Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
ok... explain this please... and yes it may help... dunno till its explained.


On 6/1/07, Jose Ivey [EMAIL PROTECTED] wrote:
 Oops. I accidentally turned on a gateway illustration debug feature.
 Turning it back off...

 Would this be a helpful switches to include in the command line or config
 file? It might help people who are designing maps or working on AI scripts
 and functions.

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Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey


 -Original Message-
 From: kim metcalfe [mailto:[EMAIL PROTECTED]
 Sent: Friday, June 01, 2007 11:28 PM
 To: [EMAIL PROTECTED]; Development list
 Subject: Re: [Warzone-dev] Gateway and zone debug illustration

 ok... explain this please... and yes it may help... dunno
 till its explained.


 On 6/1/07, Jose Ivey [EMAIL PROTECTED] wrote:
  Oops. I accidentally turned on a gateway illustration
 debug feature.
  Turning it back off...
 
  Would this be a helpful switches to include in the command line or
  config file? It might help people who are designing maps or
 working on
  AI scripts and functions.

Display3d.c has 2 defines that are normally commented out:
Line 4169 //#define SHOW_ZONES
Line 4170 //#define SHOW_GATEWAYS

SHOW_ZONES seems cause a segfault, but SHOW_GATEWAYS works.

When enabled, it puts markers at the map gateways - the predetermined paths
between zones on the map. These are often choke points for the AI and lead
to traffic jams and other problems if they are not wide enough or well
placed. I thought it might be a nice user defined feature for people who are
developing test maps and want to see how the gateways affect play and for
people who are working on the AI to develop better path finding, formations,
strategy, etc...

The quote was from Per's SVN comment on r14xx, explaining that he had
enabled SHOW_GATEWAYS by accident but was turning it back off.



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Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED] 
wrote:
Oops. I accidentally turned on a gateway illustration debug 
feature.
Turning it back off...

Would this be a helpful switches to include in the command line or 
config
file? It might help people who are designing maps or working on AI 
scripts
and functions.

In map editor, I think you already see these gateway items?
For AI, I no think it helps, since the map maker must design map 
with proper gateway for them to work.  Lav_coyote has documentation 
for this.

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Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
yes there is documentation on this for the 32 bit world editor but
would also be nice if maybe was available for ingame personally i
would like to see a map editor as part of the  whole ...but if its not
possible thats ok too.
;)


On 6/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED]
 wrote:
 Oops. I accidentally turned on a gateway illustration debug
 feature.
 Turning it back off...
 
 Would this be a helpful switches to include in the command line or
 config
 file? It might help people who are designing maps or working on AI
 scripts
 and functions.
 
 In map editor, I think you already see these gateway items?
 For AI, I no think it helps, since the map maker must design map
 with proper gateway for them to work.  Lav_coyote has documentation
 for this.

 --
 Click for dental plans with huge savings, top service and coverage
 http://tagline.hushmail.com/fc/CAaCXv1KbKmEjgN8iyPfeiQI9WzUCUov/





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 Warzone-dev@gna.org
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Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Sent: Friday, June 01, 2007 11:58 PM
 To: [EMAIL PROTECTED]; Development list
 Subject: Re: [Warzone-dev] Gateway and zone debug illustration

 On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED]
 wrote:
 Oops. I accidentally turned on a gateway illustration debug feature.
 Turning it back off...
 
 Would this be a helpful switches to include in the command line or
 config file? It might help people who are designing maps or
 working on
 AI scripts and functions.
 
 In map editor, I think you already see these gateway items?
 For AI, I no think it helps, since the map maker must design
 map with proper gateway for them to work.  Lav_coyote has
 documentation for this.

You can see them in the map editor, but I thought it might be helpful to see
how the AI was using without having to toggle it in the map editor. I don't
know if the map editor has a switch to make gateways visible during game
play.



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Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Sat, 02 Jun 2007 00:06:35 -0400 Jose Ivey [EMAIL PROTECTED] 
wrote:
 -Original Message-
 From: vs2k5
 
 In map editor, I think you already see these gateway items?
 For AI, I no think it helps, since the map maker must design
 map with proper gateway for them to work.  Lav_coyote has
 documentation for this.

You can see them in the map editor, but I thought it might be 
helpful to see
how the AI was using without having to toggle it in the map 
editor. I don't
know if the map editor has a switch to make gateways visible 
during game
play.


This good point.  This will then be like the sensor visible toggle, 
so you can see how far out units sensor range is.  A gateway toggle 
to see what needs to be fixed in some maps?

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