Re: 4D Write for v17

2018-12-15 Thread UKVetDerm via 4D_Tech
http://download.4d.com/Products/Current/4D_v17/Installers/4D_v17.0_Mac_32-bit.dmg

HTH

Steve

On 15/12/2018, 21:15, "4D_Tech on behalf of Mitchell Shiller via 4D_Tech" 
<4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com> wrote:

Steve,

That was my original question. Where do I get a v17 version of the old 4D 
Write to run in 32 bit mode? Must be having a brain cramp cause I don’t see it 
on the website.

Thanks

Mitch

Sent from my iPad
> 
> Message: 2
> Date: Sat, 15 Dec 2018 16:56:59 +
> From: UKVetDerm 
> To: 4D iNug Technical <4d_tech@lists.4d.com>
> Subject: Re: 4D Write for v17
> Message-ID: 
> Content-Type: text/plain; charset="utf-8"
> 
> In the 32bit version of v17 you can use both old 4Dwrite (with v17 
versions) and Write Pro as long as you have the plug ins installed. However, 
the 32-bit version is pretty painful speed wise with the new interface unless 
you use the 64bit app - but it is fine for development.
> 
> We are currently using v17r2 server (64 bit) with 32 and 64 bit clients 
as needed, with the hope of dropping the 32 bit clients as soon as I have got 
everything just so.
> 
> HTH
> Steve (UKVD)
> 
> On 15/12/2018, 15:04, "4D_Tech on behalf of Mitchell Shiller via 4D_Tech" 
<4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com> wrote:
> 
> 
> 
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Re: 4D Write for v17

2018-12-15 Thread Charles Miller via 4D_Tech
4d write is a 32 bit app only

Regards

Chuck

On Sat, Dec 15, 2018 at 4:15 PM Mitchell Shiller via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Steve,
>
> That was my original question. Where do I get a v17 version of the old 4D
> Write to run in 32 bit mode? Must be having a brain cramp cause I don’t see
> it on the website.
>
> Thanks
>
> Mitch
>
> Sent from my iPad
> >
> > Message: 2
> > Date: Sat, 15 Dec 2018 16:56:59 +
> > From: UKVetDerm 
> > To: 4D iNug Technical <4d_tech@lists.4d.com>
> > Subject: Re: 4D Write for v17
> > Message-ID: 
> > Content-Type: text/plain; charset="utf-8"
> >
> > In the 32bit version of v17 you can use both old 4Dwrite (with v17
> versions) and Write Pro as long as you have the plug ins installed.
> However, the 32-bit version is pretty painful speed wise with the new
> interface unless you use the 64bit app - but it is fine for development.
> >
> > We are currently using v17r2 server (64 bit) with 32 and 64 bit clients
> as needed, with the hope of dropping the 32 bit clients as soon as I have
> got everything just so.
> >
> > HTH
> > Steve (UKVD)
> >
> > On 15/12/2018, 15:04, "4D_Tech on behalf of Mitchell Shiller via
> 4D_Tech" <4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com>
> wrote:
> >
> >
> > 
> **
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Re: Where do we inform 4D about program bugs?

2018-12-15 Thread Charles Miller via 4D_Tech
If you are partner they recommend opening a case with them first

Regards

Chuck

On Sat, Dec 15, 2018 at 3:30 AM Robert ListMail via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Chris, I think it’s on the French forum...  okay, here’s a link for you.
> There are different reporting methods if you are a partner or not.
>
> http://forums.4d.com/Bugs/EN/
>
> I hope this helps,
>
> Robert
>
> Sent from my iPhone
>
> > On Dec 15, 2018, at 12:02 AM, Chris Belanger via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> >
> > Can someone kindly direct me to a link whereby I can inform 4D about
> program bugs I have come across?
> >
> > thanks,
> >
> > Chris
> >
> >
> > **
> > 4D Internet Users Group (4D iNUG)
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-- 
-
 Chuck Miller Voice: (617) 739-0306 Fax: (617) 232-1064
 Informed Solutions, Inc.
 Brookline, MA 02446 USA Registered 4D Developer
   Providers of 4D, Sybase & SQL Server connectivity
  http://www.informed-solutions.com
-
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Re: 4D Write for v17

2018-12-15 Thread Mitchell Shiller via 4D_Tech
Steve,

That was my original question. Where do I get a v17 version of the old 4D Write 
to run in 32 bit mode? Must be having a brain cramp cause I don’t see it on the 
website.

Thanks

Mitch

Sent from my iPad
> 
> Message: 2
> Date: Sat, 15 Dec 2018 16:56:59 +
> From: UKVetDerm 
> To: 4D iNug Technical <4d_tech@lists.4d.com>
> Subject: Re: 4D Write for v17
> Message-ID: 
> Content-Type: text/plain; charset="utf-8"
> 
> In the 32bit version of v17 you can use both old 4Dwrite (with v17 versions) 
> and Write Pro as long as you have the plug ins installed. However, the 32-bit 
> version is pretty painful speed wise with the new interface unless you use 
> the 64bit app - but it is fine for development.
> 
> We are currently using v17r2 server (64 bit) with 32 and 64 bit clients as 
> needed, with the hope of dropping the 32 bit clients as soon as I have got 
> everything just so.
> 
> HTH
> Steve (UKVD)
> 
> On 15/12/2018, 15:04, "4D_Tech on behalf of Mitchell Shiller via 4D_Tech" 
> <4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com> wrote:
> 
> 
> 
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Re: Coding/Development Style Guide?

2018-12-15 Thread Walt Nelson via 4D_Tech
Tom,

Back in the day (haven’t checked with recent versions of 4D), you could 
create/modify/save a template Form in the 4D Form creation tool.

Isn’t that what you are talking about doing here?

Thanks,
Walt Nelson (Seattle)
New stuff coming!
www.foundationshell.com
w...@foundationshell.com


> On Dec 14, 2018, at 11:35 AM, Tom Benedict via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> I think what I really want is a “clone form” button in the form creation 
> dialog which copies the objects from an existing form into the new form. I’ve 
> always done that manually, which is OK, but it would be nice to have that 
> ability integrated into 4D.

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Re: 4D Write for v17

2018-12-15 Thread UKVetDerm via 4D_Tech
In the 32bit version of v17 you can use both old 4Dwrite (with v17 versions) 
and Write Pro as long as you have the plug ins installed. However, the 32-bit 
version is pretty painful speed wise with the new interface unless you use the 
64bit app - but it is fine for development.

We are currently using v17r2 server (64 bit) with 32 and 64 bit clients as 
needed, with the hope of dropping the 32 bit clients as soon as I have got 
everything just so.

HTH
Steve (UKVD)

On 15/12/2018, 15:04, "4D_Tech on behalf of Mitchell Shiller via 4D_Tech" 
<4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com> wrote:

Thanks.

I will have to some of the conversion in v16 and then some in v17.
My interface needs some of the newer features e.g. standard actions 
available in v17.
I was hoping to develop and test side by side in the same database.
I’ll open two versions.

Thanks.

> 
> Maybe 4D Write version 16 plugin will work with 32 bit 4D 17? Not sure, 
never tried it. As long as you don't need to run 4D Write in version 17 (just 
need to compile/load with the old code), you can create a 64 bit plugin stub 
that just has the 4D Write resources. I can send you one if you need help on 
that.
> 
> John DeSoi, Ph.D.
> 
> 
>> 
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Re: 4D Write for v17

2018-12-15 Thread Mitchell Shiller via 4D_Tech
Thanks.

I will have to some of the conversion in v16 and then some in v17.
My interface needs some of the newer features e.g. standard actions available 
in v17.
I was hoping to develop and test side by side in the same database.
I’ll open two versions.

Thanks.

> 
> Maybe 4D Write version 16 plugin will work with 32 bit 4D 17? Not sure, never 
> tried it. As long as you don't need to run 4D Write in version 17 (just need 
> to compile/load with the old code), you can create a 64 bit plugin stub that 
> just has the 4D Write resources. I can send you one if you need help on that.
> 
> John DeSoi, Ph.D.
> 
> 
>> 
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Re: 4D Write for v17

2018-12-15 Thread John DeSoi via 4D_Tech
Maybe 4D Write version 16 plugin will work with 32 bit 4D 17? Not sure, never 
tried it. As long as you don't need to run 4D Write in version 17 (just need to 
compile/load with the old code), you can create a 64 bit plugin stub that just 
has the 4D Write resources. I can send you one if you need help on that.

John DeSoi, Ph.D.


> On Dec 14, 2018, at 8:38 PM, Mitchell Shiller via 4D_Tech 
> <4d_tech@lists.4d.com> wrote:
> 
> In process of migrating from v16 32 bit to v17 64 bit all on Mac.
> Converted my interpreted database, but can’t find a copy of 4D Write for v17. 
> The v16 version won’t load in v 17.
> I wanted to convert all my 4D Write to 4D WritePro in 32 bit. Once stable 
> then jetison the old 4D Write and compile for 64 bit.
> 
> Any idea where I can find the plug in (It is not in the Mac complete 
> installer)? Or do I have to do this in v16 first?
> 

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Re: Managing different indexes for different databases

2018-12-15 Thread Pat Bensky via 4D_Tech
Hi Tom,
There are 100 customer-definable data tables and each has over 500 fields.
Any of these fields could be indexed. So it would not be practical to index
all the optional fields!

