On Tue, Sep 4, 2012 at 9:41 AM, Kai Sterker wrote:
> No clue yet what might be causing it and how to actually debug it.
> Looked at the verbose collision system output but could not spot any
> obvious difference between that one and any of the others. Might need
> to dig even deeper, but might al
On Tue, Sep 4, 2012 at 2:43 PM, Josh Glover wrote:
> I guess it would be nice to fix it, and like you said, hardcoding
> seems quite restrictive to any third-party games that want to use the
> Adonthell engine.
Added the item to the Waste's Edge engine requirements. It should be
something that d