[Warzone-dev] [patch #852] Updates MSVC proj file
URL: http://gna.org/patch/?852 Summary: Updates MSVC proj file Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Wednesday 11/14/2007 at 23:54 Category: Fix Priority: 9 - Immediate Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any ___ Details: Index: Warzone2100.vcproj === --- Warzone2100.vcproj (revision 2821) +++ Warzone2100.vcproj (working copy) @@ -73,7 +73,7 @@ / Tool Name=VCLinkerTool - AdditionalDependencies=SDL.lib SDLmain.lib SDL_net.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib + AdditionalDependencies=SDL.lib SDLmain.lib SDL_net.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib physfs.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib libpopt.lib OutputFile=$(OutDir)\$(ProjectName)-Dbg.exe LinkIncremental=2 AdditionalLibraryDirectories=quot;__DEVPKG__\libquot; @@ -230,6 +230,10 @@ /File File + RelativePath=..\lib\framework\printf_ext.c + + /File + File RelativePath=.\resource_lexer.lex.c /File @@ -246,10 +250,6 @@ /File File - RelativePath=..\lib\framework\printf_ext.c - - /File - File RelativePath=..\lib\framework\strres.c /File @@ -384,10 +384,6 @@ /FileConfiguration /File File - RelativePath=..\lib\ivis_opengl\pietexture.c - - /File - File RelativePath=..\lib\ivis_opengl\rendmode.c /File @@ -1299,10 +1295,6 @@ /File File - RelativePath=..\lib\framework\printf_ext.h - - /File - File RelativePath=..\src\frend.h /File @@ -1655,6 +1647,10 @@ /File File + RelativePath=..\lib\framework\printf_ext.h + + /File + File RelativePath=..\src\projectile.h /File ___ Reply to this item at: http://gna.org/patch/?852 ___ Message sent via/by Gna! http://gna.org/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [patch #853] Adds savegame debug code
URL: http://gna.org/patch/?853 Summary: Adds savegame debug code Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Thursday 11/15/2007 at 00:01 Category: Feature Priority: 4 Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any ___ Details: Adds some debug code to game.c, and adds the savegame flag to log issues with savegames. ___ File Attachments: --- Date: Thursday 11/15/2007 at 00:01 Name: sdebug.patch Size: 22kB By: buginator http://gna.org/patch/download.php?file_id=3207 ___ Reply to this item at: http://gna.org/patch/?853 ___ Message sent via/by Gna! http://gna.org/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.0.8 Release Tasks
On Wednesday, 14 November 2007 at 22:38, Freddie Witherden wrote: * https://gna.org/bugs/?10302 -- Reported on multiple OSs and a blocker IMO * https://gna.org/bugs/?10298 -- Unsure about the root cause of this, may be Mac specific There's also https://gna.org/bugs/?10153, the sound problem on Linux (the title is a bit misleading, the invalid pointers are only a problem when compiling a debug version, and can just be commented out). * https://gna.org/patch/?845 -- Assuming there are no technical issues (being a semi-bodge job notwithstanding, this should hopefully be the last 2.0 release). Hey, I think it's the best solution without rewriting the terrain texture handling. If that's it then I think 2.0.8 might not be /that/ far off, week and a bit maybe. The shorter time gap between release candidates and releases the better, otherwise people might call 2.0.8 RC1 2.0.8. Well, I'd just add patch 845, and release a 2.0.8rc2 right now (or after writing the release notes). Since we don't have any clues about the causes of those three bugs (or do we?), it's no use waiting any longer for any sudden inspirations, instead mention those bugs in the release notes, and ask people to help find the causes (for the sound bug I have a vague suspition of it being ALSA 1.0.14, but only because it would fit the timeframe - so I'd like to have some data on the systems sound works on, and those where it doesn't). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev