Re: [XFree86] 10-BIT on Quadro nVidia:

2004-05-27 Thread rjh
On 25 May, Mark Vojkovich wrote:
 On Tue, 25 May 2004, Charly Vidal wrote:
 
 Hi, guys; I'm from BA, Argentine.

 I'm working on medical aplication.

 Has anyone any idea about how can I output and image
 with 1024 gray of shades?
 
You can't.
 

 I don't kown how to create a LUT with 10-bit . The
 type of file is DPX.
 
Quadro has a 10 bit DAC in the sense that it can display
 8 bit per component data by passing it through a 256 element
 lookup table that has 10 bit per component values in it.
 That is, map 8 bits to 10.  This is really only useful for
 doing gamma correction.  If you only had an 8 to 8 mapping
 as soon as you changed the gamma from 1.0 you'd get duplicate
 entries.  Only NVIDIA's binary driver support the 10 significant
 bits per map entry.  This does not let you display more than
 256 greys.  It merely lets you tune 256 greys to a finer
 resolution.
 

Most medical applications actually display 256 shades of grey, using the
deeper LUTs to adjust the brightness.  It is very similar to gamma
correction, but you are correcting the display to uniform linearized
perceptual response.  

At last week's SCAR poster session there was an excellent poster on the
perceptual differences between 8, 9, 10, and 11 bit display on LCDs.
There was also a paper presented on the pixel level non-uniformity of
LCDs and a demonstration of the perceptual difference between use of
uniform per-panel LUTs and the more difficult per-pixel compensation. To
get per-pixel compensation you need a manufacturing facility that
measures the LCD panel at the pixel level.

These discuss perceptual ability, not clinical impact.  There is little
(if any) clinical ROC or other studies to determine the clinical impact
of these differences.  

It is current common practice to downconvert the 10 or 12-bit image data
to 8-bits as part of window/level and image processing, and then display
these using a perceptually linearized LUT.  So it is appropriate to use
the Quadro LUT in that way.  That kind of display is considered
medically appropriate for many purposes.

R Horn
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Re: [XFree86] 10-BIT on Quadro nVidia:

2004-05-26 Thread Mark Vojkovich
   I'm not sure if any mainstream consumer cards support this.
For medical imaging people often use specialized cards.  There
were some 3D labs cards at one point that supported 30 bit color
(10:10:10).  I don't know if they make any that still do or if
they have Linux support for them.


Mark.

On Tue, 25 May 2004, Charly Vidal wrote:

 Thanx you very much Mark!!!

 What type of video card I'll need to display 1024 gray
 of shades?

 Do you've any idea?

 thanx again,

 Charly.



 --- Mark Vojkovich [EMAIL PROTECTED] wrote:
  On Tue, 25 May 2004, Charly Vidal wrote:
 
   Hi, guys; I'm from BA, Argentine.
  
   I'm working on medical aplication.
  
   Has anyone any idea about how can I output and
  image
   with 1024 gray of shades?
 
 You can't.
 
  
   I don't kown how to create a LUT with 10-bit .
  The
   type of file is DPX.
 
 Quadro has a 10 bit DAC in the sense that it can
  display
  8 bit per component data by passing it through a 256
  element
  lookup table that has 10 bit per component values in
  it.
  That is, map 8 bits to 10.  This is really only
  useful for
  doing gamma correction.  If you only had an 8 to 8
  mapping
  as soon as you changed the gamma from 1.0 you'd get
  duplicate
  entries.  Only NVIDIA's binary driver support the 10
  significant
  bits per map entry.  This does not let you display
  more than
  256 greys.  It merely lets you tune 256 greys to a
  finer
  resolution.
 
 
  Mark.
 
 
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[XFree86] 10-BIT on Quadro nVidia:

2004-05-25 Thread Charly Vidal
Hi, guys; I'm from BA, Argentine.

I'm working on medical aplication. 

Has anyone any idea about how can I output and image
with 1024 gray of shades?

I don't kown how to create a LUT with 10-bit . The
type of file is DPX.

Thanx for your time,

Charly.

PS: I've DPX SMPTE stantdar.




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Re: [XFree86] 10-BIT on Quadro nVidia:

2004-05-25 Thread Mark Vojkovich
On Tue, 25 May 2004, Charly Vidal wrote:

 Hi, guys; I'm from BA, Argentine.

 I'm working on medical aplication.

 Has anyone any idea about how can I output and image
 with 1024 gray of shades?

   You can't.


 I don't kown how to create a LUT with 10-bit . The
 type of file is DPX.

   Quadro has a 10 bit DAC in the sense that it can display
8 bit per component data by passing it through a 256 element
lookup table that has 10 bit per component values in it.
That is, map 8 bits to 10.  This is really only useful for
doing gamma correction.  If you only had an 8 to 8 mapping
as soon as you changed the gamma from 1.0 you'd get duplicate
entries.  Only NVIDIA's binary driver support the 10 significant
bits per map entry.  This does not let you display more than
256 greys.  It merely lets you tune 256 greys to a finer
resolution.


Mark.


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Re: [XFree86] 10-BIT on Quadro nVidia:

2004-05-25 Thread Charly Vidal
Thanx you very much Mark!!!

What type of video card I'll need to display 1024 gray
of shades? 

Do you've any idea?

thanx again,

Charly.



--- Mark Vojkovich [EMAIL PROTECTED] wrote:
 On Tue, 25 May 2004, Charly Vidal wrote:
 
  Hi, guys; I'm from BA, Argentine.
 
  I'm working on medical aplication.
 
  Has anyone any idea about how can I output and
 image
  with 1024 gray of shades?
 
You can't.
 
 
  I don't kown how to create a LUT with 10-bit .
 The
  type of file is DPX.
 
Quadro has a 10 bit DAC in the sense that it can
 display
 8 bit per component data by passing it through a 256
 element
 lookup table that has 10 bit per component values in
 it.
 That is, map 8 bits to 10.  This is really only
 useful for
 doing gamma correction.  If you only had an 8 to 8
 mapping
 as soon as you changed the gamma from 1.0 you'd get
 duplicate
 entries.  Only NVIDIA's binary driver support the 10
 significant
 bits per map entry.  This does not let you display
 more than
 256 greys.  It merely lets you tune 256 greys to a
 finer
 resolution.
 
 
   Mark.
 
 
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