Re: [warzone2100-dev] team colors for old models
On Fri, May 14, 2010 at 10:18:45AM +0200, Per Inge Mathisen wrote: I'm fine with the idea. Are the new PNGs much larger now? Berg added some new files for the masks and scaled up some of the tex pages he used to 512x512. Difference between new files and old files is about 4 MB. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1853: freeze: Host, then players
#1853: freeze: Host, then players --+- Reporter: kai|Type: bug Status: new|Priority: critical Milestone: unspecified| Component: Engine: Networking Version: 2.3.0 |Keywords: Operating_system: Microsoft Windows | Blockedby: Blocking: | --+- Unlike other freezes in the betas, in this case the host always freezes FIRST during a tank war with hundreds of units, followed by the clients which freeze a few minutes later. Doesn't recover even after several minutes. When the host kills the process, the clients resume (but obviously get the host quit message). So far it happened in 100 % of all games with 8 players and high power (and unit count). Always during a massive attack by the host. A red or yellow ping player was NOT present in the lobby. Attached are the HOST logs. Sound does NOT continue during freeze. NOT early in the game as in http://developer.wz2100.net/ticket/1841 I noticed that some of the beta versions had most freeze problems removed; traded them for the problem that everybody ended up in their own game though, not being able to see what others were doing. -- Ticket URL: http://developer.wz2100.net/ticket/1853 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1854: Hover droids are getting stuck in water tiles near land tiles.
#1854: Hover droids are getting stuck in water tiles near land tiles. -+-- Reporter: EvgenijM86|Type: bug Status: new |Priority: major Milestone: unspecified | Component: Engine: other Version: svn/trunk |Keywords: Operating_system: All/Non-Specific | Blockedby: Blocking:| -+-- In current trunk (wz2100 10797) hover droids are getting stuck when trying to exit water tiles and go to land tiles. Well, they are not exactly stuck (ie - not moving at all), but instead they just moving while rotating, making circles over and over again. Have seen this in both - champaign and multilayer maps. -- Ticket URL: http://developer.wz2100.net/ticket/1854 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone 2100 Trac] #1847: Preliminary qt-trunk merge patch
#1847: Preliminary qt-trunk merge patch ---+ Reporter: Buginator | Owner: Type: patch | Status: new Priority: critical | Milestone: unspecified Component: other |Version: unspecified Keywords: | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by Buginator): r10811 - r10829 -- Ticket URL: http://developer.wz2100.net/ticket/1847#comment:4 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev