Re: [OpenJDK 2D-Dev] OpenGL Pipeline

2011-06-07 Thread Clemens Eisserer
Hi Mario, Unfourtunatly the OpenGL pipeline suffers a lot from broken drivers. Drivers seem to be optimized a lot for the "game"-case, where a frame is repainted over and over again. I remember I read somewhere in nvidia's release-notes that some bugs related to the opengl backend have been fixed

Re: [OpenJDK 2D-Dev] OpenGL Pipeline

2011-06-07 Thread Clemens Eisserer
Forgot to mention, the version included in openjdk6 is really old - I recommend JDK7. - Clemens 2011/6/7 Clemens Eisserer : > Hi Mario, > > Unfourtunatly the OpenGL pipeline suffers a lot from broken drivers. > Drivers seem to be optimized a lot for the "game"-case, where a frame > is repainted o

Re: [OpenJDK 2D-Dev] OpenGL Pipeline

2011-06-07 Thread neugens.limasoftw...@gmail.com
I don't get any output on jdk 6 (fedora 15 default one) for some reason. About the ogl pipeline, when I implemented one (gles - albeit more basic than what sun has of course) for aicas I was stuck on a fundamental problem: frequent updates to the drawing surface are killing performance more than