Re: [vos-d] [www-vrml] RE: [x3d-public] X3D Game Engine?

2007-03-15 Thread Reed Hedges
chris wrote:
> Lauren,
> 
> you were clear enough - I was just reinterpreting a bit because I don't
> think I have seen
> such a thing for x3d. But there are some potential candidates as a starting
> point, such as vos, vrspace or deepmatrix, to
> perhaps link with an X3D browser. I just don't know enough about them
> to comment on their specific strengths/weaknesses.
> 

One of our plans for VOS is VRML and X3D support. Unfortunately I
haven't made any progress on it recently.

The VRML/X3D "engine" will run on one or more servers. Users will view
the world in a client that is connected to those servers using the VOS
network protocol and object models.

Let me know if you want more info or want to help implement this.

http://interreality.org for more about VOS.

Reed


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Re: [vos-d] [www-vrml] RE: [x3d-public] X3D Game Engine?

2007-03-14 Thread Bruce Lehmann
VOS, according to their thread, is working on a VRML/X3D Importer

 

  _  

From: chris [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 14, 2007 7:02 PM
To: [EMAIL PROTECTED]
Cc: www-vrml; [EMAIL PROTECTED]; VOS Discussion;
[EMAIL PROTECTED]
Subject: Re: [www-vrml] RE: [x3d-public] X3D Game Engine?

 

Lauren,

you were clear enough - I was just reinterpreting a bit because I don't
think I have seen 
such a thing for x3d. But there are some potential candidates as a starting
point, such as vos, vrspace or deepmatrix, to 
perhaps link with an X3D browser. I just don't know enough about them
to comment on their specific strengths/weaknesses.

chris

On 15/03/07, Lauren Gauthier <[EMAIL PROTECTED]> wrote:


Granted. And Flux Player/Studio are probably as close to X3D
game engine's rendering and authoring tools as it gets right
now. Perhaps I didn't express myself clearly. What I am
looking for is an actual complete or partial open source 
client/server implementation that can work with X3D.

Cheers,
Lauren


> -Original Message-
> From: [EMAIL PROTECTED] [mailto: owner-www-  
> [EMAIL PROTECTED] On Behalf Of Tony Parisi
> Sent: Wednesday, March 14, 2007 7:33 PM
> To: 'Hatt, Ronald (Ron) (LT)'; [EMAIL PROTECTED]; 'www-
> vrml'
> Subject: [www-vrml] RE: [x3d-public] X3D Game Engine?
>
> X3D *is* a game engine; it's just not a very good one yet.
>
> Add physics and particles (already in the Revision 1 
> plan), and some form of
> spatial partitioning, and *then* it's a real game engine.
>
> Tony
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:owner-x3d-
> [EMAIL PROTECTED] On
> > Behalf Of Hatt, Ronald (Ron) (LT)
> > Sent: Wednesday, March 14, 2007 5:12 PM 
> > To: [EMAIL PROTECTED]; www-vrml
> > Subject: RE: [x3d-public] X3D Game Engine?
> >
> > Doesn't the OS Delta3D game engine already support X3D? 
> > It is something to check into.
> >
> > Ron Hatt
> > Naval Postgraduate School
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:owner-x3d-
> [EMAIL PROTECTED] On
> > Behalf Of Lauren Gauthier
> > Sent: Wednesday, March 14, 2007 4:29 PM 
> > To: [EMAIL PROTECTED]; 'www-vrml'
> > Subject: [x3d-public] X3D Game Engine?
> >
> >
> >
> > Hello list,
> > 
> > I'd like to run this here to get an idea of the general
> > consensus about game engines for X3D.
> >
> > I feel that sooner or later, we're going to need some
> kind 
> > of X3D game engine if we ever hope for visibility around
> > the likes of MS XNA and plenty others.
> >
> > I'd like to get feedback with regard to open source
> X3D/VRML 
> > client/server projects if any, that have been undertaken
> in
> > the past that are not Java based.
> >
> > Also, which amidst the current crop of general open
> source 
> > game engines that you know of, would be considered good
> > candidates for X3D?
> >
> > In essence, that could be servers or server components
> that
> > can do more than multi-user avatar and chat. I am not 
> too
> > concerned about the authoring side of things, but the
> server
> > side. Specially something that works well with
> databases.
> >
> > If there are no such things then I'd welcome suggestions 
> or
> > links to libraries that could be used as building
> blocks,
> > preferably written in C++, Perl or other languages that
> lend
> > themselves well to Web development, while of course 
> being
> > able to utilize X3D.
> >
> > Finally, are there currently supported X3D players in
> the
> > works (other than Contact versions) which have a server
> side 
> > counterpart or otherwise built-in networking?
> >
> > Cheers,
> > Lauren
> >
> >
> >_  ___  __   __ ___  __   ___   ___   ___
> >   /__  / / _ \/  | / // _ \/_  __/  / _ \ / _ \ / _ 
> \
> >  _/_  / / // /   / /||/ //  __/ / // ___//   _// //
> /
> > // //   /_/ |__/ \___/ /_//_/   /_/\_\ \___/
> > __ 
> >  * * Interactive Multimedia - Internet Management * *
> >   * * Virtual Reality - Application Programming  * *
> >* 3D Net Productions  www.3dnetproductions.com
 *
> >
> >
> >
> >
> > 
> -
> > for list subscription/unsubscription,
> > go to http://www.web3d.org/cgi-
> > bin/public_list_signup/lwgate/listsavail.html
> >
> >
> > 
> -
> > for list subscription/unsubscription,
> > go to http://www.web3d.org/cgi-
> > bin/public_list_signup/lwgate/listsavail.html
> >
>
>
>
> --
> ---
> for list subscription/unsubscription,
> go to http://www.web3d.org/cgi-
> bin/public_list_signup/lwgate/listsavail.html
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.10/720 - Release
> Date: 3/12/2007 7:19 PM
>

---

Re: [vos-d] [www-vrml] RE: [x3d-public] X3D Game Engine?

