#1678: Floating point support for texture coordinates in PIEs
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Reporter: i-NoD | Owner:
Type: patch | Status: new
Priority: major | Milestone: 3.0
Component: Engine: Graphics | Version: svn/trunk
Keywords: PIE | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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Another small step towards WZM format. Adds support for floating points in
texture coordinates without integer proxy value. Proxy value was removed
from texture matrix and is retained for GUI textures (where it's easier to
use integer values) only.
Considering the fact that all future models will use TCMask and will not
use ANIDATA structure (AFAIK we don't have any useful editor for that and
we will not use it except for a few animated effects) and that all current
models are integer-based I suppose that we should use PIE2 integer format
for all current models (double-sided polygons should be fixed with
simplipie), plus this will not force people to drop PieSlicer...
For PIEX (3,4...) we should drop any dummy fields and ANIDATA structure.
Probably we should just enable WZM floating-format from #359 since both
vertex and texture coordinates can be used in WZ right away (with the
exception for events for now) instead of PIEX.
--
Ticket URL: <http://developer.wz2100.net/ticket/1678>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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