[warzone2100-dev] [Warzone 2100 Trac] #1678: Floating point support for texture coordinates in PIEs

2010-03-11 Thread Warzone 2100 Trac
#1678: Floating point support for texture coordinates in PIEs
--+-
 Reporter:  i-NoD |  Owner:  
 Type:  patch | Status:  new 
 Priority:  major |  Milestone:  3.0 
Component:  Engine: Graphics  |Version:  svn/trunk   
 Keywords:  PIE   |   Operating_system:  All/Non-Specific
Blockedby:|   Blocking:  
--+-
 Another small step towards WZM format. Adds support for floating points in
 texture coordinates without integer proxy value. Proxy value was removed
 from texture matrix and is retained for GUI textures (where it's easier to
 use integer values) only.

 Considering the fact that all future models will use TCMask and will not
 use ANIDATA structure (AFAIK we don't have any useful editor for that and
 we will not use it except for a few animated effects) and that all current
 models are integer-based I suppose that we should use PIE2 integer format
 for all current models (double-sided polygons should be fixed with
 simplipie), plus this will not force people to drop PieSlicer...

 For PIEX (3,4...) we should drop any dummy fields and ANIDATA structure.
 Probably we should just enable WZM floating-format from #359 since both
 vertex and texture coordinates can be used in WZ right away (with the
 exception for events for now) instead of PIEX.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1678
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floating point support for texture coordinates in PIEs

2010-03-11 Thread Stephen Swaney
On Fri, Mar 12, 2010 at 01:59:45AM -, Warzone 2100 Trac wrote:

 #1678: Floating point support for texture coordinates in PIEs
  Another small step towards WZM format. Adds support for floating points in
  texture coordinates without integer proxy value. Proxy value was removed
  from texture matrix and is retained for GUI textures (where it's easier to
  use integer values) only.
 
  Considering the fact that all future models will use TCMask and will not
  use ANIDATA structure (AFAIK we don't have any useful editor for that and
  we will not use it except for a few animated effects) and that all current
  models are integer-based I suppose that we should use PIE2 integer format
  for all current models (double-sided polygons should be fixed with
  simplipie), plus this will not force people to drop PieSlicer...

A quick grep thru trunk says most of the models are PIE 3 ( 597 vs 49)

-- 
Stephen Swaney  
sswa...@centurytel.net


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