Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-03 Thread Carlo Lanzotti

Dear K-UDA,

While DynAtomic seems to work with Realsoft3D V6 I cannot grant correct 
results. Anyway, I will post a video about this shortly.


Nurbs curves cannot constraint the angles but DynAtomic allow to control 
bending stiffness.


Sorry, but actually there are no internationalization support.

Thanks for your kind support.

Best Regards,

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Il 02/06/2011 14.39, K-UDA ha scritto:

Hello Carlo.
I can not try the sample because I don't have Ver.7.
I hope that  you demonstrate it using the movie.
The nurbs curve can not constrain the angle of the joint.
I have translated the manual.
I will translate the menu.
Are there the ini files?
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Tuesday, May 17, 2011 10:23 PM
*To:* user-list@light.realsoft3d.com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:


mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com/ddweb/data/_uploaded/file/Dyn 
Atomic/1.1.0/projects/da_lattice.zip 
http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/pro%0Ajects/da_lattice.zip


In the sample the NURBS curve controls the cylinder deformation by 
using the Realsoft3D's lattice mapping system, DynAtomic instead 
controls the deformations of the NURBS itself.


Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il 17/05/2011 02:19, K-UDA ha scritto:

Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* user-l...@light.realsoft3d..com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Did you mean making some vertex of the mesh participating in 
dynamics? If yes, you can achieve this by using the Passive 
attribute. I will make a video showing this feature. Using the 3d 
paint should let you defined quickly the interested area on a complex 
character.


Best Regards.

mailto:user-list@light.realsoft3d.com
--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

  mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com

Il 15/05/2011 2.34, K-UDA ; ; ha scritto:

Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex of 
the mesh.

Is it impossible?
Best regards.
K-UDA



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Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-03 Thread Carlo Lanzotti

Dear K-UDA, all,

Here is the link to the video:

http://www.youtube.com/watch?v=OcpkEA2YNN4

Please, use the apposite forum to ask more questions:

http://www.dynadream.com/forum


--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Il 04/06/2011 1.13, Carlo Lanzotti ha scritto:

Dear K-UDA,

While DynAtomic seems to work with Realsoft3D V6 I cannot grant 
correct results. Anyway, I will post a video about this shortly.


Nurbs curves cannot constraint the angles but DynAtomic allow to 
control bending stiffness.


Sorry, but actually there are no internationalization support.

Thanks for your kind support.

Best Regards,

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com


Il 02/06/2011 14.39, K-UDA ha scritto:

Hello Carlo.
I can not try the sample because I don't have Ver.7.
I hope that  you demonstrate it using the movie.
The nurbs curve can not constrain the angle of the joint.
I have translated the manual.
I will translate the menu.
Are there the ini files?
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Tuesday, May 17, 2011 10:23 PM
*To:* user-list@light.realsoft3d.com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:


mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com/ddweb/data/_uploaded/file/Dyn 
Atomic/1.1.0/projects/da_lattice.zip 
http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/pro%0Ajects/da_lattice.zip


In the sample the NURBS curve controls the cylinder deformation by 
using the Realsoft3D's lattice mapping system, DynAtomic instead 
controls the deformations of the NURBS itself.


Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il 17/05/2011 02:19, K-UDA ha scritto:

Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* user-l...@light.realsoft3d..com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Did you mean making some vertex of the mesh participating in 
dynamics? If yes, you can achieve this by using the Passive 
attribute. I will make a video showing this feature. Using the 3d 
paint should let you defined quickly the interested area on a 
complex character.


Best Regards.

mailto:user-list@light.realsoft3d.com
--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

  mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com

Il 15/05/2011 2.34, K-UDA ; ; ha scritto:

Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex 
of the mesh.

Is it impossible?
Best regards.
K-UDA



Nessun virus nel messaggio.
Controllato da AVG - www.avg.com http://www.avg.com
Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di 
rilascio: 17/05/2011






Database dei virus interno non c aggiornato.
Controllato da AVG -www.avg.com
Versione: 9.0.901 / Database dei virus: 271.1.1/3663 -  Data di rilascio: 
05/27/11 08:34:00





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rilascio: 03/06/2011






Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-02 Thread K-UDA
Hello Carlo.
I can not try the sample because I don't have Ver.7.
I hope that  you demonstrate it using the movie.
The nurbs curve can not constrain the angle of the joint.
I have translated the manual.
I will translate the menu.
Are there the ini files?
Best regards.
K-UDA

From: Carlo Lanzotti
Sent: Tuesday, May 17, 2011 10:23 PM
To: user-list@light.realsoft3d.com
Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released


Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:

http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/projects/da_lattice.zip

In the sample the NURBS curve controls the cylinder deformation by using the 
Realsoft3D's lattice mapping system, DynAtomic instead controls the 
deformations of the NURBS itself.

Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti


-- 
DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il 17/05/2011 02:19, K-UDA ha scritto:
  Hello Carlo.
  I have lattice mapped the hair and skirt with the skeleton.
  So I want to apply  the simulation to the skeleton joint.
  Best regards.
  K-UDA


  From: Carlo Lanzotti
  Sent: Monday, May 16, 2011 5:44 AM
  To: user-l...@light.realsoft3d..com /A
  Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released


  Dear K-UDA,

  Did you mean making some vertex of the mesh participating in dynamics? If 
yes, you can achieve this by using the Passive attribute. I will make a 
video showing this feature. Using the 3d paint should let you defined 
quickly the interested area on a complex character.

  Best Regards.


--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com
  Il 15/05/2011 2.34, K-UDA? ;? ha scritto:
Hello Carlo.
Thank you for your reply.

  DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.

I want to apply the simulation to the skeleton joint but a vertex of the 
mesh.
Is it impossible?
Best regards.
K-UDA


--

  Nessun virus nel messaggio.
  Controllato da AVG - www.avg.com
  Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di rilascio: 
17/05/2011



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-17 Thread Carlo Lanzotti

Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:


http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/projects/da_lattice.zip

In the sample the NURBS curve controls the cylinder deformation by using 
the Realsoft3D's lattice mapping system, DynAtomic instead controls the 
deformations of the NURBS itself.


Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com


Il 17/05/2011 02:19, K-UDA ha scritto:

Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* user-l...@light.realsoft3d..com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Did you mean making some vertex of the mesh participating in dynamics? 
If yes, you can achieve this by using the Passive attribute. I will 
make a video showing this feature. Using the 3d paint should let you 
defined quickly the interested area on a complex character.


Best Regards.

mailto:user-list@light.realsoft3d.com
--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

  mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com

Il 15/05/2011 2.34, K-UDA ; ha scritto:

Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex of 
the mesh.

Is it impossible?
Best regards.
K-UDA



Nessun virus nel messaggio.
Controllato da AVG - www.avg.com http://www.avg.com
Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di 
rilascio: 17/05/2011






Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-16 Thread K-UDA
Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA


From: Carlo Lanzotti
Sent: Monday, May 16, 2011 5:44 AM
To: user-list@light.realsoft3d.com
Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released


Dear K-UDA,

Did you mean making some vertex of the mesh participating in dynamics? If 
yes, you can achieve this by using the Passive attribute. I will make a 
video showing this feature. Using the 3d paint should let you defined 
quickly the interested area on a complex character.

Best Regards.


-- 
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com
Il 15/05/2011 2.34, K-UDA?? ha scritto:
  Hello Carlo.
  Thank you for your reply.

DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.

  I want to apply the simulation to the skeleton joint but a vertex of the 
mesh.
  Is it impossible?
  Best regards.
  K-UDA


Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-14 Thread Carlo Lanzotti

Dear K-UDA,

Yes, feel free to localize it in your own language.

DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.


Anyway, not sure, but maybe you can bake to keyframes by putting 
Realsoft3D in key-recording and playing the cache.


Best Regards

Il 14/05/2011 6.32, K-UDA ha scritto:

Hello Carlo.
I have two questions about DynaTomic.
1.Can I localize it to japanese?
2.Can I bake the simulation to the key-frame animation?
Best regards.
K-UDA



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05/14/11 08:34:00



--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-13 Thread Amir Ansari
Fantastic!  Thank you, Carlo.

Amir


DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Carlo Lanzotti

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7.

Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1 year 
support. Please contact us for more informations.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread neil
On Fri, 13 May 2011 02:15:29 +0200, Carlo Lanzotti 
clanzo...@dynadream.com wrote:

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D 
V7.


Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1
year support. Please contact us for more informations.

Best Regards.




Congratulations Carlo,

. and thank you for the effort and time you have dedicated to this.

Neil Cooke


RE: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Arjo Rozendaal
Congratulations Carlo,

Very good you finally released it. In the Netherlands we've a saying that
says better late than never
I'm glad I have to admit that I've been proven wrong losing hope you would
ever release it.

Arjo.


-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti
Verzonden: vrijdag 13 mei 2011 2:15
Aan: user-list@light.realsoft3d.com
Onderwerp: DynAtomic 1.0.0 for Realsoft3D Released

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7.

Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1 year 
support. Please contact us for more informations.

Best Regards.

-- 
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Ville Tirronen
Thank you Carlo! 
Just installed 32bit version of RS.
Hope there will be 64bit version soon. 


Ville


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7.

Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1 year 
support. Please contact us for more informations.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com