On 9/17/10, [email protected]  wrote:
> Revision: 11676
>
> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11676&view=rev
> Author:   muggenhor
> Date:     2010-09-17 09:35:29 +0000 (Fri, 17 Sep 2010)
>
> Log Message:
> -----------
> vertex shader: don't use deprecated ftransform()
>
> Replace the usage of the depecrated ftransform() function with an
> equivalent expression along with the invariance guarantee.  Let the
> shader compiler deal with optimising this expression.
>
> Modified Paths:
> --------------
>     trunk/data/base/shaders/tcmask.vert

error   |10:33:24: [loadShaders] Vertex shader compilation has failed
[shaders/tcmask.vert]
error   |10:33:24: [printShaderInfoLog] Shader info log: 0(7) : error
C0000: syntax error, unexpected ';' at token ";"
0(7) : error C0501: type name expected at token ";"
0(7) : warning C7022: unrecognized profile specifier "gl_Position"
0(7) : warning C7022: unrecognized profile specifier "invariant"
info    |10:33:24: [screenInitialise] Can't use shaders, switching
back to fixed pipeline.

This is with latest Nvidia (windows) drivers.

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