Re: [warzone2100-dev] 2.3.1?
Is there any reason not to release 2.3.1 this weekend? The power problem seems at least better than before, I couldn't reproduce the last report (give power to ally). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On Thursday, 10 June 2010 at 22:58, Per Inge Mathisen wrote: Liked, and at least one other person recommended it: Battle (2p), Pass Assault (2p), mischief (8p), Startup2 (2p, might replace existing Startup). I think we can include any or all of these. Hm, Pass Assault seems to originate from http://worldforceclan.com/warzone2100/maps/New.html... As I just noticed, both Battle and Mischief don't have bases, just HQs. The only of our current maps without full bases are the later added Cockpit and Cockate. Personally I'd not include such maps, but maybe people usually only start without bases... Once ATWb (4p), the Americas map, has been given a license, and maybe some balancing, I think we can include that as well. It is really cool, although probably not (yet) for competitive playing. That one also doesn't have full bases... ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On Thu, Jun 10, 2010 at 9:52 PM, Christian Ohm chr@gmx.net wrote: Since noone else proposed any maps, suggestions by just looking at the preview (all from the addons page): 2 player: Arena #22, Battle, Stripmine 4 player: Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain 8 player: Hamilcar, Mischief I did at least a quick test of some maps. Some I have also played a game on. Disliked or broken: Arena #22, Stripmine, Garond Valley, Spiral Mountain, Hamilcar. Please do not include any of these, at least not at this point. Liked, and at least one other person recommended it: Battle (2p), Pass Assault (2p), mischief (8p), Startup2 (2p, might replace existing Startup). I think we can include any or all of these. Once ATWb (4p), the Americas map, has been given a license, and maybe some balancing, I think we can include that as well. It is really cool, although probably not (yet) for competitive playing. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
Since noone else proposed any maps, suggestions by just looking at the preview (all from the addons page): 2 player: Arena #22, Battle, Stripmine 4 player: Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain 8 player: Hamilcar, Mischief ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
http://developer.wz2100.net/ticket/1581 must be fixed before 2.3.1 can be released. If anyone have some suggestions for new maps to include, that would be a nice bonus. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] 2.3.1?
How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. Anything that still needs to be done for a release? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On Tue, May 18, 2010 at 9:07 PM, Christian Ohm chr@gmx.net wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. If that is the most important thing that has been done, then surely there is no hurry? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: On Tue, May 18, 2010 at 9:07 PM, Christian Ohm chr@gmx.net wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. If that is the most important thing that has been done, then surely there is no hurry? Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok with 2.2.4 for their next release... Anyway, there was other stuff, like making the movie subtitles translatable and translation updates. And it also doesn't seem like there is much else planned for 2.3.1, so what would we be waiting for? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On Tue, May 18, 2010 at 10:11 PM, Christian Ohm chr@gmx.net wrote: Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok with 2.2.4 for their next release... Anyway, there was other stuff, like making the movie subtitles translatable and translation updates. And it also doesn't seem like there is much else planned for 2.3.1, so what would we be waiting for? I have no objections. (Although, I just have to point out, pabs can bake in the license fix into 2.3.0 and use that in Debian. This is the kind of thing that package managers do.) - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On 19/05/2010 6:11 AM, Christian Ohm wrote: On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: On Tue, May 18, 2010 at 9:07 PM, Christian Ohmchr@gmx.net wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. If that is the most important thing that has been done, then surely there is no hurry? Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok with 2.2.4 for their next release... Anyway, there was other stuff, like making the movie subtitles translatable and translation updates. And it also doesn't seem like there is much else planned for 2.3.1, so what would we be waiting for? Well, there's always my documentation, but that can wait for another version. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On May 18, 2010, at 4:11 PM, Christian Ohm wrote: And it also doesn't seem like there is much else planned for 2.3.1, so what would we be waiting for? I would not mind getting the launcher applet finished for the mac so it can download the videos on first run. -- My Web Sites: http://dak180.users.sourceforge.net/ smime.p7s Description: S/MIME cryptographic signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.1?
On 5/18/10, Christian Ohm wrote: On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. If that is the most important thing that has been done, then surely there is no hurry? Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok with 2.2.4 for their next release... Anyway, there was other stuff, like making the movie subtitles translatable and translation updates. And it also doesn't seem like there is much else planned for 2.3.1, so what would we be waiting for? I don't really have objections, since I do want to see 2.2.4 die (in all distros)... so, does this mean you want to be the release manager for 2.3.1? :) You got a specific date in mind ? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev