Re: [warzone2100-dev] 2.3.5 (final) release plan
On Thu, Sep 16, 2010 at 08:48:19PM -0400, buginator wrote: On 9/16/10, Giel van Schijndel wrote: On Wed, Sep 15, 2010 at 10:06:51PM -0400, buginator wrote: with novideo.ogg file (which has been in all the release candidates.) The files are pretty small anyway, and they won't add that much more to the final build. How small? Please give a number. It would be these. brfcom.ogg (the green spinning thing) res_com.ogg (intel) res_droid.ogg (intel) res_pow.ogg (intel) res_struttech.ogg (intel) res_systech.ogg (intel) res_weapons.ogg (intel) victory.ogg (when you win a mission / MP) end.ogg (when you suck, and die in either SP/MP) = 5.17 MB Total. (these are the std quality ones) I think it is well worth it, and makes Warzone have a better player experience than doing noVideo for everything. Looks good to me, you've got my vote. For what its worth, considering this ain't a democracy (rather a consensus-based community). -- Giel -- If debugging is the process of removing software bugs, then programming must be the process of putting them in. -- Edsger Dijkstra signature.asc Description: Digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11676] trunk/data/base/shaders/tcmask.vert
On 9/17/10, muggen...@users.sourceforge.net wrote: Revision: 11676 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11676view=rev Author: muggenhor Date: 2010-09-17 09:35:29 + (Fri, 17 Sep 2010) Log Message: --- vertex shader: don't use deprecated ftransform() Replace the usage of the depecrated ftransform() function with an equivalent expression along with the invariance guarantee. Let the shader compiler deal with optimising this expression. Modified Paths: -- trunk/data/base/shaders/tcmask.vert error |10:33:24: [loadShaders] Vertex shader compilation has failed [shaders/tcmask.vert] error |10:33:24: [printShaderInfoLog] Shader info log: 0(7) : error C: syntax error, unexpected ';' at token ; 0(7) : error C0501: type name expected at token ; 0(7) : warning C7022: unrecognized profile specifier gl_Position 0(7) : warning C7022: unrecognized profile specifier invariant info|10:33:24: [screenInitialise] Can't use shaders, switching back to fixed pipeline. This is with latest Nvidia (windows) drivers. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev