#1678: Floating point support for texture coordinates in PIEs
------------------------------+---------------------------------------------
 Reporter:  i-NoD             |              Owner:                  
     Type:  patch             |             Status:  new             
 Priority:  major             |          Milestone:  3.0             
Component:  Engine: Graphics  |            Version:  svn/trunk       
 Keywords:  PIE               |   Operating_system:  All/Non-Specific
Blockedby:                    |           Blocking:                  
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 Another small step towards WZM format. Adds support for floating points in
 texture coordinates without integer proxy value. Proxy value was removed
 from texture matrix and is retained for GUI textures (where it's easier to
 use integer values) only.

 Considering the fact that all future models will use TCMask and will not
 use ANIDATA structure (AFAIK we don't have any useful editor for that and
 we will not use it except for a few animated effects) and that all current
 models are integer-based I suppose that we should use PIE2 integer format
 for all current models (double-sided polygons should be fixed with
 simplipie), plus this will not force people to drop PieSlicer...

 For PIEX (3,4...) we should drop any dummy fields and ANIDATA structure.
 Probably we should just enable WZM floating-format from #359 since both
 vertex and texture coordinates can be used in WZ right away (with the
 exception for events for now) instead of PIEX.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1678>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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