Re: DIS: Proto: Crystals
On Fri, Apr 13, 2018 at 9:56 AM Reuben Staley wrote: > Comments inline > > On Thu, Apr 12, 2018, 18:47 Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > Title: Crystals > > Adoption index: 2.0 > > Author: Aris > > Co-author(s): > > > > > > [I'm changing it so that players CAN upgrade facilities they don't own, > > let me know if that's a problem.] > > > > Not necessarily a problem, but I struggle to see an application for such > abilities outside of maybe bribery or something Mostly so people can upgrade contract land units. Amend Rule 2562, Facility Ranks, to read as follows: > > > > Rank is a secured facility switch tracked by the Cartographor > defaulting > > to 1, with possible values of all positive integers. > > > > A player CAN increase the rank of a facility that is at eir location by > > exactly 1 by announcement by paying any upgrade costs of the facility > for > > that specific rank, provided that e has not already done so twice for > > that > > facility in the same Agoran week. A player CAN increase the rank of a > > facility by N by announcement by destroying N crystals in eir > possession. > > > > To clarify, you can increase the rank of any facility anywhere with > crystals, but you can only increase the rank of facilities without crystals > on that LU? That's what it seems like. If this is not the intent, revise > the proposal. If this is the intent, it could be phrased more obviously. Yep, that's what I'm going for. I'll make it more explicit. > > Enact a new rule, entitled "Crystals" (Power = 2.0), with the following > text > > > > Crystals, are a currency, with the Treasuror as their recordkeepor. > > They may be owned by Agora, persons, and contracts. The following units > > are defined: > > > > - Bronze Crystal, 1 crystal > > - Silver Crystal, 2 crystals > > - Gold Crystal, 4 crystals > > - Platinum Crystal, 8 crystals > > > > I'm not sold on these names since they really don't sound very crystalline. > Perhaps types of gems like "quartz, ruby, diamond, tanzanite"? That's just > my opinion though. I thought of that, but those don't form as clear a hierarchy. I'm not set on this though, > > Amend the rule defining welcome packages by adding as a new item, > > appropriately > > numbered, at the end of the list "1 Bronze Crystal". > > > > I'm fine with this as long as those with welcome packages are also given > the same gift. No, that would flood the market. The idea is that people get them one at a time when the register, not all at once right now. > > Amend Rule 2483, Economics, by changing the text "The following currencies > > are > > defined, and are tracked by the Treasuror." to read "The following > > currencies, > > known collectively as economic currencies, are defined, and are tracked > by > > the > > Treasuror." > > Enact a new rule, "Crystal Rewards" (Power = 2.0), with the following > text: > > > > When a person wins the game, if e has not won in the preceding month, 1 > > Bronze > > Crystal is created in eir possession. > > > > I am not sure how much I approve of this. You said you wanted the price of > crystals to be crazy high. I feel like this kinda devalues them. Consider how rarely people actually win. I think the last one was in December? > > A player CAN, by announcement, destroy a crystal in eir possession > > to create 5 economic currencies of specified, possibly varying type. > > > > So you get to choose? I'm actually a fan of that. It's like a last-ditch > effort if you really are scrapped for resources but happen to have a > crystal you haven't used. > Yeah. I might actually go up to 10 in the next version, but it shouldn't be enough that people do it on a regular basis. > > [I expect the above to be expanded in future.] > > > > Enact a new rule, entitled "Crystal Auctions" (Power = 2.0), with the > > following > > text: > > > > At the beginning of each month, the Treasuror CAN and SHALL initiate an > > auction. For this auction, the announcer is the Treasuror, the > > auctioneer is > > Agora, the minimum bid is 1, and there is one lot, chosen as follows: > > > > Interesting idea. I like the idea of having a schedule. The idea is that rarity would drive up bidding even further when something higher than a silver up for auction. -Aris
Re: DIS: Proto: Crystals
Comments inline On Thu, Apr 12, 2018, 18:47 Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > Title: Crystals > Adoption index: 2.0 > Author: Aris > Co-author(s): > > > [I'm changing it so that players CAN upgrade facilities they don't own, > let me know if that's a problem.] > Not necessarily a problem, but I struggle to see an application for such abilities outside of maybe bribery or something. Amend Rule 2562, Facility Ranks, to read as follows: > > Rank is a secured facility switch tracked by the Cartographor defaulting > to 1, with possible values of all positive integers. > > A player CAN increase the rank of a facility that is at eir location by > exactly 1 by announcement by paying any upgrade costs of the facility for > that specific rank, provided that e has not already done so twice for > that > facility in the same Agoran week. A player CAN increase the rank of a > facility by N by announcement by destroying N crystals in eir possession. > To clarify, you can increase the rank of any facility anywhere with crystals, but you can only increase the rank of facilities without crystals on that LU? That's what it seems like. If this is not the intent, revise the proposal. If this is the intent, it could be phrased more obviously. Enact a new rule, entitled "Crystals" (Power = 2.0), with the following text > > Crystals, are a currency, with the Treasuror as their recordkeepor. > They may be owned by Agora, persons, and contracts. The following units > are defined: > > - Bronze Crystal, 1 crystal > - Silver Crystal, 2 crystals > - Gold Crystal, 4 crystals > - Platinum Crystal, 8 crystals > I'm not sold on these names since they really don't sound very crystalline. Perhaps types of gems like "quartz, ruby, diamond, tanzanite"? That's just my opinion though. Amend the rule defining welcome packages by adding as a new item, > appropriately > numbered, at the end of the list "1 Bronze Crystal". > I'm fine with this as long as those with welcome packages are also given the same gift. Amend Rule 2483, Economics, by changing the text "The following currencies > are > defined, and are tracked by the Treasuror." to read "The following > currencies, > known collectively as economic currencies, are defined, and are tracked by > the > Treasuror." > Enact a new rule, "Crystal Rewards" (Power = 2.0), with the following text: > > When a person wins the game, if e has not won in the preceding month, 1 > Bronze > Crystal is created in eir possession. > I am not sure how much I approve of this. You said you wanted the price of crystals to be crazy high. I feel like this kinda devalues them. A player CAN, by announcement, destroy a crystal in eir possession > to create 5 economic currencies of specified, possibly varying type. > So you get to choose? I'm actually a fan of that. It's like a last-ditch effort if you really are scrapped for resources but happen to have a crystal you haven't used. [I expect the above to be expanded in future.] > > Enact a new rule, entitled "Crystal Auctions" (Power = 2.0), with the > following > text: > > At the beginning of each month, the Treasuror CAN and SHALL initiate an > auction. For this auction, the announcer is the Treasuror, the > auctioneer is > Agora, the minimum bid is 1, and there is one lot, chosen as follows: > Interesting idea. I like the idea of having a schedule. - January: Gold Crystal > - February: Silver Crystal > - March: Silver Crystal > - April: Gold Crystal > - May: Silver Crystal > - June: Silver Crystal > - July: Platinum Crystal > - August: Silver Crystal > - September: Silver Crystal > - October: Gold Crystal > - November: Silver Crystal > - December: Silver Crystal > > When the winner of the auction pays eir bid, the auctioned crystal is > immediately created in eir possession. >
Re: DIS: Proto: Crystals
That wasn't really what I meant. Winning is it's own incentive, along with Champion and maybe the chance of getting Speaker. This is more like an extra reward. It's just a small bonus that acknowledges the victory. The basic idea for the new system is driven by things I've noticed in video games. Crystals are essentially a premium currency. They provide a path through the annoyance and limitations ordinarily associated with gameplay. My next version will allow a player to expend one to teleport, for instance. Unlike land and the economic currencies, which are essential, these are optional and correspondingly more limited. My hope is that the limited supply will drive prices to ridiculous levels, which should hopefully provide an outlet for wealth. The award for new players is designed to give them some starting capital, which they can either save or trade away. -Aris On Thu, Apr 12, 2018 at 6:13 PM, ATMunn wrote: > So winning the game is not as valuable as winning an auction? > > > On 4/12/2018 8:46 PM, Aris Merchant wrote: >> >> Title: Crystals >> Adoption index: 2.0 >> Author: Aris >> Co-author(s): >> >> >> [I'm changing it so that players CAN upgrade facilities they don't own, >> let me know if that's a problem.] >> >> Amend Rule 2562, Facility Ranks, to read as follows: >> >>Rank is a secured facility switch tracked by the Cartographor >> defaulting >>to 1, with possible values of all positive integers. >> >>A player CAN increase the rank of a facility that is at eir location by >>exactly 1 by announcement by paying any upgrade costs of the facility >> for >>that specific rank, provided that e has not already done so twice for >> that >>facility in the same Agoran week. A player CAN increase the rank of a >>facility by N by announcement by destroying N crystals in eir >> possession. >> >> Enact a new rule, entitled "Crystals" (Power = 2.0), with the following >> text >> >>Crystals, are