Pat

On Fri, 14 Dec 2018 at 15:30, Tom Dillon via 4D_Tech <4d_tech@lists.4d.com>
wrote:

> Pat,
>
> Now you've got me intrigued. Not to question the validity of this at all,
> but what does this do for the customer that leaving all the optional
> indexes on would?
>
> Do you, from the design mode, have all the optional indexes turned on, and
> turn off indexes based on the FieldMap settings? If so, if the Designer
> logged in would skipping the code that turns off these indexes allow a
> developer to work without it reindexing? Or, similarly, if a file called
> "Don't Reindex!" exists on the development machine, don't reset the indexes?
>
>
>
> Pat Bensky via 4D_Tech wrote:
>
> >In our app (CatBase) each customer can manage their own tables and fields
> >and one of the things they can do is specify whether a particular field is
> >indexed. Since these indexes are different for each customer, when they
> get
> >a program update from us, the indexes have to be recreated and built
> (there
> >is a FieldMap table which stores each field's attributes). This is n't a
> >problem for our customers, but for us developers, it means that if we are
> >working on several projects, each time we switch from one customer's
> >database to another, the indexes are all rebuilt. One project I'm
> currently
> >working on has about 4 million records and it takes ages to rebuild all
> the
> >indexes! The only way around it as far as I can see is to keep two copies
> >of the structure - one to use just with that database and one for all the
> >others. But that would introduce all kinds of possibilities for error ...
> >
> >Anybody got a better idea for managing this?
> >
> >Pat
>
> --
>--
>Tom Dillon  375 S Main St #405
>DataCraft   Moab, UT 84532
>tomdil...@datacraft-inc.com   720/209-6502
>--
>  Only the turtle strong enough to dig itself out of its sandy
>  birthplace makes it to the sea to become a snack for the
>  waiting barracuda.  --- Sunastar
>--
>
>
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*
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Re: Runtime error ST GET OPTIONS

2018-12-15 Thread Two Way Communications via 4D_Tech
Thanks Keisuke.

Another lesson learned ;-)

Regards,

Rudy Mortier
Two Way Communications bvba 



> On 15 Dec 2018, at 03:16, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> I would use an intermediate local variable instead of using an object 
> notation property directly as a command/function parameter.
> not all commands work with properties.
> 
> ---
> 
> the grammar makes a distinction between a value and a variable which is a 
> container of a value.
> 
> formulae that evaluate as undefined would not change the state of the left 
> operand in an assignment (:=), in previous versions.
> but now (I think since 16R4), an attempt to assign"undefined" is made.
> 
> perhaps that is why you are getting a runtime error,
> 
>> 2018/12/15 9:47、Two Way Communications via 4D_Tech 
>> <4d_tech@lists.4d.com>のメール:
>> 
>> $cellrange:=WP Create range($CellObj;wk start text;wk end text)
>> ST GET OPTIONS($cellrange;ST Expressions display mode;$option)
>> a4TBL_cellContentType{$i}:=ST Get content 
>> type($cellrange;$cellrange.start;$cellrange.start)
>> 
>> On the 3rd line, I get this error: (but only when compiled)
>> 
>> ’The pointer is not properly initialized’
> 
> 
> 
> 
> **
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Re: Coding/Development Style Guide?

2018-12-15 Thread Arnaud de Montard via 4D_Tech

> Le 14 déc. 2018 à 18:35, Tom Benedict via 4D_Tech <4d_tech@lists.4d.com> a 
> écrit :
> 
> Hi Chip,
> 
> Thanks for pointing out that forms can be inherited. 

I still have inherited, but in recent jobs I use subforms instead. They offer 
more solutions to design "shared parts" of UI. 

-- 
Arnaud de Montard 




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Re: 4D Write for v17

2018-12-15 Thread Robert ListMail via 4D_Tech
Mitch,

4D Write Pro is no longer a plug-in but is fully integrated into 4D itself.

Regards,

Robert Broussard 

Sent from my iPhone

> On Dec 14, 2018, at 10:38 PM, Mitchell Shiller via 4D_Tech 
> <4d_tech@lists.4d.com> wrote:
> 
> Hi,
> 
> In process of migrating from v16 32 bit to v17 64 bit all on Mac.
> Converted my interpreted database, but can’t find a copy of 4D Write for v17. 
> The v16 version won’t load in v 17.
> I wanted to convert all my 4D Write to 4D WritePro in 32 bit. Once stable 
> then jetison the old 4D Write and compile for 64 bit.
> 
> Any idea where I can find the plug in (It is not in the Mac complete 
> installer)? Or do I have to do this in v16 first?
> 
> Thanks
> 
> Mitch
> **
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Re: Where do we inform 4D about program bugs?

2018-12-15 Thread Robert ListMail via 4D_Tech
Chris, I think it’s on the French forum...  okay, here’s a link for you. There 
are different reporting methods if you are a partner or not. 

http://forums.4d.com/Bugs/EN/

I hope this helps,

Robert

Sent from my iPhone

> On Dec 15, 2018, at 12:02 AM, Chris Belanger via 4D_Tech 
> <4d_tech@lists.4d.com> wrote:
> 
> Can someone kindly direct me to a link whereby I can inform 4D about program 
> bugs I have come across?
> 
> thanks,
> 
> Chris
> 
> 
> **
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