On Mon, 24 Jun 2013, Charles Walker wrote:
On 24 Jun 2013, at 18:37, Kerim Aydin ke...@u.washington.edu wrote:
This sort of three-fold action/house concept (Proposals, Voting, and
Justice) with separate currencies was carried over into Cards, but
I think over time, the paid systems have
On Tue, 25 Jun 2013, Kerim Aydin wrote:
On Mon, 24 Jun 2013, Charles Walker wrote:
On 24 Jun 2013, at 18:37, Kerim Aydin ke...@u.washington.edu wrote:
This sort of three-fold action/house concept (Proposals, Voting, and
Justice) with separate currencies was carried over into Cards, but
On Tue, 2013-06-25 at 11:02 -0700, Kerim Aydin wrote:
Had to go back and refresh my memory again!
There was no official thing as concurrent, automatic trades. I'd
say 99% was done on a handshake deal. I personally don't have any
memory of anyone breaking a handshake deal on purpose, and
On 19 June 2013 22:05, Kerim Aydin ke...@u.washington.edu wrote:
3. Massive Economic System (1999-2002);
What was this like? In particular, what made it so massive compared to
more recent economies that I've seen?
-- Walker
On Mon, 24 Jun 2013, Charles Walker wrote:
On 19 June 2013 22:05, Kerim Aydin ke...@u.washington.edu wrote:
3. Massive Economic System (1999-2002);
What was this like? In particular, what made it so massive compared to
more recent economies that I've seen?
Heh, I think I'll defer this
On 24 Jun 2013, at 16:24, Kerim Aydin ke...@u.washington.edu wrote:
On Mon, 24 Jun 2013, Charles Walker wrote:
On 19 June 2013 22:05, Kerim Aydin ke...@u.washington.edu wrote:
3. Massive Economic System (1999-2002);
What was this like? In particular, what made it so massive compared to
On Mon, 24 Jun 2013, Charles Walker wrote:
I'm amazed the game could support many different currencies and the
secondary (never mind tertiary and quartenary) markets. I think that
modern day Agora isn't active enough for that, but maybe if you build it,
they will come.
In Feb 2001 Agora
On 24 Jun 2013, at 18:37, Kerim Aydin ke...@u.washington.edu wrote:
This sort of three-fold action/house concept (Proposals, Voting, and
Justice) with separate currencies was carried over into Cards, but
I think over time, the paid systems have become more about buying
general specific actions
On 24 Jun 2013, at 18:37, Kerim Aydin ke...@u.washington.edu wrote:
In Feb 2001 Agora was Slashdotted (just via high-placed comment). I think
it doubled in two weeks, and peaked a little while later in the 30+ players
(IIRC, maybe I'm exaggerating). The new players (like me) as a cohort
ehird wrote:
On 19 June 2013 20:12, Kerim Aydin ke...@u.washington.edu wrote:
Anyone joining before #6 is an old hand I think, I mean, if you
suffered through the contract wars you are my brother... well, except
ehird...
Hah! My plan all along was to destroy the UNDEAD! And it worked!
On 19 Jun 2013 06:30, Aaron Goldfein aarongoldf...@gmail.com wrote:
As an aside, I find it funny that I still think of Roujo as a new
player, despite the fact that e has been playing for two and a half years
now and that only two players have last registered longer ago.
I still think of myself
On Wed, Jun 19, 2013 at 12:13 AM, Charles Walker
charles.w.wal...@gmail.com wrote:
On 19 Jun 2013 06:30, Aaron Goldfein aarongoldf...@gmail.com wrote:
As an aside, I find it funny that I still think of Roujo as a new
player, despite the fact that e has been playing for two and a half years
now
On Wed, 19 Jun 2013, omd wrote:
On Wed, Jun 19, 2013 at 12:13 AM, Charles Walker
charles.w.wal...@gmail.com wrote:
On 19 Jun 2013 06:30, Aaron Goldfein aarongoldf...@gmail.com wrote:
As an aside, I find it funny that I still think of Roujo as a new
player, despite the fact that e has
On Wed, Jun 19, 2013 at 8:30 AM, Kerim Aydin ke...@u.washington.edu wrote:
I sometimes think of everyone who registered after me (6 years ago) as
a newbie. Of course we have at least one player who played Agora's
spiritual predecessor and made vaguely precedential posts 15 years
before that,
On 19 Jun 2013, at 20:12, Kerim Aydin ke...@u.washington.edu wrote:
On Wed, 19 Jun 2013, omd wrote:
On Wed, Jun 19, 2013 at 8:30 AM, Kerim Aydin ke...@u.washington.edu wrote:
I sometimes think of everyone who registered after me (6 years ago) as
a newbie. Of course we have at least one player
On Wed, Jun 19, 2013 at 1:05 PM, Charles Walker
charles.w.wal...@gmail.com wrote:
I'd love to hear players' views on what causes these eras (if you don't think
they are just arbitrary labels), or rather what makes a particular system
stable enough to make it last that long. Does Agora simply
On Wed, 19 Jun 2013, Charles Walker wrote:
On 19 Jun 2013, at 20:12, Kerim Aydin ke...@u.washington.edu wrote:
Heh. Was thinking about it just now, I personally classify players by
era:
1. Nomic World (to 1993);
2. Agora but departed pre-2001 (when I joined, maybe Murphy has more
On Wed, 19 Jun 2013, omd wrote:
http://agoranomic.org/propgraph/pg.html
Well, yes. Yes you have.
On Wed, Jun 19, 2013 at 2:09 PM, Kerim Aydin ke...@u.washington.edu wrote:
On Wed, 19 Jun 2013, omd wrote:
http://agoranomic.org/propgraph/pg.html
Well, yes. Yes you have.
Incidentally, just fixed that graph to deal with H. Former Promotor
Machiavelli's crazy Unicode subject lines.
On Wed, 19 Jun 2013, Kerim Aydin wrote:
It's a mystery for me. I don't know what made the first Cards successful
and the second one die.
Reading omd's comments I'm going to throw out one answer to this one:
When you have a dedicated recordkeepor who keeps on top of (effectively
gamemasters)
On Wed, Jun 19, 2013 at 2:34 PM, Alex Smith ais...@bham.ac.uk wrote:
Meanwhile, VCs all reset whenever anyone's voting limit becomes high
enough. It /is/ possible to get a win via VCs (although we should
reintroduce a Clout rule so that it can be done via a method less
disruptive than knocking
On 19 June 2013 20:12, Kerim Aydin ke...@u.washington.edu wrote:
Anyone joining before #6 is an old hand I think, I mean, if you
suffered through the contract wars you are my brother... well, except
ehird...
Hah! My plan all along was to destroy the UNDEAD! And it worked!
On Wed, 19 Jun 2013, Alex Smith wrote:
I'm not sure how typical or atypical I am of Agoran players, but it
seems reasonable that there are other people with similar mindsets to
me. I know that economies with no reset buttons and lifetime
accumulation are often considered unfair, but if an
On Wed, 19 Jun 2013, omd wrote:
Distribution fees suck.
I think distribution fees only work if they're high enough
that people genuinely take time and proto everything, and maybe
reach out to opponents before finalizing, so their final proposal
is just right. Low fees are mostly a
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