Re: [warzone2100-dev] 2.3.5 (final) release plan

2010-09-17 Thread Giel van Schijndel
On Thu, Sep 16, 2010 at 08:48:19PM -0400, buginator wrote:
 On 9/16/10, Giel van Schijndel  wrote:
 On Wed, Sep 15, 2010 at 10:06:51PM -0400, buginator wrote:
 with novideo.ogg file (which has been in all the release candidates.)
 The files are pretty small anyway, and they won't add that much more
 to the final build.

 How small?  Please give a number.
 
 It would be these.
 brfcom.ogg (the green spinning thing)
 res_com.ogg (intel)
 res_droid.ogg (intel)
 res_pow.ogg (intel)
 res_struttech.ogg (intel)
 res_systech.ogg (intel)
 res_weapons.ogg (intel)
 victory.ogg (when you win a mission / MP)
 end.ogg (when you suck, and die in either SP/MP)
 =
 5.17 MB Total. (these are the std quality ones)
 
 I think it is well worth it, and makes Warzone have a better player
 experience than doing noVideo for everything.

Looks good to me, you've got my vote.  For what its worth, considering
this ain't a democracy (rather a consensus-based community).

-- 
Giel
--
If debugging is the process of removing software bugs, then programming
 must be the process of putting them in.
  -- Edsger Dijkstra


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Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11676] trunk/data/base/shaders/tcmask.vert

2010-09-17 Thread buginator
On 9/17/10, muggen...@users.sourceforge.net  wrote:
 Revision: 11676

 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11676view=rev
 Author:   muggenhor
 Date: 2010-09-17 09:35:29 + (Fri, 17 Sep 2010)

 Log Message:
 ---
 vertex shader: don't use deprecated ftransform()

 Replace the usage of the depecrated ftransform() function with an
 equivalent expression along with the invariance guarantee.  Let the
 shader compiler deal with optimising this expression.

 Modified Paths:
 --
 trunk/data/base/shaders/tcmask.vert

error   |10:33:24: [loadShaders] Vertex shader compilation has failed
[shaders/tcmask.vert]
error   |10:33:24: [printShaderInfoLog] Shader info log: 0(7) : error
C: syntax error, unexpected ';' at token ;
0(7) : error C0501: type name expected at token ;
0(7) : warning C7022: unrecognized profile specifier gl_Position
0(7) : warning C7022: unrecognized profile specifier invariant
info|10:33:24: [screenInitialise] Can't use shaders, switching
back to fixed pipeline.

This is with latest Nvidia (windows) drivers.

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