Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-02 Thread Carcharoth
On Sat, Oct 1, 2011 at 9:58 PM, Ian Woollard ian.wooll...@gmail.com wrote:
 On 1 October 2011 18:15, Carcharoth carcharot...@googlemail.com wrote:

 The assumption Presumably anything that still remains is of
 sufficient quality for whatever level the article is has so much
 wrong with it that I don't know where to start.


 No, if material lasts for a long period in an article it's highly likely to
 be fairly good even if it gets rewritten later; and the more material and
 the longer it lasts, the better.

Material lasts a long time for two reasons:

(a) It is good and lots of people have checked it and left it alone;
(b) It is bad/wrong and no-one has spotted it yet and replaced it or
rewritten it.

I don't see how you can devise a metric to distinguish these two case,
as you would have to detect the number of people silently checking and
approving something (not just reading it). Lots of quality control is
*silent* and not detectable in the current metrics. It would be
different if there were a way for people to mark text and say I have
this book and have checked this citation, or followed the URL and
agree with what is written here. Essentially a way to detect the
silent verification that often takes place.

 It's the area under the curve that matters, not whether it *eventually* gets
 rewritten.

 So time_in_article * number_of_unique_characters is probably a fairly good
 metric.

Not in the case of obscure articles written by one person, not linked
much from anywhere (but not triggering orphan article bots), and only
small changes made over the years. View stats might help here, but
probably not much as there are a vast, vast number of articles not
visited very much at all. Those would account for most of the
unchanged text you would be picking up.

 And you could multiply by the article hit rate to get an even better metric
 I expect.

 Whereas you can get very high edit counts by many well-known ways, even
 breaking an edit down into many sub-edits can multiply up edit counts, or
 just doing lots of vandalism reverts.

Yes, I never said edit count was reliable for anything or useful in
any way. I'm only saying that unique text is likely not very helpful
either. But the best way to find out is to actually try this and see
if it shows anything useful. If it does, great. If not, then try
again.

snip

Carcharoth

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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread Carcharoth
On Fri, Sep 30, 2011 at 5:46 PM, Bod Notbod bodnot...@gmail.com wrote:

snip

 I still think we could do with more rewards and maybe this damned game
 has given me an answer.

 More editor stats.

I think what is needed is some way to measure quality objectively. It
may be that only quantity can be measured objectively, and that
quality can only be measured subjectively. But I'd support something
that moved the focus away from quantity towards quality.

Carcharoth

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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread Thomas Morton
Ideally if we are going to push gammification it should be centered on
quality content primarily.

Gammification is hard to pull off in a way that ensures maintaining quality
in output - because by it's very nature such a system is gameable. And you
will tend to find, anyway, that the most important contributors have little
interest in such things.

If we go this route, it needs to be set up to encourage people to work to
produce good content - rather than rewarding not very much.

This is the problem with Wiki-Love - it makes Barnstars ever more frivolous,
and essentially useless in encouraging good work.

Tom
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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread Ian Woollard
OTOH quantity has a quality all of its own. So far as I know, there's no
good measure of how much text people have contributed that still remain in
the article.

It would be a really good idea to measure how many unique strings of
characters each editor has added to each article and in general. Presumably
anything that still remains is of sufficient quality for whatever level the
article is.

On 1 October 2011 16:52, Carcharoth carcharot...@googlemail.com wrote:

 On Fri, Sep 30, 2011 at 5:46 PM, Bod Notbod bodnot...@gmail.com wrote:

 snip

  I still think we could do with more rewards and maybe this damned game
  has given me an answer.
 
  More editor stats.

 I think what is needed is some way to measure quality objectively. It
 may be that only quantity can be measured objectively, and that
 quality can only be measured subjectively. But I'd support something
 that moved the focus away from quantity towards quality.

 Carcharoth

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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread Carcharoth
Actually, you find that as certain types of articles rise to the level
of being featured (or just improve in general), they usually end up
having being rewritten almost in their entirety. Some of the
information added earlier may still be there, but the wording will
invariably have been changed. If there was a way to measure the
'content' of an article, not just the character strings, that would be
a better measure.

Also, what you will find when looking for editors who have text
strings that survive longest is that you will find those who are most
assiduous about keeping track of the articles on their watchlist. That
can be either ownership (bad) or stewardship of a well-done article
(good).

