Re: Storage — Server vs Client

2018-09-10 Thread Chris Belanger via 4D_Tech
Thanks for your input, everyone. I have used calls to the server in my code quite extensively so I am competent and confident in doing that. It’s good there is a simple method of getting the server to give a client the information it wants. Maybe if I explain why I want(ed) to do this: COMBO

Re: Storage — Server vs Client

2018-09-10 Thread Kirk Brooks via 4D_Tech
Chris, To expand on this a little bit, Storage consists of shared objects only. It's not possible to share objects between clients or a client and the server. Nor would you really want to. Nor would you want to attempt using something like Variable to Variable. As Lutz points out you can read

RE: Storage — Server vs Client

2018-09-10 Thread Epperlein, Lutz (agendo) via 4D_Tech
... Regards Lutz > Subject: Re: Storage — Server vs Client > > I was hoping there was a way to access the storage object on the server from > a client. > it would make a lot of things very simple. For example, the record key > sequencing > would be very simple. > > Is there

RE: Storage — Server vs Client

2018-09-10 Thread Stephen J. Orth via 4D_Tech
18 9:33 AM To: 4D iNUG Technical <4d_tech@lists.4d.com> Cc: Chris Belanger Subject: Re: Storage — Server vs Client I was hoping there was a way to access the storage object on the server from a client. it would make a lot of things very simple. For example, the record key sequencing woul

Re: Storage — Server vs Client

2018-09-10 Thread Chris Belanger via 4D_Tech
[mailto:4d_tech-boun...@lists.4d.com] On Behalf Of Chris >> Belanger via >> 4D_Tech >> Sent: Monday, September 10, 2018 8:20 AM >> To: 4D iNUG Technical <4d_tech@lists.4d.com> >> Cc: Chris Belanger >> Subject: Storage — Server vs Client >> &

RE: Storage — Server vs Client

2018-09-10 Thread Epperlein, Lutz (agendo) via 4D_Tech
gt; > Cc: Chris Belanger > Subject: Storage — Server vs Client > > I am intrigued by the storage object. > > The documentation says that there will be a storage object for the server and > for each > client. > > But I have not been able to see an

Storage — Server vs Client

2018-09-10 Thread Chris Belanger via 4D_Tech
I am intrigued by the storage object. The documentation says that there will be a storage object for the server and for each client. But I have not been able to see an explanation of how you directly use both. So how are they differentiated in code? — Thanks