[warzone2100-dev] [Warzone 2100 Trac] #1248: commanders do not lead up to the max number of units for their rank

2009-12-20 Thread Warzone 2100 Trac
#1248: commanders do not lead up to the max number of units for their rank
--+-
Reporter:  kac...@…   |Type:  defect 
  Status:  new|Priority:  major  
   Milestone:  unspecified|   Component:  other  
 Version:  2.3 beta 4 |Keywords:  commander group
Operating_system:  Microsoft Windows  |   Blockedby: 
Blocking: |  
--+-
 It seems that a commander will not always accept the number of units the
 commanders menu says it can control.

 If a commander is any rank higher than rookie and is leading 1 or 2 fewer
 units than his max, then you are not able to add more units. it does not
 prevent units form an associated factory from joining, or at least acting
 like they are in the group. however, their health bars do not appear and
 they can be selected with a left click. if you take units out till the
 commander has 3 or more units less than his max, then you can add them all
 back to group the max

 Examples with max=10

 if group=0 and you add 12 then group=10

 if group=1 and you add 11 then group=10

 ...

 if group=7 and you add 5 then group=10

 if group=8 and you add 4 then group=8

 if group=9 and you add 3 then group=9

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Ticket URL: http://developer.wz2100.net/ticket/1248
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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Re: [warzone2100-dev] 2.3 RC1 ETA Sunday, Dec. 20

2009-12-20 Thread bugs buggy
On 12/19/09, Per Inge Mathisen per.x...@xx.com wrote:
 On Sat, Dec 19, 2009 at 2:04 AM, bugs buggy buginxx...@x.com wrote:
   The plan is to do a RC1 release this Sunday.


 IIRC there are some showstopper bugs in the new MP pre-game dialog
  code. See tickets 1241 and 1230.

   - Per

There really isn't anything we can do about 1241, unless we say it is
OK to switch positions *anytime* you want... (as in, always allow
people to pick whatever map choice they want, and it will always swap
positions...)  Or perhaps make the host pick whatever teams /
positions?

For 1230, I wouldn't call that a showstopper, annoying, yes, but not a
showstopper.
AFAIK, that has to do with when the game updates.  Will look at it.

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Re: [warzone2100-dev] [Warzone 2100 Trac] #688: Mod loading patch!

2009-12-20 Thread Warzone 2100 Trac
#688: Mod loading patch!
---+
 Reporter:  Zarel  |  Owner:  Zarel   
 Type:  defect | Status:  accepted
 Priority:  critical   |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  mods   |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+
Changes (by Zarel):

  * priority:  blocker = critical
  * milestone:  2.2.5 = 2.3


-- 
Ticket URL: http://developer.wz2100.net/ticket/688#comment:9
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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