Re: DIS: What is it? Dragons?
On Wed, 2014-09-03 at 23:14 +0100, Luis Ressel wrote: > I really like this RPG idea, but I think the two previous proposals > were too vague. I've made an attempt at rewriting them. The text needs > some proofreading, as this is my first attempt at a more complex > ruleset (and not being a native English speaker doesn't exactly ease > the production of watertight legal documents...). Don't worry, the non-watertight ones are generally more fun. You get a month or so breaking them and sorting out the resulting mess, and then you still get to use them as intended once you're done. -- ais523
Re: DIS: What is it? Dragons?
I really like this RPG idea, but I think the two previous proposals were too vague. I've made an attempt at rewriting them. The text needs some proofreading, as this is my first attempt at a more complex ruleset (and not being a native English speaker doesn't exactly ease the production of watertight legal documents...). Power-1.1 rule: The Province of Agora The term "Province of Agora" (PoA) refers to the state of a specific subgame described by Agoran Rules. The PoA is imaginary and self-contained; it CANNOT specify aspects of outside entities. The PoA is secured at a power threshold of 1. Power-1 rule: PoA entities The PoA comprises a set of entities called Characters. There are two types of Characters: Player Characters (PCs) and Non-Player Characters (NPCs). The Dungeon Master CAN cause this rule to amend itself to change the types of entities pertaining to the PoA Without Objection, subject to the limitations of rule ??? (The Province of Agora). Power-1 rule: The Dungeon Master The Dungeon Master is an office. His weekly report includes a summary of the changes which have occured to the PoA since the previous report. The Dungeon Master's monthly report includes a summary of the entire PoA. These summaries MAY be anything whatsoever (subject to other rules), but they SHOULD follow common sense, precedent, and Agoran consensus. Provided they don't describe any entities not belonging to the PoA, such summaries inside a Dungeon Master's report are self-ratifying. The Dungeon Master CAN by Announcement cause this rule to add or remove entities to/from the PoA or set properties of entities pertaining to the PoA, unless rules to the contrary exist. Power-1 rule: Controlling Player Characters Controller is a PoA Player Character switch tracked by the Dungeon Master with possible values of any Agora player other than the current Dungeon Master. If a PC's Controller is set to a certain player, that player "controls" the PC. A player can control at most one PC. Notwithstanding that, the Dungeon Master can't control a PC. The Dungeon Master MAY NOT cause rule ??? (The Dungeon Master) to set a Controller Switch. If a PC's Controller switch would at any point in time have an invalid value (for example after a player deregisters or the Dungeon Master changes), that PC instead ceases to exist. If a player does not control any PCs, he CAN cause this rule to create a new PC, whose Controller switch will then be set to that player. A player controlling a PC CAN suggest changes to the PoA by announcement or by message to the Dungeon Master. " takes an action" is a valid form for such suggestions. After a suggestion has been made, the Dungeon Master SHALL announce a change to the PoA. He SHOULD consider the content of the suggestion for determining the nature of the change. -- aranea
Re: DIS: What is it? Dragons?
On Tue, 2 Sep 2014 16:15:33 -0400 Benjamin Schultz wrote: > Maybe the Province of Agora would work well as a Contest. Make > achievements worth points, and put all the informal regulations into > the contest rules. > Yes, I also think there should be some connection to the "main" Agora world. I like the whole idea, but I think we should perhaps wait one or two weeks with it, so that we can restore Agora to full operation first and also tinker a bit with the "Rewards Game" which is already on its way to being implemented. -- aranea
Re: DIS: What is it? Dragons?
Maybe the Province of Agora would work well as a Contest. Make achievements worth points, and put all the informal regulations into the contest rules. -- OscarMeyr
Re: DIS: What is it? Dragons?
On Aug 22, 2014, at 2:58 PM, Kerim Aydin wrote: > 2. You would need some basic definition of how "informal regulations" > are made and changed. What does "informal" mean, anyway? Anyone > can change them? No one has to obey them? These could fit the > common definition of an "informal" regulation! Yeah, this is probably the big problem with the proto-proposal. Parts of it are vague on purpose—but I suppose being unambiguous is probably a good thing here. Deutero-proposal: Enact a rule, titled "The Province of Agora": The Province of Agora is a subgame whose state comprises the imagined state of an imaginary region. The Dungeon Master is an office. Each player controls exactly one imaginary player character in the Province. (If this character dies, a new one is created.) Whenever a player announces that this player takes an action, the Dungeon Master SHALL announce the imaginary result of the action in a timely fashion. E MAY state that the result is anything whatsoever (subject to other rules), but e SHOULD choose a result that follows common sense, precedent, and Agoran consensus. The Dungeon Master's weekly report includes a summary of what has happened in the Province since the previous report. The Dungeon Master's monthly report includes a summary of the entire publicly known state of the Province. Again, these summaries MAY be anything whatsoever (subject to other rules), but they SHOULD follow common sense, precedent, and Agoran consensus. Under the deutero-proposal, the only actual Agoran gamestate is stuff related to the office of Dungeon Master and its obligations to announce stuff. The deutero-proposal anticipates that other rules will be made governing the Province in more detail. —the Warrigal
Re: DIS: What is it? Dragons?
On 2014-08-22 12:22, Tanner Swett wrote: > Proto-proposal: > > Enact a rule, titled "The Province of Agora": > > The Province of Agora is a subgame whose state comprises the > imagined state of an imaginary region, and the informal > regulations which govern this state. > > Every player controls exactly one player character in the > Province. (If this character dies, a new one is created.) Any > player can, by announcement, cause this character to attempt to > take an action. The results of the action should be determined > by the rules of Agora and the informal regulations of the > Province. Where these rules and regulations are unclear, they > are to be augmented by common sense, consensus, precedent, and > the opinions of the Dungeon Master. > > The Dungeon Master is an office. Whenever a player has eir > character attempt an action in the Province, the Dungeon Master > is responsible for announcing the result of the action in a > timely fashion. > > Any player can alter any aspect of the state of the Province > with Agoran Consent. These alterations can be retroactive. > > The Dungeon Master's weekly report includes a summary of what > has happened since the previous report. The Dungeon Master's > monthly report includes a summary of the entire publicly known > state of the Province. This sounds like a great idea. I haven't had the time to look closely at the proto-proposal but will try to do that later tonight. -- Sprocklem
Re: DIS: What is it? Dragons?
On Fri, 22 Aug 2014, Tanner Swett wrote: > Every player controls exactly one player character in the > Province. (If this character dies, a new one is created.) Any > player can, by announcement, cause this character to attempt to > take an action. The results of the action should be determined > by the rules of Agora and the informal regulations of the > Province. Where these rules and regulations are unclear, they > are to be augmented by common sense, consensus, precedent, and > the opinions of the Dungeon Master. Unfortunately, this being Agora, there are some more definitions you'd probably need to keep this from starting out in legal trouble. 1. What are PCs (should introduce that abbreviation)? Are they persons? Players? Another class? Maybe like assets, we would define classes of Avatars (PCs and NPCs) and some basic idea of what they can or cannot do. 2. You would need some basic definition of how "informal regulations" are made and changed. What does "informal" mean, anyway? Anyone can change them? No one has to obey them? These could fit the common definition of an "informal" regulation! -G.
Re: DIS: What is it? Dragons?
On Fri, 22 Aug 2014, Tanner Swett wrote: > Enact a rule, titled "The Province of Agora": We've done a lot of things, but never (that I know of) an RPG as a "pure" RPG. If I get unbusy again in a month or so this would be a strong attractant to me. -G.
DIS: What is it? Dragons?
Proto-proposal: Enact a rule, titled "The Province of Agora": The Province of Agora is a subgame whose state comprises the imagined state of an imaginary region, and the informal regulations which govern this state. Every player controls exactly one player character in the Province. (If this character dies, a new one is created.) Any player can, by announcement, cause this character to attempt to take an action. The results of the action should be determined by the rules of Agora and the informal regulations of the Province. Where these rules and regulations are unclear, they are to be augmented by common sense, consensus, precedent, and the opinions of the Dungeon Master. The Dungeon Master is an office. Whenever a player has eir character attempt an action in the Province, the Dungeon Master is responsible for announcing the result of the action in a timely fashion. Any player can alter any aspect of the state of the Province with Agoran Consent. These alterations can be retroactive. The Dungeon Master's weekly report includes a summary of what has happened since the previous report. The Dungeon Master's monthly report includes a summary of the entire publicly known state of the Province. —the Warrigal