Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Frank Brübach
look at www.realsoft.com / newsNews2011-09-29Realsoft 3D development newsRealsoft 3D version 8 will include an advanced photon mapping toolkit. Thanks to some ground breaking innovations in noise reduction, photon map can be rendered directly without so called Final Gathering stage. This means that the static photon map can be computed once and reused many times in successive animation frames very quickly.The first example, a walktrough in the well known sponza atrium scene was rendered this way. Once the time consuming photon map computation was done, rendering took only 20 seconds per frame in a modest dual core computer.A static photon map can also be combined with a dynamically computed GI solution. The second example demonstrates this. The moving item uses the standard GI shader of Realsoft 3D v7, whereas the rest of the scene is illuminated with a static photon map. Here the GI shader uses low, quickly computed recursion depth, because the photon mapped illumination distributes the light sufficiently.by chance I found this infos this morning. thanks for not informing the realsoft 3d user at this board about it ;)best regards, frankVon: Frank Brbach frankys-realsoft-n...@web.deGesendet: 05.07.2011 10:37:05An: user-list@light.realsoft3d.comBetreff: any news about realease date V 8 ?dear rs friends, there are any news about release date for realsoft 3d version 8 ? I will update from v 5! I am sure there are a lot of benefits from preview version (6 to 7). good luck for next release perhaps in summertime? :) best wishes, frankSchon gehrt? WEB.DE hat einen genialen Phishing-Filter in dieToolbar eingebaut! http://produkte.web.de/go/toolbarSMS schreiben mit WEB.DE FreeMail - einfach, schnell undkostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192



Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Mark Heuymans

Thank for the tip Frank, great news and impressive GI animations!

By coincidence I've been toying with this Sponza scene lately with other 
renderers like Luxrender and Cycles for Blender.
The image in these unbiased renderers starts very noisy and 
progressively improves until the noise is acceptable, a completely 
different approach from Realsoft's. Looks like RS is catching up and 
adopting more modern techniques.

By the way, Blender is a b to learn compared to RS ;)

cheers,
Mark H



On 10-10-2011 14:17, Frank Brübach wrote:



look at www.realsoft.com / news



Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread aidan o driscoll
Mark,

Re Blender you have to admit the advances and progress and feature set
far out strip that of RS now. The day RS updates ... everything, that
will be the day I jump back on board. In my opinion it is too far
behind in development now, almost needs a complete rewrite?

Blender ease or not ease of use can differ from one person to another.
Personally I find the new v2.5 very easy to work with.

Aidan

On 10 October 2011 15:21, Mark Heuymans atha...@casema.nl wrote:
 Thank for the tip Frank, great news and impressive GI animations!

 By coincidence I've been toying with this Sponza scene lately with other
 renderers like Luxrender and Cycles for Blender.
 The image in these unbiased renderers starts very noisy and progressively
 improves until the noise is acceptable, a completely different approach from
 Realsoft's. Looks like RS is catching up and adopting more modern
 techniques.
 By the way, Blender is a b to learn compared to RS ;)

 cheers,
 Mark H



 On 10-10-2011 14:17, Frank Brübach wrote:


 look at www.realsoft.com / news





Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Mark Heuymans

Hi Aidan,
Yes, Blender's feature set is impressive and people have made large 
animations with it: Sintel, Elephant's Dream etc.. My main problem is 
its interface, I can never find stuff... I want to expand my toolkit and 
use it next to RS in the pipeline, it's not this-is-better-than-that.


To me, RS is an oasis of logic and its interface is very intuitive (to 
me), I still love its VSL, SDS modeling, material objects, the powerful 
hierarchy window.. But I'm a rare breed ;)


-Mark



On 10-10-2011 17:30, aidan o driscoll wrote:

Mark,

Re Blender you have to admit the advances and progress and feature set
far out strip that of RS now. The day RS updates ... everything, that
will be the day I jump back on board. In my opinion it is too far
behind in development now, almost needs a complete rewrite?

Blender ease or not ease of use can differ from one person to another.
Personally I find the new v2.5 very easy to work with.

Aidan





Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Beg1nner

Hi Mark..

Count me in among those in the RS rare breed category ! =)

I have had my chances to several times start to use other than RS, no 
matter if expensive or free, tons of amazing features and so on...
I just havent been able to stand any other than RS =) (if not counting 
the lovely Sculptris Alpha 6=), RS has my kind of workflow (sure, I wish 
RS would be in the forefront as in old times, and I am still waiting on 
something to happen in the anim part of RS)


I am looking forward to see you get going with DA again, to see some of 
your cool trebuchet action !
I just got DA to work on V8 Beta, but have been too busy with other 
things in life (as I now have been feeling abit better for the last 
couple of months).
Hopefully I will get back on for some DA and some more indepth RS beta 
testing, now that I finally also have a new comp =)


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D


On 2011-10-10 18:47, Mark Heuymans wrote:

Hi Aidan,
Yes, Blender's feature set is impressive and people have made large 
animations with it: Sintel, Elephant's Dream etc.. My main problem is 
its interface, I can never find stuff... I want to expand my toolkit 
and use it next to RS in the pipeline, it's not this-is-better-than-that.


To me, RS is an oasis of logic and its interface is very intuitive (to 
me), I still love its VSL, SDS modeling, material objects, the 
powerful hierarchy window.. But I'm a rare breed ;)


-Mark



On 10-10-2011 17:30, aidan o driscoll wrote:

Mark,

Re Blender you have to admit the advances and progress and feature set
far out strip that of RS now. The day RS updates ... everything, that
will be the day I jump back on board. In my opinion it is too far
behind in development now, almost needs a complete rewrite?

Blender ease or not ease of use can differ from one person to another.
Personally I find the new v2.5 very easy to work with.

Aidan





Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Standley and Mungenast

Congrats, Vesa and co!

Those are some of the smoothest GI animations I have seen, and it sounds 
like you only pay for the time once!


Count me in for this round.

If FBX can bring in simple texture maps that would sure sweeten the pot.

Chris M

On 10/10/2011 8:17 AM, Frank Brübach wrote:


look at www.realsoft.com / news

Realsoft 3D version 8 will include an advanced photon mapping toolkit. 
Thanks to some ground breaking innovations in noise reduction, photon 
map can be rendered directly without so called Final Gathering stage. 
This means that the static photon map can be computed once and reused 
many times in successive animation frames very quickly.


The first example, a walktrough in the well known sponza atrium scene 
http://www.nic.fi/%7Evesamesk/sponza.wmv was rendered this way. Once 
the time consuming photon map computation was done, rendering took 
only 20 seconds per frame in a modest dual core computer.


A static photon map can also be combined with a dynamically computed 
GI solution. The second example 
http://www.nic.fi/%7Evesamesk/PhotonsAndGI.wmv demonstrates this. 
The moving item uses the standard GI shader of Realsoft 3D v7, whereas 
the rest of the scene is illuminated with a static photon map. Here 
the GI shader uses low, quickly computed recursion depth, because the 
photon mapped illumination distributes the light sufficiently.