I am happy to change my code for the object syntax. It's the modern way
...
Pat
On Tue, 3 Mar 2020 at 01:43, Keisuke Miyako via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> v2 syntax is different, parameters are now all passed in a single object.
>
>
Hi Miyako,
Both of those versions work OK. No error messages, compiles OK, seems to
work correctly both compiled and uncompiled.
BR
Pat
On Tue, 3 Mar 2020 at 02:53, Keisuke Miyako via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> after some tests, here is what I found:
>
> if I notarise the plugin
after some tests, here is what I found:
if I notarise the plugin and staple the dmg,
only the dmg passes stapler validation.
as for the bundle inside the dmg, nothing is reported (neither error nor
success).
if staple the bundle after notarisation,
create a new dmg from it,
notarise and staple
v2 syntax is different, parameters are now all passed in a single object.
https://miyako.github.io/2019/11/27/4d-plugin-zint.html
so the question is,
would you prefer a signed & notarised & stapled version of the old plugin,
or will you change you code to adopt the new syntax.
On Mar 3, 2020,
Hi Miyako,
That version works! Kinda ... :)
When I compile it, I get an error on this line of code:
$bar:=*ZINT* ($inputText;ZINT_Format_SVG;$iType;$optionNames;$optionValues)
The error is:
Changing the type of the variable ZINT_FORMAT_SVG from type Long Integer to
type Object
Too many
@Pat
for comparison,
could you please download and test
https://github.com/miyako/4d-plugin-zint-v2/releases/tag/3.2.v17.s
?
I took 3.2.v17 and stapled the dmg.
**
4D Internet Users Group (4D iNUG)
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Hello,
I downloaded the plugin from
https://github.com/miyako/4d-plugin-zint-v2/releases/tag/3.2.v17
on 10.15.3 (19D76)
created a new DB with 4D 17 R6 (243126)
but I did not reproduce the issue.
question for Pat:
what do you get in Console.app if you...
codesign --verify --verbose
That does not seem to work when the error says damaged. It does work for all
others warnings errors
Regards
Chuck
Chuck Miller Voice: (617) 739-0306
Informed Solutions, Inc. Fax: (617) 232-1064
Hi Jim,
Yes, I did that and it worked for all the other plugins. But not for ZINT
...
Pat
On Mon, 2 Mar 2020 at 16:15, James Crate via 4D_Tech <4d_tech@lists.4d.com>
wrote:
>
> > On Feb 28, 2020, at 8:35 AM, Pat Bensky via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> >
> > I just got a new MacBook
> On Feb 28, 2020, at 8:35 AM, Pat Bensky via 4D_Tech <4d_tech@lists.4d.com>
> wrote:
>
> I just got a new MacBook Pro running Catalina (10.15.3). When I start up my
> 4D app I get a message that "*“ZINT.bundle” is damaged and can’t be opened.
> You should move it to the Bin"*
> I click Cancel
Hi Miyako,
OK just to be sure, I re-downloaded and re-installed ZINT 3.2v17.
4D still doesn't recognise the plugin.
Just to recap ...
Mac OS 10.15.3
4D v17r6
ZINT 3.2v17
Thanks!
Pat
On Mon, 2 Mar 2020 at 13:15, Keisuke Miyako via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> Hello,
>
> "3.2" could
Hello,
"3.2" could be either v17 or v18
https://github.com/miyako/4d-plugin-zint-v2/releases
my theory is that 3.2.v17 will work out of the box when downloaded on Catalina
10.15.1 or earlier,
but will not work when downloaded on Catalina 10.15.3 (see previous post)
I have sporadic reports
Hello,
thank you for your expert input!
I wrote "tends to" because I wasn't 100% sure.
to be precise, I had a case where a "codesign --deep" plugin has no issues when
downloaded on Catalina 10.15.1 and rejected on Catalina 10.15.3.
but it was in the middle of a training session and I was
> the latest Catalina tends to rejects v17 style plugins (manifest.json in
> Contents),
As long as there are no nested frameworks that are themselves signed, you can
use codesign --deep and it works with manifest.json in Contents.
- Aparajita
I'm using 4D v17r6, Mac OS 10.5.3.
ZINT plugin version 3.2
Thanks
PB
On Sun, 1 Mar 2020 at 04:02, Keisuke Miyako via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> are you trying to use v18 plugin on v17?
>
> as I posted before, it's really important to specify the version and
> platform.
>
>
are you trying to use v18 plugin on v17?
as I posted before, it's really important to specify the version and platform.
**
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Actually ... it doesn't seem to work.
I don't get an error message when the application starts up, but when I try
to compile it I get an error on:
$bar:=ZINT ($inputText;ZINT_Format_SVG;$iType;$optionNames;$optionValues)
"Cannot find the plugin command ZINT"
And it isn't listed under "Commands
Aha. Got it.
Thanks!
On Fri, 28 Feb 2020 at 14:40, Keisuke Miyako via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> the URL from which you downloaded is significant.
>
> for instance. clicking the green "download" button is a "No No".
>
> https://github.com/miyako/4d-plugin-zint-v2
>
> you should go
the URL from which you downloaded is significant.
for instance. clicking the green "download" button is a "No No".
https://github.com/miyako/4d-plugin-zint-v2
you should go to Releases.
https://github.com/miyako/4d-plugin-zint-v2/releases
the latest Catalina tends to rejects v17 style plugins
I did download the latest version from Github.
I still cannot use it.
What "more specific" information do you need?
Thanks!
Pat
On Fri, 28 Feb 2020 at 13:56, Keisuke Miyako via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> it's probably not an unsolvable problem, but you really need to be more
>
it's probably not an unsolvable problem, but you really need to be more
specific.
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Yes is the same problem I have with another plug in the developer created a
signed application for Catalina but no luck. Any ideas on this o r
Sent from my iPhone
> On Feb 28, 2020, at 8:44 AM, Keisuke Miyako via 4D_Tech
> <4d_tech@lists.4d.com> wrote:
>
> a plugin is not an app or
a plugin is not an app or executable, you can't add it to spctl (gatekeeper) by
right click.
go to github, find releases, and grab the latest release that matches your
version.
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