Re: [Adonthell-devel] Moving v0.3 code to git

2016-07-15 Thread Chris Frey
On Fri, Jul 15, 2016 at 11:57:49PM +0200, Kai Sterker wrote: > While all the v0.4 stuff is on Github, I would rather keep v0.3 code with > Savannah, now that they also offer git repositories. The one thing that is > less then ideal, however, is that by default Savannah only provides a > single git

Re: [Adonthell-devel] stairs-back collision issue

2012-09-11 Thread Chris Frey
On Tue, Sep 11, 2012 at 11:03:32PM +0200, Kai Sterker wrote: The reason for the issue is that moving::calculate_ground_pos() appears to be wrong for the stairs-back and stairs-right models, while it appears to work correctly for the other two. Will attempt to fix that tomorrow, as it's

[Adonthell-devel] install differences betweeen cmake and autoconf

2012-07-27 Thread Chris Frey
Hi, In working to update the headers, I had the opportunity to install a build from cmake and one from autoconf. Below is the diff between the file lists, which I thought might be of interest. Really just the header names and the one missing header is important, I think. This is after my

Re: [Adonthell-devel] install differences betweeen cmake and autoconf

2012-07-27 Thread Chris Frey
One more question: why do we have both cmake and autoconf? Are they needed? :-) - Chris ___ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel

Re: [Adonthell-devel] header include path conflicts

2012-07-27 Thread Chris Frey
On Mon, Jul 16, 2012 at 04:01:09PM -0400, Chris Frey wrote: On Mon, Jul 16, 2012 at 08:20:44AM +0200, Kai Sterker wrote: The changes you suggest would certainly eliminate this problem once and for all. Although I believe that at least all headers need to have their includes changed

Re: [Adonthell-devel] header include path conflicts

2012-07-16 Thread Chris Frey
On Mon, Jul 16, 2012 at 08:20:44AM +0200, Kai Sterker wrote: The changes you suggest would certainly eliminate this problem once and for all. Although I believe that at least all headers need to have their includes changed, as otherwise they may not be able to find them once installed, when

Re: [Adonthell-devel] Audio feedback

2012-07-03 Thread Chris Frey
On Sat, Jun 30, 2012 at 11:41:33AM +0200, Josh Glover wrote: 2012/6/29 Chris Frey cdf...@foursquare.net: Is it possible to configure which sounds you want to have play during the game? The way I've implemented it, it is just an event handler, so a Python game script has to register

Re: [Adonthell-devel] Audio feedback

2012-06-29 Thread Chris Frey
On Fri, Jun 29, 2012 at 10:53:27PM +0200, Kai Sterker wrote: The one thing missing to match v0.3 would be to fire an event when the selected list item changes. That would be in layout::keydown. The sound used was this one: https://github.com/ksterker/wastesedge/blob/master/audio/switch.wav

Re: [Adonthell-devel] Saving/Loading todos

2012-06-22 Thread Chris Frey
On Fri, Jun 15, 2012 at 09:39:03AM +0200, Josh Glover wrote: 2012/6/14 Chris Frey cdf...@foursquare.net: On Wed, Jun 13, 2012 at 02:10:30PM +0200, Josh Glover wrote: Chris, in which branch(es) in your repo are the changes I need to push? The master branch is what I consider ready

Re: [Adonthell-devel] Debug symbols

2012-06-13 Thread Chris Frey
On Wed, Jun 13, 2012 at 08:23:22AM +0200, Josh Glover wrote: This is probably a really basic problem, but I can't get adonthell built with debug symbols. My cmake output follows, but can anyone tell me how they were able to get debug symbols in adonthell and worldtest so that gdb is useful? :)

Re: [Adonthell-devel] Saving/Loading todos

2012-06-13 Thread Chris Frey
On Wed, Jun 13, 2012 at 02:10:30PM +0200, Josh Glover wrote: Chris, in which branch(es) in your repo are the changes I need to push? The master branch is what I consider ready for public consumption. The cdfrey branch is work in progress. The scripts branch contains the personal scripts I use

Re: [Adonthell-devel] Saving/Loading todos

2012-06-12 Thread Chris Frey
Hi Kai, All, I need some help understanding the python::pass_instance() mechanisms. When I try to add specie as a new savegame object, it gets stuck at this point, and SWIG complains that it doesn't know what rpg::specie* is, or, if I don't add a GET_TYPE_NAME() macro, it doesn't know what a

Re: [Adonthell-devel] Saving/Loading todos

2012-06-12 Thread Chris Frey
On Tue, Jun 12, 2012 at 04:11:08PM +0200, Kai Sterker wrote: On Tue, Jun 12, 2012 at 11:18 AM, Chris Frey cdf...@foursquare.net wrote: Didn't imagine that this was complicated as it is :-). Thought all the logic was in group.cc, but seems it isn't the case. But we should get it working

Re: [Adonthell-devel] Saving/Loading todos

2012-06-12 Thread Chris Frey
Hi all, I've pushed my latest changes, which include the specie savegame support to my repo. Next is to tackle the other changes in Kai's saving_loading branch as I have time. The F5 save game bug, which we found during the irc meeting, is also fixed. Enjoy, - Chris

Re: [Adonthell-devel] Saving/Loading todos

2012-06-11 Thread Chris Frey
Thanks Kai! In doing some prepare work, I continued to cleanup warnings that gcc 4.7 was reporting. I noticed that SWIG-generated code contained lots of warnings, and its presence kinda forced people to turn off -Wall -Werror during development. This was a pain to me, so I added a workaround

[Adonthell-devel] puzzling code

2012-06-08 Thread Chris Frey
Hi, Trying to compile things here on Debian sid... quite the adventure. :-) Sometimes more a sid adventure than an Adonthell adventure. But I encountered a real puzzler here: https://github.com/ksterker/adonthell/blob/master/src/rpg/pathfinding_costs.cc#L87 The compiler says that

[Adonthell-devel] [GIT PULL] compile warnings fixed and other misc. fixes

2012-06-08 Thread Chris Frey
Hi, Here's a few compiler warnings fixed: git clone http://foursquare.net/adonthell/.git From commit 4b6c073ed822450b664168cb9e1ef2826e466410 on down. Please review and pull. Thanks! - Chris ___ Adonthell-devel mailing list

Re: [Adonthell-devel] puzzling code

2012-06-08 Thread Chris Frey
On Fri, Jun 08, 2012 at 10:24:58AM +0200, Kai Sterker wrote: To me the compiler seems right. actual is declared in that very line and assigned *i. But then no other statement uses it. So the whole line should just get removed. Maybe you did that already. Ha! Thanks :-) I'm too used to my own

Re: [Adonthell-devel] Sign of life

2012-06-04 Thread Chris Frey
On Sat, Jun 02, 2012 at 11:51:48AM +0200, Kai Sterker wrote: Plus, each release is an excuse to announce your project again on places like Freshmeat/Freecode, which can increase potential users, and therefore contributors. I strongly dislike this kind of attention-grabbing behavior, but I

Re: [Adonthell-devel] Sign of life

2012-06-04 Thread Chris Frey
On Sat, Jun 02, 2012 at 04:28:27PM +0200, Josh Glover wrote: Speaking of motivating the team, we should try to set up some hackathons. Pick a time once a month or so when a few developers can all be on IRC and working at the same time. For us Europeans, we could even try to meet up physically.

Re: [Adonthell-devel] Sign of life

2012-05-31 Thread Chris Frey
On Thu, May 31, 2012 at 08:40:41PM +0200, Kai Sterker wrote: But first, the state were we have Waste's Edge again needs to be reached, at least in my opinion. I think like that too... if I just get here, a release will be suitable but I'm not sure that is correct anymore. More like, what's the

Re: [Adonthell-devel] Sign of life

2012-05-30 Thread Chris Frey
Hi Kai, I hear ya. :-) I don't have time for much programming these days besides work related stuff, and general life can be sometimes more interesting as we get older, or more distracting, or even more demanding. :-) As much as it may not make sense to the developer, tarball releases seem to

Re: [Adonthell-devel] Crash in mapedit

2011-08-01 Thread Chris Frey
On Mon, Aug 01, 2011 at 06:06:14PM +0200, Kai Sterker wrote: On Mon, Aug 1, 2011 at 9:37 AM, Josef V??t?? josi...@gmail.com wrote: I tried to reproduce the error with config.rpath. Apparently it is not copied by autopoint in my case, but gettextize instead (autogen.sh:11). autopoint is

[Adonthell-devel] Re: Refactoring wished

2008-10-15 Thread Chris Frey
On Tue, Oct 14, 2008 at 03:49:24PM +0200, Kai Sterker wrote: This can be an issue first, although it should be possible to work around by appropriate settings of LD_LIBRARY_PATH and friends. This isn't documented anywhere, however. I was about to reply that I thought this was a documentation

[Adonthell-devel] [PATCH] Fixed new -fno-strict-aliasing so we can still override CXX_FLAGS

2008-10-04 Thread Chris Frey
Include the old CMAKE_CXX_FLAGS in the overridden setting so that it is still possible to override compiler flags from the command line. --- CMakeLists.txt |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index e4a0274..48400bc 100644 ---

[Adonthell-devel] compile cleanup

2008-10-04 Thread Chris Frey
Hi, For the last few patches I'm using the linux kernel style of submitting patches. The patches should apply cleanly using git-am, or just piping the raw email though the 'patch -p1' command should work. If not, please let me know... I don't want to make extra work for people. I think these

[Adonthell-devel] networking, multiplayer, etc

2008-09-26 Thread Chris Frey
Hi, I just discovered and played your Waste's Edge game today, and I was surprised at how polished and fun it was. And I'm not even much of a gamer. :-) I was curious whether there are plans to make the Adonthell engine suitable for networked multiplayer RPGs, or whether it is focused on man