Re: [OpenJDK 2D-Dev] RFR: (JDK-7011935) Using AWT in fullscreen exclusive mode results in a black screen

2015-05-07 Thread Vadim Pakhnushev
Hi Prasanta, I don't think that this is the right fix, it basically changes the D3D fullscreen mode from exclusive to simulated (as per GraphicsDevice.setFullScreenWindow terminology). I think further investigation is needed as to why this happens. BTW, while trying this, I've found that

Re: [OpenJDK 2D-Dev] RFR: (JDK-7011935) Using AWT in fullscreen exclusive mode results in a black screen

2015-05-06 Thread Sergey Bylokhov
Hi, Prasanta. I am not an expert in this code, but a few notes. - The main question is: is a problem in the Windowed flag or in the method D3DContext::ConfigureContext which treats non-/windowed windows in different way. - Is the changes in the D3DGraphicsDevice.java were made intentionally,

[OpenJDK 2D-Dev] RFR: (JDK-7011935) Using AWT in fullscreen exclusive mode results in a black screen

2015-05-05 Thread prasanta sadhukhan
Hi, Please review a fix for fullscreen mode not working in D3D pipeline. It seems D3DPRESENT_PARAMETERS Windowed flag needs to be enabled for fullscreen mode to be in effect. https://bugs.openjdk.java.net/browse/JDK-7011935 http://cr.openjdk.java.net/~psadhukhan/7011935/webrev.00/ Regards