Re: DIS: Why did PAoaM fail?

2020-06-23 Thread ATMunn via agora-discussion

Top-posting because I'm not really replying to anything in particular.

I personally really enjoyed the idea of PAoaM, though I think I was
starting to lose interest in Agora in general around the time it was
being played. I don't exactly remember. Either way, I think it's a cool
idea and should be revisited in some form the future, perhaps. I like
the idea of doing board-gamey things in Agora.

On 6/23/2020 3:41 AM, Reuben Staley via agora-discussion wrote:

On 2020-06-22 18:14, Aris Merchant via agora-discussion wrote:

It's generally agreed that the PAoaM economic model didn't work out.


I take slight issue with the way this is phrased. I would say that the 
model itself is not flawed, but the implementation. I can easily see an 
economy based on going places and building things on a limited map 
working out.


Short history lesson since not everyone remembers PAoaM: the 2018 
version of the Arcadia minigame was copied and modified from a version 
from 2002 which seems to have lasted about a year. I cannot say how 
active it was or whether it flopped at the end as much as PAoaM did (it 
seems like at the end interest just fizzled out), but it seems to have 
worked for longer than PAoaM with much less bickering over how broken it 
was.



What was the problem? Why did PAoaM fail?


PAoaM was first protoed in November 2017. It spent about 5 months in 
proto Hell before finally being passed in March 2018.


Hooray! Let's play! But whoops, lots of the rules did not get reenacted. 
Let's take a month to fix that.


Okay, it's now April. Can we play now? Kinda. It looks like auctions 
aren't working like we thought. Okay, let's just patch that up.


As far as I remember, there were always little issues that we had to 
patch up. People somehow were still excited in March. But in May? Well, 
not as much.


We always assumed we could just keep patching until everything worked. 
But there were always little things that never got brought up because we 
weren't playing with them. That was one problem.


Anyway, let's continue with the narrative.

Alright, it's a little later in April; let's play! But wait, these 
resources that I'm gaining don't do much. They're tied into the other 
main systems of the game, but I can just wait until I gain more free 
resources at the beginning of some cycle. So there's no real need to 
interact with the map. Guess I'll just make a coin factory so that I can 
get a win in a couple of years!


That was the second problem: like with all Agoran economies, the 
resources tied into the main game. But they had no alternate purposes. 
In Arcadia, players had to get land and build facilities on it, then get 
more land and build second-level facilities to process the resources 
produced by the first-level facilities. Then they had to manually 
collect from them each week. All for what? A couple more proposals or 
CFJ calls per week? That's not worth it to any reasonable person. As I 
have already stated, coins were the only thing one could really count on 
to be potentially worth it in the long run.


Sets works better here. The different types of cards and products 
obviously tie into the main game as did the resources in PAoaM. But it's 
much less intensive a process. For one, players already get a few cards 
each reset. More cards are created by sane processes and distributed at 
regular intervals. If you want to do more legislative stuff than one 
pend, you only need to find someone else who's willing to help. You 
don't have to create a pipeline yourself or find someone who's heavily 
invested in that pipeline. Just someone who happens to be aiming for a 
different type of card or a mutually-beneficial contract.


Even if Contracts had been more highly utilized back when Arcadia 
happened, I don't think it would have fixed the towering walls to 
progress for the uninitiated Arcadian. If you are just beginning, you 
own no pipeline. If you want to get more paper to help you legislate 
more, you have to ask someone with a paper pipeline to help you out when 
you have basically nothing to give in return.


Imagine joining a game of Monopoly with the starting amount of resources 
and being expected to keep up with all the players. Also, the only 
properties that are open are a couple light blue ones and a brown since 
the ones that people actually land are already bought and have hotels. 
In this situation, you will be screwed over by everyone and you can't do 
anything.


Sets again functions better here because each individual card has real 
value. Everyone gets cards so everyone has a fair shot. And eventually 
everything will be reset anyway, so you are on even better footing when 
that happens.


I have no idea how well I articulated my thoughts. I was basically 
writing my long-suppressed thoughts about Arcadia down as I remembered 
them. If I think of anything else I'll continue this thread tomorrow.




--
ATMunn
friendly neighborhood notary here :)


Re: DIS: Why did PAoaM fail?

2020-06-23 Thread Reuben Staley via agora-discussion

On 2020-06-23 01:41, Reuben Staley wrote:
That was the second problem: like with all Agoran economies, the 
resources tied into the main game. But they had no alternate purposes.


Addendum 3: I brought up alternate purposes for assets but did not 
expound at all. I think alternate purposes for the currencies would have 
made the currencies (and the pipelines to invest in their creation (and 
trading)) more valuable. For example, take the following rough proto:


"Players can pay 25 paper, 25 metal, and 25 cloth to Erect a Monument. 
When a player does so, e wins the game."


If we had an expensive way to spend our refined assets, I think it would 
have made things better. This could even turn into another Reset Economy 
in the vein of Sets, where the board is cleared and everyone starts 
anew. I have begun to really appreciate the merits of Reset Economies.


