[Warzone-dev] [patch #852] Updates MSVC proj file

2007-11-14 Thread Bugs Buggy

URL:
  http://gna.org/patch/?852

 Summary: Updates MSVC proj file
 Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Wednesday 11/14/2007 at 23:54
Category: Fix
Priority: 9 - Immediate
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any

___

Details:

Index: Warzone2100.vcproj
===
--- Warzone2100.vcproj  (revision 2821)
+++ Warzone2100.vcproj  (working copy)
@@ -73,7 +73,7 @@
/
Tool
Name=VCLinkerTool
-   AdditionalDependencies=SDL.lib SDLmain.lib 
SDL_net.lib png.lib zlib.lib
ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib glc32.lib
OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib
+   AdditionalDependencies=SDL.lib SDLmain.lib 
SDL_net.lib png.lib zlib.lib
ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib glc32.lib
OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib
libpopt.lib
OutputFile=$(OutDir)\$(ProjectName)-Dbg.exe
LinkIncremental=2

AdditionalLibraryDirectories=quot;__DEVPKG__\libquot;
@@ -230,6 +230,10 @@

/File
File
+   
RelativePath=..\lib\framework\printf_ext.c
+   
+   /File
+   File
RelativePath=.\resource_lexer.lex.c

/File
@@ -246,10 +250,6 @@

/File
File
-   
RelativePath=..\lib\framework\printf_ext.c
-   
-   /File
-   File
RelativePath=..\lib\framework\strres.c

/File
@@ -384,10 +384,6 @@
/FileConfiguration
/File
File
-   
RelativePath=..\lib\ivis_opengl\pietexture.c
-   
-   /File
-   File

RelativePath=..\lib\ivis_opengl\rendmode.c

/File
@@ -1299,10 +1295,6 @@

/File
File
-   RelativePath=..\lib\framework\printf_ext.h
-   
-   /File
-   File
RelativePath=..\src\frend.h

/File
@@ -1655,6 +1647,10 @@

/File
File
+   RelativePath=..\lib\framework\printf_ext.h
+   
+   /File
+   File
RelativePath=..\src\projectile.h

/File





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[Warzone-dev] [patch #853] Adds savegame debug code

2007-11-14 Thread Bugs Buggy

URL:
  http://gna.org/patch/?853

 Summary: Adds savegame debug code
 Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Thursday 11/15/2007 at 00:01
Category: Feature
Priority: 4
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any

___

Details:

Adds some debug code to game.c, and adds the savegame flag to log issues with
savegames.




___

File Attachments:


---
Date: Thursday 11/15/2007 at 00:01  Name: sdebug.patch  Size: 22kB   By:
buginator

http://gna.org/patch/download.php?file_id=3207

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Re: [Warzone-dev] 2.0.8 Release Tasks

2007-11-14 Thread Christian Ohm
On Wednesday, 14 November 2007 at 22:38, Freddie Witherden wrote:
 * https://gna.org/bugs/?10302 -- Reported on multiple OSs and a  
 blocker IMO
 * https://gna.org/bugs/?10298 -- Unsure about the root cause of this,  
 may be Mac specific

There's also https://gna.org/bugs/?10153, the sound problem on Linux
(the title is a bit misleading, the invalid pointers are only a problem
when compiling a debug version, and can just be commented out).

 * https://gna.org/patch/?845 -- Assuming there are no technical  
 issues (being a semi-bodge job notwithstanding, this should hopefully  
 be the last 2.0 release).

Hey, I think it's the best solution without rewriting the terrain
texture handling.

 If that's it then I think 2.0.8 might not be /that/ far off, week and  
 a bit maybe. The shorter time gap between release candidates and  
 releases the better, otherwise people might call 2.0.8 RC1 2.0.8.

Well, I'd just add patch 845, and release a 2.0.8rc2 right now (or after
writing the release notes). Since we don't have any clues about the
causes of those three bugs (or do we?), it's no use waiting any longer
for any sudden inspirations, instead mention those bugs in the release
notes, and ask people to help find the causes (for the sound bug I have
a vague suspition of it being ALSA 1.0.14, but only because it would fit
the timeframe - so I'd like to have some data on the systems sound works
on, and those where it doesn't).


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