Re: [v8-users] Re: Intermittent crashing creating a Persistent object.

2022-09-05 Thread ibon
I recently had a problem where a Persistent was being initialised in one 
Isolate which was then disposed. I accidentally kept an initialised 
Persistent around and got an immediate crash when calling Persistent Reset 
after creating a 2nd Isolate.
In my case I was neglecting to Reset properly one Persistent handle. 
The weak callback was properly invoked, and on destruction I was also 
walking the heap for tagged Persistent objects 
(isolate->VisitHandlesWithClassIds) but the culprit was the lack of one 
single Persistent Reset.
Maybe worth a look.
El miércoles, 31 de agosto de 2022 a las 19:56:02 UTC+2, loude...@gmail.com 
escribió:

> A mutex around our persistent creation alone didn't solve this problem.  
> Removing v8::Persistent and replacing them with v8::Global is not ideal, 
> since we reuse these Persistent objects across multiple contexts to cache 
> common function/object templates.  
>
> On Friday, August 26, 2022 at 9:17:00 AM UTC-7 loude...@gmail.com wrote:
>
>> Oh, single-threaded.  I would have expected v8 to use a mutex around 
>> their persistent (global handle) management.  I'll try a mutex on my side 
>> and see if that resolves the issue.  Thanks for your help.  爛
>>
>> On Fri, Aug 26, 2022 at 12:52 AM dinf...@chromium.org <
>> dinf...@chromium.org> wrote:
>>
>>> Hi,
>>>
>>> Those persistent/global handles are single-threaded only, could it be 
>>> that you allocate such handles from multiple threads?
>>>
>>> There is also v8::Global which Reset()s itself in the destructor 
>>> automatically. We would even like to remove v8::Persistent entirely at some 
>>> point (see 
>>> https://bugs.chromium.org/p/v8/issues/detail?id=12915=v8%3A%3APersistent=2
>>> ).
>>>
>>> Cheers,
>>> Dominik
>>>
>>> On Friday, August 26, 2022 at 12:23:12 AM UTC+2 loude...@gmail.com 
>>> wrote:
>>>
 Yeah, we are out of date and I will attempt to upgrade soon.  But, I do 
 think there's a threading issue here that's very intermittent.  I did read 
 other posts that describe problems if you don't call Reset on the 
 persistent object.  See any problems here?

 typedef std::pair > 
 PeristentWeakDataPair;
 typedef v8::WeakCallbackInfo 
 PersistentWeakData;

 static
 utils::PersistentP makePersistent(v8::Isolate *isolate, 
 v8::Handle object, DataDeleterP* dataDeleterPP, 
 PersistentWeakData::Callback callback) {
 utils::PersistentP persistentObjP(new 
 PERSISTENT_BASE(v8::Object)(isolate, object));
 persistentObjP->SetWeak(new 
 PeristentWeakDataPair(dataDeleterPP, persistentObjP), callback, 
 v8::WeakCallbackType::kParameter);
 return persistentObjP;
 }

 static
 void releasePersistent (const PersistentWeakData& data)
 {
 PeristentWeakDataPair* paramPairP = data.GetParameter();

 delete paramPairP->first;
 paramPairP->second->Reset();
 paramPairP->second.reset();
 delete paramPairP;

 #ifdef ADOBE_V8_DEBUG_V8_ALLOCATIONS
 DecrementV8AllocCount();
 #endif
 }

 On Thursday, August 25, 2022 at 6:02:02 AM UTC-7 les...@chromium.org 
 wrote:

> This is unfortunately too little detail to go on, my best guess would 
> be that you're passing in an invalid Isolate pointer (something to do 
> with 
> lifetimes in the embedder?). Also note that you're using a 1-year old 
> version of V8.
>
> On Wednesday, August 24, 2022 at 10:42:51 PM UTC+2 loude...@gmail.com 
> wrote:
>
>> Anyone??
>>
>> On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com 
>> wrote:
>>
>>> Any ideas why I'm seeing an intermittent crash here?  It happens 
>>> during a stress test for Adobe Character Animator (v8 
>>> version: 9.4.146.24).  This call is made 1000s of times in our app and 
>>> occasionally there's a crash.
>>>
>>>  Character Animator 
>>> (Beta).exe!v8::internal::GlobalHandles::Create(class 
>>> v8::internal::Object) 
>>>Unknown
>>>  Character Animator 
>>> (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)
>>> Unknown
>>>  Character Animator (Beta).exe!v8::V8::GlobalizeReference(class 
>>> v8::internal::Isolate *,unsigned __int64 *)Unknown
>>> >[Inline Frame] Character Animator 
>>> (Beta).exe!v8::PersistentBase::New(v8::Isolate *) Line 
>>> 10971   
>>>  C++
>>>  [Inline Frame] Character Animator 
>>> (Beta).exe!v8::Persistent>::{ctor}(v8::Isolate
>>>  
>>> *) Line 682C++
>>>  Character Animator 
>>> (Beta).exe!adobe_v8::makePersistent(v8::Isolate * isolate, 
>>> v8::Local object, boost::shared_ptr * dataDeleterPP, 
>>> void(*)(const v8::WeakCallbackInfo 
>>> *,adobe_v8::utils::PersistentP>> &) callback) Line 1508

Re: [v8-users] Re: Intermittent crashing creating a Persistent object.

2022-08-31 Thread loude...@gmail.com
A mutex around our persistent creation alone didn't solve this problem.  
Removing v8::Persistent and replacing them with v8::Global is not ideal, 
since we reuse these Persistent objects across multiple contexts to cache 
common function/object templates.  

On Friday, August 26, 2022 at 9:17:00 AM UTC-7 loude...@gmail.com wrote:

> Oh, single-threaded.  I would have expected v8 to use a mutex around their 
> persistent (global handle) management.  I'll try a mutex on my side and see 
> if that resolves the issue.  Thanks for your help.  爛
>
> On Fri, Aug 26, 2022 at 12:52 AM dinf...@chromium.org <
> dinf...@chromium.org> wrote:
>
>> Hi,
>>
>> Those persistent/global handles are single-threaded only, could it be 
>> that you allocate such handles from multiple threads?
>>
>> There is also v8::Global which Reset()s itself in the destructor 
>> automatically. We would even like to remove v8::Persistent entirely at some 
>> point (see 
>> https://bugs.chromium.org/p/v8/issues/detail?id=12915=v8%3A%3APersistent=2
>> ).
>>
>> Cheers,
>> Dominik
>>
>> On Friday, August 26, 2022 at 12:23:12 AM UTC+2 loude...@gmail.com wrote:
>>
>>> Yeah, we are out of date and I will attempt to upgrade soon.  But, I do 
>>> think there's a threading issue here that's very intermittent.  I did read 
>>> other posts that describe problems if you don't call Reset on the 
>>> persistent object.  See any problems here?
>>>
>>> typedef std::pair > 
>>> PeristentWeakDataPair;
>>> typedef v8::WeakCallbackInfo 
>>> PersistentWeakData;
>>>
>>> static
>>> utils::PersistentP makePersistent(v8::Isolate *isolate, 
>>> v8::Handle object, DataDeleterP* dataDeleterPP, 
>>> PersistentWeakData::Callback callback) {
>>> utils::PersistentP persistentObjP(new 
>>> PERSISTENT_BASE(v8::Object)(isolate, object));
>>> persistentObjP->SetWeak(new PeristentWeakDataPair(dataDeleterPP, 
>>> persistentObjP), callback, v8::WeakCallbackType::kParameter);
>>> return persistentObjP;
>>> }
>>>
>>> static
>>> void releasePersistent (const PersistentWeakData& data)
>>> {
>>> PeristentWeakDataPair* paramPairP = data.GetParameter();
>>>
>>> delete paramPairP->first;
>>> paramPairP->second->Reset();
>>> paramPairP->second.reset();
>>> delete paramPairP;
>>>
>>> #ifdef ADOBE_V8_DEBUG_V8_ALLOCATIONS
>>> DecrementV8AllocCount();
>>> #endif
>>> }
>>>
>>> On Thursday, August 25, 2022 at 6:02:02 AM UTC-7 les...@chromium.org 
>>> wrote:
>>>
 This is unfortunately too little detail to go on, my best guess would 
 be that you're passing in an invalid Isolate pointer (something to do with 
 lifetimes in the embedder?). Also note that you're using a 1-year old 
 version of V8.

 On Wednesday, August 24, 2022 at 10:42:51 PM UTC+2 loude...@gmail.com 
 wrote:

> Anyone??
>
> On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com 
> wrote:
>
>> Any ideas why I'm seeing an intermittent crash here?  It happens 
>> during a stress test for Adobe Character Animator (v8 
>> version: 9.4.146.24).  This call is made 1000s of times in our app and 
>> occasionally there's a crash.
>>
>>  Character Animator 
>> (Beta).exe!v8::internal::GlobalHandles::Create(class 
>> v8::internal::Object) 
>>Unknown
>>  Character Animator 
>> (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)
>> Unknown
>>  Character Animator (Beta).exe!v8::V8::GlobalizeReference(class 
>> v8::internal::Isolate *,unsigned __int64 *)Unknown
>> >[Inline Frame] Character Animator 
>> (Beta).exe!v8::PersistentBase::New(v8::Isolate *) Line 10971 
>>   
>>  C++
>>  [Inline Frame] Character Animator 
>> (Beta).exe!v8::Persistent>::{ctor}(v8::Isolate
>>  
>> *) Line 682C++
>>  Character Animator 
>> (Beta).exe!adobe_v8::makePersistent(v8::Isolate * isolate, 
>> v8::Local object, boost::shared_ptr * dataDeleterPP, 
>> void(*)(const v8::WeakCallbackInfo 
>> *,adobe_v8::utils::PersistentP>> &) callback) Line 1508
>> C++
>>  Character Animator 
>> (Beta).exe!adobe_v8::CreatePersistentData(v8::Isolate * inIsolateP, 
>> v8::Local obj, boost::shared_ptr dataDeleterP) Line 
>> 1548 
>>C++
>>  Character Animator 
>> (Beta).exe!adobe_v8::AttachPersistentDataToInstance(v8::Isolate * 
>> inIsolateP, v8::Local instance, void * dataP, 
>> boost::shared_ptr dataDeleterP) Line 1583C++
>>
>> The thread 0x8c4 has exited with code 0 (0x0).
>> <31172>  <5> Number of export render threads: 4
>> Exception thrown at 0x00014105BACA in Character Animator 
>> (Beta).exe: 0xC005: Access violation reading location 
>> 0x.
>>
> -- 
>> -- 
>> v8-users mailing list
>> v8-u...@googlegroups.com
>> 

Re: [v8-users] Re: Intermittent crashing creating a Persistent object.

2022-08-26 Thread Jim Acquavella
Oh, single-threaded.  I would have expected v8 to use a mutex around their
persistent (global handle) management.  I'll try a mutex on my side and see
if that resolves the issue.  Thanks for your help.  爛

On Fri, Aug 26, 2022 at 12:52 AM dinf...@chromium.org 
wrote:

> Hi,
>
> Those persistent/global handles are single-threaded only, could it be that
> you allocate such handles from multiple threads?
>
> There is also v8::Global which Reset()s itself in the destructor
> automatically. We would even like to remove v8::Persistent entirely at some
> point (see
> https://bugs.chromium.org/p/v8/issues/detail?id=12915=v8%3A%3APersistent=2
> ).
>
> Cheers,
> Dominik
>
> On Friday, August 26, 2022 at 12:23:12 AM UTC+2 loude...@gmail.com wrote:
>
>> Yeah, we are out of date and I will attempt to upgrade soon.  But, I do
>> think there's a threading issue here that's very intermittent.  I did read
>> other posts that describe problems if you don't call Reset on the
>> persistent object.  See any problems here?
>>
>> typedef std::pair >
>> PeristentWeakDataPair;
>> typedef v8::WeakCallbackInfo
>> PersistentWeakData;
>>
>> static
>> utils::PersistentP makePersistent(v8::Isolate *isolate,
>> v8::Handle object, DataDeleterP* dataDeleterPP,
>> PersistentWeakData::Callback callback) {
>> utils::PersistentP persistentObjP(new
>> PERSISTENT_BASE(v8::Object)(isolate, object));
>> persistentObjP->SetWeak(new PeristentWeakDataPair(dataDeleterPP,
>> persistentObjP), callback, v8::WeakCallbackType::kParameter);
>> return persistentObjP;
>> }
>>
>> static
>> void releasePersistent (const PersistentWeakData& data)
>> {
>> PeristentWeakDataPair* paramPairP = data.GetParameter();
>>
>> delete paramPairP->first;
>> paramPairP->second->Reset();
>> paramPairP->second.reset();
>> delete paramPairP;
>>
>> #ifdef ADOBE_V8_DEBUG_V8_ALLOCATIONS
>> DecrementV8AllocCount();
>> #endif
>> }
>>
>> On Thursday, August 25, 2022 at 6:02:02 AM UTC-7 les...@chromium.org
>> wrote:
>>
>>> This is unfortunately too little detail to go on, my best guess would be
>>> that you're passing in an invalid Isolate pointer (something to do with
>>> lifetimes in the embedder?). Also note that you're using a 1-year old
>>> version of V8.
>>>
>>> On Wednesday, August 24, 2022 at 10:42:51 PM UTC+2 loude...@gmail.com
>>> wrote:
>>>
 Anyone??

 On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com
 wrote:

> Any ideas why I'm seeing an intermittent crash here?  It happens
> during a stress test for Adobe Character Animator (v8
> version: 9.4.146.24).  This call is made 1000s of times in our app and
> occasionally there's a crash.
>
>  Character Animator
> (Beta).exe!v8::internal::GlobalHandles::Create(class v8::internal::Object)
>Unknown
>  Character Animator
> (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)
> Unknown
>  Character Animator (Beta).exe!v8::V8::GlobalizeReference(class
> v8::internal::Isolate *,unsigned __int64 *)Unknown
> >[Inline Frame] Character Animator
> (Beta).exe!v8::PersistentBase::New(v8::Isolate *) Line 10971
>  C++
>  [Inline Frame] Character Animator
> (Beta).exe!v8::Persistent>::{ctor}(v8::Isolate
> *) Line 682C++
>  Character Animator
> (Beta).exe!adobe_v8::makePersistent(v8::Isolate * isolate,
> v8::Local object, boost::shared_ptr * dataDeleterPP,
> void(*)(const v8::WeakCallbackInfo
> *,adobe_v8::utils::PersistentP>> &) callback) Line 1508C++
>  Character Animator
> (Beta).exe!adobe_v8::CreatePersistentData(v8::Isolate * inIsolateP,
> v8::Local obj, boost::shared_ptr dataDeleterP) Line 1548
>C++
>  Character Animator
> (Beta).exe!adobe_v8::AttachPersistentDataToInstance(v8::Isolate *
> inIsolateP, v8::Local instance, void * dataP,
> boost::shared_ptr dataDeleterP) Line 1583C++
>
> The thread 0x8c4 has exited with code 0 (0x0).
> <31172>  <5> Number of export render threads: 4
> Exception thrown at 0x00014105BACA in Character Animator
> (Beta).exe: 0xC005: Access violation reading location
> 0x.
>
 --
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[v8-users] Re: Intermittent crashing creating a Persistent object.

2022-08-26 Thread dinf...@chromium.org
Hi,

Those persistent/global handles are single-threaded only, could it be that 
you allocate such handles from multiple threads?

There is also v8::Global which Reset()s itself in the destructor 
automatically. We would even like to remove v8::Persistent entirely at some 
point 
(see 
https://bugs.chromium.org/p/v8/issues/detail?id=12915=v8%3A%3APersistent=2).

Cheers,
Dominik

On Friday, August 26, 2022 at 12:23:12 AM UTC+2 loude...@gmail.com wrote:

> Yeah, we are out of date and I will attempt to upgrade soon.  But, I do 
> think there's a threading issue here that's very intermittent.  I did read 
> other posts that describe problems if you don't call Reset on the 
> persistent object.  See any problems here?
>
> typedef std::pair > 
> PeristentWeakDataPair;
> typedef v8::WeakCallbackInfo PersistentWeakData;
>
> static
> utils::PersistentP makePersistent(v8::Isolate *isolate, 
> v8::Handle object, DataDeleterP* dataDeleterPP, 
> PersistentWeakData::Callback callback) {
> utils::PersistentP persistentObjP(new 
> PERSISTENT_BASE(v8::Object)(isolate, object));
> persistentObjP->SetWeak(new PeristentWeakDataPair(dataDeleterPP, 
> persistentObjP), callback, v8::WeakCallbackType::kParameter);
> return persistentObjP;
> }
>
> static
> void releasePersistent (const PersistentWeakData& data)
> {
> PeristentWeakDataPair* paramPairP = data.GetParameter();
>
> delete paramPairP->first;
> paramPairP->second->Reset();
> paramPairP->second.reset();
> delete paramPairP;
>
> #ifdef ADOBE_V8_DEBUG_V8_ALLOCATIONS
> DecrementV8AllocCount();
> #endif
> }
>
> On Thursday, August 25, 2022 at 6:02:02 AM UTC-7 les...@chromium.org 
> wrote:
>
>> This is unfortunately too little detail to go on, my best guess would be 
>> that you're passing in an invalid Isolate pointer (something to do with 
>> lifetimes in the embedder?). Also note that you're using a 1-year old 
>> version of V8.
>>
>> On Wednesday, August 24, 2022 at 10:42:51 PM UTC+2 loude...@gmail.com 
>> wrote:
>>
>>> Anyone??
>>>
>>> On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com 
>>> wrote:
>>>
 Any ideas why I'm seeing an intermittent crash here?  It happens during 
 a stress test for Adobe Character Animator (v8 version: 9.4.146.24).  This 
 call is made 1000s of times in our app and occasionally there's a crash.

  Character Animator 
 (Beta).exe!v8::internal::GlobalHandles::Create(class v8::internal::Object) 
Unknown
  Character Animator 
 (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)Unknown
  Character Animator (Beta).exe!v8::V8::GlobalizeReference(class 
 v8::internal::Isolate *,unsigned __int64 *)Unknown
 >[Inline Frame] Character Animator 
 (Beta).exe!v8::PersistentBase::New(v8::Isolate *) Line 10971   
  C++
  [Inline Frame] Character Animator 
 (Beta).exe!v8::Persistent>::{ctor}(v8::Isolate
  
 *) Line 682C++
  Character Animator (Beta).exe!adobe_v8::makePersistent(v8::Isolate 
 * isolate, v8::Local object, boost::shared_ptr * 
 dataDeleterPP, void(*)(const 
 v8::WeakCallbackInfo 
 *,adobe_v8::utils::PersistentP>> &) callback) Line 1508C++
  Character Animator 
 (Beta).exe!adobe_v8::CreatePersistentData(v8::Isolate * inIsolateP, 
 v8::Local obj, boost::shared_ptr dataDeleterP) Line 1548 
C++
  Character Animator 
 (Beta).exe!adobe_v8::AttachPersistentDataToInstance(v8::Isolate * 
 inIsolateP, v8::Local instance, void * dataP, 
 boost::shared_ptr dataDeleterP) Line 1583C++

 The thread 0x8c4 has exited with code 0 (0x0).
 <31172>  <5> Number of export render threads: 4
 Exception thrown at 0x00014105BACA in Character Animator 
 (Beta).exe: 0xC005: Access violation reading location 
 0x.

>>>

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[v8-users] Re: Intermittent crashing creating a Persistent object.

