Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Per Inge Mathisen
On Tue, Sep 28, 2010 at 4:58 AM, buginator buginato...@gmail.com wrote:
 Having said that, gitorious was *VERY* slow (35-40K/sec) when I did
 the initial clone

It has been slow for me as well in recent days. Hopefully this is a
temporary problem. I kind of assume so, because they host things like
Qt there, and I cannot imagine they will put up with slowness for
long.

 1)Should we just use the temp branch I already created on gitorious,
 knowing what I said above about the issues involved or should I create
 my own repo on gitorious(or github) and we can pull from that when the
 time comes to make the final 3.0 branch ?

You know best. (Yes, I know, very helpful.)

 2) Which terrain textures should we use, or what combination of
 textures should we use ?

I believe Zarel intends to merge the two sets?

 3) Should we use the original models or the original models with
 TCmask enabled ?

We do not have simply original models with TCmask enabled anywhere.
The one ticket I saw that claimed to have this turned out to be 1)
containing other stuff as well, and 2) had several issues that were
never resolved.

 - Per

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Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Guangcong Luo
On Mon, Sep 27, 2010 at 9:58 PM, buginator buginato...@gmail.com wrote:
 2) Which terrain textures should we use, or what combination of
 textures should we use ?

I'd prefer to deal with this myself at a later date, but if it's
urgent we act on this now, I think the best solution would be to use
Gerard's textures for water, and Mangust's textures for everything
else.

-Zarel

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[warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-27 Thread buginator
For the project, I have been using git to port over the terrain +
TCmask support over from trunk, as to a test case for windows users.
I already did a test case with hg when I did qt-trunk merge.

Hg is much more polished in the GUI department, you hardly ever need
to drop down to the shell to execute commands.
Git's GUI is ... well, passable for simple things, but anything more
complex, and you need to drop down to the shell and work there.

Both are better than svn in terms of work flow, but svn is pretty much
idiot proof from the GUI (tortoiseSVN).  Tortoisegit was crashing way
too much to be useable, and I noticed they mention that Please avoid
use msysgit 1.7.2.3 with 1.5.3.0.  So I have only been using msysgit
which comes with gitgui  gitk front ends.

I did a test push to gitorious (origin/2.3-terrainTCmask) to see how
that ends up on the svn side, with just a simple .gitignore change,
and a few other minor changes to see what it does.

NOTE:This is only a temp branch, I want to see how this will work with
our svn repo before I do the other ~60 commits.

Having said that, gitorious was *VERY* slow (35-40K/sec) when I did
the initial clone, not sure how fast it will be when I upload the
textures.
I was first thinking we should create a temp branch (like I did), and
use that as a playground where we can all decide on what textures
(trunks or what we have sitting in trac or whatever combination of
each), and what pie models (original or the TCmask originals) we
should use.  Then we will create the real 3.0 branch--which will be
2.3's codebase + new terrain + tcmask.
But, this will inflate out repo a bit (or a lot, depending how we
handle the textures), so another option is to just make a clone on
gitorious (or maybe github if gitorious is too slow) on my own
personal repo, and, as long as everyone has a git client, we can work
on things there, then Cyp or whomever can pull that repo into the main
git repo, and hopefully, it will be OK in the svn repo. (Not one huge
commit like the other times).

So, for feedback, please answer these questions ASAP.

1)Should we just use the temp branch I already created on gitorious,
knowing what I said above about the issues involved or should I create
my own repo on gitorious(or github) and we can pull from that when the
time comes to make the final 3.0 branch ?

2) Which terrain textures should we use, or what combination of
textures should we use ?

3) Should we use the original models or the original models with
TCmask enabled ?

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