Re: [webkit-dev] Double-Resolution (Retina) Images - Re: -webkit-image-set
completely backwards-compatible with existing browsers. We can revisit whether or not this was really the best approach once 4x displays are out, but it's going to save millions of collective developer-hours in the meantime; remind me to buy future me a beer to make up for it. As a corollary to this, a similar approach could be used to add support for different image formats without losing backwards- compatibility, and again saving many precious developer-years. Imagine meta image-formats={jpeg2000, '.jp2'} assume- present={jpeg2000,boolean} / -Tom Penzer On Apr 23, 2012, at 11:30 PM, Maciej Stachowiak wrote: It would be more readable to use: @media screen and (min-device-pixel-ratio: 2) { … } The -webkit-image-set proposal explains why it is a useful shorthand despite the existing device pixel ratio option. Regards, Maciej On Apr 23, 2012, at 11:11 PM, Eric Seidel wrote: Assuming I'm understanding Kalle correctly, it seems this could already be accomplished with @media resolution? http://www.w3.org/TR/css3-mediaqueries/#resolution @media screen and (min-resolution: 264dpi) { … } Which according to: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density Would match both the new iPad and the iPhone 4. I don't know if webkit supports resolution in media queries yet? On Mon, Apr 23, 2012 at 9:28 PM, Kalle Vahlman kalle.vahl...@gmail.com wrote: 2012/4/24 Tom Penzer tpen...@mailcan.com: Hi Everybody! As a first-time poster, I am sorry ahead of time for any lapses in etiquette. I am seeking feedback for my (hopefully relatively painless in practice compared to the alternatives - i.e. -webkit-image-set and html5 image) proposal to solve the problem of 2x-res (double- resolution) images with our current HTML and CSS standards for devices with high- resolution displays, such as 3rd Generation iPads and 4th generation iPhones and newer. This seems like a perfect use-case for the @media rule of CSS, does it not? It's obviously not up-to-date in its definition (eg. handheld devices are not typically small screen, limited bandwidth anymore), but on the other hand it allows undefined types as well so nothing prevents implementers to extend it beforehand (like is done with most CSS properties anyway). -- Kalle Vahlman, z...@iki.fi Powered by http://movial.com Interesting stuff at http://sandbox.movial.com ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Double-Resolution (Retina) Images - Re: -webkit-image-set
Thanks Chris, I'll go bring it up on the relevant w3.org lists (I'm guessing I'll start on public-HTML-comments) and see where that takes me, after refining my idea a bit to use more conventional naming, and to hopefully account for other scales than 2x in an elegant manner. I just wanted to make sure no one here told me don't bother, we've got superior solution x in the works, or due to y, that's not gonna fly! Surely, 2x images can be implemented in a sane and efficient manner for web developers. -Tom On Apr 25, 2012, at 10:23 AM, Chris Hutten-Czapski chut...@rim.com wrote: Assuming I'm understanding Kalle correctly, it seems this could already be accomplished with @media resolution? http://www.w3.org/TR/css3-mediaqueries/#resolution Not to be too cute about it, but CSS dpi is _always_ 96 CSS pixels per CSS inch. What this means onscreen is (almost) completely up to the user-agent. This is (potentially) why the resolution media query is defined (via the very link above) to only work for bitmap media types, not screen. Dealing with hardware that has a screen dpi much higher than what CSS prescribes for a device at its viewing distance (viewing distance matters: http://www.w3.org/TR/css3-values/#reference-pixel ) is a hard problem, and is one that is being discussed at length on the previously-mentioned threads and elsewhere. The iPhone seems to handle it by introducing a third type of pixels between hardware and CSS (a device/density-independent-pixel, or dip) that allows them to pretend that even the new iPhone has only 320px of width in portrait. BlackBerry has done other things at various times, currently taking advantage of dpi scaling (a little of which you can see in BlackBerry::WebKit::WebPagePrivate::recomputeVirtualViewportFromViewportArguments ). Android and Chrome-for-Android also have congruent practices, even exposing some of it to authors using target-densitydpi. Using HTML attributes and CSS properties to offload the effort of supporting multiple densities to the author from the user-agent might be the best way to solve this problem. I'm not as conversant in all the points as I feel I'd need to be to render a full opinion, but my uneducated opinion is that this sounds kinda hackish. Regardless, this indeed seems like it should be discussed by the standards bodies, not webkit-dev. Style, Chris H-C - This transmission (including any attachments) may contain confidential information, privileged material (including material protected by the solicitor-client or other applicable privileges), or constitute non-public information. Any use of this information by anyone other than the intended recipient is prohibited. If you have received this transmission in error, please immediately reply to the sender and delete this information from your system. Use, dissemination, distribution, or reproduction of this transmission by unintended recipients is not authorized and may be unlawful. ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
[webkit-dev] Double-Resolution (Retina) Images - Re: -webkit-image-set
Hi Everybody! As a first-time poster, I am sorry ahead of time for any lapses in etiquette. I am seeking feedback for my (hopefully relatively painless in practice compared to the alternatives - i.e. -webkit-image-set and html5 image) proposal to solve the problem of 2x-res (double- resolution) images with our current HTML and CSS standards for devices with high-resolution displays, such as 3rd Generation iPads and 4th generation iPhones and newer. Here's what I had in mind. We add the following elements: 1) The new meta tag 'double-resolution-images' (whose value would be a string for the double-res filename key - the often-standardized string added to the filename for 2x assets, i.e. '_2x'), with the optional boolean (defaulted to 'true') attribute 'assume-present', and maybe eventually the optional attribute 'double-resolution-path' for cases where sites store all their 2x image assets in a different directory than their 1x images. 2) A new optional attribute to the img tag called 'double-resolution', (possible values include 'true', 'false', a string for the double-res filename key - the often standardized string added to the filename for 2x assets, i.e. '_2x', or 'url()' to specify a completely different path for the 2x asset) 3) The new optional CSS properties 'background-image-2x', 'border- image-2x' and 'list-style-image-2x' (possible values for these include 'true', 'false', a string for the double-res filename key, or 'url()'). A simple example usage of these new capabilities would be the following: meta double-resolution-images=_2x / The effect of adding this single line to the page would be that a user agent that wishes to display double-res images would then attempt to access 'filename_2x.ext' whenever it encounters an img tag like 'img url=(filename.ext) /', or a CSS property like '.class {background- image: url(filename.ext);}', '.class {border-image: url(filename.ext);}' or '.class {list-style-image: url(filename.ext);}'. For all these, in the case that the 'filename_2x.ext' file does not exist, a second request is made for 'filename.ext'. If the bulk of the 2x-resolution images are located in a different directory than the 1x assets, the meta tag could be extended as such: meta double-resolution-images=_2x double-resolution- path=2x_images/ / Then, any img or css-image assets would be requested from '2x_images/ filename_2x.ext' instead of 'images/filename.ext'. If a particular img tag asset or css-image asset has a '@2x' double- resolution filename key instead of '_2x' for some reason (maybe you're integrating with some 3rd party off-site content with a different 2x naming convention), you could add a 'double-resolution' attribute to its img tag, such as 'img double-resolution=@2x /', or to its css properties, such as '.class {background-image-2x: @2x;}'. If a particular 2x-resolution img tag asset or css-image asset is not located in the same directory as the 1x asset, or if the filenames and/ or file formats are not identical to the 1x asset, a separate path could be specified by doing this: 'img double-resolution=url(2x- images/filename.ext) /', or to its css properties by doing: '.class {background-image-2x: url(2x-images/filename.ext);}'. In the case that a majority, but not all img and css-image assets are available in 2x resolution, the img assets that lack a 2x version would include the a tag such as, 'img double-resolution=false /, or a css property such as '.class{background-image-2x: false;}'. In the case that a majority, but not all img and css-image assets are unavailable in 2x resolution, you would add the 'assume-present=false' attribute to the meta tag, such as 'meta double-resolution- images=_2x assume-present=false /', and use the 'double-resolution' attribute to flag img assets with a double-resolution asset available, such as 'img double-resolution=true /, and the css with '.class {background-image-2x: true;}'. In the case that no double-resolution image assets are available, the meta tag can be simply omitted. By using this approach, we avoid the need to specify the same list of filenames varying only by 2x-res filename key for every single image asset, which is a bunch of busy work that just seems extremely redundant and clumsy to me. We are also able to achieve the same level of performance for those willing to put in the extra work to flag assets that deviate from the default setting (to minimize requests), and we allow the flexibility to be lazy or wrong, and have the user agent make two requests in those cases. This solution is also completely backwards-compatible with existing browsers. We can revisit whether or not this was really the best approach once 4x displays are out, but it's going to save millions of collective developer-hours in the meantime; remind me to buy future me a beer to make up for it. As a corollary
Re: [webkit-dev] Double-Resolution (Retina) Images - Re: -webkit-image-set
On Apr 23, 2012, at 3:42 PM, Ryosuke Niwa rn...@webkit.org wrote: On what standard mailing lists have this idea been proposed or discussed? I have not yet submitted to w3.org public-html or public-html-comments as I wanted to get the take of the webkit community first, since you guys are particularly interested in this issue. Again, what makes us think that we won't need background-image-3x, background-image-4x, ... in the future? Or maybe background-image-7.5x? Then maybe a meta 'image-scaling' attribute rather than 2x-specific. The main point is to avoid requiring each image path for the different scales to be explicitly written, when it's likely a standardized variation from the 1x image file path. We should explore ways to codify those variations, instead of making our lives hard. Not all images end with .ext. It could be generated by a server-side script for example. What do we do with them? Well, if you could think of a way to codify that request in a standardized way, that would certainly be something to consider. Do you think this type of system could be extended to account for such a situation? By using this approach, we avoid the need to specify the same list of filenames varying only by 2x-res filename key for every single image asset, which is a bunch of busy work that just seems extremely redundant and clumsy to me. We are also able to achieve the same level of performance for those willing to put in the extra work to flag assets that deviate from the default setting (to minimize requests), and we allow the flexibility to be lazy or wrong, and have the user agent make two requests in those cases. This solution is also completely backwards-compatible with existing browsers. We can revisit whether or not this was really the best approach once 4x displays are out, but it's going to save millions of collective developer-hours in the meantime; remind me to buy future me a beer to make up for it. A much better solution would be adding a new http request header, and let the server send back back double resolution images. Quite frankly, I don't think we're interested in implementing this proposal. - Ryosuke If that means we don't need to go through and fill out every single file path for every different scale image if there's a file naming system in place, then I'm all for it. I'm just scared we're needlessly making our lives harder than they should be. -Tom P. ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev