Re: Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Dave Nasralla via 4D_Tech
Thanks Pat and Wayne.

On the 4D side I'm 32 bit free (no 4D Write). I spoke with our IT guys
and they said there are some 32 bit machines out there, but they want
to get rid of them, so moving to 64bit will force them out of the wood
work and get them upgraded. Not sure if that is the nicest way to do
things

dave

On Thu, Jun 14, 2018 at 10:28 AM, Wayne Stewart via 4D_Tech
<4d_tech@lists.4d.com> wrote:
> I’d run 64 bit if I could (plugins permitting etc).
>
> On Fri, 15 Jun 2018 at 00:54, Dave Nasralla via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
>
>> Hey All,
>>
>> We recently moved all our 4D apps to v16R6, partly to get ready for
>> the Macs going 64bit only. (I thought High Sierra was the last OS to
>> support 32bit, but Apple announced that the next OS, Mojave will still
>> support it - and be the last).
>>
>> Our 4D server is Mac as well, and now everything Mac is 64bit for us.
>>
>> We also have Windows clients. Is there any reason to not run 64bit
>> Windows on the client side (assuming my Windows clients have 64 bit
>> OS's)? Right now I deployed v16r6 on 32bit windows machines.
>>
>> Any thoughts or insights are welcome.
>>
>> dave
>>
>> --
>> David Nasralla
>> Clean Air Engineering
>> **
>> 4D Internet Users Group (4D iNUG)
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>
> --
>
> Regards,
>
> Wayne
>
>
> [image: --]
> Wayne Stewart
> [image: http://]about.me/waynestewart
> 
> **
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Clean Air Engineering
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Re: Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Wayne Stewart via 4D_Tech
I’d run 64 bit if I could (plugins permitting etc).

On Fri, 15 Jun 2018 at 00:54, Dave Nasralla via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Hey All,
>
> We recently moved all our 4D apps to v16R6, partly to get ready for
> the Macs going 64bit only. (I thought High Sierra was the last OS to
> support 32bit, but Apple announced that the next OS, Mojave will still
> support it - and be the last).
>
> Our 4D server is Mac as well, and now everything Mac is 64bit for us.
>
> We also have Windows clients. Is there any reason to not run 64bit
> Windows on the client side (assuming my Windows clients have 64 bit
> OS's)? Right now I deployed v16r6 on 32bit windows machines.
>
> Any thoughts or insights are welcome.
>
> dave
>
> --
> David Nasralla
> Clean Air Engineering
> **
> 4D Internet Users Group (4D iNUG)
> FAQ:  http://lists.4d.com/faqnug.html
> Archive:  http://lists.4d.com/archives.html
> Options: https://lists.4d.com/mailman/options/4d_tech
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-- 

Regards,

Wayne


[image: --]
Wayne Stewart
[image: http://]about.me/waynestewart

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Re: Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Pat Bensky via 4D_Tech
Here's one:
If you are using 4DWrite (not Pro), it won't work :)
PB

On Thu, 14 Jun 2018 at 15:54, Dave Nasralla via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Hey All,
>
> We recently moved all our 4D apps to v16R6, partly to get ready for
> the Macs going 64bit only. (I thought High Sierra was the last OS to
> support 32bit, but Apple announced that the next OS, Mojave will still
> support it - and be the last).
>
> Our 4D server is Mac as well, and now everything Mac is 64bit for us.
>
> We also have Windows clients. Is there any reason to not run 64bit
> Windows on the client side (assuming my Windows clients have 64 bit
> OS's)? Right now I deployed v16r6 on 32bit windows machines.
>
> Any thoughts or insights are welcome.
>
> dave
>
> --
> David Nasralla
> Clean Air Engineering
> **
> 4D Internet Users Group (4D iNUG)
> FAQ:  http://lists.4d.com/faqnug.html
> Archive:  http://lists.4d.com/archives.html
> Options: https://lists.4d.com/mailman/options/4d_tech
> Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
> **



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Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Dave Nasralla via 4D_Tech
Hey All,

We recently moved all our 4D apps to v16R6, partly to get ready for
the Macs going 64bit only. (I thought High Sierra was the last OS to
support 32bit, but Apple announced that the next OS, Mojave will still
support it - and be the last).

Our 4D server is Mac as well, and now everything Mac is 64bit for us.

We also have Windows clients. Is there any reason to not run 64bit
Windows on the client side (assuming my Windows clients have 64 bit
OS's)? Right now I deployed v16r6 on 32bit windows machines.

Any thoughts or insights are welcome.

dave

-- 
David Nasralla
Clean Air Engineering
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