2022-08-25 Thread loude...@gmail.com
Yeah, we are out of date and I will attempt to upgrade soon.  But, I do 
think there's a threading issue here that's very intermittent.  I did read 
other posts that describe problems if you don't call Reset on the 
persistent object.  See any problems here?

typedef std::pair > 
PeristentWeakDataPair;
typedef v8::WeakCallbackInfo PersistentWeakData;

static
utils::PersistentP makePersistent(v8::Isolate *isolate, 
v8::Handle object, DataDeleterP* dataDeleterPP, 
PersistentWeakData::Callback callback) {
utils::PersistentP persistentObjP(new 
PERSISTENT_BASE(v8::Object)(isolate, object));
persistentObjP->SetWeak(new PeristentWeakDataPair(dataDeleterPP, 
persistentObjP), callback, v8::WeakCallbackType::kParameter);
return persistentObjP;
}

static
void releasePersistent (const PersistentWeakData& data)
{
PeristentWeakDataPair* paramPairP = data.GetParameter();

delete paramPairP->first;
paramPairP->second->Reset();
paramPairP->second.reset();
delete paramPairP;

#ifdef ADOBE_V8_DEBUG_V8_ALLOCATIONS
DecrementV8AllocCount();
#endif
}

On Thursday, August 25, 2022 at 6:02:02 AM UTC-7 les...@chromium.org wrote:

> This is unfortunately too little detail to go on, my best guess would be 
> that you're passing in an invalid Isolate pointer (something to do with 
> lifetimes in the embedder?). Also note that you're using a 1-year old 
> version of V8.
>
> On Wednesday, August 24, 2022 at 10:42:51 PM UTC+2 loude...@gmail.com 
> wrote:
>
>> Anyone??
>>
>> On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com wrote:
>>
>>> Any ideas why I'm seeing an intermittent crash here?  It happens during 
>>> a stress test for Adobe Character Animator (v8 version: 9.4.146.24).  This 
>>> call is made 1000s of times in our app and occasionally there's a crash.
>>>
>>>  Character Animator 
>>> (Beta).exe!v8::internal::GlobalHandles::Create(class v8::internal::Object) 
>>>Unknown
>>>  Character Animator 
>>> (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)Unknown
>>>  Character Animator (Beta).exe!v8::V8::GlobalizeReference(class 
>>> v8::internal::Isolate *,unsigned __int64 *)Unknown
>>> >[Inline Frame] Character Animator 
>>> (Beta).exe!v8::PersistentBase::New(v8::Isolate *) Line 10971   
>>>  C++
>>>  [Inline Frame] Character Animator 
>>> (Beta).exe!v8::Persistent>::{ctor}(v8::Isolate
>>>  
>>> *) Line 682C++
>>>  Character Animator (Beta).exe!adobe_v8::makePersistent(v8::Isolate 
>>> * isolate, v8::Local object, boost::shared_ptr * 
>>> dataDeleterPP, void(*)(const 
>>> v8::WeakCallbackInfo 
>>> *,adobe_v8::utils::PersistentP>> &) callback) Line 1508C++
>>>  Character Animator 
>>> (Beta).exe!adobe_v8::CreatePersistentData(v8::Isolate * inIsolateP, 
>>> v8::Local obj, boost::shared_ptr dataDeleterP) Line 1548 
>>>C++
>>>  Character Animator 
>>> (Beta).exe!adobe_v8::AttachPersistentDataToInstance(v8::Isolate * 
>>> inIsolateP, v8::Local instance, void * dataP, 
>>> boost::shared_ptr dataDeleterP) Line 1583C++
>>>
>>> The thread 0x8c4 has exited with code 0 (0x0).
>>> <31172>  <5> Number of export render threads: 4
>>> Exception thrown at 0x00014105BACA in Character Animator (Beta).exe: 
>>> 0xC005: Access violation reading location 0x.
>>>
>>

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[v8-users] Re: Intermittent crashing creating a Persistent object.

2022-08-25 Thread Leszek Swirski
This is unfortunately too little detail to go on, my best guess would be 
that you're passing in an invalid Isolate pointer (something to do with 
lifetimes in the embedder?). Also note that you're using a 1-year old 
version of V8.

On Wednesday, August 24, 2022 at 10:42:51 PM UTC+2 loude...@gmail.com wrote:

> Anyone??
>
> On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com wrote:
>
>> Any ideas why I'm seeing an intermittent crash here?  It happens during a 
>> stress test for Adobe Character Animator (v8 version: 9.4.146.24).  This 
>> call is made 1000s of times in our app and occasionally there's a crash.
>>
>>  Character Animator 
>> (Beta).exe!v8::internal::GlobalHandles::Create(class v8::internal::Object) 
>>Unknown
>>  Character Animator 
>> (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)Unknown
>>  Character Animator (Beta).exe!v8::V8::GlobalizeReference(class 
>> v8::internal::Isolate *,unsigned __int64 *)Unknown
>> >[Inline Frame] Character Animator 
>> (Beta).exe!v8::PersistentBase::New(v8::Isolate *) Line 10971   
>>  C++
>>  [Inline Frame] Character Animator 
>> (Beta).exe!v8::Persistent>::{ctor}(v8::Isolate
>>  
>> *) Line 682C++
>>  Character Animator (Beta).exe!adobe_v8::makePersistent(v8::Isolate * 
>> isolate, v8::Local object, boost::shared_ptr * 
>> dataDeleterPP, void(*)(const 
>> v8::WeakCallbackInfo 
>> *,adobe_v8::utils::PersistentP>> &) callback) Line 1508C++
>>  Character Animator 
>> (Beta).exe!adobe_v8::CreatePersistentData(v8::Isolate * inIsolateP, 
>> v8::Local obj, boost::shared_ptr dataDeleterP) Line 1548 
>>C++
>>  Character Animator 
>> (Beta).exe!adobe_v8::AttachPersistentDataToInstance(v8::Isolate * 
>> inIsolateP, v8::Local instance, void * dataP, 
>> boost::shared_ptr dataDeleterP) Line 1583C++
>>
>> The thread 0x8c4 has exited with code 0 (0x0).
>> <31172>  <5> Number of export render threads: 4
>> Exception thrown at 0x00014105BACA in Character Animator (Beta).exe: 
>> 0xC005: Access violation reading location 0x.
>>
>

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[v8-users] Re: Intermittent crashing creating a Persistent object.

2022-08-24 Thread loude...@gmail.com
Anyone??

On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com wrote:

> Any ideas why I'm seeing an intermittent crash here?  It happens during a 
> stress test for Adobe Character Animator (v8 version: 9.4.146.24).  This 
> call is made 1000s of times in our app and occasionally there's a crash.
>
>  Character Animator 
> (Beta).exe!v8::internal::GlobalHandles::Create(class v8::internal::Object) 
>Unknown
>  Character Animator 
> (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)Unknown
>  Character Animator (Beta).exe!v8::V8::GlobalizeReference(class 
> v8::internal::Isolate *,unsigned __int64 *)Unknown
> >[Inline Frame] Character Animator 
> (Beta).exe!v8::PersistentBase::New(v8::Isolate *) Line 10971   
>  C++
>  [Inline Frame] Character Animator 
> (Beta).exe!v8::Persistent>::{ctor}(v8::Isolate
>  
> *) Line 682C++
>  Character Animator (Beta).exe!adobe_v8::makePersistent(v8::Isolate * 
> isolate, v8::Local object, boost::shared_ptr * 
> dataDeleterPP, void(*)(const 
> v8::WeakCallbackInfo 
> *,adobe_v8::utils::PersistentP>> &) callback) Line 1508C++
>  Character Animator 
> (Beta).exe!adobe_v8::CreatePersistentData(v8::Isolate * inIsolateP, 
> v8::Local obj, boost::shared_ptr dataDeleterP) Line 1548 
>C++
>  Character Animator 
> (Beta).exe!adobe_v8::AttachPersistentDataToInstance(v8::Isolate * 
> inIsolateP, v8::Local instance, void * dataP, 
> boost::shared_ptr dataDeleterP) Line 1583C++
>
> The thread 0x8c4 has exited with code 0 (0x0).
> <31172>  <5> Number of export render threads: 4
> Exception thrown at 0x00014105BACA in Character Animator (Beta).exe: 
> 0xC005: Access violation reading location 0x.
>

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