Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-21 Thread Dylan Dog
I am trying to contact
Olroxhttp://forums.wz2100.net/memberlist.php?mode=viewprofileu=531and
DraLUSAD http://forums.wz2100.net/memberlist.php?mode=viewprofileu=3040to
ask for the type of licence they have released the maps. Arena-14
would
definitely be worth for the Warzone2100 not only for DyDo.I will leave
*AllEqual
*out.

By the way, what about a *small guide on how to build challenges*? I have
the impression I could play a bit more with the settings but I am not aware
of them, I just replicated the ones of the three standard challenges
included in Warzone2100.

DD

2010/4/19 Christian Ohm chr@gmx.net

 On Monday, 19 April 2010 at  9:45, Dylan Dog wrote:
  Sorry I have not thought about the licenses...should I better remove them
  from the dydo package and leave them as download option only from dydo
  website or warzone forum?

 Well, I think if we include the challenges in our installer etc., they
 should
 use available maps, either from the ones we already have, or add some new
 ones
 (with appropriate license). Arena #14 is no problem, and we could ask
 DraLUSAD
 as well, only AllEqual seems to be definitely out.

 On your website you list quite a few more maps that work well with Dydo-AI,
 should be able to find a handful of acceptable ones there.

 And as I said, if we include them anyway we should move them to the main
 game
 data, since there's noting mod-specific about those maps.

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Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-19 Thread Dylan Dog
Sorry I have not thought about the licenses...should I better remove them
from the dydo package and leave them as download option only from dydo
website or warzone forum?

2010/4/17 Christian Ohm chr@gmx.net

 On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote:
  On Sat, Apr 17, 2010 at 3:11 PM,  dydo...@users.sourceforge.net wrote:
   maps for dydo challenges
  branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
  branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
  branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz
 
  Who made these maps?

 AllEqual seems to be a converted map for the original game, couldn't find
 out
 who made it.

 Arena #14 is by Olrox, http://forums.wz2100.net/viewtopic.php?f=10t=4875

 CNCAssualt by DraLUSAD, http://forums.wz2100.net/viewtopic.php?f=10t=4799

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Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-19 Thread Kreuvf
Dylan Dog wrote:
 Sorry I have not thought about the licenses...should I better remove
 them from the dydo package and leave them as download option only from
 dydo website or warzone forum?
Yes, better remove them.

- Kreuvf



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Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-17 Thread Per Inge Mathisen
On Sat, Apr 17, 2010 at 3:11 PM,  dydo...@users.sourceforge.net wrote:
 maps for dydo challenges

 Added Paths:
 ---
    branches/2.3/data/mods/multiplay/dydo-ai/maps/
    branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
    branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
    branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz

Who made these maps?

  - Per

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Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-17 Thread Christian Ohm
On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote:
 On Sat, Apr 17, 2010 at 3:11 PM,  dydo...@users.sourceforge.net wrote:
  maps for dydo challenges
 
  Added Paths:
  ---
     branches/2.3/data/mods/multiplay/dydo-ai/maps/
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz
 
 Who made these maps?

And for some more questions:

Why are they in .wz format? If they're included in the game, people will have
them anyway, so they can be uncompressed.

Also, why not put them in the main data, so they can be used for all types of
games (that goes for the maps in ntw as well)?

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Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-17 Thread Christian Ohm
On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote:
 On Sat, Apr 17, 2010 at 3:11 PM,  dydo...@users.sourceforge.net wrote:
  maps for dydo challenges
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz
 
 Who made these maps?

AllEqual seems to be a converted map for the original game, couldn't find out
who made it.

Arena #14 is by Olrox, http://forums.wz2100.net/viewtopic.php?f=10t=4875

CNCAssualt by DraLUSAD, http://forums.wz2100.net/viewtopic.php?f=10t=4799

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