A guy always doing beta testing and getting privileged info. This guy gives me hope if I have a problem and he says: In the actual beta it is solved. A guy always at the center of attention. Do you pay no attention to the postings of the developers? You know... I hate that. I don't know. I do not hate that! Only because it is not me... the king. I simply would say: The king is the king when the community says he's the king - a looser is someone who calls itself a looser. Don't understand me the wrong way. This should give you hope. I work hard every day to become that king. I was a looser on other list. I don't ask you why and on which list you are a looser. I came to Realsfot in the hope of becoming the King of Realsfot community. Why you want that? I think it is more worthfully to be a king at creating nice pictures and animations. Look, the girls are not interested in how you set up the NURBS to produce a specific surface and than use displacement mapping to form the geometry and then setup up a cool environment mapping with GI and manually manipulate the illumination channel with the vector of the camera to create this or that smooth effect. Further thinking yourself ... ;-) I dream of the day all the people on this list loves me. The day they ask me my opinion, the day they ask me questions that I can easily answer. Realsoft3D, and this 3D-grafx at all, has a so wide spectrum, everyone can be easely a knowledge person on a specific aspect. Look, one of my first technically playfields with Realsoft3D was this thing with distributed rendering. I have set upped a small network with two additional computers. It was very funny, because this other machines where mainly used as web- and e-mailservers. So, no OpenGL, no GUI-libs, even no X11! I have written a small diary about that: http://realsoft3d.turboland.de/multicomputing/tagebuch.html It has some erros, yes. But, it is only a notepad for me. So, if someone has a question about distributed rendering, I hopefully have something to say. Do you understand NOW, why I don't want the list to be archived? Yes, but, if you give information to someone else, the information is out of your control! Most often! LOL don't take this post seriously. : ) Yes, of course. :-) We should return back to 3D related subject. Of course, at the moment I am waiting for the specification of the invironment for which I should and want create graphics. This will be nice and funny! So how do you create a scene with 10 000 cars and GI? Rotator produces instances, normal GI rendering. How do you make 2 character do wrestling. Creating one wrestler with a skeleton. Duplicate him. Change some materials on the duplicate. Switch on collision detection and - FIGHT! How long will it takes to render to IMAX 8000x8000 resolution? Simply load your favorite scene, setup a resolution 8kx8k Pixel and render. Can you playback 1920x1080 non compressed animation? Create such an animation, like the simply sphere animation out of the manual, and test it. What do you think Realsoft 8.0 will look like? This question wouldn't result in worthfully answers I think. Actually, we are at version 5! How do I export a women created in Realsoft to reality? I think, there's someone here who uses RS3D to recreate Tron. So, he could know to scan, and to re-scan a person into a computer and back. Is there a supercomputer with Realsoft in paradise? Yes, it's here, it's the net. What would my life be without Realsoft? You would sitting in a dumb room staring at the white wall. ;-) Jean-Sebastien Perron www.neuroworld.ws Yogi Marc Michael -- Viele Grüße, Marc
RE: The list is way too much out of the subject.
Nice interesting conversation Marc. Sorry about this idiot post. Jean-Sebastien Perron www.neuroworld.ws -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Marc Michael Envoyé : Wednesday, September 27, 2006 7:44 PM À : Jean-Sebastien Perron Objet : Re: The list is way too much out of the subject. Hallo Jean-Sebastien, Montag, 25. September 2006, 02:41:40, schriebst Du: On every list or forum, there is a King. Someone who is perfect, better than everyone. Oh cool, so there is someone who is able to answer my questions. Someone who does CD tutorial and sell them. Nice, this means, that the tool I use can't be bad, because there is someone who earns money with it. A favorite of the developer. This guy can direct the developers to steer the evolution of the tool into a specific direction. A guy always doing beta testing and getting privileged info. This guy gives me hope if I have a problem and he says: In the actual beta it is solved. A guy always at the center of attention. Do you pay no attention to the postings of the developers? You know... I hate that. I don't know. I do not hate that! Only because it is not me... the king. I simply would say: The king is the king when the community says he's the king - a looser is someone who calls itself a looser. Don't understand me the wrong way. This should give you hope. I work hard every day to become that king. I was a looser on other list. I don't ask you why and on which list you are a looser. I came to Realsfot in the hope of becoming the King of Realsfot community. Why you want that? I think it is more worthfully to be a king at creating nice pictures and animations. Look, the girls are not interested in how you set up the NURBS to produce a specific surface and than use displacement mapping to form the geometry and then setup up a cool environment mapping with GI and manually manipulate the illumination channel with the vector of the camera to create this or that smooth effect. Further thinking yourself ... ;-) I dream of the day all the people on this list loves me. The day they ask me my opinion, the day they ask me questions that I can easily answer. Realsoft3D, and this 3D-grafx at all, has a so wide spectrum, everyone can be easely a knowledge person on a specific aspect. Look, one of my first technically playfields with Realsoft3D was this thing with distributed rendering. I have set upped a small network with two additional computers. It was very funny, because this other machines where mainly used as web- and e-mailservers. So, no OpenGL, no GUI-libs, even no X11! I have written a small diary about that: http://realsoft3d.turboland.de/multicomputing/tagebuch.html It has some erros, yes. But, it is only a notepad for me. So, if someone has a question about distributed rendering, I hopefully have something to say. Do you understand NOW, why I don't want the list to be archived? Yes, but, if you give information to someone else, the information is out of your control! Most often! LOL don't take this post seriously. : ) Yes, of course. :-) We should return back to 3D related subject. Of course, at the moment I am waiting for the specification of the invironment for which I should and want create graphics. This will be nice and funny! So how do you create a scene with 10 000 cars and GI? Rotator produces instances, normal GI rendering. How do you make 2 character do wrestling. Creating one wrestler with a skeleton. Duplicate him. Change some materials on the duplicate. Switch on collision detection and - FIGHT! How long will it takes to render to IMAX 8000x8000 resolution? Simply load your favorite scene, setup a resolution 8kx8k Pixel and render. Can you playback 1920x1080 non compressed animation? Create such an animation, like the simply sphere animation out of the manual, and test it. What do you think Realsoft 8.0 will look like? This question wouldn't result in worthfully answers I think. Actually, we are at version 5! How do I export a women created in Realsoft to reality? I think, there's someone here who uses RS3D to recreate Tron. So, he could know to scan, and to re-scan a person into a computer and back. Is there a supercomputer with Realsoft in paradise? Yes, it's here, it's the net. What would my life be without Realsoft? You would sitting in a dumb room staring at the white wall. ;-) Jean-Sebastien Perron www.neuroworld.ws Yogi Marc Michael -- Viele Grüße, Marc
The list is way too much out of the subject.
I did 6 tutorial with another 1 almost finished. They will be uploaded tomorrow on my website. - Stop talking about Garry and Jason. I really don't car if you want to kill each other. Send private e-mail or do it by phone. You look like brothers that love each other. On every list or forum, there is a King. Someone who is perfect, better than everyone. Someone who does CD tutorial and sell them. A favorite of the developer. A guy always doing beta testing and getting privileged info. A guy always at the center of attention. You know... I hate that. Only because it is not me... the king. But I keep quiet. I keep my jealousy to myself. I work hard every day to become that king. I was a looser on other list. I came to Realsfot in the hope of becoming the King of Realsfot community. I dream of the day all the people on this list loves me. The day they ask me my opinion, the day they ask me questions that I can easily answer. Jason, one day I will be more powerful and loved than you on this list. Garry will appreciate me. My dedication to this list will be beyond expectations. I love you all. I wish you all good. Do you understand NOW, why I don't want the list to be archived? I suffer from temporary craziness. LOL don't take this post seriously. : ) New Realsoft users are probably afraid by now. We should return back to 3D related subject. So how do you create a scene with 10 000 cars and GI? How do you make 2 character do wrestling. How long will it takes to render to IMAX 8000x8000 resolution? Can you playback 1920x1080 non compressed animation? What do you think Realsoft 8.0 will look like? How do I export a women created in Realsoft to reality? Is there a supercomputer with Realsoft in paradise? What would my life be without Realsoft? Jean-Sebastien Perron www.neuroworld.ws
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HI Listers, After much frustration trying to find all of the settings in the manual for setting the grid to inchesand the measuring system to the same, I hope someone can help. File\Preferences\options\metric\inches doesn't work for the grid or for the measuring system. I also tried the Properties\grid\properties with the three sliders ... Horiz. Vert. and Normal. It seems that RS is hostile to the british inch system. This only became an issue when I tried to export to another (stl) application that I saw the problem. Help please. Cheers, Chuck Henry
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Date: Sat, 28 Jan 2006 06:59:53 GMT X-Posting-IP: 66.199.80.157 X-Mailer: niagara.com webmail Standard Edition v3.2.7 Hi Garrs, it's the: Die animierte Version als WMV ca. 3mb or: Die animierte Version als XVID-Avi ca. 2mb one the same site Best wishes, Matthias Hi Matthias : OK , is this just a shading test ? It say's eye's open/ close but I don't see any movement . Anyway , it looks good as I said before . In fact , since I,m using my laptop with it's LCD screen , I find that a lot of the CGI looks bad , but photo's and film look great . Your test looks polished . Your animation looks very good on my LCD monitor . Did you do any postprocessing to help smooth things out ? From now on my CGI stuff will be made to look good on both CRT and LCD monitors . Thanks studio --- This message was sent using Niagara.com Webmail. http://webmail.niagara.com/ http://www.niagara.com
[no subject]
http://www.studiodynamics.net/tutes/planet1.html a very latent response : Garry,Thanks for the tutorials, I worked with these concepts extensively when it was being initially discussed. Nice to have an organized resource, in a familiar format, to refer back to. Hi Zaug , and thanks for the feedback ! I so agree about the HTML format . Let me re-post the (very flawed) HTML Tutorial Template's URL , in case everyone is ignoring it (kidding - from awesome Iowa) http://www.studiodynamics.net/template/template_rs.html studio www.niagara.com/~studio www.studiodynamics.net studio wrote: Hi All : Thanks to some gentle and very effective suggestions by Robert Den Broeder I've redone the Planetary Project . http://www.studiodynamics.net/tutes/planet1.html Please check it out , as I've added a dozen or so Real- Soft V5 renders to it , as well as much more detailed step-by -step procedures for arriving at some very cool results (I think). Download it , have a look and see what you think . Man , he is good . I only wish I could inspire others to create the way Robert does . Not just by the very , very help- ful tips he offered me privately , but by the calibre of Real- soft web site he maintains modestly and unselfishly . That's pure devotion on Roberts part , and it really works . Thanks again Rob , I only wish I could inspire others to simply take the time to share the way you so humbly do so well . This Bud's for you ! studio www.niagara.com/~studio www.studiodynamics.net Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/226 - Release Date: 1/10/2006 --- This message was sent using Niagara.com Webmail. http://webmail.niagara.com/ http://www.niagara.com
[no subject]
Hi all, fast rendered shading test. (only VSL no textures) http://www.matthias-kappenberg.de/fileadmin/rs3d-modelle/filme/terminator-2e yes-xvid.avi Matthias Is this link working ? I had no luck . TIA studio --- This message was sent using Niagara.com Webmail. http://webmail.niagara.com/ http://www.niagara.com