Re: DIS: Testing...

2019-09-20 Thread Jason Cobb

On 9/20/19 10:26 PM, Sara Berman wrote:

I think i set up all the mail filters needed to be a watcher (or a player,
if I decide to register).


Either way, welcome!

--
Jason Cobb



Re: DIS: Testing...

2019-09-20 Thread Sara Berman
I think i set up all the mail filters needed to be a watcher (or a player,
if I decide to register).

On Fri, Sep 20, 2019 at 8:25 PM Jason Cobb  wrote:

> On 9/20/19 8:23 PM, Sara Berman wrote:
> > Is everything working? Haven't seen any activity in a couple of days.
> >
> > --
> > Sara Lykaina
>
>
> Yep, I can see your message, and it made it to the list's web archive.
>
> --
> Jason Cobb
>
>


Re: DIS: something to auction

2019-09-20 Thread Jason Cobb

On 9/17/19 12:25 PM, Kerim Aydin wrote:

On 9/16/2019 6:42 PM, Jason Cobb wrote:
  > there's not that many uses for coins right now.

I'm just gonna repost this proto from May - no longer "topical" I suppose
but it's an idea. (I know there were some comments back then, particularly
some nice stone ideas from Falsifian, I'll include those comments in the
next draft if there's interest in this draft).  If there's momentum
for a new multi-tiered economy this can just stay an idea.

Proto: Stones


I really like this idea for a subgame. (Sorry, praise over text is hard.)




[Reason: we need more things to auction.  And vaguely topical.]

New Rules to be created (will add the appropriate verbiage, power,
etc. in the next draft)

Stones
A Stone is a unique indestructable liquid asset defined by the
Rules.


AFAIK there is no definition of "unique" for assets - you could just 
provide no way to create them. Also, does anything actually create the 
stones in any entity's possession?


Editorial: only time where "Stone" is capitalized



To define a stone, the definition must include:
(i)   The unique Name of the stone;
(ii)  The Frequency of the stone's use, which must be one of
  daily, weekly, monthly, quarterly, or N/A.
(iii) The Escape Risk of the stone, which must be a percentage
  between 10% and 100% inclusive;
(iii) The Effects of wielding the stone.

Ownership of stones is entirely restricted to Agora and players.
The Stonekeepor is an office, and the recordkeepor of stones.


What do you mean by "entirely"? As in no Lost & Found department?



Wielding Stones
Unless otherwise made IMPOSSIBLE by the rules, the owner of a
stone CAN wield it by announcement, clearly specifying any
values needed to interpret the stone's effects.

If the frequency of a stone is not N/A, then it is IMPOSSIBLE to
activate that stone if it has been previously wielded in the


"activate that stone" doesn't appear to be defined anywhere else.



same Agoran time interval as indicated by its frequency (e.g. if
its frequency is daily, if it has been wielded in the same Agoran
day).

When a stone is wielded, the power of the stone is set to the
power of the rule defining that stone, and the stone applies its
defined effects as specified; the power of the stone is immediately
thereafter set to 0.

Distributing Stones
The Stonekeepor CAN initiate an auction for any set of stones
belonging to Agora for which an auction is not ongoing, with each
individual stone being an auction lot.  The Stonekeepor is the
Announcer, the auctioneer is Agora, and the auction currency is
Coins.

The Stonekeepor SHALL so initiate an auction for a set of stones
consisting of at least one third the stones eligible for auction
in a timely fashion after publishing a Collection Notice.

Collecting Stones
Once per month, the Stonekeepor CAN publish a Collection Notice.
A collection notice includes, for every stone not belonging to


Editorial: inconsistent capitalization of "Collection Notice".



Agora, a random choice of whether that stone escapes; it escapes
with a probability equal to its escape risk.  When a stone
escapes, it is transferred to Agora.  The Stonekeepor SHALL
publish such a notice in the first Eastman week of each month.

The Gauntlet
When a player makes a correct announcement that a single specified
player, owns 5 or more stones, the specified player wins the game.
Upon such a win, all existing stones are transferred to Agora.

The Stones
The following stones are defined, one per paragraph, with the
following format: Stone Name (Frequency, Escape Risk): Effects.

- Power Stone (weekly, 40%): The wielder specifies an unresolved
  Agoran Decision and a player; that player's voting strength on
  that decision is increased by 3.



I don't think this works under R2422:


   The voting strength of an entity on an Agoran decision is an
   integer between 0 and 5 inclusive, defined by rules of power 2
   or greater.


This Rule may give have power >= 2, but the Rule itself isn't defining 
that player's voting strength, even if it gives effect to a Stone that does.





- Wealth Stone (weekly, 25%): The specified player earns 7 coins.

- Time Stone (weekly, 50%): Specify an act of wielding a different
  stone that was performed in the last 7 days; the effects of that
  previous wielding are undone.  This is not retroactive.

- Reality Stone (monthly, 40%): Specify a valid value for an
  instance of any unsecured switch; that switch is flipped to that
  value.


Some ramifications here:

- Flipping Ribbon Ownership to get a free 

Re: DIS: Testing...

2019-09-20 Thread Jason Cobb

On 9/20/19 8:23 PM, Sara Berman wrote:

Is everything working? Haven't seen any activity in a couple of days.

--
Sara Lykaina



Yep, I can see your message, and it made it to the list's web archive.

--
Jason Cobb



DIS: Testing...

2019-09-20 Thread Sara Berman
Is everything working? Haven't seen any activity in a couple of days.

--
Sara Lykaina