Re: [vos-d] development status

2007-06-12 Thread Ken Taylor
Peter Amstutz wrote:
 Fifth, I've set up a task tracking system called XPlanner at
 http://interreality.org/xplanner (login: guest, password: guest).  You
 can view a detailed breakdown of our development roadmap, and see both
 how long we expect things to take and what progress (if any) has been
 made.

 I think that about covers it.  Comments?


That planner interface looks very feature-rich :)

Has any more work been done behind the scenes on setting goals for the 0.24
release? It would be cool to track those in xplanner as well.

-Ken


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Re: [vos-d] development status

2007-06-09 Thread Reed Hedges

Chris is referring here to a proposal for the X3D format/language (new 
version of VRML) to add the sensor nodes mentioned, by the way.

Reed


chris wrote:
 Hi, just a few comments on other status that may interest.
 I have been testing tcp/ip networking with an implementation of the network
 sensor nodes in Flux. I have been able to get the basic test examples to
 work with two linux servers. An example of the nodes is given below. For 
 the
 mass avatar event at siggraph I will be working on modifying the
 communications for UDP.
 
 This raises the possibility of testing vos server with these nodes if ur
 inteterested.
 
 A description of the test examples and MM server is at
 http://www.mediamachines.com/hydra/
 my experience with installing / running the server is at:
 http://planet-earth.org/smam/fluxServerInstallRun.html
 tho u would be wanting to run your own vos server.
 
 I am also running a 2 hr multisuer virtual world BOF at siggraph 
 (August) so
 if you want me to demo vos let me know. I would want something that would
 not require old browser versions, old java etc if possible because I 
 need to
 be able to demo other stuff with current tech as well.
 

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Re: [vos-d] development status

2007-06-07 Thread chris

Hi, just a few comments on other status that may interest.
I have been testing tcp/ip networking with an implementation of the network
sensor nodes in Flux. I have been able to get the basic test examples to
work with two linux servers. An example of the nodes is given below. For the
mass avatar event at siggraph I will be working on modifying the
communications for UDP.

This raises the possibility of testing vos server with these nodes if ur
inteterested.

A description of the test examples and MM server is at
http://www.mediamachines.com/hydra/
my experience with installing / running the server is at:
http://planet-earth.org/smam/fluxServerInstallRun.html
tho u would be wanting to run your own vos server.

I am also running a 2 hr multisuer virtual world BOF at siggraph (August) so
if you want me to demo vos let me know. I would want something that would
not require old browser versions, old java etc if possible because I need to
be able to demo other stuff with current tech as well.

cheers,

chris

?xml version=1.0 encoding=UTF-8?
!DOCTYPE X3D PUBLIC ISO//Web3D//DTD X3D 3.0//EN
http://www.web3d.org/specifications/x3d-3.0.dtd

X3D profile='Immersive' 
Scene
Group
Transform DEF='CUBE_TRANSFORM'
Shape
 containerField='children'
 Appearance
  containerField='appearance'
  Material DEF='Blue'
   containerField='material'
   ambientIntensity='0.200'
   shininess='0.200'
   diffuseColor='0 0 1'/
 /Appearance
 Box
  containerField='geometry'
  size='1 1 1'/
/Shape
/Transform
PlaneSensor DEF='PS'/
/Group

NetworkSensor DEF='ES' networkSensorId='ES'
 field name='translation' type='SFVec3f' accessType='inputOutput'/
 Connection DEF='muserver'
  containerField='connection'
  url='swmp://84.20.147.209:13214/MM-6-12345678'/
/NetworkSensor


ROUTE fromNode='PS' fromField='translation_changed' toNode='ES'
toField='set_translation'/
ROUTE fromNode='ES' fromField='translation_changed' toNode='CUBE_TRANSFORM'
toField='set_translation'/
/Scene
/X3D


On 08/06/07, Peter Amstutz [EMAIL PROTECTED] wrote:


Ok, things have been a bit quiet lately, so I want to let everyone know
what's going on with VOS.

The first bit of news is that starting in July, I will be able to
dedicate half of my time (20-30 hours a week) to VOS development.  I
have made an arrangement with my current employer to work part time, so
this works out well for everyone.

Second, I am continuing to do design work on s5, and have spent some
coding time doing prototyping certain crucial features to better
understand them.  I've made some progress in understanding how better to
structure control flow in the presence of asynchronous requests (in s5,
*all* requests will be asynchronous) by using continuations and futures.
I'm also investigating some ideas for a new security design, which I
hope to write about to the list shortly.

Third, s5 is going to use a Python-based build system called Scons,
which I described in my email about build systems a little while ago.  I
hope that this will enable a degree of automation and cross-platform
support that is impossible with autotools.  I've spent some time hacking
on it and I'm comfortable with it, and it is under active development so
it seems like a safe bet.

Fourth, my intention is that come July, I will hit the ground running
with implementing s5 -- you will start seeing real progress and not just
talk.  My hope is that in as little as a month or two, I can have enough
of the s5 kernel written that other people interested in helping can
contribute.

Fifth, I've set up a task tracking system called XPlanner at
http://interreality.org/xplanner (login: guest, password: guest).  You
can view a detailed breakdown of our development roadmap, and see both
how long we expect things to take and what progress (if any) has been
made.

I think that about covers it.  Comments?

--
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron http://interreality.org/%7Etetron ][
pgpkey:   pgpkeys.mit.edu  18C21DF7 ]


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