Re: 4D Debug Log Reader - Plugin Commands

2017-11-30 Thread Justin Carr via 4D_Tech
On 1 Dec 2017, at 11:28 am, Allan Udy via 4D_Tech <4d_tech@lists.4d.com> wrote: > >> Justin previously determined that this is the case, and in his Log Parsing >> database that we're using, the plugin command ID's are assumed to start with >> 3;YYY. > > Through a bit of trial and error I can n

Re: 4D Debug Log Reader - Plugin Commands

2017-11-30 Thread Allan Udy via 4D_Tech
Hi Justin, Justin previously determined that this is the case, and in his Log Parsing database that we're using, the plugin command ID's are assumed to start with 3;YYY. Through a bit of trial and error I can now say with reasonable certainty that in v16 at least, the plugin Commands now ap

Re: 4D Debug Log Reader - Plugin Commands

2017-11-29 Thread Justin Carr via 4D_Tech
On 30 Nov 2017, at 10:41 am, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> wrote: > > to clarify: > > - command number > > the command number explained in this example corresponds to the right side of > e.g. "3;1" > and it can be derived from manifest.json inside the plugin bundle (v14 SDK

Re: 4D Debug Log Reader - Plugin Commands

2017-11-29 Thread Keisuke Miyako via 4D_Tech
to clarify: - command number the command number explained in this example corresponds to the right side of e.g. "3;1" and it can be derived from manifest.json inside the plugin bundle (v14 SDK), or a specific resource rsrc inside resources (mac) or RSR adjacent to the 4DX (windows) in legacy ar

Re: 4D Debug Log Reader - Plugin Commands

2017-11-29 Thread Justin Carr via 4D_Tech
On 30 Nov 2017, at 2:41 am, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> wrote: > > the relation between plugin command names and numbers can be studied from > manifest.json (v14 sdk) or *.rsrc (earlier) > > https://github.com/4D-JP/plugin-command-numbers The number used to identify the p

Re: 4D Debug Log Reader - Plugin Commands

2017-11-29 Thread Allan Udy via 4D_Tech
Hi Keisuke, From: Keisuke Miyako the relation between plugin command names and numbers can be studied from manifest.json (v14 sdk) or *.rsrc (earlier) https://github.com/4D-JP/plugin-command-numbers Greatly appreciate you taking the time trying to help, but I really don't understand your m

Re: 4D Debug Log Reader - Plugin Commands

2017-11-29 Thread Keisuke Miyako via 4D_Tech
the relation between plugin command names and numbers can be studied from manifest.json (v14 sdk) or *.rsrc (earlier) https://github.com/4D-JP/plugin-command-numbers ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.c

Re: 4D Debug Log Reader - Plugin Commands

2017-11-29 Thread Add Komoncharoensiri via 4D_Tech
Ah, my mistake. You are right, it doesn’t. Add On 11/28/17, 8:04 PM, "4D_Tech on behalf of Justin Carr via 4D_Tech" <4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com> wrote: On 29 Nov 2017, at 8:44 am, Add Komoncharoensiri via 4D_Tech <4d_tech@lists.4d.com> wrote: >

Re: 4D Debug Log Reader - Plugin Commands

2017-11-28 Thread Justin Carr via 4D_Tech
Hi Allan For what it's worth I've uploaded a new version to github. This version allows renumbering of the plugins using a right-click. It also now determines the plugin and function names dynamically when building the hierarchical list (or list box if there's a lot of commands) so you don't ne

Re: 4D Debug Log Reader - Plugin Commands

2017-11-28 Thread Justin Carr via 4D_Tech
On 29 Nov 2017, at 8:44 am, Add Komoncharoensiri via 4D_Tech <4d_tech@lists.4d.com> wrote: > > Hi Guys, > > Have you looked at New Log Parser technote (http://kb.4d.com/assetid=77880). > I think you’ll find it to be very useful. > Hi Add Yep. I've given it a look. It's a nice tool but doesn'

Re: 4D Debug Log Reader - Plugin Commands

2017-11-28 Thread Add Komoncharoensiri via 4D_Tech
Hi Guys, Have you looked at New Log Parser technote (http://kb.4d.com/assetid=77880). I think you’ll find it to be very useful. Regards, Add On 11/28/17, 11:40 AM, "4D_Tech on behalf of Allan Udy via 4D_Tech" <4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com> wrote: Hi Ju

Re: 4D Debug Log Reader - Plugin Commands

2017-11-28 Thread Allan Udy via 4D_Tech
Hi Justin, Thanks for that extra info. I'll have to have a play around some more and try and work out what 4D is actually doing. ATTENTION 4D: It would be really useful if you would actually publish the details (somewhere easy to find) of how the DebugLogs determine the Plugin Command IDs.

Re: 4D Debug Log Reader - Plugin Commands

2017-11-27 Thread Justin Carr via 4D_Tech
On 28 Nov 2017, at 1:52 pm, Allan Udy via 4D_Tech <4d_tech@lists.4d.com> wrote: > > HI, > > A while back I got hold of the v15 '4D Debug Log Reader' database in order to > view some of 4D's Low Level debugging Log files. It helped me a lot at the > time. > > I've still got the Read Me pdf but