Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread The Watermelon

On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:



Using latest svn, I notice that on menu screen, where you pick
map/player for  multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse over one of the
options like power, and it displays low/medium/high, the version is
then replaced with corruption.

Same also happen when play mission, and first see mission text, it
is also corrupted.

Anyone else see this?

I can post pictures if need.



I think kamaze already posted some screenshots of this problem,the 'build
info' becomes mosaic-like when your cursor is over any clickable
button,though it seems noone has a clue what is the cause of that
problem
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Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef:
 Using latest svn, I notice that on menu screen, where you pick 
 map/player for  multiplayer/skirmish games, on right side where 
 show version, it get corrupted if you hover mouse over one of the 
 options like power, and it displays low/medium/high, the version is 
 then replaced with corruption.

 Same also happen when play mission, and first see mission text, it 
 is also corrupted.

 Anyone else see this?

 I can post pictures if need.
Filed a bugreport: https://gna.org/bugs/index.php?8514

I'm guessing that ^ is what you're describing with Same also happen
when play mission, and first see mission text, it is also corrupted.?

As for the version text cluttering in the Skirmish set-up screen. I
haven't been able to reproduce that with r717. With HEAD I am however
able to reproduce that, so I'm guessing it are two separately introduced
bugs. Although they seem to be related because of their similarities.

-- 
Giel



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Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
Giel van Schijndel schreef:
 [EMAIL PROTECTED] schreef:
   
 Using latest svn, I notice that on menu screen, where you pick 
 map/player for  multiplayer/skirmish games, on right side where 
 show version, it get corrupted if you hover mouse over one of the 
 options like power, and it displays low/medium/high, the version is 
 then replaced with corruption.

 Same also happen when play mission, and first see mission text, it 
 is also corrupted.

 Anyone else see this?

 I can post pictures if need.
 
 Filed a bugreport: https://gna.org/bugs/index.php?8514

 I'm guessing that ^ is what you're describing with Same also happen
 when play mission, and first see mission text, it is also corrupted.?

 As for the version text cluttering in the Skirmish set-up screen. I
 haven't been able to reproduce that with r717. With HEAD I am however
 able to reproduce that, so I'm guessing it are two separately introduced
 bugs. Although they seem to be related because of their similarities
Ok, scratch that last part.
I am able to reproduce the text cluttering in the Skirmish set-up screen
with r717.

I probably just didn't look hard enough for it.

-- 
Giel



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Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Kamaze
image 1:
http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg
image 2:
http://img.rootzilla.de/img/032124237f729801f2b1747c731aa242e83efc14.jpg


- kamaze

The Watermelon schrieb:
 On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


 Using latest svn, I notice that on menu screen, where you pick
 map/player for  multiplayer/skirmish games, on right side where
 show version, it get corrupted if you hover mouse over one of the
 options like power, and it displays low/medium/high, the version is
 then replaced with corruption.

 Same also happen when play mission, and first see mission text, it
 is also corrupted.

 Anyone else see this?

 I can post pictures if need.
 
 
 I think kamaze already posted some screenshots of this problem,the 'build
 info' becomes mosaic-like when your cursor is over any clickable
 button,though it seems noone has a clue what is the cause of that
 problem
 
 
 
 
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 Warzone-dev@gna.org
 https://mail.gna.org/listinfo/warzone-dev

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Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Dennis Schridde
Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
 Giel van Schijndel schreef:
  [EMAIL PROTECTED] schreef:
  Using latest svn, I notice that on menu screen, where you pick
  map/player for  multiplayer/skirmish games, on right side where
  show version, it get corrupted if you hover mouse over one of the
  options like power, and it displays low/medium/high, the version is
  then replaced with corruption.
 
  Same also happen when play mission, and first see mission text, it
  is also corrupted.
 
  Anyone else see this?
 
  I can post pictures if need.
 
  Filed a bugreport: https://gna.org/bugs/index.php?8514
 
  I'm guessing that ^ is what you're describing with Same also happen
  when play mission, and first see mission text, it is also corrupted.?
 
  As for the version text cluttering in the Skirmish set-up screen. I
  haven't been able to reproduce that with r717. With HEAD I am however
  able to reproduce that, so I'm guessing it are two separately introduced
  bugs. Although they seem to be related because of their similarities

 Ok, scratch that last part.
 I am able to reproduce the text cluttering in the Skirmish set-up screen
 with r717.

 I probably just didn't look hard enough for it.
I am very certain that the ability to reproduce this directly related to the 
result of rand()%2 == 0. ;)

For those who don't get it immediately: If my theory is correct that the RGBA 
nature of the PNGs (JPEGs are just RGB) and a broken drawing order in the 
menu is responsible for this, then the above chunk of code decides whether a 
PNG or a JPEG is loaded and thus whether the bug is exposed or not.


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Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel


Dennis Schridde schreef:
 Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
   
 Giel van Schijndel schreef:
 
 [EMAIL PROTECTED] schreef:
   
 Using latest svn, I notice that on menu screen, where you pick
 map/player for  multiplayer/skirmish games, on right side where
 show version, it get corrupted if you hover mouse over one of the
 options like power, and it displays low/medium/high, the version is
 then replaced with corruption.

 Same also happen when play mission, and first see mission text, it
 is also corrupted.

 Anyone else see this?

 I can post pictures if need.
 
 Filed a bugreport: https://gna.org/bugs/index.php?8514

 I'm guessing that ^ is what you're describing with Same also happen
 when play mission, and first see mission text, it is also corrupted.?

 As for the version text cluttering in the Skirmish set-up screen. I
 haven't been able to reproduce that with r717. With HEAD I am however
 able to reproduce that, so I'm guessing it are two separately introduced
 bugs. Although they seem to be related because of their similarities
   
 Ok, scratch that last part.
 I am able to reproduce the text cluttering in the Skirmish set-up screen
 with r717.

 I probably just didn't look hard enough for it.
 
 I am very certain that the ability to reproduce this directly related to the 
 result of rand()%2 == 0. ;)

 For those who don't get it immediately: If my theory is correct that the RGBA 
 nature of the PNGs (JPEGs are just RGB) and a broken drawing order in the 
 menu is responsible for this, then the above chunk of code decides whether a 
 PNG or a JPEG is loaded and thus whether the bug is exposed or not.
   
Nope, I actually found the culprit.

The problem seems to be an excess call to `glDisable(GL_TEXTURE_2D);` by
pie_SetTexturePage in lib/ivis_opengl/piestate.c due to a removed call
to pie_SetTexturePage(-1);

The first call (to pie_SetTexturePage) with -1 as param actually calls
glDisable and makes sure the second call with -1 as param *won't* call
glDisable. This second call issued somewhere else in the source actually
caused glDisable(GL_TEXTURE_2D) to be called (because without the first
call, which has been removed in r717 it becomes the first).

Whatever glDisable(GL_TEXTURE_2D) does I don't know. I'm no OpenGL
expert. I do know however that if it is called the text cluttering
problem appears and that it disappears if it isn't called.

Anyway a fix is provided in r794.
Whether it is a good/real fix or just a hack that works is something I
leave up to those more experienced with OpenGL.

-- 
Giel



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