RE: Signing a MacOS Standalone Application - XCode version 9.2

2018-09-18 Thread Timothy Penner via 4D_Tech
Hi Jody, > Launched XCode - yike! the interface is very much different. So no following > the step by step instructions like I thought I would be able to do. What version of XCode and which tech note? I ask because the most recent tech note about application signing doesn’t really include anyt

Re: Signing a MacOS Standalone Application - XCode version 9.2

2018-09-18 Thread Wayne Stewart via 4D_Tech
Jim, Your explanation shows greater understanding of the issue than mine does! Regards, Wayne On Wed, 19 Sep 2018 at 09:54, Jim Crate via 4D_Tech <4d_tech@lists.4d.com> wrote: > > Here’s the script I built to sign a built 4D app. The xattr command will > strip all resource forks, so if your

Re: Signing a MacOS Standalone Application - XCode version 9.2

2018-09-18 Thread Jim Crate via 4D_Tech
Here’s the script I built to sign a built 4D app. The xattr command will strip all resource forks, so if your app depends on those it won’t run after being signed. And you can’t sign the app if it contains resource forks. It also runs a couple code signing verification commands after signing, a

Re: Signing a MacOS Standalone Application - XCode version 9.2

2018-09-18 Thread Wayne Stewart via 4D_Tech
Jody, This is stolen from someone else (but I don't recall who) In Xcode go to prefs choose accounts and add your developer account click manage certificates add a Mac development certificate Go to Keychain access Look for the certificate named Mac Developer: Build your app with 4D (ignore thei

Signing a MacOS Standalone Application - XCode version 9.2

2018-09-18 Thread Jody Bevan via 4D_Tech
I found out a new client upgraded their Macs to a later version of the OS (High Sierra). Of course the MacOS app I sent them needs to get signed with an Apple Certificate. I researched the 4D KnowledgeBase, read the tech note on doing it and it seemed easy to use. I downloaded XCode from App