[warzone2100-dev] [Warzone 2100 Trac] #1678: Floating point support for texture coordinates in PIEs
#1678: Floating point support for texture coordinates in PIEs --+- Reporter: i-NoD | Owner: Type: patch | Status: new Priority: major | Milestone: 3.0 Component: Engine: Graphics |Version: svn/trunk Keywords: PIE | Operating_system: All/Non-Specific Blockedby:| Blocking: --+- Another small step towards WZM format. Adds support for floating points in texture coordinates without integer proxy value. Proxy value was removed from texture matrix and is retained for GUI textures (where it's easier to use integer values) only. Considering the fact that all future models will use TCMask and will not use ANIDATA structure (AFAIK we don't have any useful editor for that and we will not use it except for a few animated effects) and that all current models are integer-based I suppose that we should use PIE2 integer format for all current models (double-sided polygons should be fixed with simplipie), plus this will not force people to drop PieSlicer... For PIEX (3,4...) we should drop any dummy fields and ANIDATA structure. Probably we should just enable WZM floating-format from #359 since both vertex and texture coordinates can be used in WZ right away (with the exception for events for now) instead of PIEX. -- Ticket URL: http://developer.wz2100.net/ticket/1678 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floating point support for texture coordinates in PIEs
On Fri, Mar 12, 2010 at 01:59:45AM -, Warzone 2100 Trac wrote: #1678: Floating point support for texture coordinates in PIEs Another small step towards WZM format. Adds support for floating points in texture coordinates without integer proxy value. Proxy value was removed from texture matrix and is retained for GUI textures (where it's easier to use integer values) only. Considering the fact that all future models will use TCMask and will not use ANIDATA structure (AFAIK we don't have any useful editor for that and we will not use it except for a few animated effects) and that all current models are integer-based I suppose that we should use PIE2 integer format for all current models (double-sided polygons should be fixed with simplipie), plus this will not force people to drop PieSlicer... A quick grep thru trunk says most of the models are PIE 3 ( 597 vs 49) -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev