Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai
I am trying to contact Olroxhttp://forums.wz2100.net/memberlist.php?mode=viewprofileu=531and DraLUSAD http://forums.wz2100.net/memberlist.php?mode=viewprofileu=3040to ask for the type of licence they have released the maps. Arena-14 would definitely be worth for the Warzone2100 not only for DyDo.I will leave *AllEqual *out. By the way, what about a *small guide on how to build challenges*? I have the impression I could play a bit more with the settings but I am not aware of them, I just replicated the ones of the three standard challenges included in Warzone2100. DD 2010/4/19 Christian Ohm chr@gmx.net On Monday, 19 April 2010 at 9:45, Dylan Dog wrote: Sorry I have not thought about the licenses...should I better remove them from the dydo package and leave them as download option only from dydo website or warzone forum? Well, I think if we include the challenges in our installer etc., they should use available maps, either from the ones we already have, or add some new ones (with appropriate license). Arena #14 is no problem, and we could ask DraLUSAD as well, only AllEqual seems to be definitely out. On your website you list quite a few more maps that work well with Dydo-AI, should be able to find a handful of acceptable ones there. And as I said, if we include them anyway we should move them to the main game data, since there's noting mod-specific about those maps. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai
Sorry I have not thought about the licenses...should I better remove them from the dydo package and leave them as download option only from dydo website or warzone forum? 2010/4/17 Christian Ohm chr@gmx.net On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote: On Sat, Apr 17, 2010 at 3:11 PM, dydo...@users.sourceforge.net wrote: maps for dydo challenges branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz Who made these maps? AllEqual seems to be a converted map for the original game, couldn't find out who made it. Arena #14 is by Olrox, http://forums.wz2100.net/viewtopic.php?f=10t=4875 CNCAssualt by DraLUSAD, http://forums.wz2100.net/viewtopic.php?f=10t=4799 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai
Dylan Dog wrote: Sorry I have not thought about the licenses...should I better remove them from the dydo package and leave them as download option only from dydo website or warzone forum? Yes, better remove them. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai
On Sat, Apr 17, 2010 at 3:11 PM, dydo...@users.sourceforge.net wrote: maps for dydo challenges Added Paths: --- branches/2.3/data/mods/multiplay/dydo-ai/maps/ branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz Who made these maps? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai
On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote: On Sat, Apr 17, 2010 at 3:11 PM, dydo...@users.sourceforge.net wrote: maps for dydo challenges Added Paths: --- branches/2.3/data/mods/multiplay/dydo-ai/maps/ branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz Who made these maps? And for some more questions: Why are they in .wz format? If they're included in the game, people will have them anyway, so they can be uncompressed. Also, why not put them in the main data, so they can be used for all types of games (that goes for the maps in ntw as well)? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai
On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote: On Sat, Apr 17, 2010 at 3:11 PM, dydo...@users.sourceforge.net wrote: maps for dydo challenges branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz Who made these maps? AllEqual seems to be a converted map for the original game, couldn't find out who made it. Arena #14 is by Olrox, http://forums.wz2100.net/viewtopic.php?f=10t=4875 CNCAssualt by DraLUSAD, http://forums.wz2100.net/viewtopic.php?f=10t=4799 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev