Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
Is there any reason not to release 2.3.1 this weekend? The power problem seems
at least better than before, I couldn't reproduce the last report (give power
to ally).

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Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
On Thursday, 10 June 2010 at 22:58, Per Inge Mathisen wrote:
 Liked, and at least one other person recommended it: Battle (2p), Pass
 Assault (2p), mischief (8p), Startup2 (2p, might replace existing
 Startup). I think we can include any or all of these.

Hm, Pass Assault seems to originate from
http://worldforceclan.com/warzone2100/maps/New.html... As I just noticed, both
Battle and Mischief don't have bases, just HQs. The only of our current maps
without full bases are the later added Cockpit and Cockate. Personally I'd not
include such maps, but maybe people usually only start without bases...

 Once ATWb (4p), the Americas map, has been given a license, and maybe
 some balancing, I think we can include that as well. It is really
 cool, although probably not (yet) for competitive playing.

That one also doesn't have full bases...

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Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Per Inge Mathisen
On Thu, Jun 10, 2010 at 9:52 PM, Christian Ohm chr@gmx.net wrote:
 Since noone else proposed any maps, suggestions by just looking at the preview
 (all from the addons page):

 2 player:
 Arena #22, Battle, Stripmine

 4 player:
 Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain

 8 player:
 Hamilcar, Mischief

I did at least a quick test of some maps. Some I have also played a game on.

Disliked or broken: Arena #22, Stripmine, Garond Valley, Spiral
Mountain, Hamilcar. Please do not include any of these, at least not
at this point.

Liked, and at least one other person recommended it: Battle (2p), Pass
Assault (2p), mischief (8p), Startup2 (2p, might replace existing
Startup). I think we can include any or all of these.

Once ATWb (4p), the Americas map, has been given a license, and maybe
some balancing, I think we can include that as well. It is really
cool, although probably not (yet) for competitive playing.

   - Per

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Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
Since noone else proposed any maps, suggestions by just looking at the preview
(all from the addons page):

2 player:
Arena #22, Battle, Stripmine

4 player:
Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain

8 player:
Hamilcar, Mischief

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Re: [warzone2100-dev] 2.3.1?

2010-05-20 Thread Per Inge Mathisen
http://developer.wz2100.net/ticket/1581 must be fixed before 2.3.1 can
be released.

If anyone have some suggestions for new maps to include, that would be
a nice bonus.

  - Per

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[warzone2100-dev] 2.3.1?

2010-05-18 Thread Christian Ohm
How about releasing 2.3.1 soon? There have been quite a few commits since
2.3.0, arguably the most important being Dydo-AI's license. Anything that still
needs to be done for a release?

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Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Per Inge Mathisen
On Tue, May 18, 2010 at 9:07 PM, Christian Ohm chr@gmx.net wrote:
 How about releasing 2.3.1 soon? There have been quite a few commits since
 2.3.0, arguably the most important being Dydo-AI's license.

If that is the most important thing that has been done, then surely
there is no hurry?

 - Per

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Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Christian Ohm
On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote:
 On Tue, May 18, 2010 at 9:07 PM, Christian Ohm chr@gmx.net wrote:
  How about releasing 2.3.1 soon? There have been quite a few commits since
  2.3.0, arguably the most important being Dydo-AI's license.
 
 If that is the most important thing that has been done, then surely
 there is no hurry?

Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok
with 2.2.4 for their next release... Anyway, there was other stuff, like making
the movie subtitles translatable and translation updates. And it also doesn't
seem like there is much else planned for 2.3.1, so what would we be waiting
for?

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Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Per Inge Mathisen
On Tue, May 18, 2010 at 10:11 PM, Christian Ohm chr@gmx.net wrote:
 Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok
 with 2.2.4 for their next release... Anyway, there was other stuff, like 
 making
 the movie subtitles translatable and translation updates. And it also doesn't
 seem like there is much else planned for 2.3.1, so what would we be waiting
 for?

I have no objections.

(Although, I just have to point out, pabs can bake in the license fix
into 2.3.0 and use that in Debian. This is the kind of thing that
package managers do.)

  - Per

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Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Ben
On 19/05/2010 6:11 AM, Christian Ohm wrote:
 On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote:

 On Tue, May 18, 2010 at 9:07 PM, Christian Ohmchr@gmx.net  wrote:
  
 How about releasing 2.3.1 soon? There have been quite a few commits since
 2.3.0, arguably the most important being Dydo-AI's license.

 If that is the most important thing that has been done, then surely
 there is no hurry?
  
 Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok
 with 2.2.4 for their next release... Anyway, there was other stuff, like 
 making
 the movie subtitles translatable and translation updates. And it also doesn't
 seem like there is much else planned for 2.3.1, so what would we be waiting
 for?

Well, there's always my documentation, but that can wait for another 
version.

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Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread dak180
On May 18, 2010, at 4:11 PM, Christian Ohm wrote:

  And it also doesn't
 seem like there is much else planned for 2.3.1, so what would we be waiting
 for?


I would not mind getting the launcher applet finished for the mac so it can 
download the videos on first run.

--
My Web Sites:
http://dak180.users.sourceforge.net/




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Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread buginator
On 5/18/10, Christian Ohm  wrote:
 On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote:
   On Tue, May 18, 2010 at 9:07 PM, Christian Ohm  wrote:
How about releasing 2.3.1 soon? There have been quite a few commits since
2.3.0, arguably the most important being Dydo-AI's license.
  
   If that is the most important thing that has been done, then surely
   there is no hurry?


 Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok
  with 2.2.4 for their next release... Anyway, there was other stuff, like 
 making
  the movie subtitles translatable and translation updates. And it also doesn't
  seem like there is much else planned for 2.3.1, so what would we be waiting
  for?


I don't really have objections, since I do want to see 2.2.4 die (in
all distros)... so, does this mean you want to be the release manager
for 2.3.1? :)

You got a specific date in mind ?

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