[Warzone-commits] r6381 - /branches/terrain/src/terrain.c
Author: gerard_ Date: Tue Nov 25 11:52:21 2008 New Revision: 6381 URL: http://svn.gna.org/viewcvs/warzone?rev=6381view=rev Log: Make sure we use a Power of Two texture for the lightmap, and that we do glDisableClientState( GL_TEXTURE_COORD_ARRAY) even when the map doesn't have any decals. Modified: branches/terrain/src/terrain.c ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r6382 - /branches/terrain/src/terrain.c
Author: gerard_ Date: Tue Nov 25 15:10:12 2008 New Revision: 6382 URL: http://svn.gna.org/viewcvs/warzone?rev=6382view=rev Log: Specify the correct range to glDrawRangeElements and add some debug output. Modified: branches/terrain/src/terrain.c ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r6383 - /branches/terrain/macosx/Warzone.xcodeproj/project.pbxproj
Author: evilguru Date: Tue Nov 25 20:06:06 2008 New Revision: 6383 URL: http://svn.gna.org/viewcvs/warzone?rev=6383view=rev Log: Update the Xcode project for the terrain branch to allow compilation on OS X. Modified: branches/terrain/macosx/Warzone.xcodeproj/project.pbxproj ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r6384 - in /branches/terrain: data/base/texpages/ data/base/wrf/ data/mp/wrf/ src/
Author: gerard_ Date: Tue Nov 25 21:49:16 2008 New Revision: 6384 URL: http://svn.gna.org/viewcvs/warzone?rev=6384view=rev Log: Water! This will use some more fillrate from your graphics card. The water is drawn using two additive wave textures which move in opposite direction. Added: branches/terrain/data/base/texpages/page-80-water-1.png (with props) branches/terrain/data/base/texpages/page-81-water-2.png (with props) Modified: branches/terrain/data/base/wrf/vidmem.wrf branches/terrain/data/base/wrf/vidmem2.wrf branches/terrain/data/base/wrf/vidmem3.wrf branches/terrain/data/mp/wrf/vidmem.wrf branches/terrain/data/mp/wrf/vidmem2.wrf branches/terrain/data/mp/wrf/vidmem3.wrf branches/terrain/src/map.c branches/terrain/src/terrain.c ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r6385 - in /trunk: lib/exceptionhandler/exceptionhandler.vcproj src/keybind.c
Author: muggenhor Date: Wed Nov 26 00:53:44 2008 New Revision: 6385 URL: http://svn.gna.org/viewcvs/warzone?rev=6385view=rev Log: Fix compiling on MSVC: * Use C89 style variable declarations (i.e. at the beginning of scope-blocks) * Use a proper set of #include paths This should fix #160, patch by i-NoD slightly modified by me (moved variable declarations to the most local scope where used) Modified: trunk/lib/exceptionhandler/exceptionhandler.vcproj trunk/src/keybind.c ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits
[Warzone-commits] r6387 - /trunk/lib/betawidget/src/widget.h
Author: evilguru Date: Wed Nov 26 01:49:02 2008 New Revision: 6387 URL: http://svn.gna.org/viewcvs/warzone?rev=6387view=rev Log: Fix compilation of betawidget after the source move. Modified: trunk/lib/betawidget/src/widget.h ___ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits