Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?
bugs buggy wrote: LangString TEXT_SecOriginalMod ${LANG_ENGLISH} Original 1.10 balance Original-1.10-Balancing LangString DESC_SecOriginalMod ${LANG_ENGLISH} Play the game with the original 1.10 version balance stats. Spielen Sie das Spiel mit dem Balancing aus der Originalversion 1.10. signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?
Delphinio, the mod's banner is too big, and also could be a (c) violation. I do not think it will be allowed in Debian, so that pretty much means we need to change the file ASAP or remove the mod. my banner wasnt to big, it was just special... like my ntw mod banner. and i do think that it will be allowed in debian. but do want you want... like allways. thanks to zarel, nice banner too : ). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?
On 9/16/09, jurgf...@ jurgf...@xxx wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. And now i wanna ask for the SVN permission (i got SVN access). There are many Players outside which dont like the new balance... ... whatever the reason is, but i know that : ). So, what do you think about it? Its a good idea for sure ; ). -- Delphinio Delphinio, the mod's banner is too big, and also could be a (c) violation. I do not think it will be allowed in Debian, so that pretty much means we need to change the file ASAP or remove the mod. http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/branches/2.2/data/mods/multiplay/original/images/frontend0.png?revision=8184view=markup Also, when you brand the mods, you write made by... and not packaged by... There is a difference. There is no real need to do this, you have your name in the AUTHORS file, like everyone else, and if need be, we could throw up a 'credits button' one of these days. For the NTW mod, you changed the AI to BP, and this screws up debug builds of the game. It asserts pretty much as soon as you start playing a game. Also, care to explain what is going on here: http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/branches/2.2/data/mods/multiplay/ntw/images/frontend0.png?revision=8058view=markup I have no idea what that logo is, and I don't mean to offend you, but it looks pretty bad compared to what we are using now. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?
On 10/10/09, bugs buggy buginxx...@x wrote: On 9/16/09, jurgf...@ jurgf...@xxx wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. And now i wanna ask for the SVN permission (i got SVN access). There are many Players outside which dont like the new balance... ... whatever the reason is, but i know that : ). So, what do you think about it? Its a good idea for sure ; ). -- Delphinio Delphinio, the mod's banner is too big, and also could be a (c) violation. I do not think it will be allowed in Debian, so that pretty much means we need to change the file ASAP or remove the mod. http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/branches/2.2/data/mods/multiplay/original/images/frontend0.png?revision=8184view=markup Also, when you brand the mods, you write made by... and not packaged by... There is a difference. Note, Zarel fixed the above issue. http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/branches/2.2/data/mods/multiplay/original/images/frontend0.png?revision=8255view=markup We need these strings in LANG_DUTCH, and LANG_GERMAN for the NSIS script. LangString TEXT_SecOriginalMod ${LANG_ENGLISH} Original 1.10 balance LangString DESC_SecOriginalMod ${LANG_ENGLISH} Play the game with the original 1.10 version balance stats. There is no real need to do this, you have your name in the AUTHORS file, like everyone else, and if need be, we could throw up a 'credits button' one of these days. For the NTW mod, you changed the AI to BP, and this screws up debug builds of the game. It asserts pretty much as soon as you start playing a game. Also, care to explain what is going on here: http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/branches/2.2/data/mods/multiplay/ntw/images/frontend0.png?revision=8058view=markup I have no idea what that logo is, and I don't mean to offend you, but it looks pretty bad compared to what we are using now. Still needs to be fixed. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?
jurgf...@aol.com wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. [...] So, what do you think about it? No objections here. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?
On Wednesday, 16 September 2009 at 12:47, jurgf...@aol.com wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. And now i wanna ask for?the SVN permission (i got SVN access). There are many Players outside which dont like the new balance... ... whatever the reason is, but i know that : ). So, what?do?you?think about it? Its a good idea for sure ; ). I have no objections (though it would be nice if you could learn how to use SVN better), but there's one problem: Due to the changed hit calculations it won't behave the same even if you plug in the old numbers. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev