Hi Prasanta,
I don't think that this is the right fix, it basically changes the D3D
fullscreen mode from exclusive to simulated (as per
GraphicsDevice.setFullScreenWindow terminology).
I think further investigation is needed as to why this happens.
BTW, while trying this, I've found that
Hi, Prasanta.
I am not an expert in this code, but a few notes.
- The main question is: is a problem in the Windowed flag or in the
method D3DContext::ConfigureContext which treats non-/windowed windows
in different way.
- Is the changes in the D3DGraphicsDevice.java were made
intentionally,
Hi,
Please review a fix for fullscreen mode not working in D3D pipeline. It
seems D3DPRESENT_PARAMETERS Windowed flag needs to be enabled for
fullscreen mode to be in effect.
https://bugs.openjdk.java.net/browse/JDK-7011935
http://cr.openjdk.java.net/~psadhukhan/7011935/webrev.00/
Regards