The assumption Presumably anything that still remains is of
sufficient quality for whatever level the article is has so much
wrong with it that I don't know where to start. It is quite common for
the final push for an article to be featured to involve different
editors to those that brought it to the current state. And that often
involves stepping back, taking a long hard look at the article and the
sources, and then ripping up large quantities of the article and
rewriting and rebalancing things.

Whether that is building on what went before, or not, I'm still not
entirely sure.

Carcharoth

On Sat, Oct 1, 2011 at 5:32 PM, Ian Woollard ian.wooll...@gmail.com wrote:
 OTOH quantity has a quality all of its own. So far as I know, there's no
 good measure of how much text people have contributed that still remain in
 the article.

 It would be a really good idea to measure how many unique strings of
 characters each editor has added to each article and in general. Presumably
 anything that still remains is of sufficient quality for whatever level the
 article is.

 On 1 October 2011 16:52, Carcharoth carcharot...@googlemail.com wrote:

 On Fri, Sep 30, 2011 at 5:46 PM, Bod Notbod bodnot...@gmail.com wrote:

 snip

  I still think we could do with more rewards and maybe this damned game
  has given me an answer.
 
  More editor stats.

 I think what is needed is some way to measure quality objectively. It
 may be that only quantity can be measured objectively, and that
 quality can only be measured subjectively. But I'd support something
 that moved the focus away from quantity towards quality.

 Carcharoth

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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread WereSpielChequers
We have FA for those who want to focus on one article,  we have
http://en.wikipedia.org/wiki/Wikipedia:CUP as a somewhat game like process
for content contributors. What aspect of content contribution do we not have
a game like feature for?

WereSpielChequers

On 1 October 2011 17:01, Thomas Morton morton.tho...@googlemail.com wrote:

 Ideally if we are going to push gammification it should be centered on
 quality content primarily.

 Gammification is hard to pull off in a way that ensures maintaining quality
 in output - because by it's very nature such a system is gameable. And you
 will tend to find, anyway, that the most important contributors have little
 interest in such things.

 If we go this route, it needs to be set up to encourage people to work to
 produce good content - rather than rewarding not very much.

 This is the problem with Wiki-Love - it makes Barnstars ever more
 frivolous,
 and essentially useless in encouraging good work.

 Tom
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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread WereSpielChequers
Re the suggestion that edit count is the only universal metric for success.
Editcount is a very long way from being the only universal metric for
success.

Length of Tenure and cleanliness of block record are just as universal.

Adminship and other userights, are also universal, though I'd concede that
adminship on some projects is seen as easier to get than on others, but then
automated and semiautomated edits are perceived as less worthy than manual
ones.

Featured content is at least Wikipedia wide, though I confess I don't know
wiktionary or Wikisource well enough to know if they have an FA style
system.

I'm pretty sure that Barnstars are universal, though maybe someone could do
a survey of the wikis to check that.

Linguistic skills. Babel boxes are another thing that matter in all our
multingual wikis.

Wikiness is a new one on me -
http://toolserver.org/~erwin85/xcontribs.php?user=WereSpielChequers
I've just come across it in the Stewards elections, so it is both somewhat
specialised and at the same time something that editors from many different
wikis can appreciate and clearly many are judging each other by. You could
argue that it is a function of editcount and linguistic skills, but I think
it more than that as I probably outscore some editors who are far from
monolingual.

Toolserver access and the ability to code are universally valued. As I
believe are various other editing skills.

If you want more I'd suggest creating some modules of Computer based
training, with of course appropriate userboxen for those who complete them
with a high enough score. It would be great to have one for Newpage
patrollers to guide them through the minefield that is speedy deletion
tagging, and there are several other areas where a shift from learning on
the job to learning via a gamelike training modules would raise quality,
reduce angst and I believe greatly reduce levels of newby biting. If we
invested in some for new admins we might even address the two most common
reasons for block histories amongst our most active editors.

WereSpielChequers


 I absolutely agree. We keep running into this problem (edit count as the
 only universal metric for success) all over the place.
 You mentioned the Wikimedia Labs project (i.e. the Toolserver equivalent),
 but I think one thing we could do now would be to go take a look at the
 mockup currently built for GlobalProfiles and let engineering staff know
 what stats/info you think could/should be included in order to mitigate the
 editcountitis issue. Note that it's just a proposed design doc, so if you
 agree that we need better indicators of the work people do for the
 encyclopedia now's the time to speak up.

 https://secure.wikimedia.org/wikipedia/mediawiki/wiki/GlobalProfile/design

 Steven
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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread Steven Walling
On Sat, Oct 1, 2011 at 11:15 AM, WereSpielChequers 
werespielchequ...@gmail.com wrote:

 Re the suggestion that edit count is the only universal metric for success.
 Editcount is a very long way from being the only universal metric for
 success.

 Length of Tenure and cleanliness of block record are just as universal.

 Adminship and other userights, are also universal, though I'd concede that
 adminship on some projects is seen as easier to get than on others, but
 then
 automated and semiautomated edits are perceived as less worthy than manual
 ones.

 Featured content is at least Wikipedia wide, though I confess I don't know
 wiktionary or Wikisource well enough to know if they have an FA style
 system.

 I'm pretty sure that Barnstars are universal, though maybe someone could do
 a survey of the wikis to check that.

 Linguistic skills. Babel boxes are another thing that matter in all our
 multingual wikis.

 Wikiness is a new one on me -
 http://toolserver.org/~erwin85/xcontribs.php?user=WereSpielChequers
 I've just come across it in the Stewards elections, so it is both somewhat
 specialised and at the same time something that editors from many different
 wikis can appreciate and clearly many are judging each other by. You could
 argue that it is a function of editcount and linguistic skills, but I think
 it more than that as I probably outscore some editors who are far from
 monolingual.

 Toolserver access and the ability to code are universally valued. As I
 believe are various other editing skills.

 If you want more I'd suggest creating some modules of Computer based
 training, with of course appropriate userboxen for those who complete them
 with a high enough score. It would be great to have one for Newpage
 patrollers to guide them through the minefield that is speedy deletion
 tagging, and there are several other areas where a shift from learning on
 the job to learning via a gamelike training modules would raise quality,
 reduce angst and I believe greatly reduce levels of newby biting. If we
 invested in some for new admins we might even address the two most common
 reasons for block histories amongst our most active editors.

 WereSpielChequers


The point is not that there aren't other things worth valuing or that some
set of very, very experienced people in the community value. It's that there
are ways we could make things other than edit count a core part of defining
identity in the projects. Because they're not right now.

Toolserver access? Clean block log? Barnstars?

How many times have you had to take time and explain what those even are?
Most people who've ever edited don't even really understand the concepts
much less think of them as metrics for success. Ask 100 random Wikipedians
-- especially those with an edit count lower than 1,000 or who aren't in a
big project like English or German -- about any of those things, and I bet
you they won't know what half of them even are.

It is not universal if it's only visible and understandable to people who
are already extremely active in Wikipedia.



  I absolutely agree. We keep running into this problem (edit count as the
  only universal metric for success) all over the place.
  You mentioned the Wikimedia Labs project (i.e. the Toolserver
 equivalent),
  but I think one thing we could do now would be to go take a look at the
  mockup currently built for GlobalProfiles and let engineering staff know
  what stats/info you think could/should be included in order to mitigate
 the
  editcountitis issue. Note that it's just a proposed design doc, so if
 you
  agree that we need better indicators of the work people do for the
  encyclopedia now's the time to speak up.
 
 
 https://secure.wikimedia.org/wikipedia/mediawiki/wiki/GlobalProfile/design
 
  Steven
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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread WereSpielChequers
Editor since 2007 is instantly understandable to everyone, I would say it is
at least as easily understood as editcount

I've never had to explain what a clean blocklog was, and I don't recall
having to explain barnstars. Toolserver access, yes I have explained to
people, but even our most untechnical editors have no problem grasping the
concept that there are people who can do various levels of programming.

But your question was about a core part of defining identity in the
projects if you want a core part of defining editors wiki skills outside
of the projects then you need a completely different focus. When it comes
to newbies and near newbies then I would suggest a more targeted
personalised approach is better. Goodfaith editors don't need to be told
bout the blocking process until they have an encounter with someone who
merits a block, likewise FAC is rather more relevant to some editors than
others.

For non-wikimedians then I think you need to consider the relevant skillsets
that the wikimedian needs to display. I know one editor who answered the PC
literacy question in a job interview by saying he was an admin on EN wiki.
We have lots of editors each year who apply for university, I know at least
one who has done so with a letter of commendation from an academic they have
collaborated with on Wiki; This is probably an area we could greatly expand
- though you'd need to do some more identifications to the office. In the
future I suspect Academia will embrace the digital revolution and get used
to the idea of marking candidates for the quality of their update to an
earlier work rather than for rewriting stuff from scratch. Once that happens
it will be much easier to explain wiki experience in ways that professors
understand.

Where the two could overlap is in my old hobby horse of Computer Based
Training. I'd love to see the scout movement awarding vandalfighter and
Wikipedia editor badges to scouts who've done the training and then
demonstrated their new skill.

WereSpielChequers


On 1 October 2011 20:03, Steven Walling steven.wall...@gmail.com wrote:

 On Sat, Oct 1, 2011 at 11:15 AM, WereSpielChequers 
 werespielchequ...@gmail.com wrote:

  Re the suggestion that edit count is the only universal metric for
 success.
  Editcount is a very long way from being the only universal metric for
  success.
 
  Length of Tenure and cleanliness of block record are just as universal.
 
  Adminship and other userights, are also universal, though I'd concede
 that
  adminship on some projects is seen as easier to get than on others, but
  then
  automated and semiautomated edits are perceived as less worthy than
 manual
  ones.
 
  Featured content is at least Wikipedia wide, though I confess I don't
 know
  wiktionary or Wikisource well enough to know if they have an FA style
  system.
 
  I'm pretty sure that Barnstars are universal, though maybe someone could
 do
  a survey of the wikis to check that.
 
  Linguistic skills. Babel boxes are another thing that matter in all our
  multingual wikis.
 
  Wikiness is a new one on me -
  http://toolserver.org/~erwin85/xcontribs.php?user=WereSpielChequers
  I've just come across it in the Stewards elections, so it is both
 somewhat
  specialised and at the same time something that editors from many
 different
  wikis can appreciate and clearly many are judging each other by. You
 could
  argue that it is a function of editcount and linguistic skills, but I
 think
  it more than that as I probably outscore some editors who are far from
  monolingual.
 
  Toolserver access and the ability to code are universally valued. As I
  believe are various other editing skills.
 
  If you want more I'd suggest creating some modules of Computer based
  training, with of course appropriate userboxen for those who complete
 them
  with a high enough score. It would be great to have one for Newpage
  patrollers to guide them through the minefield that is speedy deletion
  tagging, and there are several other areas where a shift from learning on
  the job to learning via a gamelike training modules would raise quality,
  reduce angst and I believe greatly reduce levels of newby biting. If we
  invested in some for new admins we might even address the two most common
  reasons for block histories amongst our most active editors.
 
  WereSpielChequers


 The point is not that there aren't other things worth valuing or that some
 set of very, very experienced people in the community value. It's that
 there
 are ways we could make things other than edit count a core part of defining
 identity in the projects. Because they're not right now.

 Toolserver access? Clean block log? Barnstars?

 How many times have you had to take time and explain what those even are?
 Most people who've ever edited don't even really understand the concepts
 much less think of them as metrics for success. Ask 100 random Wikipedians
 -- especially those with an edit count lower than 1,000 or who aren't in a

Re: [WikiEN-l] --Wikipedia Manager 2012

2011-10-01 Thread Ian Woollard
On 1 October 2011 18:15, Carcharoth carcharot...@googlemail.com wrote:

 The assumption Presumably anything that still remains is of
 sufficient quality for whatever level the article is has so much
 wrong with it that I don't know where to start.


No, if material lasts for a long period in an article it's highly likely to
be fairly good even if it gets rewritten later; and the more material and
the longer it lasts, the better.

It's the area under the curve that matters, not whether it *eventually* gets
rewritten.

So time_in_article * number_of_unique_characters is probably a fairly good
metric.

And you could multiply by the article hit rate to get an even better metric
I expect.

