On Tue, 29 Jun 2021 17:34:00 GMT, Jayathirth D V wrote:
> Final blit operation in MTLLayer.blitTexture() is driven by CVDisplayLink in
> Metal.
> In this test case we are hitting an invalid condition because of which we
> exit from MTLLayer.blitTexture(), but we are not stopping the
On Wed, 30 Jun 2021 14:37:31 GMT, Jayathirth D V wrote:
>> Final blit operation in MTLLayer.blitTexture() is driven by CVDisplayLink in
>> Metal.
>> In this test case we are hitting an invalid condition because of which we
>> exit from MTLLayer.blitTexture(), but we are not stopping the
On Wed, 30 Jun 2021 14:37:31 GMT, Jayathirth D V wrote:
>> Final blit operation in MTLLayer.blitTexture() is driven by CVDisplayLink in
>> Metal.
>> In this test case we are hitting an invalid condition because of which we
>> exit from MTLLayer.blitTexture(), but we are not stopping the
On Wed, 30 Jun 2021 08:09:28 GMT, Jayathirth D V wrote:
>> No, I meant if we dispose the frame/exist from the app/etc before
>> "Java_sun_java2d_metal_MTLLayer_blitTexture" method is executed but after we
>> call "startDisplayLink", when we will call the stopDisplayLink in this case?
>
>
On Wed, 30 Jun 2021 14:37:31 GMT, Jayathirth D V wrote:
>> Final blit operation in MTLLayer.blitTexture() is driven by CVDisplayLink in
>> Metal.
>> In this test case we are hitting an invalid condition because of which we
>> exit from MTLLayer.blitTexture(), but we are not stopping the
> Final blit operation in MTLLayer.blitTexture() is driven by CVDisplayLink in
> Metal.
> In this test case we are hitting an invalid condition because of which we
> exit from MTLLayer.blitTexture(), but we are not stopping the CVDisplayLink.
> This is causing the CVDisplayLink callback to run
On Wed, 30 Jun 2021 11:36:18 GMT, Ajit Ghaisas wrote:
>> Final blit operation in MTLLayer.blitTexture() is driven by CVDisplayLink in
>> Metal.
>> In this test case we are hitting an invalid condition because of which we
>> exit from MTLLayer.blitTexture(), but we are not stopping the
On Wed, 30 Jun 2021 11:49:51 GMT, Сергей Цыпанов
wrote:
>> In some JDK classes there's still the following hashCode() implementation:
>>
>> long objNum;
>>
>> public int hashCode() {
>> return (int) objNum;
>> }
>>
>> This outdated expression should be replaced with Long.hashCode(long)
> In some JDK classes there's still the following hashCode() implementation:
>
> long objNum;
>
> public int hashCode() {
> return (int) objNum;
> }
>
> This outdated expression should be replaced with Long.hashCode(long) as it
>
> - uses all bits of the original value, does not discard
On Tue, 29 Jun 2021 17:34:00 GMT, Jayathirth D V wrote:
> Final blit operation in MTLLayer.blitTexture() is driven by CVDisplayLink in
> Metal.
> In this test case we are hitting an invalid condition because of which we
> exit from MTLLayer.blitTexture(), but we are not stopping the
On Tue, 29 Jun 2021 23:19:43 GMT, Sergey Bylokhov wrote:
>> Maxim Kartashev has updated the pull request incrementally with one
>> additional commit since the last revision:
>>
>> Addressed PR comments
>>
>> 1. Allowed test to run on any platform.
>> 2. Trimmed comments to fit in with
On Wed, 30 Jun 2021 00:08:22 GMT, Phil Race wrote:
>> Maxim Kartashev has updated the pull request incrementally with one
>> additional commit since the last revision:
>>
>> Addressed PR comments
>>
>> 1. Allowed test to run on any platform.
>> 2. Trimmed comments to fit in with 80
> Added an `ExceptionCheck()` followed by `ExceptionDescribe()` and
> `ExceptionClear()` immediately after the Java calls made from the callback
> function `ReadTTFontFileFunc()` in `freetypeScaler.c`.
>
> The exception(s) need to be cleared because we're not returning immediately
> to Java
On Tue, 29 Jun 2021 23:28:44 GMT, Sergey Bylokhov wrote:
> Please confirm that mach5 is green.
@mrserb Yes CI test run is green. Test link in JBS.
-
PR: https://git.openjdk.java.net/jdk17/pull/175
On Wed, 30 Jun 2021 04:29:56 GMT, Sergey Bylokhov wrote:
>> At this point if we exit, we just return and unlock MTLRenderQueue for
>> backbuffer rendering. And when it is done we again start CVDisplayLink in
>> MTLRenderQueue which in turn calls setNeedsDisplay to get callback to
>>
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