2007-03-14 Thread chris

Lauren,

you were clear enough - I was just reinterpreting a bit because I don't
think I have seen
such a thing for x3d. But there are some potential candidates as a starting
point, such as vos, vrspace or deepmatrix, to
perhaps link with an X3D browser. I just don't know enough about them
to comment on their specific strengths/weaknesses.

chris

On 15/03/07, Lauren Gauthier <[EMAIL PROTECTED]> wrote:



Granted. And Flux Player/Studio are probably as close to X3D
game engine's rendering and authoring tools as it gets right
now. Perhaps I didn't express myself clearly. What I am
looking for is an actual complete or partial open source
client/server implementation that can work with X3D.

Cheers,
Lauren


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:owner-www-
> [EMAIL PROTECTED] On Behalf Of Tony Parisi
> Sent: Wednesday, March 14, 2007 7:33 PM
> To: 'Hatt, Ronald (Ron) (LT)'; [EMAIL PROTECTED]; 'www-
> vrml'
> Subject: [www-vrml] RE: [x3d-public] X3D Game Engine?
>
> X3D *is* a game engine; it's just not a very good one yet.
>
> Add physics and particles (already in the Revision 1
> plan), and some form of
> spatial partitioning, and *then* it's a real game engine.
>
> Tony
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:owner-x3d-
> [EMAIL PROTECTED] On
> > Behalf Of Hatt, Ronald (Ron) (LT)
> > Sent: Wednesday, March 14, 2007 5:12 PM
> > To: [EMAIL PROTECTED]; www-vrml
> > Subject: RE: [x3d-public] X3D Game Engine?
> >
> > Doesn't the OS Delta3D game engine already support X3D?
> > It is something to check into.
> >
> > Ron Hatt
> > Naval Postgraduate School
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:owner-x3d-
> [EMAIL PROTECTED] On
> > Behalf Of Lauren Gauthier
> > Sent: Wednesday, March 14, 2007 4:29 PM
> > To: [EMAIL PROTECTED]; 'www-vrml'
> > Subject: [x3d-public] X3D Game Engine?
> >
> >
> >
> > Hello list,
> >
> > I'd like to run this here to get an idea of the general
> > consensus about game engines for X3D.
> >
> > I feel that sooner or later, we're going to need some
> kind
> > of X3D game engine if we ever hope for visibility around
> > the likes of MS XNA and plenty others.
> >
> > I'd like to get feedback with regard to open source
> X3D/VRML
> > client/server projects if any, that have been undertaken
> in
> > the past that are not Java based.
> >
> > Also, which amidst the current crop of general open
> source
> > game engines that you know of, would be considered good
> > candidates for X3D?
> >
> > In essence, that could be servers or server components
> that
> > can do more than multi-user avatar and chat. I am not
> too
> > concerned about the authoring side of things, but the
> server
> > side. Specially something that works well with
> databases.
> >
> > If there are no such things then I'd welcome suggestions
> or
> > links to libraries that could be used as building
> blocks,
> > preferably written in C++, Perl or other languages that
> lend
> > themselves well to Web development, while of course
> being
> > able to utilize X3D.
> >
> > Finally, are there currently supported X3D players in
> the
> > works (other than Contact versions) which have a server
> side
> > counterpart or otherwise built-in networking?
> >
> > Cheers,
> > Lauren
> >
> >
> >_  ___  __   __ ___  __   ___   ___   ___
> >   /__  / / _ \/  | / // _ \/_  __/  / _ \ / _ \ / _
> \
> >  _/_  / / // /   / /||/ //  __/ / // ___//   _// //
> /
> > // //   /_/ |__/ \___/ /_//_/   /_/\_\ \___/
> > __
> >  * * Interactive Multimedia - Internet Management * *
> >   * * Virtual Reality - Application Programming  * *
> >* 3D Net Productions  www.3dnetproductions.com *
> >
> >
> >
> >
> > 
> -
> > for list subscription/unsubscription,
> > go to http://www.web3d.org/cgi-
> > bin/public_list_signup/lwgate/listsavail.html
> >
> >
> > 
> -
> > for list subscription/unsubscription,
> > go to http://www.web3d.org/cgi-
> > bin/public_list_signup/lwgate/listsavail.html
> >
>
>
>
> --
> ---
> for list subscription/unsubscription,
> go to http://www.web3d.org/cgi-
> bin/public_list_signup/lwgate/listsavail.html
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.10/720 - Release
> Date: 3/12/2007 7:19 PM
>

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for list subscription/unsubscription,
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