Whereas you can get very high edit counts by many well-known ways, even
breaking an edit down into many sub-edits can multiply up edit counts, or
just doing lots of vandalism reverts.

It is quite common for  the final push for an article to be featured to
 involve different editors to those that brought it to the current state. And
 that often involves stepping back, taking a long hard look at the article
 and the sources, and then ripping up large quantities of the article and
 rewriting and rebalancing things.


So you're saying that sometimes people rewrite articles, and this
contradicts my point how?


 Carcharoth

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[WikiEN-l] --Wikipedia Manager 2012

2011-09-30 Thread Bod Notbod
Good day Wikipedians,

I have of late got into a football management computer game. Don't
panic, I will be relating this post to Wikipedia, hang on. I'm really
enjoying the game. To such an extent that I've actually started to
follow football. I've never particularly liked football. I only
started playing the computer game cos there was a free demo. Now I
like the computer game so much I'm following football in the real
world.

After quite a few hours of playing it struck me that all I was really
doing most of the time was evaluating numbers: player abilities rated
out of 5, 10 or 20 depending on the stat in question. Numbers of
goals. Numbered position in league. Tier of football I'm playing in.

I don't know why this should be so compelling. Watching numbers
change. But the game is incredibly successful (some editions have
broken records for fastest selling computer game according to our
articles).

The numbers are clearly giving us players an emotional response. They engage.

Last year, during the Strategy process and before I started playing
this game, I proposed that what Wikipedia needed was more rewards
for editors. I proposed a few things. In the end we got Wiki-love,
which I support and like, but they isn't really like what I proposed
at Strategy. To be honest I can barely remember what it was I proposed
back then...

I still think we could do with more rewards and maybe this damned game
has given me an answer.

More editor stats.

All of us who have been around for some time know that edit counts are
not very reliable indicators of effort. Nevertheless we still do keep
a public record of editors with high counts. I think there's a reason
for that. I think it's because we still, despite protestations, know
that an edit count does tell us *something* about a Wikipedian. Even
if it's just (s)he edits a lot.

I believe I'm right in saying that the Foundation is in the process of
setting up something like Toolserver. I suggest we plan to put it to
work. I suggest we expand greatly the stats we keep on individual
editors and form league tables from them. I believe that aiming for a
place in a table will motivate people. I realise that a) this is
unproven and b) there will be objections, particularly regarding
'gaming the system and 'unintended consequences' but perhaps we can
discuss those and mitigate them (more later).

New Stats that could be placed in league tables could include:

* Length of service (difference in days between first edit and last)
* Number of consecutive days/months/weeks where 5 or more edits have
been made (or 50 edits, or a hundred): in short there could be quite a
number of these tables that relate to consistency and number of edits
all of which, I feel, might spur people on to keep contributing.
* Most characters/bytes added (without being removed)
* Most blocks for admins
* Most welcomes, barn stars awarded
* Most reverts / undos
* Average reader-rating of articles user has edited at least ten times

You could also have these as percentage of number of edits and rank
for those too, eg welcomes, blocks or reverts as a percentage of total
edits, (with a minimum number of edits to qualify for inclusion on the
table).

Now, it could be (WILL be!) that someone decides I'm going for the
revert league title and starts doing things we wouldn't ideally like
(to put it mildly). However their presence at the head of the league,
I feel, will actually subject their edits to greater scrutiny. People
will look at their contributions and it may well result in needed
censure, showing their activity to be undesirable and action could be
taken accordingly. Also, you may have people in the top table who
aren't even *trying* and their presence at or near the top might cause
some examination of their contribs.

Perhaps you can think of some league tables that would really push
desirable behaviours at minimal risk of negative ones?

If you don't like this idea I'd like to hear the concerns, HOWEVER! I
would also like you to just entertain the idea and - even if you're
against - think of some individual editor stats that could be tracked
you think *may* provide useful feedback, even if you ultimately don't
think we *should*.

So: I propose we greatly increase feedback on user performance to
drive people on. Support editor stats today.

User:Bodnotbod

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Re: [WikiEN-l] --Wikipedia Manager 2012

2011-09-30 Thread WereSpielChequers
Hi Bod,

We've actually got some of these already, many in widespread use.

I'm not the only editor with  {{User:EVula/Userboxes/admin
since|year=|month=mm|day=dd}} or {{User Wikipedian
For|day=dd|month=mm|year=}}

Or indeed {{user contrib}} and even {{User:WereSpielChequers/Userbox
Editcountitis}}

http://en.wikipedia.org/wiki/Wikipedia:ADMINSTATS gives you blocks per admin
and a whole bunch of other stats including several top 25s.

I was involved in getting
http://en.wikipedia.org/wiki/Wikipedia:EDITSextended from the 4,000
with the highest edit counts to the top 8,000 with
extra separate files for the next two thousand (for space issues we couldn't
do 10,000 in one list). Extending the list to 8,000 brought it into range
for many newer or less active editors.  You now need well over 12,000 edits
to get in the top 4,000, in early 2008 it was less than 6,000 - it takes as
many edits to get into the top 8,000 today as it did to get into the top
4,000 in early 2008.

I don't know if the other features you wanted exist, but if there is demand
they may well do already.

WereSpielChequers

On 30 September 2011 17:46, Bod Notbod bodnot...@gmail.com wrote:

 Good day Wikipedians,

 I have of late got into a football management computer game. Don't
 panic, I will be relating this post to Wikipedia, hang on. I'm really
 enjoying the game. To such an extent that I've actually started to
 follow football. I've never particularly liked football. I only
 started playing the computer game cos there was a free demo. Now I
 like the computer game so much I'm following football in the real
 world.

 After quite a few hours of playing it struck me that all I was really
 doing most of the time was evaluating numbers: player abilities rated
 out of 5, 10 or 20 depending on the stat in question. Numbers of
 goals. Numbered position in league. Tier of football I'm playing in.

 I don't know why this should be so compelling. Watching numbers
 change. But the game is incredibly successful (some editions have
 broken records for fastest selling computer game according to our
 articles).

 The numbers are clearly giving us players an emotional response. They
 engage.

 Last year, during the Strategy process and before I started playing
 this game, I proposed that what Wikipedia needed was more rewards
 for editors. I proposed a few things. In the end we got Wiki-love,
 which I support and like, but they isn't really like what I proposed
 at Strategy. To be honest I can barely remember what it was I proposed
 back then...

 I still think we could do with more rewards and maybe this damned game
 has given me an answer.

 More editor stats.

 All of us who have been around for some time know that edit counts are
 not very reliable indicators of effort. Nevertheless we still do keep
 a public record of editors with high counts. I think there's a reason
 for that. I think it's because we still, despite protestations, know
 that an edit count does tell us *something* about a Wikipedian. Even
 if it's just (s)he edits a lot.

 I believe I'm right in saying that the Foundation is in the process of
 setting up something like Toolserver. I suggest we plan to put it to
 work. I suggest we expand greatly the stats we keep on individual
 editors and form league tables from them. I believe that aiming for a
 place in a table will motivate people. I realise that a) this is
 unproven and b) there will be objections, particularly regarding
 'gaming the system and 'unintended consequences' but perhaps we can
 discuss those and mitigate them (more later).

 New Stats that could be placed in league tables could include:

 * Length of service (difference in days between first edit and last)
 * Number of consecutive days/months/weeks where 5 or more edits have
 been made (or 50 edits, or a hundred): in short there could be quite a
 number of these tables that relate to consistency and number of edits
 all of which, I feel, might spur people on to keep contributing.
 * Most characters/bytes added (without being removed)
 * Most blocks for admins
 * Most welcomes, barn stars awarded
 * Most reverts / undos
 * Average reader-rating of articles user has edited at least ten times

 You could also have these as percentage of number of edits and rank
 for those too, eg welcomes, blocks or reverts as a percentage of total
 edits, (with a minimum number of edits to qualify for inclusion on the
 table).

 Now, it could be (WILL be!) that someone decides I'm going for the
 revert league title and starts doing things we wouldn't ideally like
 (to put it mildly). However their presence at the head of the league,
 I feel, will actually subject their edits to greater scrutiny. People
 will look at their contributions and it may well result in needed
 censure, showing their activity to be undesirable and action could be
 taken accordingly. Also, you may have people in the top table who
 aren't even *trying* and their presence at or near the top might cause
 

Re: [WikiEN-l] --Wikipedia Manager 2012

2011-09-30 Thread Steven Walling
On Sep 30, 2011 9:47 AM, Bod Notbod bodnot...@gmail.com wrote:
 Good day Wikipedians,

 I have of late got into a football management computer game. Don't
 panic, I will be relating this post to Wikipedia, hang on. I'm really
 enjoying the game. To such an extent that I've actually started to
 follow football. I've never particularly liked football. I only
 started playing the computer game cos there was a free demo. Now I
 like the computer game so much I'm following football in the real
 world.

 After quite a few hours of playing it struck me that all I was really
 doing most of the time was evaluating numbers: player abilities rated
 out of 5, 10 or 20 depending on the stat in question. Numbers of
 goals. Numbered position in league. Tier of football I'm playing in.

 I don't know why this should be so compelling. Watching numbers
 change. But the game is incredibly successful (some editions have
 broken records for fastest selling computer game according to our
 articles).

 The numbers are clearly giving us players an emotional response. They
engage.

 Last year, during the Strategy process and before I started playing
 this game, I proposed that what Wikipedia needed was more rewards
 for editors. I proposed a few things. In the end we got Wiki-love,
 which I support and like, but they isn't really like what I proposed
 at Strategy. To be honest I can barely remember what it was I proposed
 back then...

 I still think we could do with more rewards and maybe this damned game
 has given me an answer.

 More editor stats.

 All of us who have been around for some time know that edit counts are
 not very reliable indicators of effort. Nevertheless we still do keep
 a public record of editors with high counts. I think there's a reason
 for that. I think it's because we still, despite protestations, know
 that an edit count does tell us *something* about a Wikipedian. Even
 if it's just (s)he edits a lot.

 I believe I'm right in saying that the Foundation is in the process of
 setting up something like Toolserver. I suggest we plan to put it to
 work. I suggest we expand greatly the stats we keep on individual
 editors and form league tables from them. I believe that aiming for a
 place in a table will motivate people. I realise that a) this is
 unproven and b) there will be objections, particularly regarding
 'gaming the system and 'unintended consequences' but perhaps we can
 discuss those and mitigate them (more later).

 New Stats that could be placed in league tables could include:

 * Length of service (difference in days between first edit and last)
 * Number of consecutive days/months/weeks where 5 or more edits have
 been made (or 50 edits, or a hundred): in short there could be quite a
 number of these tables that relate to consistency and number of edits
 all of which, I feel, might spur people on to keep contributing.
 * Most characters/bytes added (without being removed)
 * Most blocks for admins
 * Most welcomes, barn stars awarded
 * Most reverts / undos
 * Average reader-rating of articles user has edited at least ten times

 You could also have these as percentage of number of edits and rank
 for those too, eg welcomes, blocks or reverts as a percentage of total
 edits, (with a minimum number of edits to qualify for inclusion on the
 table).

 Now, it could be (WILL be!) that someone decides I'm going for the
 revert league title and starts doing things we wouldn't ideally like
 (to put it mildly). However their presence at the head of the league,
 I feel, will actually subject their edits to greater scrutiny. People
 will look at their contributions and it may well result in needed
 censure, showing their activity to be undesirable and action could be
 taken accordingly. Also, you may have people in the top table who
 aren't even *trying* and their presence at or near the top might cause
 some examination of their contribs.

 Perhaps you can think of some league tables that would really push
 desirable behaviours at minimal risk of negative ones?

 If you don't like this idea I'd like to hear the concerns, HOWEVER! I
 would also like you to just entertain the idea and - even if you're
 against - think of some individual editor stats that could be tracked
 you think *may* provide useful feedback, even if you ultimately don't
 think we *should*.

 So: I propose we greatly increase feedback on user performance to
 drive people on. Support editor stats today.

 User:Bodnotbod

I absolutely agree. We keep running into this problem (edit count as the
only universal metric for success) all over the place.
You mentioned the Wikimedia Labs project (i.e. the Toolserver equivalent),
but I think one thing we could do now would be to go take a look at the
mockup currently built for GlobalProfiles and let engineering staff know
what stats/info you think could/should be included in order to mitigate the
editcountitis issue. Note that it's just a proposed design doc, so if you
agree that we need