Re: [Warzone-dev] Menu /subtitle Gfx corruption?
On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption. Same also happen when play mission, and first see mission text, it is also corrupted. Anyone else see this? I can post pictures if need. I think kamaze already posted some screenshots of this problem,the 'build info' becomes mosaic-like when your cursor is over any clickable button,though it seems noone has a clue what is the cause of that problem ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Menu /subtitle Gfx corruption?
[EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption. Same also happen when play mission, and first see mission text, it is also corrupted. Anyone else see this? I can post pictures if need. Filed a bugreport: https://gna.org/bugs/index.php?8514 I'm guessing that ^ is what you're describing with Same also happen when play mission, and first see mission text, it is also corrupted.? As for the version text cluttering in the Skirmish set-up screen. I haven't been able to reproduce that with r717. With HEAD I am however able to reproduce that, so I'm guessing it are two separately introduced bugs. Although they seem to be related because of their similarities. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Menu /subtitle Gfx corruption?
Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption. Same also happen when play mission, and first see mission text, it is also corrupted. Anyone else see this? I can post pictures if need. Filed a bugreport: https://gna.org/bugs/index.php?8514 I'm guessing that ^ is what you're describing with Same also happen when play mission, and first see mission text, it is also corrupted.? As for the version text cluttering in the Skirmish set-up screen. I haven't been able to reproduce that with r717. With HEAD I am however able to reproduce that, so I'm guessing it are two separately introduced bugs. Although they seem to be related because of their similarities Ok, scratch that last part. I am able to reproduce the text cluttering in the Skirmish set-up screen with r717. I probably just didn't look hard enough for it. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Menu /subtitle Gfx corruption?
image 1: http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg image 2: http://img.rootzilla.de/img/032124237f729801f2b1747c731aa242e83efc14.jpg - kamaze The Watermelon schrieb: On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption. Same also happen when play mission, and first see mission text, it is also corrupted. Anyone else see this? I can post pictures if need. I think kamaze already posted some screenshots of this problem,the 'build info' becomes mosaic-like when your cursor is over any clickable button,though it seems noone has a clue what is the cause of that problem ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Menu /subtitle Gfx corruption?
Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption. Same also happen when play mission, and first see mission text, it is also corrupted. Anyone else see this? I can post pictures if need. Filed a bugreport: https://gna.org/bugs/index.php?8514 I'm guessing that ^ is what you're describing with Same also happen when play mission, and first see mission text, it is also corrupted.? As for the version text cluttering in the Skirmish set-up screen. I haven't been able to reproduce that with r717. With HEAD I am however able to reproduce that, so I'm guessing it are two separately introduced bugs. Although they seem to be related because of their similarities Ok, scratch that last part. I am able to reproduce the text cluttering in the Skirmish set-up screen with r717. I probably just didn't look hard enough for it. I am very certain that the ability to reproduce this directly related to the result of rand()%2 == 0. ;) For those who don't get it immediately: If my theory is correct that the RGBA nature of the PNGs (JPEGs are just RGB) and a broken drawing order in the menu is responsible for this, then the above chunk of code decides whether a PNG or a JPEG is loaded and thus whether the bug is exposed or not. pgpBwjQejc9EM.pgp Description: PGP signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Menu /subtitle Gfx corruption?
Dennis Schridde schreef: Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption. Same also happen when play mission, and first see mission text, it is also corrupted. Anyone else see this? I can post pictures if need. Filed a bugreport: https://gna.org/bugs/index.php?8514 I'm guessing that ^ is what you're describing with Same also happen when play mission, and first see mission text, it is also corrupted.? As for the version text cluttering in the Skirmish set-up screen. I haven't been able to reproduce that with r717. With HEAD I am however able to reproduce that, so I'm guessing it are two separately introduced bugs. Although they seem to be related because of their similarities Ok, scratch that last part. I am able to reproduce the text cluttering in the Skirmish set-up screen with r717. I probably just didn't look hard enough for it. I am very certain that the ability to reproduce this directly related to the result of rand()%2 == 0. ;) For those who don't get it immediately: If my theory is correct that the RGBA nature of the PNGs (JPEGs are just RGB) and a broken drawing order in the menu is responsible for this, then the above chunk of code decides whether a PNG or a JPEG is loaded and thus whether the bug is exposed or not. Nope, I actually found the culprit. The problem seems to be an excess call to `glDisable(GL_TEXTURE_2D);` by pie_SetTexturePage in lib/ivis_opengl/piestate.c due to a removed call to pie_SetTexturePage(-1); The first call (to pie_SetTexturePage) with -1 as param actually calls glDisable and makes sure the second call with -1 as param *won't* call glDisable. This second call issued somewhere else in the source actually caused glDisable(GL_TEXTURE_2D) to be called (because without the first call, which has been removed in r717 it becomes the first). Whatever glDisable(GL_TEXTURE_2D) does I don't know. I'm no OpenGL expert. I do know however that if it is called the text cluttering problem appears and that it disappears if it isn't called. Anyway a fix is provided in r794. Whether it is a good/real fix or just a hack that works is something I leave up to those more experienced with OpenGL. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev