Re: DIS: Processing facilities

2018-04-10 Thread Reuben Staley
The way I intended it was that I've could only transfer assets to or from
facilities if they were on The parent land unit.

On Tue, Apr 10, 2018, 12:55 Benjamin Schultz 
wrote:

> On Tue, Apr 10, 2018 at 1:05 PM, Kenyon Prater 
> wrote:
>
> >
> > Since facilities can own the refinable assets and Economics doesn't
> > prohibit them from being transfered to them, any player can give any
> > refinable asset to them. There's no requirement of being on the same tile
> > or anything.
> >
>
> Maybe there should be some distance limit.  Just as a suggestion, a
> player's location has to be less than a Manhattan distance of 2 from a
> facility to give it a refinable asset.
>
> OscarMeyr
>


Re: DIS: Processing facilities

2018-04-10 Thread Benjamin Schultz
On Tue, Apr 10, 2018 at 1:05 PM, Kenyon Prater 
wrote:

>
> Since facilities can own the refinable assets and Economics doesn't
> prohibit them from being transfered to them, any player can give any
> refinable asset to them. There's no requirement of being on the same tile
> or anything.
>

Maybe there should be some distance limit.  Just as a suggestion, a
player's location has to be less than a Manhattan distance of 2 from a
facility to give it a refinable asset.

OscarMeyr


Re: DIS: Processing facilities

2018-04-10 Thread Corona
That makes sense, thanks.

On Tue, Apr 10, 2018 at 7:05 PM, Kenyon Prater 
wrote:

> My impression is that any player or contract can transfer any currencies
> defined in Economics into any facility regardless of location.
>
> Assets:
>   An asset generally CAN be transferred (syn. paid, given) by
>   announcement by its owner to another entity, subject to
>   modification by its backing document. A fixed asset is one defined
>   as such by its backing document, and CANNOT be transferred; any
>   other asset is liquid.
>
> Economics:
>   The following currencies are defined, and are tracked by the
>   Treasuror. They can be owned by Agora, players, contracts, and
>   facilities.
>
> Since facilities can own the refinable assets and Economics doesn't
> prohibit them from being transfered to them, any player can give any
> refinable asset to them. There's no requirement of being on the same tile
> or anything.
>
> On Tue, Apr 10, 2018 at 9:45 AM, Kerim Aydin 
> wrote:
>
> >
> >
> > I think a reasonable argument can be made that "replaces them" implies
> puts
> > them where the old things were?
> >
> > On Tue, 10 Apr 2018, Corona wrote:
> > > I was just going over the facility rules, and given that:
> > >
> > > At the end of every Agoran Week, Agora destroys any refinable
> > >   assets in the possession of each processing facility that that
> > >   facility can change into refinable assets and replaces them with
> a
> > >   corresponding number of refined assets to be specified by the
> rule
> > >   that creates the facility.
> > >
> > > Is there any mechanism for putting the refinable assets in the
> factory's
> > > possession? I can't find it.
> > >
> > > --
> > >
> > > ~Corona
> > >
> >
> >
>



-- 

~Corona


Re: DIS: Processing facilities

2018-04-10 Thread Kenyon Prater
My impression is that any player or contract can transfer any currencies
defined in Economics into any facility regardless of location.

Assets:
  An asset generally CAN be transferred (syn. paid, given) by
  announcement by its owner to another entity, subject to
  modification by its backing document. A fixed asset is one defined
  as such by its backing document, and CANNOT be transferred; any
  other asset is liquid.

Economics:
  The following currencies are defined, and are tracked by the
  Treasuror. They can be owned by Agora, players, contracts, and
  facilities.

Since facilities can own the refinable assets and Economics doesn't
prohibit them from being transfered to them, any player can give any
refinable asset to them. There's no requirement of being on the same tile
or anything.

On Tue, Apr 10, 2018 at 9:45 AM, Kerim Aydin  wrote:

>
>
> I think a reasonable argument can be made that "replaces them" implies puts
> them where the old things were?
>
> On Tue, 10 Apr 2018, Corona wrote:
> > I was just going over the facility rules, and given that:
> >
> > At the end of every Agoran Week, Agora destroys any refinable
> >   assets in the possession of each processing facility that that
> >   facility can change into refinable assets and replaces them with a
> >   corresponding number of refined assets to be specified by the rule
> >   that creates the facility.
> >
> > Is there any mechanism for putting the refinable assets in the factory's
> > possession? I can't find it.
> >
> > --
> >
> > ~Corona
> >
>
>


Re: DIS: Processing facilities

2018-04-10 Thread Kerim Aydin


I think a reasonable argument can be made that "replaces them" implies puts
them where the old things were?

On Tue, 10 Apr 2018, Corona wrote:
> I was just going over the facility rules, and given that:
> 
> At the end of every Agoran Week, Agora destroys any refinable
>   assets in the possession of each processing facility that that
>   facility can change into refinable assets and replaces them with a
>   corresponding number of refined assets to be specified by the rule
>   that creates the facility.
> 
> Is there any mechanism for putting the refinable assets in the factory's
> possession? I can't find it.
> 
> -- 
> 
> ~Corona
>



DIS: Processing facilities

2018-04-10 Thread Corona
I was just going over the facility rules, and given that:

At the end of every Agoran Week, Agora destroys any refinable
  assets in the possession of each processing facility that that
  facility can change into refinable assets and replaces them with a
  corresponding number of refined assets to be specified by the rule
  that creates the facility.

Is there any mechanism for putting the refinable assets in the factory's
possession? I can't find it.

-- 

~Corona