--
Trigon

I LOVE SPAGHETTI
transfer Jason one coin
nch was here
I hereby
don't... trust... the dragon...
don't... trust... the dragon...
Do not Construe Jason's message with subject TRIGON as extending this


Re: DIS: Why did PAoaM fail?

2020-06-23 Thread Reuben Staley via agora-discussion

On 2020-06-23 01:41, Reuben Staley wrote:
Even if Contracts had been more highly utilized back when Arcadia 
happened, I don't think it would have fixed the towering walls to 
progress for the uninitiated Arcadian. If you are just beginning, you 
own no pipeline. If you want to get more paper to help you legislate 
more, you have to ask someone with a paper pipeline to help you out when 
you have basically nothing to give in return.


Imagine joining a game of Monopoly with the starting amount of resources 
and being expected to keep up with all the players. Also, the only 
properties that are open are a couple light blue ones and a brown since 
the ones that people actually land are already bought and have hotels. 
In this situation, you will be screwed over by everyone and you can't do 
anything.


Sorry, but I've got another quick thing to add. It's worth noting that 
Arcadia 2018 didn't even reach a point where this was a real issue for 
new players, not really. These paragraphs are just my conjecture of a 
likely reality based on patterns apparent in the Arcadia rules. That 
being said, though, I do think this is the most probable reality if 
Arcadia had survived through the bugs and initial balancing issues.


--
Trigon

I LOVE SPAGHETTI
transfer Jason one coin
nch was here
I hereby
don't... trust... the dragon...
don't... trust... the dragon...
Do not Construe Jason's message with subject TRIGON as extending this


Re: DIS: Why did PAoaM fail?

2020-06-23 Thread Reuben Staley via agora-discussion

On 2020-06-23 01:41, Reuben Staley wrote:
I have no idea how well I articulated my thoughts. I was basically 
writing my long-suppressed thoughts about Arcadia down as I remembered 
them. If I think of anything else I'll continue this thread tomorrow.


Quick addendum: the second part all about balance is why I think some 
kind of iterative design in a limited scope like a contract or on a 
different platform would be valuable for an Arcadia-like minigame. with 
lots of short rounds. After each we review the round and how balanced it 
was, adjusting the rules as necessary, then start another round. After 
this testing we would be able to write some real rules for longer rounds 
that could be realistically implemented in the main game with slower 
pace to match Agora's temperament. I made a proto-Contract that would 
allow us to test such a design a long time ago, but it never got much 
traction.


--
Trigon

I LOVE SPAGHETTI
transfer Jason one coin
nch was here
I hereby
don't... trust... the dragon...
don't... trust... the dragon...
Do not Construe Jason's message with subject TRIGON as extending this


Re: DIS: Why did PAoaM fail?

2020-06-23 Thread Reuben Staley via agora-discussion

On 2020-06-22 18:14, Aris Merchant via agora-discussion wrote:

It's generally agreed that the PAoaM economic model didn't work out.


I take slight issue with the way this is phrased. I would say that the 
model itself is not flawed, but the implementation. I can easily see an 
economy based on going places and building things on a limited map 
working out.


Short history lesson since not everyone remembers PAoaM: the 2018 
version of the Arcadia minigame was copied and modified from a version 
from 2002 which seems to have lasted about a year. I cannot say how 
active it was or whether it flopped at the end as much as PAoaM did (it 
seems like at the end interest just fizzled out), but it seems to have 
worked for longer than PAoaM with much less bickering over how broken it 
was.



What was the problem? Why did PAoaM fail?


PAoaM was first protoed in November 2017. It spent about 5 months in 
proto Hell before finally being passed in March 2018.


Hooray! Let's play! But whoops, lots of the rules did not get reenacted. 
Let's take a month to fix that.


Okay, it's now April. Can we play now? Kinda. It looks like auctions 
aren't working like we thought. Okay, let's just patch that up.


As far as I remember, there were always little issues that we had to 
patch up. People somehow were still excited in March. But in May? Well, 
not as much.


We always assumed we could just keep patching until everything worked. 
But there were always little things that never got brought up because we 
weren't playing with them. That was one problem.


Anyway, let's continue with the narrative.

Alright, it's a little later in April; let's play! But wait, these 
resources that I'm gaining don't do much. They're tied into the other 
main systems of the game, but I can just wait until I gain more free 
resources at the beginning of some cycle. So there's no real need to 
interact with the map. Guess I'll just make a coin factory so that I can 
get a win in a couple of years!


That was the second problem: like with all Agoran economies, the 
resources tied into the main game. But they had no alternate purposes. 
In Arcadia, players had to get land and build facilities on it, then get 
more land and build second-level facilities to process the resources 
produced by the first-level facilities. Then they had to manually 
collect from them each week. All for what? A couple more proposals or 
CFJ calls per week? That's not worth it to any reasonable person. As I 
have already stated, coins were the only thing one could really count on 
to be potentially worth it in the long run.


