On Fri, Jul 15, 2016 at 11:57:49PM +0200, Kai Sterker wrote:
> While all the v0.4 stuff is on Github, I would rather keep v0.3 code with
> Savannah, now that they also offer git repositories. The one thing that is
> less then ideal, however, is that by default Savannah only provides a
> single git
On Tue, Sep 11, 2012 at 11:03:32PM +0200, Kai Sterker wrote:
The reason for the issue is that moving::calculate_ground_pos()
appears to be wrong for the stairs-back and stairs-right models,
while it appears to work correctly for the other two. Will attempt to
fix that tomorrow, as it's
Hi,
In working to update the headers, I had the opportunity to install
a build from cmake and one from autoconf.
Below is the diff between the file lists, which I thought might be
of interest. Really just the header names and the one missing header
is important, I think.
This is after my
One more question: why do we have both cmake and autoconf?
Are they needed? :-)
- Chris
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On Mon, Jul 16, 2012 at 04:01:09PM -0400, Chris Frey wrote:
On Mon, Jul 16, 2012 at 08:20:44AM +0200, Kai Sterker wrote:
The changes you suggest would certainly eliminate this problem once
and for all. Although I believe that at least all headers need to have
their includes changed
On Mon, Jul 16, 2012 at 08:20:44AM +0200, Kai Sterker wrote:
The changes you suggest would certainly eliminate this problem once
and for all. Although I believe that at least all headers need to have
their includes changed, as otherwise they may not be able to find them
once installed, when
On Sat, Jun 30, 2012 at 11:41:33AM +0200, Josh Glover wrote:
2012/6/29 Chris Frey cdf...@foursquare.net:
Is it possible to configure which sounds you want to have play during
the game?
The way I've implemented it, it is just an event handler, so a Python
game script has to register
On Fri, Jun 29, 2012 at 10:53:27PM +0200, Kai Sterker wrote:
The one thing missing to match v0.3 would be to fire an event when the
selected list item changes. That would be in layout::keydown. The
sound used was this one:
https://github.com/ksterker/wastesedge/blob/master/audio/switch.wav
On Fri, Jun 15, 2012 at 09:39:03AM +0200, Josh Glover wrote:
2012/6/14 Chris Frey cdf...@foursquare.net:
On Wed, Jun 13, 2012 at 02:10:30PM +0200, Josh Glover wrote:
Chris, in which branch(es) in your repo are the changes I need to push?
The master branch is what I consider ready
On Wed, Jun 13, 2012 at 08:23:22AM +0200, Josh Glover wrote:
This is probably a really basic problem, but I can't get adonthell
built with debug symbols. My cmake output follows, but can anyone tell
me how they were able to get debug symbols in adonthell and worldtest
so that gdb is useful? :)
On Wed, Jun 13, 2012 at 02:10:30PM +0200, Josh Glover wrote:
Chris, in which branch(es) in your repo are the changes I need to push?
The master branch is what I consider ready for public consumption.
The cdfrey branch is work in progress.
The scripts branch contains the personal scripts I use
Hi Kai, All,
I need some help understanding the python::pass_instance() mechanisms.
When I try to add specie as a new savegame object, it gets stuck at this
point, and SWIG complains that it doesn't know what rpg::specie* is,
or, if I don't add a GET_TYPE_NAME() macro, it doesn't know what a
On Tue, Jun 12, 2012 at 04:11:08PM +0200, Kai Sterker wrote:
On Tue, Jun 12, 2012 at 11:18 AM, Chris Frey cdf...@foursquare.net wrote:
Didn't imagine that this was complicated as it is :-). Thought all the
logic was in group.cc, but seems it isn't the case. But we should get
it working
Hi all,
I've pushed my latest changes, which include the specie savegame support
to my repo. Next is to tackle the other changes in Kai's saving_loading
branch as I have time.
The F5 save game bug, which we found during the irc meeting, is also fixed.
Enjoy,
- Chris
Thanks Kai!
In doing some prepare work, I continued to cleanup warnings that gcc 4.7
was reporting. I noticed that SWIG-generated code contained lots
of warnings, and its presence kinda forced people to turn off -Wall -Werror
during development.
This was a pain to me, so I added a workaround
Hi,
Trying to compile things here on Debian sid... quite the adventure. :-)
Sometimes more a sid adventure than an Adonthell adventure.
But I encountered a real puzzler here:
https://github.com/ksterker/adonthell/blob/master/src/rpg/pathfinding_costs.cc#L87
The compiler says that
Hi,
Here's a few compiler warnings fixed:
git clone http://foursquare.net/adonthell/.git
From commit 4b6c073ed822450b664168cb9e1ef2826e466410 on down.
Please review and pull.
Thanks!
- Chris
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On Fri, Jun 08, 2012 at 10:24:58AM +0200, Kai Sterker wrote:
To me the compiler seems right. actual is declared in that very line
and assigned *i. But then no other statement uses it. So the whole
line should just get removed. Maybe you did that already.
Ha! Thanks :-) I'm too used to my own
On Sat, Jun 02, 2012 at 11:51:48AM +0200, Kai Sterker wrote:
Plus, each release is an excuse to announce your project again
on places like Freshmeat/Freecode, which can increase potential
users, and therefore contributors.
I strongly dislike this kind of attention-grabbing behavior, but I
On Sat, Jun 02, 2012 at 04:28:27PM +0200, Josh Glover wrote:
Speaking of motivating the team, we should try to set up some hackathons.
Pick a time once a month or so when a few developers can all be on IRC and
working at the same time. For us Europeans, we could even try to meet up
physically.
On Thu, May 31, 2012 at 08:40:41PM +0200, Kai Sterker wrote:
But first, the state were we have Waste's Edge again needs to be
reached, at least in my opinion.
I think like that too... if I just get here, a release will be suitable
but I'm not sure that is correct anymore. More like, what's the
Hi Kai,
I hear ya. :-) I don't have time for much programming these days besides
work related stuff, and general life can be sometimes more interesting
as we get older, or more distracting, or even more demanding. :-)
As much as it may not make sense to the developer, tarball releases
seem to
On Mon, Aug 01, 2011 at 06:06:14PM +0200, Kai Sterker wrote:
On Mon, Aug 1, 2011 at 9:37 AM, Josef V??t?? josi...@gmail.com wrote:
I tried to reproduce the error with config.rpath. Apparently it is
not copied by autopoint in my case, but gettextize instead
(autogen.sh:11). autopoint is
On Tue, Oct 14, 2008 at 03:49:24PM +0200, Kai Sterker wrote:
This can be an issue first, although it should be possible to work
around by appropriate settings of LD_LIBRARY_PATH and friends. This
isn't documented anywhere, however.
I was about to reply that I thought this was a documentation
Include the old CMAKE_CXX_FLAGS in the overridden setting so that it is
still possible to override compiler flags from the command line.
---
CMakeLists.txt |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e4a0274..48400bc 100644
---
Hi,
For the last few patches I'm using the linux kernel style of submitting
patches. The patches should apply cleanly using git-am, or just piping
the raw email though the 'patch -p1' command should work.
If not, please let me know... I don't want to make extra work for people.
I think these
Hi,
I just discovered and played your Waste's Edge game today, and I was surprised
at how polished and fun it was. And I'm not even much of a gamer. :-)
I was curious whether there are plans to make the Adonthell engine suitable
for networked multiplayer RPGs, or whether it is focused on man
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