[Wesnoth-bugs] [bug #25100] crash when trying to create

2016-09-23 Thread Charles Dang
Update of bug #25100 (project wesnoth):

  Status:   Confirmed => Fixed  
 Assigned to:None => vultraz
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Fixed here:
https://github.com/wesnoth/wesnoth/commit/a02c568b785f9d30373aef806507da6ff1c9

Explanation in code comment :|

Thanks for catching this.

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[Wesnoth-bugs] [bug #25100] crash when trying to create

2016-09-23 Thread Wedge009
Update of bug #25100 (project wesnoth):

  Status:None => Confirmed  
 Release: git => 1.13.5+dev 
Operating System:   linux => All

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Follow-up Comment #1:

I'm not sure why but it looks like there's only one team being defined for
this particular scenario, hence the crash. This isn't an issue with 1.12.x


wesnoth.exe!gui2::tmenu_button::set_values(const
std::vector & values, int selected) Line
169 C++
wesnoth.exe!gui2::tmp_staging::pre_show(gui2::twindow & window) Line 180
C++
wesnoth.exe!gui2::tdialog::show(CVideo & video, const unsigned int
auto_close_time) Line 64C++
wesnoth.exe!enter_connect_mode(CVideo & video, const config & game_config,
saved_game & state, twesnothd_connection * wesnothd_connection, lobby_info &
li, bool local_players_only) Line 483   C++
wesnoth.exe!enter_create_mode(CVideo & video, const config & game_config,
saved_game & state, twesnothd_connection * wesnothd_connection, lobby_info &
li, bool local_players_only) Line 555   C++
wesnoth.exe!mp::start_local_game(CVideo & video, const config & game_config,
saved_game & state) Line 762C++
wesnoth.exe!game_launcher::play_multiplayer(game_launcher::mp_selection res)
Line 838C++
wesnoth.exe!do_gameloop(const
std::vector,std::allocator > > & args) Line 793  C++
wesnoth.exe!SDL_main(int argc, char * * argv) Line 1042 C++
wesnoth.exe!main_utf8(int argc, char * * argv) Line 126 C
wesnoth.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char *
szCmdLine, int sw) Line 189 C


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[Wesnoth-bugs] [bug #25100] crash when trying to create

2016-09-21 Thread Matthias Krüger
URL:
  

 Summary: crash when trying to create 
 Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Wed 21 Sep 2016 08:17:48 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Multiplayer
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: git
Operating System: linux

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Details:

wesnoth c1ca0e3-Clean

Multiplayer -> Local Game -> 
select scenarios and 2p - Dark Forecast (Survival) 
Create game -> crash

Battle for Wesnoth v1.13.5+dev (c1ca0e3-Clean)
Started on Wed Sep 21 22:15:02 2016

Automatically found a possible data directory at
/home/matthias/vcs/github/wesnoth/build/..

Data directory:   /home/matthias/vcs/github/wesnoth/build/..
User configuration directory: /home/matthias/.config/wesnoth
User data directory:  /home/matthias/.local/share/wesnoth/1.13
Cache directory:  /home/matthias/.cache/wesnoth

Setting mode to 1024x861
Checking lua scripts... ok
wesnoth:
/home/matthias/vcs/github/wesnoth/src/gui/widgets/menu_button.cpp:169: void
gui2::tmenu_button::set_values(const std::vector&, int): Assertion
`static_cast(selected) < values.size()' failed.
zsh: abort  ./build/wesnoth





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