a currency, with the Treasuror as their recordkeepor. >>They may be owned by Agora, persons, and contracts. The following units >>are defined: >> >>- Bronze Crystal, 1 crystal >>- Silver Crystal, 2 crystals >>- Gold Crystal, 4 crystals >>- Platinum Crystal, 8 crystals >> >> Amend the rule defining welcome packages by adding as a new item, >> appropriately >> numbered, at the end of the list "1 Bronze Crystal". >> >> Amend Rule 2483, Economics, by changing the text "The following currencies >> are >> defined, and are tracked by the Treasuror." to read "The following >> currencies, >> known collectively as economic currencies, are defined, and are tracked by >> the >> Treasuror." >> Enact a new rule, "Crystal Rewards" (Power = 2.0), with the following >> text: >> >>When a person wins the game, if e has not won in the preceding month, 1 >> Bronze >>Crystal is created in eir possession. >> >>A player CAN, by announcement, destroy a crystal in eir possession >>to create 5 economic currencies of specified, possibly varying type. >> >> [I expect the above to be expanded in future.] >> >> Enact a new rule, entitled "Crystal Auctions" (Power = 2.0), with the >> following >> text: >> >>At the beginning of each month, the Treasuror CAN and SHALL initiate an >>auction. For this auction, the announcer is the Treasuror, the >> auctioneer is >>Agora, the minimum bid is 1, and there is one lot, chosen as follows: >> >> - January: Gold Crystal >> - February: Silver Crystal >> - March: Silver Crystal >> - April: Gold Crystal >> - May: Silver Crystal >> - June: Silver Crystal >> - July: Platinum Crystal >> - August: Silver Crystal >> - September: Silver Crystal >> - October: Gold Crystal >> - November: Silver Crystal >> - December: Silver Crystal >> >>When the winner of the auction pays eir bid, the auctioned crystal is >>immediately created in eir possession. >> >
Re: DIS: Proto: Crystals
On Thu, 2018-04-12 at 21:13 -0400, ATMunn wrote: > So winning the game is not as valuable as winning an auction? There are two types of Agorans: those who aim to gain economic/political power so that it lets them eventually win the game, and those who aim to win so as to gain economic/political power. The former group would be happy even if wins /cost/ assets; the latter would prefer a bonus. So having something that's present but small makes sense. -- ais523
Re: DIS: Proto: Crystals
So winning the game is not as valuable as winning an auction? On 4/12/2018 8:46 PM, Aris Merchant wrote: Title: Crystals Adoption index: 2.0 Author: Aris Co-author(s): [I'm changing it so that players CAN upgrade facilities they don't own, let me know if that's a problem.] Amend Rule 2562, Facility Ranks, to read as follows: Rank is a secured facility switch tracked by the Cartographor defaulting to 1, with possible values of all positive integers. A player CAN increase the rank of a facility that is at eir location by exactly 1 by announcement by paying any upgrade costs of the facility for that specific rank, provided that e has not already done so twice for that facility in the same Agoran week. A player CAN increase the rank of a facility by N by announcement by destroying N crystals in eir possession. Enact a new rule, entitled "Crystals" (Power = 2.0), with the following text Crystals, are a currency, with the Treasuror as their recordkeepor. They may be owned by Agora, persons, and contracts. The following units are defined: - Bronze Crystal, 1 crystal - Silver Crystal, 2 crystals - Gold Crystal, 4 crystals - Platinum Crystal, 8 crystals Amend the rule defining welcome packages by adding as a new item, appropriately numbered, at the end of the list "1 Bronze Crystal". Amend Rule 2483, Economics, by changing the text "The following currencies are defined, and are tracked by the Treasuror." to read "The following currencies, known collectively as economic currencies, are defined, and are tracked by the Treasuror." Enact a new rule, "Crystal Rewards" (Power = 2.0), with the following text: When a person wins the game, if e has not won in the preceding month, 1 Bronze Crystal is created in eir possession. A player CAN, by announcement, destroy a crystal in eir possession to create 5 economic currencies of specified, possibly varying type. [I expect the above to be expanded in future.] Enact a new rule, entitled "Crystal Auctions" (Power = 2.0), with the following text: At the beginning of each month, the Treasuror CAN and SHALL initiate an auction. For this auction, the announcer is the Treasuror, the auctioneer is Agora, the minimum bid is 1, and there is one lot, chosen as follows: - January: Gold Crystal - February: Silver Crystal - March: Silver Crystal - April: Gold Crystal - May: Silver Crystal - June: Silver Crystal - July: Platinum Crystal - August: Silver Crystal - September: Silver Crystal - October: Gold Crystal - November: Silver Crystal - December: Silver Crystal When the winner of the auction pays eir bid, the auctioned crystal is immediately created in eir possession.