Re: [Warzone-dev] Gateway and zone debug illustration
ok... explain this please... and yes it may help... dunno till its explained. On 6/1/07, Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or working on AI scripts and functions. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Gateway and zone debug illustration
-Original Message- From: kim metcalfe [mailto:[EMAIL PROTECTED] Sent: Friday, June 01, 2007 11:28 PM To: [EMAIL PROTECTED]; Development list Subject: Re: [Warzone-dev] Gateway and zone debug illustration ok... explain this please... and yes it may help... dunno till its explained. On 6/1/07, Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or working on AI scripts and functions. Display3d.c has 2 defines that are normally commented out: Line 4169 //#define SHOW_ZONES Line 4170 //#define SHOW_GATEWAYS SHOW_ZONES seems cause a segfault, but SHOW_GATEWAYS works. When enabled, it puts markers at the map gateways - the predetermined paths between zones on the map. These are often choke points for the AI and lead to traffic jams and other problems if they are not wide enough or well placed. I thought it might be a nice user defined feature for people who are developing test maps and want to see how the gateways affect play and for people who are working on the AI to develop better path finding, formations, strategy, etc... The quote was from Per's SVN comment on r14xx, explaining that he had enabled SHOW_GATEWAYS by accident but was turning it back off. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Gateway and zone debug illustration
On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or working on AI scripts and functions. In map editor, I think you already see these gateway items? For AI, I no think it helps, since the map maker must design map with proper gateway for them to work. Lav_coyote has documentation for this. -- Click for dental plans with huge savings, top service and coverage http://tagline.hushmail.com/fc/CAaCXv1KbKmEjgN8iyPfeiQI9WzUCUov/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Gateway and zone debug illustration
yes there is documentation on this for the 32 bit world editor but would also be nice if maybe was available for ingame personally i would like to see a map editor as part of the whole ...but if its not possible thats ok too. ;) On 6/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or working on AI scripts and functions. In map editor, I think you already see these gateway items? For AI, I no think it helps, since the map maker must design map with proper gateway for them to work. Lav_coyote has documentation for this. -- Click for dental plans with huge savings, top service and coverage http://tagline.hushmail.com/fc/CAaCXv1KbKmEjgN8iyPfeiQI9WzUCUov/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Gateway and zone debug illustration
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Friday, June 01, 2007 11:58 PM To: [EMAIL PROTECTED]; Development list Subject: Re: [Warzone-dev] Gateway and zone debug illustration On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or working on AI scripts and functions. In map editor, I think you already see these gateway items? For AI, I no think it helps, since the map maker must design map with proper gateway for them to work. Lav_coyote has documentation for this. You can see them in the map editor, but I thought it might be helpful to see how the AI was using without having to toggle it in the map editor. I don't know if the map editor has a switch to make gateways visible during game play. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Gateway and zone debug illustration
On Sat, 02 Jun 2007 00:06:35 -0400 Jose Ivey [EMAIL PROTECTED] wrote: -Original Message- From: vs2k5 In map editor, I think you already see these gateway items? For AI, I no think it helps, since the map maker must design map with proper gateway for them to work. Lav_coyote has documentation for this. You can see them in the map editor, but I thought it might be helpful to see how the AI was using without having to toggle it in the map editor. I don't know if the map editor has a switch to make gateways visible during game play. This good point. This will then be like the sensor visible toggle, so you can see how far out units sensor range is. A gateway toggle to see what needs to be fixed in some maps? -- Click for estimates on vinyl siding, 200% stronger and lower cost http://tagline.hushmail.com/fc/CAaCXv1SJD56n4ynTzPMFVFx8zGEECcP/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev