Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-27 Thread GunChleoc
@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-27 Thread GunChleoc
@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-25 Thread GunChleoc
Thanks a lot for the review and testing :)

@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-25 Thread Toni Förster
Review: Approve

LGTM :)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-25 Thread GunChleoc
> the output stops for a while. On each load of the save game the stop-time is 
> different, one time the stop lasts longer, the other time it lasts shorter 
> (but noticeable).

It stops because Widelands is loading more stuff for starting the game that 
isn't producing log outputs. This has nothing to do with this branch.

The ALSA error also has nothing to do with Widelands code, but we could try 
reencoding the affected sound file(s). I have removed the extra log output from 
this branch though, so this needs to be tested and fixed in a separate branch 
by somebody who can reproduce it. I have opened a new bug report for this:

https://bugs.launchpad.net/widelands/+bug/1830467

> The merge conflict needs fixing.

Of course it does - done :)

> Also this is not part of this branch but maybe can be foxed here.

Done.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-23 Thread Toni Förster
Review: Needs Fixing

The merge conflict needs fixing. Also this is not part of this branch but maybe 
can be foxed here.

Game: Reading Map Data ... Game: Reading Map Data took 7ms
Game: Reading Player Info ... ┏━ Running Lua for world:

Here are newlines missing.

Besides that it sped up the loading for me.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-20 Thread kaputtnik
I am on my fast(er) machine now, but here there is no also error. But after the 
output of

NOCOM loading sound effect: sound/hammering//hammering_02.ogg

the output stops for a while. On each load of the save game the stop-time is 
different, one time the stop lasts longer, the other time it lasts shorter (but 
noticeable).

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-20 Thread kaputtnik
hm, there is now a text conflict shown...

Text conflict in data/tribes/workers/frisians/soldier/init.lua


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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-20 Thread GunChleoc
I have added some debug log output to this branch so that we can find out which 
file is causing the problem for you. You should see something like this with 
your savegame:

Second and third phase loading Map Objects ... NOCOM loading sound effect: 
sound/animals//frog.ogg
NOCOM loading sound effect: world/critters/duck//duck_00.ogg
NOCOM loading sound effect: world/critters/duck//duck_01.ogg
NOCOM loading sound effect: world/critters/duck//duck_02.ogg
NOCOM loading sound effect: sound/animals//coyote_00.ogg
NOCOM loading sound effect: sound/animals//coyote_01.ogg
NOCOM loading sound effect: sound/farm//sheep_00.ogg
NOCOM loading sound effect: sound/farm//sheep_01.ogg
NOCOM loading sound effect: sound/farm//sheep_02.ogg
NOCOM loading sound effect: sound/hammering//hammering_00.ogg
NOCOM loading sound effect: sound/hammering//hammering_01.ogg
NOCOM loading sound effect: sound/hammering//hammering_02.ogg
NOCOM loading sound effect: sound/animals//bird5_00.ogg
NOCOM loading sound effect: sound/animals//bird5_01.ogg
NOCOM loading sound effect: sound/animals//bird5_02.ogg
NOCOM loading sound effect: sound/animals//bird4_00.ogg
NOCOM loading sound effect: sound/animals//bird4_01.ogg
NOCOM loading sound effect: sound/animals//bird4_02.ogg
NOCOM loading sound effect: sound/animals//bird6_00.ogg
NOCOM loading sound effect: sound/animals//bird6_01.ogg
NOCOM loading sound effect: sound/animals//bird3_00.ogg
NOCOM loading sound effect: sound/animals//bird3_01.ogg
NOCOM loading sound effect: sound/animals//bird3_02.ogg
NOCOM loading sound effect: sound/animals//bird3_03.ogg
NOCOM loading sound effect: sound/animals//boar.ogg
took 14653ms

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-19 Thread kaputtnik
with build20 i get the alsa error much earlier, when loading immovables:

┃Immovables: 859ms
ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred

I had to create a new save game though, because the attached one is 
incompatible. Not sure if all buildings were erected at this time. And i have 
the feeling the game starts much faster than with this branch.

With current trunk i get never the alsa error, so my sound driver seems to work 
fine with all of the files.

Maybe related: 
https://stackoverflow.com/questions/14601666/alsa-ways-to-prevent-underrun-for-speaker
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-19 Thread kaputtnik
I get this on a slow laptop, so maybe this machine dependent. Just curious that 
i didn't get this with trunk.

Toni, can you compare loading the save game with trunk, so we can see if this 
is really 10 sec. faster? Comparing the time for the editor would also be nice.

Anyway i noticed no other issues with this branch :-) So please can someone 
make a code review?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-19 Thread Toni Förster
Same savegame with this branch.

 Second and third phase loading Map Objects ... took 37ms

Not sure what triggers the underrun on your system. The question is, is this 
caused by changes in this branch OR is this a problem with your system that you 
never noticed until this branch...




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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-19 Thread kaputtnik
When watching the console output, the output stops exactly at that line for a 
while. It shows the error from alsa-lib and and after some time the timestamp 
"took: ...ms"
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-19 Thread kaputtnik
hm, loading a 8-players save game needs much more time with this branch here. 
trunk is r9111, both are release builds:

stoppped by hand:
trunk: ~ 11 sec.
this branch: ~ 24 sec.

The main difference when comparing the logs, is this output:

Trunk: 
Second and third phase loading Map Objects ... took 34ms 

This branch:
Second and third phase loading Map Objects ... ALSA lib 
pcm.c:8424:(snd_pcm_recover) underrun occurred took 13645ms 

So i am not sure if the alsa-thing is the cause of the difference. This alsa 
underrun happens each time i load that savegame with this branch, but not when 
loading it in trunk.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-19 Thread kaputtnik
This is a big feature and should be merged soon!

Will do some testing today :-)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-12 Thread GunChleoc
Eek. Should be fixed now.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-12 Thread Toni Förster
I got ~100 compile warnings:

src/io/filesystem/filesystem.h:150:71: warning: unknown command tag name 
[-Wdocumentation-unknown-command]
/// Returns all files in the given 'directory' that match 
'basename[_\d{1,3}].extension'
 ^~
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