Sets works better here. The different types of cards and products 
obviously tie into the main game as did the resources in PAoaM. But it's 
much less intensive a process. For one, players already get a few cards 
each reset. More cards are created by sane processes and distributed at 
regular intervals. If you want to do more legislative stuff than one 
pend, you only need to find someone else who's willing to help. You 
don't have to create a pipeline yourself or find someone who's heavily 
invested in that pipeline. Just someone who happens to be aiming for a 
different type of card or a mutually-beneficial contract.


Even if Contracts had been more highly utilized back when Arcadia 
happened, I don't think it would have fixed the towering walls to 
progress for the uninitiated Arcadian. If you are just beginning, you 
own no pipeline. If you want to get more paper to help you legislate 
more, you have to ask someone with a paper pipeline to help you out when 
you have basically nothing to give in return.


Imagine joining a game of Monopoly with the starting amount of resources 
and being expected to keep up with all the players. Also, the only 
properties that are open are a couple light blue ones and a brown since 
the ones that people actually land are already bought and have hotels. 
In this situation, you will be screwed over by everyone and you can't do 
anything.


Sets again functions better here because each individual card has real 
value. Everyone gets cards so everyone has a fair shot. And eventually 
everything will be reset anyway, so you are on even better footing when 
that happens.


I have no idea how well I articulated my thoughts. I was basically 
writing my long-suppressed thoughts about Arcadia down as I remembered 
them. If I think of anything else I'll continue this thread tomorrow.


--
Trigon

I LOVE SPAGHETTI
transfer Jason one coin
nch was here
I hereby
don't... trust... the dragon...
don't... trust... the dragon...
Do not Construe Jason's message with subject TRIGON as extending this


Re: DIS: Why did PAoaM fail?

2020-06-22 Thread James Cook via agora-discussion
On Tue, 23 Jun 2020 at 00:15, Aris Merchant via agora-discussion
 wrote:
> It's generally agreed that the PAoaM economic model didn't work out. Unlike
> the shinies economy, which is generally agreed to have suffered from
> unpredictable boom bust cycles that were more annoying than anything else,
> I don't know any consensus about why it failed. And unlike Politics, which
> was IMO an excellent system that failed almost entirely due to simple
> disinterest, in PAoaM's case I think there was a problem in the economy
> itself. What was the problem? Why did PAoaM fail?
>
> I'm thinking about future possible economies, which I may discuss further
> on the Discord. Nothing near term (we have sets right now), just things we
> can transition to when we get bored of this economic model. Not knowing why
> PAoaM failed makes it hard to avoid the same fate.
>
> -Aris

What's PAoaM?

I'm looking forward to nch's Economics thesis, if e is still working on it!

- Falsifian


Re: DIS: Why did PAoaM fail?

2020-06-22 Thread Kerim Aydin via agora-discussion


On 6/22/2020 5:14 PM, Aris Merchant via agora-discussion wrote:
> It's generally agreed that the PAoaM economic model didn't work out. Unlike
> the shinies economy, which is generally agreed to have suffered from
> unpredictable boom bust cycles that were more annoying than anything else,
> I don't know any consensus about why it failed. And unlike Politics, which
> was IMO an excellent system that failed almost entirely due to simple
> disinterest, in PAoaM's case I think there was a problem in the economy
> itself. What was the problem? Why did PAoaM fail?

First, I wouldn't call it a fail - it was a lot of fun while it ran.

I think it was on the verge of hitting that sweet-spot in engine building
games where things are humming along and everyone's competitively
producing and enjoying it even if some people are producing faster.  But
it had a fatal link in having no end goal.  We kept saying "we'll figure
out where it's all going" but didn't quite.

The only way we made a goal was for it to pay out coins (is that when we
added the coin win?), but when coin factories got going it was a big
unbalanced positive feedback loop.  Then that was corrected hard (by
removing coin factories), leaving no real goal.  And that was just kind of
when we said "eh we've been tweaking this too long, time to give up."

Also, um, I kinda remember the auction rules being problematic?  Someone
should have fixed those.

I'm trying to remember if we had an oversupply of paper - I genuinely
don't remember ever feeling short when it came to pending.

There really were quite a few good bits.

> I'm thinking about future possible economies, which I may discuss further
> on the Discord. Nothing near term (we have sets right now), just things we
> can transition to when we get bored of this economic model. Not knowing why
> PAoaM failed makes it hard to avoid the same fate.
> 
> -Aris
> 


DIS: Why did PAoaM fail?

2020-06-22 Thread Aris Merchant via agora-discussion
It's generally agreed that the PAoaM economic model didn't work out. Unlike
the shinies economy, which is generally agreed to have suffered from
unpredictable boom bust cycles that were more annoying than anything else,
I don't know any consensus about why it failed. And unlike Politics, which
was IMO an excellent system that failed almost entirely due to simple
disinterest, in PAoaM's case I think there was a problem in the economy
itself. What was the problem? Why did PAoaM fail?

I'm thinking about future possible economies, which I may discuss further
on the Discord. Nothing near term (we have sets right now), just things we
can transition to when we get bored of this economic model. Not knowing why
PAoaM failed makes it hard to avoid the same fate.

-Aris