Re: Benefits of 64-bit 4D Remote

2019-05-23 Thread Tom Benedict via 4D_Tech
Thanks to Arnaud, Jeff, Jody and Kirk for their confirmation that, while it’s important to plan for the 64-bit future, living in the 32-bit past continues to make sense in specific cases. This client has all Windows clients with a MacOS Server, which will be moving to Windows soon, so we’re

Re: Benefits of 64-bit 4D Remote

2019-05-23 Thread Kirk Brooks via 4D_Tech
Tom, I think this is a germane and timely question. It correlates with the 'if it isn't broke don't fix it' rule of thumb and is particularly relevant to the 4D community because of the longevity of many of our projects. In your case you have probably done all you can. There doesn't appear to be

Re: Benefits of 64-bit 4D Remote

2019-05-23 Thread Jody Bevan via 4D_Tech
For a client that has a system that mostly meets their needs it is hard to convince them to move forward. The costs for your time, and new equipment will just seem unnecessary. It is like that 10 year old car that feels new, runs great. The difference is when that old car dies they can just buy

Re: Benefits of 64-bit 4D Remote

2019-05-23 Thread Jeffrey Kain via 4D_Tech
There's really no compelling reason if you're still on v16. 32-bit works fine. As Arnaud wrote things may be changing in the Fall with the next release of macOS. My guess is that some kind of virtualization will be required to run 32-bit stuff at that point. Also, the 64-bit version of 4D

Re: Benefits of 64-bit 4D Remote

2019-05-23 Thread Arnaud de Montard via 4D_Tech
> Le 23 mai 2019 à 07:35, Tom Benedict via 4D_Tech <4d_tech@lists.4d.com> a > écrit : > > [...] Am I missing anything else if we stick to 32-bit 4D Remote? If it's mac (?), your client will not be able to use a newly bought mac, next os will not run 32b apps - Mojave was already supposed to…

Benefits of 64-bit 4D Remote

2019-05-22 Thread Tom Benedict via 4D_Tech
I’m trying make a recommendation to a client as to whether they should move to 64-bit 4D Remote in v16.5 However, I’m not finding any compelling reasons. But I know it’s a very big thing for 4D, so I’m wondering whether I’m missing something? The documentation